Change required for Tails' tails to behave like falling sprite.

This commit is contained in:
toaster 2019-11-27 13:54:13 +00:00
parent 7ff218efaf
commit 803b22a3e7

View file

@ -255,7 +255,6 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
case S_PLAY_WALK:
case S_PLAY_SKID:
case S_PLAY_FLOAT:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_WALK;
break;
case S_PLAY_RUN:
@ -281,6 +280,7 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
player->panim = PA_SPRING;
break;
case S_PLAY_FALL:
case S_PLAY_NIGHTS_FLOAT:
player->panim = PA_FALL;
break;
case S_PLAY_FLY: