mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
This commit is contained in:
commit
292791ffaf
14 changed files with 206 additions and 56 deletions
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@ -227,7 +227,14 @@ static void D_Display(void)
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SCR_SetMode(); // change video mode
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if (vid.recalc)
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{
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SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
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#ifdef HWRENDER
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// Shoot! The screen texture was flushed!
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if ((rendermode == render_opengl) && (gamestate == GS_INTERMISSION))
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usebuffer = false;
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#endif
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}
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// change the view size if needed
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if (setsizeneeded)
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@ -415,6 +422,7 @@ static void D_Display(void)
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if (rendermode == render_soft)
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{
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VID_BlitLinearScreen(screens[0], screens[1], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
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Y_ConsiderScreenBuffer();
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usebuffer = true;
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}
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lastdraw = false;
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@ -836,7 +836,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawScaledPatch(0, 0, 0, radar);
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W_UnlockCachedPatch(radar);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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@ -849,7 +849,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawScaledPatch(0, 0, 0, grass);
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W_UnlockCachedPatch(grass);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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@ -862,7 +862,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawSmallScaledPatch(0, 0, 0, confront);
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W_UnlockCachedPatch(confront);
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V_DrawString(8, 128, 0, cutscene_disptext);
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V_DrawString(8, 128, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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@ -875,7 +875,7 @@ void F_IntroDrawer(void)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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V_DrawSmallScaledPatch(0, 0, 0, sdo);
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W_UnlockCachedPatch(sdo);
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V_DrawString(224, 8, 0, cutscene_disptext);
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V_DrawString(224, 8, V_ALLOWLOWERCASE, cutscene_disptext);
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F_WipeEndScreen();
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F_RunWipe(99,true);
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@ -2586,8 +2586,8 @@ void F_ContinueDrawer(void)
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{
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if (!(continuetime & 1) || continuetime > 17)
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V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
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V_DrawScaledPatch(x+12, 68-2, 0, stlivex);
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V_DrawRightAlignedString(x+36, 69-5, 0,
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V_DrawScaledPatch(x+12, 66, 0, stlivex);
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V_DrawRightAlignedString(x+38, 64, 0,
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va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
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}
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else
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@ -690,7 +690,9 @@ static void HWR_GenerateTexture(INT32 texnum, GLTexture_t *grtex)
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// Composite the columns together.
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for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
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{
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#ifndef NO_PNG_LUMPS
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size_t lumplength = W_LumpLengthPwad(patch->wad, patch->lump);
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#endif
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realpatch = W_CacheLumpNumPwad(patch->wad, patch->lump, PU_CACHE);
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)realpatch, lumplength))
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@ -929,9 +931,9 @@ static void HWR_LoadPatchFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
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{
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UINT8 *flat;
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patch_t *patch = (patch_t *)W_CacheLumpNum(flatlumpnum, PU_STATIC);
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#ifndef NO_PNG_LUMPS
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size_t lumplength = W_LumpLength(flatlumpnum);
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#ifndef NO_PNG_LUMPS
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if (R_IsLumpPNG((UINT8 *)patch, lumplength))
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patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL, false);
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#endif
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@ -406,7 +406,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_HHPL
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&lspr[NOLIGHT], // SPR_SHRM
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&lspr[NOLIGHT], // SPR_HHZM
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// Azure Temple Scenery
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&lspr[NOLIGHT], // SPR_BGAR
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&lspr[NOLIGHT], // SPR_RCRY
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@ -556,7 +556,7 @@ typedef enum sprite
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SPR_HHPL, // Dr Seuss Trees
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SPR_SHRM, // Mushroom
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SPR_HHZM, // Misc
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// Azure Temple Scenery
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SPR_BGAR, // ATZ Gargoyles
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SPR_RCRY, // ATZ Red Crystal (Target)
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@ -2307,7 +2307,7 @@ void M_InitMenuPresTables(void)
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strncpy(menupres[i].musname, "_recat", 7);
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else if (i == MN_SP_NIGHTSATTACK)
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strncpy(menupres[i].musname, "_nitat", 7);
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else if (i == MN_SP_PLAYER)
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else if (i == MN_SP_PLAYER || i == MN_SR_PLAYER)
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strncpy(menupres[i].musname, "_chsel", 7);
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}
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}
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@ -8723,6 +8723,10 @@ void M_DrawTimeAttackMenu(void)
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char beststr[40];
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char reqscore[40], reqtime[40], reqrings[40];
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strcpy(reqscore, "\0");
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strcpy(reqtime, "\0");
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strcpy(reqrings, "\0");
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M_DrawLevelPlatterHeader(32-lsheadingheight/2, cv_nextmap.string, true, false);
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// A 160x100 image of the level as entry MAPxxP
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@ -2459,7 +2459,7 @@ void T_RaiseSector(levelspecthink_t *raise)
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break;
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}
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}
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if (raise->vars[9]) // Dynamically Sinking Platform^tm
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{
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#define shaketime 10
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@ -1040,7 +1040,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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{
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if (tmthing->z > thing->z + thing->height || thing->z > tmthing->z + tmthing->height || !thing->health)
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return true;
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if (thing == tmthing->tracer) // don't collide with rider
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return true;
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@ -1054,7 +1054,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
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P_KillMobj(thing, tmthing, tmthing->tracer, 0);
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return true;
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}
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if (thing->type == tmthing->type // bounce against other rollout rocks
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&& (tmthing->momx || tmthing->momy || thing->momx || thing->momy))
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{
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@ -6068,7 +6068,7 @@ static void P_AddAirbob(sector_t *sec, line_t *sourceline, boolean noadjust, boo
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airbob->vars[5] = sec->ceilingheight;
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airbob->vars[4] = airbob->vars[5]
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- (sec->ceilingheight - sec->floorheight);
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airbob->vars[9] = dynamic ? 1 : 0;
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airbob->sourceline = sourceline;
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28
src/p_user.c
28
src/p_user.c
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@ -1096,7 +1096,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
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// Spinning.
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if (player->pflags & PF_SPINNING)
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return true;
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if (player->dashmode >= DASHMODE_THRESHOLD && (player->charflags & (SF_DASHMODE|SF_MACHINE)) == (SF_DASHMODE|SF_MACHINE))
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return true;
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@ -7817,7 +7817,7 @@ static void P_MovePlayer(player_t *player)
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if (!(player->powers[pw_nocontrol] & (1<<15)))
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player->pflags |= PF_JUMPSTASIS;
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}
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if (player->charability == CA_GLIDEANDCLIMB && player->mo->state-states == S_PLAY_GLIDE_LANDING)
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{
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player->pflags |= PF_STASIS;
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@ -10974,19 +10974,19 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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tic_t dashmode = player->dashmode;
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boolean underwater = mo->eflags & MFE_UNDERWATER;
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statenum_t stat = fume->state-states;
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if (panim != PA_WALK && panim != PA_RUN && panim != PA_DASH) // turn invisible when not in a coherent movement state
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{
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if (stat != fume->info->spawnstate)
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P_SetMobjState(fume, fume->info->spawnstate);
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return;
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}
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if (underwater) // No fume underwater; spawn bubbles instead!
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{
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fume->movedir += FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
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fume->movefactor += player->speed;
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if (fume->movefactor > FixedDiv(2 * player->normalspeed, 3 * mo->scale))
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{
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INT16 i;
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@ -10996,7 +10996,7 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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fixed_t factorX = P_ReturnThrustX(mo, angle + ANGLE_90, mo->scale);
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fixed_t factorY = P_ReturnThrustY(mo, angle + ANGLE_90, mo->scale);
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fixed_t offsetH, offsetV, x, y, z;
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for (i = -1; i < 2; i += 2)
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{
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offsetH = i*P_ReturnThrustX(fume, fume->movedir, radiusV);
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@ -11006,10 +11006,10 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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z = mo->z + (mo->height >> 1) + offsetV;
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P_SpawnMobj(x, y, z, MT_SMALLBUBBLE)->scale = mo->scale >> 1;
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}
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fume->movefactor = 0;
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}
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if (panim == PA_WALK)
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{
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if (stat != fume->info->spawnstate)
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@ -11017,13 +11017,13 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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return;
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}
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}
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if (stat == fume->info->spawnstate) // If currently inivisble, activate!
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{
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P_SetMobjState(fume, (stat = fume->info->seestate));
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P_SetScale(fume, mo->scale);
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}
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if (dashmode > DASHMODE_THRESHOLD && stat != fume->info->seestate) // If in dashmode, grow really big and flash
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{
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fume->destscale = mo->scale;
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@ -11040,20 +11040,20 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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fume->flags2 = (fume->flags2 & ~MF2_DONTDRAW) | (mo->flags2 & MF2_DONTDRAW);
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fume->destscale = (mo->scale + FixedDiv(player->speed, player->normalspeed)) / (underwater ? 6 : 3);
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fume->color = FUME_SKINCOLORS[(dashmode * sizeof(FUME_SKINCOLORS)) / (DASHMODE_MAX + 1)];
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if (underwater)
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{
|
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fume->frame = (fume->frame & FF_FRAMEMASK) | FF_ANIMATE | (P_RandomRange(0, 9) * FF_TRANS10);
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}
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}
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fume->movecount = dashmode; // keeps track of previous dashmode value so we know whether Metal is entering or leaving it
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fume->eflags = (fume->flags2 & ~MF2_OBJECTFLIP) | (mo->flags2 & MF2_OBJECTFLIP); // Make sure to flip in reverse gravity!
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fume->eflags = (fume->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP); // Make sure to flip in reverse gravity!
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|
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|
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// Finally, set its position
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dist = -mo->radius - FixedMul(fume->info->radius, fume->destscale - mo->scale/3);
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P_UnsetThingPosition(fume);
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fume->x = mo->x + P_ReturnThrustX(fume, angle, dist);
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fume->y = mo->y + P_ReturnThrustY(fume, angle, dist);
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|
|
41
src/r_data.c
41
src/r_data.c
|
@ -831,7 +831,9 @@ void R_LoadTextures(void)
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{
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UINT16 wadnum = (UINT16)w;
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lumpnum_t lumpnum = texstart + j;
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#ifndef NO_PNG_LUMPS
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size_t lumplength;
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#endif
|
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|
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if (wadfiles[w]->type == RET_PK3)
|
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{
|
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|
@ -839,8 +841,10 @@ void R_LoadTextures(void)
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continue; // If it is then SKIP IT
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}
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|
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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patchlump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
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#ifndef NO_PNG_LUMPS
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lumplength = W_LumpLengthPwad(wadnum, lumpnum);
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#endif
|
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//CONS_Printf("\n\"%s\" is a single patch, dimensions %d x %d",W_CheckNameForNumPwad((UINT16)w,texstart+j),patchlump->width, patchlump->height);
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texture = textures[i] = Z_Calloc(sizeof(texture_t) + sizeof(texpatch_t), PU_STATIC, NULL);
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|
@ -2798,22 +2802,23 @@ boolean R_IsLumpPNG(const UINT8 *d, size_t s)
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|
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#ifdef HAVE_PNG
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|
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#if PNG_LIBPNG_VER_DLLNUM < 14
|
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/*#if PNG_LIBPNG_VER_DLLNUM < 14
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typedef PNG_CONST png_byte *png_const_bytep;
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#endif
|
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typedef struct {
|
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png_const_bytep buffer;
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png_uint_32 bufsize;
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||||
png_uint_32 current_pos;
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#endif*/
|
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typedef struct
|
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{
|
||||
const UINT8 *buffer;
|
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UINT32 size;
|
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UINT32 position;
|
||||
} png_io_t;
|
||||
|
||||
static void PNG_IOReader(png_structp png_ptr, png_bytep data, png_size_t length)
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{
|
||||
png_io_t *f = png_get_io_ptr(png_ptr);
|
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if (length > (f->bufsize - f->current_pos))
|
||||
if (length > (f->size - f->position))
|
||||
png_error(png_ptr, "PNG_IOReader: buffer overrun");
|
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memcpy(data, f->buffer + f->current_pos, length);
|
||||
f->current_pos += length;
|
||||
memcpy(data, f->buffer + f->position, length);
|
||||
f->position += length;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
|
@ -2899,10 +2904,10 @@ static png_bytep *PNG_Read(const UINT8 *png, UINT16 *w, UINT16 *h, INT16 *topoff
|
|||
png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
|
||||
#endif
|
||||
|
||||
// set our own read_function
|
||||
png_io.buffer = (png_const_bytep)png;
|
||||
png_io.bufsize = size;
|
||||
png_io.current_pos = 0;
|
||||
// set our own read function
|
||||
png_io.buffer = png;
|
||||
png_io.size = size;
|
||||
png_io.position = 0;
|
||||
png_set_read_fn(png_ptr, &png_io, PNG_IOReader);
|
||||
|
||||
memset(&chunk, 0x00, sizeof(png_chunk_t));
|
||||
|
@ -3069,10 +3074,10 @@ boolean R_PNGDimensions(UINT8 *png, INT16 *width, INT16 *height, size_t size)
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png_memcpy(png_jmpbuf(png_ptr), jmpbuf, sizeof jmp_buf);
|
||||
#endif
|
||||
|
||||
// set our own read_function
|
||||
png_io.buffer = (png_bytep)png;
|
||||
png_io.bufsize = size;
|
||||
png_io.current_pos = 0;
|
||||
// set our own read function
|
||||
png_io.buffer = png;
|
||||
png_io.size = size;
|
||||
png_io.position = 0;
|
||||
png_set_read_fn(png_ptr, &png_io, PNG_IOReader);
|
||||
|
||||
#ifdef PNG_SET_USER_LIMITS_SUPPORTED
|
||||
|
|
|
@ -1531,7 +1531,10 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
if (!lumpcache[lump])
|
||||
{
|
||||
size_t len = W_LumpLengthPwad(wad, lump);
|
||||
void *ptr, *lumpdata, *srcdata = NULL;
|
||||
void *ptr, *lumpdata;
|
||||
#ifndef NO_PNG_LUMPS
|
||||
void *srcdata = NULL;
|
||||
#endif
|
||||
|
||||
ptr = Z_Malloc(len, tag, &lumpcache[lump]);
|
||||
lumpdata = Z_Malloc(len, tag, NULL);
|
||||
|
|
145
src/y_inter.c
145
src/y_inter.c
|
@ -143,9 +143,21 @@ static patch_t *widebgpatch = NULL; // INTERSCW
|
|||
static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
|
||||
static patch_t *interpic = NULL; // custom picture defined in map header
|
||||
static boolean usetile;
|
||||
static INT32 timer;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
INT32 source_width, source_height;
|
||||
INT32 source_bpp, source_rowbytes;
|
||||
UINT8 *source_picture;
|
||||
INT32 target_width, target_height;
|
||||
INT32 target_bpp, target_rowbytes;
|
||||
UINT8 *target_picture;
|
||||
} y_buffer_t;
|
||||
|
||||
boolean usebuffer = false;
|
||||
static boolean useinterpic;
|
||||
static INT32 timer;
|
||||
static y_buffer_t *y_buffer;
|
||||
|
||||
static INT32 intertic;
|
||||
static INT32 tallydonetic = -1;
|
||||
|
@ -153,6 +165,8 @@ static INT32 endtic = -1;
|
|||
|
||||
intertype_t intertype = int_none;
|
||||
|
||||
static void Y_RescaleScreenBuffer(void);
|
||||
static void Y_CleanupScreenBuffer(void);
|
||||
static void Y_AwardCoopBonuses(void);
|
||||
static void Y_AwardSpecialStageBonus(void);
|
||||
static void Y_CalculateCompetitionWinners(void);
|
||||
|
@ -207,6 +221,94 @@ static void Y_IntermissionTokenDrawer(void)
|
|||
V_DrawCroppedPatch(32<<FRACBITS, y<<FRACBITS, FRACUNIT/2, 0, tokenicon, 0, 0, SHORT(tokenicon->width), calc);
|
||||
}
|
||||
|
||||
//
|
||||
// Y_ConsiderScreenBuffer
|
||||
//
|
||||
// Can we copy the current screen
|
||||
// to a buffer?
|
||||
//
|
||||
void Y_ConsiderScreenBuffer(void)
|
||||
{
|
||||
if (gameaction != ga_completed)
|
||||
return;
|
||||
|
||||
if (y_buffer == NULL)
|
||||
y_buffer = Z_Calloc(sizeof(y_buffer_t), PU_STATIC, NULL);
|
||||
else
|
||||
return;
|
||||
|
||||
y_buffer->source_width = vid.width;
|
||||
y_buffer->source_height = vid.height;
|
||||
y_buffer->source_bpp = vid.bpp;
|
||||
y_buffer->source_rowbytes = vid.rowbytes;
|
||||
y_buffer->source_picture = ZZ_Alloc(y_buffer->source_width*vid.bpp * y_buffer->source_height);
|
||||
VID_BlitLinearScreen(screens[1], y_buffer->source_picture, vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
|
||||
// Make the rescaled screen buffer
|
||||
Y_RescaleScreenBuffer();
|
||||
}
|
||||
|
||||
//
|
||||
// Y_RescaleScreenBuffer
|
||||
//
|
||||
// Write the rescaled source picture,
|
||||
// to the destination picture that
|
||||
// has the current screen's resolutions.
|
||||
//
|
||||
static void Y_RescaleScreenBuffer(void)
|
||||
{
|
||||
INT32 sx, sy; // source
|
||||
INT32 dx, dy; // dest
|
||||
fixed_t scalefac, yscalefac;
|
||||
fixed_t rowfrac, colfrac;
|
||||
UINT8 *dest;
|
||||
|
||||
// Who knows?
|
||||
if (y_buffer == NULL)
|
||||
return;
|
||||
|
||||
if (y_buffer->target_picture)
|
||||
Z_Free(y_buffer->target_picture);
|
||||
|
||||
y_buffer->target_width = vid.width;
|
||||
y_buffer->target_height = vid.height;
|
||||
y_buffer->target_rowbytes = vid.rowbytes;
|
||||
y_buffer->target_bpp = vid.bpp;
|
||||
y_buffer->target_picture = ZZ_Alloc(y_buffer->target_width*vid.bpp * y_buffer->target_height);
|
||||
dest = y_buffer->target_picture;
|
||||
|
||||
scalefac = FixedDiv(y_buffer->target_width*FRACUNIT, y_buffer->source_width*FRACUNIT);
|
||||
yscalefac = FixedDiv(y_buffer->target_height*FRACUNIT, y_buffer->source_height*FRACUNIT);
|
||||
|
||||
rowfrac = FixedDiv(FRACUNIT, yscalefac);
|
||||
colfrac = FixedDiv(FRACUNIT, scalefac);
|
||||
|
||||
for (sy = 0, dy = 0; sy < (y_buffer->source_height << FRACBITS) && dy < y_buffer->target_height; sy += rowfrac, dy++)
|
||||
for (sx = 0, dx = 0; sx < (y_buffer->source_width << FRACBITS) && dx < y_buffer->target_width; sx += colfrac, dx += y_buffer->target_bpp)
|
||||
dest[(dy * y_buffer->target_rowbytes) + dx] = y_buffer->source_picture[((sy>>FRACBITS) * y_buffer->source_width) + (sx>>FRACBITS)];
|
||||
}
|
||||
|
||||
//
|
||||
// Y_CleanupScreenBuffer
|
||||
//
|
||||
// Free all related memory.
|
||||
//
|
||||
static void Y_CleanupScreenBuffer(void)
|
||||
{
|
||||
// Who knows?
|
||||
if (y_buffer == NULL)
|
||||
return;
|
||||
|
||||
if (y_buffer->target_picture)
|
||||
Z_Free(y_buffer->target_picture);
|
||||
|
||||
if (y_buffer->source_picture)
|
||||
Z_Free(y_buffer->source_picture);
|
||||
|
||||
Z_Free(y_buffer);
|
||||
y_buffer = NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Y_IntermissionDrawer
|
||||
//
|
||||
|
@ -229,12 +331,23 @@ void Y_IntermissionDrawer(void)
|
|||
else if (!usetile)
|
||||
{
|
||||
if (rendermode == render_soft && usebuffer)
|
||||
VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
#ifdef HWRENDER
|
||||
else if(rendermode != render_soft && usebuffer)
|
||||
{
|
||||
HWR_DrawIntermissionBG();
|
||||
// no y_buffer
|
||||
if (y_buffer == NULL)
|
||||
VID_BlitLinearScreen(screens[1], screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
else
|
||||
{
|
||||
// Maybe the resolution changed?
|
||||
if ((y_buffer->target_width != vid.width) || (y_buffer->target_height != vid.height))
|
||||
Y_RescaleScreenBuffer();
|
||||
|
||||
// Blit the already-scaled screen buffer to the current screen
|
||||
VID_BlitLinearScreen(y_buffer->target_picture, screens[0], vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.rowbytes);
|
||||
}
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode != render_soft && usebuffer)
|
||||
HWR_DrawIntermissionBG();
|
||||
#endif
|
||||
else
|
||||
{
|
||||
|
@ -425,11 +538,23 @@ void Y_IntermissionDrawer(void)
|
|||
UINT8 continues = data.spec.continues & 0x7F;
|
||||
|
||||
V_DrawScaledPatch(152 + xoffset5, 150+yoffset, 0, data.spec.pcontinues);
|
||||
for (i = 0; i < continues; ++i)
|
||||
if (continues > 5)
|
||||
{
|
||||
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
|
||||
break;
|
||||
V_DrawContinueIcon(246 + xoffset5 - (i*20), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
||||
INT32 leftx = (continues >= 10) ? 216 : 224;
|
||||
V_DrawContinueIcon(leftx + xoffset5, 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
||||
V_DrawScaledPatch(leftx + xoffset5 + 12, 160+yoffset, 0, stlivex);
|
||||
if (!((data.spec.continues & 0x80) && !(endtic < 0 || intertic%20 < 10)))
|
||||
V_DrawRightAlignedString(252 + xoffset5, 158+yoffset, 0,
|
||||
va("%d",(((data.spec.continues & 0x80) && (endtic < 0)) ? continues-1 : continues)));
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < continues; ++i)
|
||||
{
|
||||
if ((data.spec.continues & 0x80) && i == continues-1 && (endtic < 0 || intertic%20 < 10))
|
||||
break;
|
||||
V_DrawContinueIcon(246 + xoffset5 - (i*20), 162+yoffset, 0, *data.spec.playerchar, *data.spec.playercolor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2096,6 +2221,8 @@ static void Y_UnloadData(void)
|
|||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
||||
Y_CleanupScreenBuffer();
|
||||
|
||||
// unload the background patches
|
||||
UNLOAD(bgpatch);
|
||||
UNLOAD(widebgpatch);
|
||||
|
|
|
@ -15,6 +15,7 @@ void Y_IntermissionDrawer(void);
|
|||
void Y_Ticker(void);
|
||||
void Y_StartIntermission(void);
|
||||
void Y_EndIntermission(void);
|
||||
void Y_ConsiderScreenBuffer(void);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue