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Lengthen credits for msuic parity
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a3549cc8f2
commit
8f2d81ec74
1 changed files with 4 additions and 5 deletions
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@ -1333,7 +1333,7 @@ void F_StartCredits(void)
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S_StopMusic();
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S_StopSounds();
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S_ChangeMusicInternal("_creds", false);
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S_ChangeMusicInternal("_creds", true);
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finalecount = 0;
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animtimer = 0;
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@ -1344,7 +1344,7 @@ void F_CreditDrawer(void)
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{
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UINT16 i;
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INT16 zagpos = (timetonext - finalecount - animtimer) % 32;
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fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
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fixed_t y = (80<<FRACBITS) - (animtimer<<FRACBITS>>1);
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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@ -1394,7 +1394,7 @@ void F_CreditTicker(void)
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{
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// "Simulate" the drawing of the credits so that dedicated mode doesn't get stuck
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UINT16 i;
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fixed_t y = (80<<FRACBITS) - 5*(animtimer<<FRACBITS)/8;
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fixed_t y = (80<<FRACBITS) - (animtimer<<FRACBITS>>1);
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// Calculate credits height to display art properly
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if (credits_height == 0)
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@ -1408,8 +1408,7 @@ void F_CreditTicker(void)
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default: credits_height += 12; break;
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}
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}
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credits_height = 4*8*credits_height/5/5; // account for scroll speed (4/5 accounts for patch drawing, inverse 5/8 accounts for text scroll)
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//credits_height += 280; // account for starting offset
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credits_height = 131*credits_height/80; // account for scroll speeds. This is a guess now, so you may need to update this if you change the credits length.
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}
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// Draw credits text on top
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