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@ -405,7 +405,7 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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// don't know where else to put this.
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// this any good?
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if ((gamestate == GS_LEVEL || gamestate == GS_TITLESCREEN)
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&& (wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if wipestyleflags are actually set
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&& (wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
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&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
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wipestyle = WIPESTYLE_LEVEL;
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else
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