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Merge branch 'netarchive_compare_changes' into 'next'
Netarchive compare changes See merge request STJr/SRB2!563
This commit is contained in:
commit
6fc325f3d2
5 changed files with 49 additions and 64 deletions
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@ -777,15 +777,13 @@ static void P_NetArchiveWorld(void)
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size_t i;
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INT32 statsec = 0, statline = 0;
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const line_t *li = lines;
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const line_t *spawnli = spawnlines;
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const side_t *si;
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const side_t *spawnsi;
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UINT8 *put;
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// reload the map just to see difference
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virtres_t* virt = vres_GetMap(lastloadedmaplumpnum);
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mapsector_t *ms = (mapsector_t*) vres_Find(virt, "SECTORS")->data;
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mapsidedef_t *msd = (mapsidedef_t*) vres_Find(virt, "SIDEDEFS")->data;
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maplinedef_t *mld = (maplinedef_t*) vres_Find(virt, "LINEDEFS")->data;
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const sector_t *ss = sectors;
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const sector_t *spawnss = spawnsectors;
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UINT8 diff, diff2, diff3;
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// initialize colormap vars because paranoia
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@ -794,45 +792,45 @@ static void P_NetArchiveWorld(void)
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WRITEUINT32(save_p, ARCHIVEBLOCK_WORLD);
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put = save_p;
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for (i = 0; i < numsectors; i++, ss++, ms++)
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for (i = 0; i < numsectors; i++, ss++, spawnss++)
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{
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diff = diff2 = diff3 = 0;
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if (ss->floorheight != SHORT(ms->floorheight)<<FRACBITS)
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if (ss->floorheight != spawnss->floorheight)
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diff |= SD_FLOORHT;
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if (ss->ceilingheight != SHORT(ms->ceilingheight)<<FRACBITS)
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if (ss->ceilingheight != spawnss->ceilingheight)
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diff |= SD_CEILHT;
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//
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// flats
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//
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if (ss->floorpic != P_CheckLevelFlat(ms->floorpic))
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if (ss->floorpic != spawnss->floorpic)
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diff |= SD_FLOORPIC;
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if (ss->ceilingpic != P_CheckLevelFlat(ms->ceilingpic))
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if (ss->ceilingpic != spawnss->ceilingpic)
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diff |= SD_CEILPIC;
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if (ss->lightlevel != SHORT(ms->lightlevel))
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if (ss->lightlevel != spawnss->lightlevel)
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diff |= SD_LIGHT;
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if (ss->special != SHORT(ms->special))
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if (ss->special != spawnss->special)
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diff |= SD_SPECIAL;
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if (ss->floor_xoffs != ss->spawn_flr_xoffs)
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if (ss->floor_xoffs != spawnss->floor_xoffs)
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diff2 |= SD_FXOFFS;
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if (ss->floor_yoffs != ss->spawn_flr_yoffs)
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if (ss->floor_yoffs != spawnss->floor_yoffs)
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diff2 |= SD_FYOFFS;
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if (ss->ceiling_xoffs != ss->spawn_ceil_xoffs)
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if (ss->ceiling_xoffs != spawnss->ceiling_xoffs)
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diff2 |= SD_CXOFFS;
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if (ss->ceiling_yoffs != ss->spawn_ceil_yoffs)
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if (ss->ceiling_yoffs != spawnss->ceiling_yoffs)
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diff2 |= SD_CYOFFS;
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if (ss->floorpic_angle != ss->spawn_flrpic_angle)
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if (ss->floorpic_angle != spawnss->floorpic_angle)
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diff2 |= SD_FLOORANG;
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if (ss->ceilingpic_angle != ss->spawn_flrpic_angle)
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if (ss->ceilingpic_angle != spawnss->ceilingpic_angle)
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diff2 |= SD_CEILANG;
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if (ss->tag != SHORT(ms->tag))
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if (ss->tag != spawnss->tag)
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diff2 |= SD_TAG;
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if (ss->nexttag != ss->spawn_nexttag || ss->firsttag != ss->spawn_firsttag)
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if (ss->nexttag != spawnss->nexttag || ss->firsttag != spawnss->firsttag)
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diff3 |= SD_TAGLIST;
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if (ss->extra_colormap != ss->spawn_extra_colormap)
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if (ss->extra_colormap != spawnss->extra_colormap)
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diff3 |= SD_COLORMAP;
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// Check if any of the sector's FOFs differ from how they spawned
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@ -936,45 +934,41 @@ static void P_NetArchiveWorld(void)
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WRITEUINT16(put, 0xffff);
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// do lines
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for (i = 0; i < numlines; i++, mld++, li++)
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for (i = 0; i < numlines; i++, spawnli++, li++)
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{
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diff = diff2 = diff3 = 0;
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if (li->special != SHORT(mld->special))
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if (li->special != spawnli->special)
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diff |= LD_SPECIAL;
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if (SHORT(mld->special) == 321 || SHORT(mld->special) == 322) // only reason li->callcount would be non-zero is if either of these are involved
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if (spawnli->special == 321 || spawnli->special == 322) // only reason li->callcount would be non-zero is if either of these are involved
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diff |= LD_CLLCOUNT;
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if (li->sidenum[0] != 0xffff)
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{
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si = &sides[li->sidenum[0]];
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if (si->textureoffset != SHORT(msd[li->sidenum[0]].textureoffset)<<FRACBITS)
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spawnsi = &spawnsides[li->sidenum[0]];
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if (si->textureoffset != spawnsi->textureoffset)
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diff |= LD_S1TEXOFF;
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//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
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&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
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if (si->toptexture != spawnsi->toptexture)
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diff |= LD_S1TOPTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
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&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
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if (si->bottomtexture != spawnsi->bottomtexture)
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diff |= LD_S1BOTTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
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&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
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if (si->midtexture != spawnsi->midtexture)
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diff |= LD_S1MIDTEX;
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}
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if (li->sidenum[1] != 0xffff)
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{
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si = &sides[li->sidenum[1]];
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if (si->textureoffset != SHORT(msd[li->sidenum[1]].textureoffset)<<FRACBITS)
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spawnsi = &spawnsides[li->sidenum[1]];
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if (si->textureoffset != spawnsi->textureoffset)
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diff2 |= LD_S2TEXOFF;
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
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&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
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if (si->toptexture != spawnsi->toptexture)
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diff2 |= LD_S2TOPTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
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&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
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if (si->bottomtexture != spawnsi->bottomtexture)
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diff2 |= LD_S2BOTTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
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&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
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if (si->midtexture != spawnsi->midtexture)
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diff2 |= LD_S2MIDTEX;
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if (diff2)
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diff |= LD_DIFF2;
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@ -1018,7 +1012,6 @@ static void P_NetArchiveWorld(void)
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WRITEUINT16(put, 0xffff);
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R_ClearTextureNumCache(false);
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vres_Free(virt);
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save_p = put;
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}
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@ -103,6 +103,9 @@ node_t *nodes;
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line_t *lines;
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side_t *sides;
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mapthing_t *mapthings;
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sector_t *spawnsectors;
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line_t *spawnlines;
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side_t *spawnsides;
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INT32 numstarposts;
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UINT16 bossdisabled;
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boolean stoppedclock;
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@ -666,11 +669,9 @@ static void P_LoadRawSectors(UINT8 *data)
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ss->ceilingpic = P_AddLevelFlat(ms->ceilingpic, foundflats);
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ss->lightlevel = SHORT(ms->lightlevel);
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ss->spawn_lightlevel = SHORT(ms->lightlevel);
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ss->special = SHORT(ms->special);
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ss->tag = SHORT(ms->tag);
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ss->nexttag = ss->firsttag = -1;
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ss->spawn_nexttag = ss->spawn_firsttag = -1;
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memset(&ss->soundorg, 0, sizeof(ss->soundorg));
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ss->validcount = 0;
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@ -705,9 +706,7 @@ static void P_LoadRawSectors(UINT8 *data)
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ss->spawn_extra_colormap = NULL;
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ss->floor_xoffs = ss->ceiling_xoffs = ss->floor_yoffs = ss->ceiling_yoffs = 0;
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ss->spawn_flr_xoffs = ss->spawn_ceil_xoffs = ss->spawn_flr_yoffs = ss->spawn_ceil_yoffs = 0;
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ss->floorpic_angle = ss->ceilingpic_angle = 0;
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ss->spawn_flrpic_angle = ss->spawn_ceilpic_angle = 0;
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ss->gravity = NULL;
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ss->cullheight = NULL;
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ss->verticalflip = false;
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@ -2775,6 +2774,15 @@ boolean P_SetupLevel(boolean skipprecip)
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P_LoadLineDefs2();
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P_GroupLines();
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// Copy relevant map data for NetArchive purposes.
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spawnsectors = Z_Calloc(numsectors * sizeof (*sectors), PU_LEVEL, NULL);
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spawnlines = Z_Calloc(numlines * sizeof (*lines), PU_LEVEL, NULL);
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spawnsides = Z_Calloc(numsides * sizeof (*sides), PU_LEVEL, NULL);
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memcpy(spawnsectors, sectors, numsectors * sizeof (*sectors));
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memcpy(spawnlines, lines, numlines * sizeof (*lines));
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memcpy(spawnsides, sides, numsides * sizeof (*sides));
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P_PrepareRawThings(vres_Find(virt, "THINGS")->data);
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P_MakeMapMD5(virt, &mapmd5);
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12
src/p_spec.c
12
src/p_spec.c
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@ -1603,8 +1603,6 @@ static inline void P_InitTagLists(void)
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size_t j = (unsigned)sectors[i].tag % numsectors;
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sectors[i].nexttag = sectors[j].firsttag;
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sectors[j].firsttag = (INT32)i;
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sectors[i].spawn_nexttag = sectors[i].nexttag;
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sectors[j].spawn_firsttag = sectors[j].firsttag;
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}
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for (i = numlines - 1; i != (size_t)-1; i--)
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@ -6405,22 +6403,16 @@ static void P_ApplyFlatAlignment(line_t *master, sector_t *sector, angle_t flata
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{
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if (!(master->flags & ML_NETONLY)) // Modify floor flat alignment unless ML_NETONLY flag is set
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{
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sector->spawn_flrpic_angle = sector->floorpic_angle = flatangle;
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sector->floorpic_angle = flatangle;
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sector->floor_xoffs += xoffs;
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sector->floor_yoffs += yoffs;
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// saved for netgames
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sector->spawn_flr_xoffs = sector->floor_xoffs;
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sector->spawn_flr_yoffs = sector->floor_yoffs;
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}
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if (!(master->flags & ML_NONET)) // Modify ceiling flat alignment unless ML_NONET flag is set
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{
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sector->spawn_ceilpic_angle = sector->ceilingpic_angle = flatangle;
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sector->ceilingpic_angle = flatangle;
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sector->ceiling_xoffs += xoffs;
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sector->ceiling_yoffs += yoffs;
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// saved for netgames
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sector->spawn_ceil_xoffs = sector->ceiling_xoffs;
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sector->spawn_ceil_yoffs = sector->ceiling_yoffs;
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}
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}
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11
src/r_defs.h
11
src/r_defs.h
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@ -384,17 +384,6 @@ typedef struct sector_s
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// for fade thinker
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INT16 spawn_lightlevel;
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// these are saved for netgames, so do not let Lua touch these!
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INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
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// offsets sector spawned with (via linedef type 7)
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fixed_t spawn_flr_xoffs, spawn_flr_yoffs;
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fixed_t spawn_ceil_xoffs, spawn_ceil_yoffs;
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// flag angles sector spawned with (via linedef type 7)
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angle_t spawn_flrpic_angle;
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angle_t spawn_ceilpic_angle;
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// colormap structure
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extracolormap_t *spawn_extra_colormap;
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} sector_t;
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@ -63,6 +63,7 @@ extern seg_t *segs;
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extern size_t numsectors;
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extern sector_t *sectors;
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extern sector_t *spawnsectors;
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extern size_t numsubsectors;
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extern subsector_t *subsectors;
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@ -72,9 +73,11 @@ extern node_t *nodes;
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extern size_t numlines;
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extern line_t *lines;
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extern line_t *spawnlines;
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extern size_t numsides;
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extern side_t *sides;
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extern side_t *spawnsides;
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//
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// POV data.
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