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9d17614c55
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4ea3513076
6 changed files with 68 additions and 36 deletions
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@ -180,6 +180,9 @@ void D_ProcessEvents(void)
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if (M_ScreenshotResponder(ev))
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continue; // ate the event
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if (WipeStageTitle)
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continue;
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if (gameaction == ga_nothing && gamestate == GS_TITLESCREEN)
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{
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if (cht_Responder(ev))
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@ -440,7 +443,7 @@ static void D_Display(void)
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{
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lt_ticker--;
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lt_lasttic = lt_ticker;
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ST_preLevelTitleCardLoop(0, false);
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ST_preLevelTitleCardDrawer(0, false);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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F_WipeStartScreen();
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}
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44
src/g_game.c
44
src/g_game.c
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@ -1703,6 +1703,50 @@ void G_DoLoadLevel(boolean resetplayer)
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CON_ClearHUD();
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}
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//
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// Start the title card.
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//
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void G_StartTitleCard(void)
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{
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// clear the hud
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CON_ClearHUD();
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// prepare status bar
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ST_startTitleCard();
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// start the title card
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WipeStageTitle = (!titlemapinaction);
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}
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//
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// Run the title card before fading in to the level.
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//
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void G_PreLevelTitleCard(tic_t ticker, boolean update)
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{
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tic_t starttime = I_GetTime();
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tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO);
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tic_t nowtime = starttime;
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tic_t lasttime = starttime;
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while (nowtime < endtime)
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{
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// draw loop
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while (!((nowtime = I_GetTime()) - lasttime))
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I_Sleep();
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lasttime = nowtime;
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// Run some bullshit whatever
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D_ProcessEvents();
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ST_runTitleCard();
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ST_preLevelTitleCardDrawer(ticker, update);
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if (moviemode)
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M_SaveFrame();
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if (takescreenshot) // Only take screenshots after drawing.
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M_DoScreenShot();
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}
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}
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INT32 pausedelay = 0;
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boolean pausebreakkey = false;
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static INT32 camtoggledelay, camtoggledelay2 = 0;
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@ -140,7 +140,8 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost);
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void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar,
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boolean SSSG, boolean FLS);
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void G_DoLoadLevel(boolean resetplayer);
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void G_StartTitleCard(void);
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void G_PreLevelTitleCard(tic_t ticker, boolean update);
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void G_DeferedPlayDemo(const char *demo);
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// Can be called by the startup code or M_Responder, calls P_SetupLevel.
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@ -3227,8 +3227,9 @@ boolean P_SetupLevel(boolean skipprecip)
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}
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// Stage title!
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WipeStageTitle = (!titlemapinaction);
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ST_startTitleCard();
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G_StartTitleCard();
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// Can the title card actually run, though?
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if (rendermode != render_none
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&& WipeStageTitle
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&& ranspecialwipe != 2
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@ -3237,10 +3238,7 @@ boolean P_SetupLevel(boolean skipprecip)
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&& LUA_HudEnabled(hud_stagetitle)
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#endif
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)
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{
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ST_runTitleCard();
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ST_runPreLevelTitleCard(lt_ticker, true);
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}
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G_PreLevelTitleCard(lt_ticker, true);
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return true;
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}
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@ -23,6 +23,7 @@
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#include "v_video.h"
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#include "z_zone.h"
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#include "hu_stuff.h"
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#include "console.h"
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#include "s_sound.h"
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#include "i_system.h"
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#include "m_menu.h"
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@ -1197,7 +1198,10 @@ static void ST_cacheLevelTitle(void)
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//
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void ST_startTitleCard(void)
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{
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// cache every HUD patch used
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ST_cacheLevelTitle();
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// initialize HUD variables
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lt_ticker = lt_exitticker = lt_lasttic = 0;
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lt_endtime = 2*TICRATE;
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lt_scroll = BASEVIDWIDTH * FRACUNIT;
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@ -1323,9 +1327,9 @@ void ST_drawTitleCard(void)
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}
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//
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// Drawer for ST_runPreLevelTitleCard.
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// Drawer for G_PreLevelTitleCard.
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//
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void ST_preLevelTitleCardLoop(tic_t ticker, boolean update)
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void ST_preLevelTitleCardDrawer(tic_t ticker, boolean update)
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
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if (ticker < PRELEVELTIME-1)
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@ -1335,34 +1339,11 @@ void ST_preLevelTitleCardLoop(tic_t ticker, boolean update)
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I_UpdateNoBlit();
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if (update)
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I_FinishUpdate(); // page flip or blit buffer
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if (moviemode) // make sure we save frames for the white hold too
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M_SaveFrame();
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}
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//
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// Run the title card before fading in to the level.
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//
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void ST_runPreLevelTitleCard(tic_t ticker, boolean update)
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{
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tic_t starttime = I_GetTime();
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tic_t endtime = starttime + (PRELEVELTIME*NEWTICRATERATIO);
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tic_t nowtime = starttime;
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tic_t lasttime = starttime;
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while (nowtime < endtime)
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{
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// draw loop
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while (!((nowtime = I_GetTime()) - lasttime))
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I_Sleep();
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lasttime = nowtime;
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ST_runTitleCard();
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ST_preLevelTitleCardLoop(ticker, update);
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}
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}
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//
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// Draw the title card while on a wipe.
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// Also used in ST_runPreLevelTitleCard.
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// Also used in G_PreLevelTitleCard.
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//
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void ST_drawWipeTitleCard(void)
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{
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@ -1375,6 +1356,12 @@ void ST_drawWipeTitleCard(void)
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ST_preDrawTitleCard();
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ST_drawTitleCard();
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}
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// Draw on top of the title card,
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// which is already on top of the wipe
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// What a mess
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CON_Drawer();
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M_Drawer();
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}
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static void ST_drawPowerupHUD(void)
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@ -52,8 +52,7 @@ void ST_startTitleCard(void);
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void ST_preDrawTitleCard(void);
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void ST_runTitleCard(void);
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void ST_drawTitleCard(void);
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void ST_preLevelTitleCardLoop(tic_t ticker, boolean update);
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void ST_runPreLevelTitleCard(tic_t ticker, boolean update);
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void ST_preLevelTitleCardDrawer(tic_t ticker, boolean update);
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void ST_drawWipeTitleCard(void);
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extern tic_t lt_ticker, lt_lasttic;
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