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Merge branch 'titleflash' into 'master'
Improved title screen flashes See merge request STJr/SRB2Internal!462
This commit is contained in:
commit
031a352f72
4 changed files with 40 additions and 10 deletions
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@ -45,7 +45,7 @@
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// Stage of animation:
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// 0 = text, 1 = art screen
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static INT32 finalecount;
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INT32 finalecount;
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INT32 titlescrollxspeed = 20;
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INT32 titlescrollyspeed = 0;
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UINT8 titlemapinaction = TITLEMAP_OFF;
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@ -2573,6 +2573,8 @@ void F_TitleScreenDrawer(void)
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{
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boolean hidepics;
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fixed_t sc = FRACUNIT / max(1, curttscale);
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INT32 whitefade = 0;
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UINT8 *whitecol[2] = {NULL, NULL};
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if (modeattacking)
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return; // We likely came here from retrying. Don't do a damn thing.
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@ -2658,16 +2660,40 @@ void F_TitleScreenDrawer(void)
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//
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if (finalecount <= 29)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
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// Flash at tic 30, timed to O__TITLE percussion. Hold the flash until tic 34.
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// After tic 34, fade the flash until tic 44.
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else
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{
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if (finalecount > 29 && finalecount < 35)
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V_DrawFadeScreen(0, (whitefade = 9));
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else if (finalecount > 34 && 44-finalecount > 0 && 44-finalecount < 10)
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V_DrawFadeScreen(0, 44-finalecount);
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if (39-finalecount > 0)
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{
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whitefade = (9 - (39-finalecount))<<V_ALPHASHIFT;
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whitecol[0] = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_SUPERGOLD3, GTC_CACHE);
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whitecol[1] = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);
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}
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}
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// Draw emblem
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V_DrawSciencePatch(40<<FRACBITS, 20<<FRACBITS, 0, TTEMBL[0], sc);
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if (whitecol[0])
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{
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V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, whitefade, TTEMBL[0], whitecol[0]);
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V_DrawFixedPatch(40<<FRACBITS, 20<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TTEMBL[0], whitecol[1]);
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}
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// Animate SONIC ROBO BLAST 2 before the white flash at tic 30.
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if (finalecount <= 29)
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{
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// Ribbon unfurls, revealing SONIC text, from tic 0 to tic 24. SONIC text is pre-baked into this ribbon graphic.
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V_DrawSciencePatch(39<<FRACBITS, 88<<FRACBITS, 0, TTRIBB[min(max(0, finalecount), 24)], sc);
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// Darken non-text things.
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V_DrawFadeScreen(0xFF00, 12);
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// Animate SONIC text while the ribbon unfurls, from tic 0 to tic 28.
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if(finalecount >= 0)
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V_DrawSciencePatch(89<<FRACBITS, 92<<FRACBITS, 0, TTSONT[min(finalecount, 28)], sc);
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@ -2692,6 +2718,7 @@ void F_TitleScreenDrawer(void)
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case 8: case 7: fadeval = V_30TRANS; break;
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case 6: case 5: fadeval = V_20TRANS; break;
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case 4: case 3: fadeval = V_10TRANS; break;
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default: break;
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}
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}
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V_DrawSciencePatch(79<<FRACBITS, 132<<FRACBITS, fadeval, TTROBO[0], sc);
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@ -3112,9 +3139,15 @@ void F_TitleScreenDrawer(void)
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// After tic 34, starting when the flash fades,
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// draw the combined ribbon and SONIC ROBO BLAST 2 logo. Note the different Y value, because this
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// graphic is cropped differently from the unfurling ribbon.
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if (finalecount > 34)
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if (finalecount > 29)
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V_DrawSciencePatch(39<<FRACBITS, 93<<FRACBITS, 0, TTRBTX[0], sc);
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if (whitecol[0])
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{
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V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, whitefade, TTRBTX[0], whitecol[0]);
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V_DrawFixedPatch(39<<FRACBITS, 93<<FRACBITS, sc, V_TRANSLUCENT + ((whitefade/2) & V_ALPHAMASK), TTRBTX[0], whitecol[1]);
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}
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//
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// FRONT LAYER CHARACTERS
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//
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@ -3253,13 +3286,6 @@ void F_TitleScreenDrawer(void)
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}
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}
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// Flash at tic 30, timed to O__TITLE percussion. Hold the flash until tic 34.
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// After tic 34, fade the flash until tic 44.
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if (finalecount > 29 && finalecount < 35)
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V_DrawFadeScreen(0, 9);
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else if (finalecount > 34 && 44-finalecount > 0 && 44-finalecount < 10)
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V_DrawFadeScreen(0, 44-finalecount);
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#undef CHARSTART
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#undef SONICSTART
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#undef SONICIDLE
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@ -74,6 +74,7 @@ void F_StartContinue(void);
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void F_ContinueTicker(void);
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void F_ContinueDrawer(void);
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extern INT32 finalecount;
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extern INT32 titlescrollxspeed;
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extern INT32 titlescrollyspeed;
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@ -1717,7 +1717,7 @@ boolean G_Responder(event_t *ev)
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if (gameaction == ga_nothing && !singledemo &&
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((demoplayback && !modeattacking && !titledemo) || gamestate == GS_TITLESCREEN))
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{
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if (ev->type == ev_keydown && ev->data1 != 301)
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if (ev->type == ev_keydown && ev->data1 != 301 && !(gamestate == GS_TITLESCREEN && finalecount < TICRATE))
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{
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M_StartControlPanel();
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return true;
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@ -2985,6 +2985,9 @@ boolean M_Responder(event_t *ev)
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|| gamestate == GS_CREDITS || gamestate == GS_EVALUATION || gamestate == GS_GAMEEND)
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return false;
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if (gamestate == GS_TITLESCREEN && finalecount < TICRATE)
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return false;
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if (noFurtherInput)
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{
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// Ignore input after enter/escape/other buttons
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