mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-30 05:00:46 +00:00
make S_PLAY_NIGHTS_PULL use A_RollAngle
This commit is contained in:
parent
a9183b474b
commit
fc3edc3558
1 changed files with 4 additions and 0 deletions
|
@ -822,7 +822,11 @@ state_t states[NUMSTATES] =
|
|||
{SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND}, // S_PLAY_NIGHTS_STAND
|
||||
{SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT}, // S_PLAY_NIGHTS_FLOAT
|
||||
{SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN}, // S_PLAY_NIGHTS_STUN
|
||||
#ifndef ROTSPRITE
|
||||
{SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL
|
||||
#else
|
||||
{SPR_PLAY, SPR2_NPUL, 1, {A_RollAngle}, 30, 0, S_PLAY_NIGHTS_PULL}, // S_PLAY_NIGHTS_PULL
|
||||
#endif
|
||||
{SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK}, // S_PLAY_NIGHTS_ATTACK
|
||||
|
||||
// NiGHTS Player, flying and drilling
|
||||
|
|
Loading…
Reference in a new issue