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Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.
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parent
0d4158bbd0
commit
85e3180056
1 changed files with 4 additions and 6 deletions
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@ -4059,14 +4059,12 @@ bossjustdie:
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mo->flags &= ~(MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT);
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S_StartSound(NULL, sfx_bedie2);
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P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION);
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mo->z += P_MobjFlip(mo);
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P_SetObjectMomZ(mo, 12*FRACUNIT, false);
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S_StartSound(mo, sfx_bgxpld);
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if (mo->spawnpoint && !(mo->spawnpoint->options & MTF_EXTRA))
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{
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P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_CYBRAKDEMON_VILE_EXPLOSION);
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mo->z += P_MobjFlip(mo);
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P_SetObjectMomZ(mo, 12*FRACUNIT, false);
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P_InstaThrust(mo, R_PointToAngle2(0, 0, mo->x, mo->y), 14*FRACUNIT);
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S_StartSound(mo, sfx_bgxpld);
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}
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break;
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}
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case MT_KOOPA:
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