lachwright
cffc6a0e46
Fix diagonal input acceleration and glide directioning in analog mode
2019-12-05 15:59:16 +08:00
Jaime Passos
13c6b38b13
Merge remote-tracking branch 'origin/lt-extraneous-parameters' into wipes2
2019-12-05 02:03:09 -03:00
lachwright
28fbdab3d4
Make signpost camera distance consistent in analog mode & don't target signpost in 2D mode
2019-12-05 12:58:44 +08:00
Jaime Passos
c0cc742fb8
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
Jaime Passos
b5d5749bfb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-05 01:48:58 -03:00
Jaime Passos
7384522aef
Fix Continue game state wipes
2019-12-05 01:47:51 -03:00
lachwright
fdf3944f60
Merge branch 'master' into signpost-cleanup
2019-12-05 12:37:03 +08:00
lachwright
8ddfdf2d0f
Fix signpost camera for S_SKIN camerascale, exitmove, opposite gravity, and analog mode
2019-12-05 12:36:25 +08:00
sphere
d1b456b893
Edit some rock crumble states to match new sprites.
2019-12-05 02:22:25 +01:00
Jaime Passos
6adb957f0f
Slap colormap fades everywhere
2019-12-04 19:25:39 -03:00
MascaraSnake
e6f1b82cc4
Merge branch 'minusoneframes' into 'master'
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Minus One Frames
See merge request STJr/SRB2Internal!593
2019-12-04 17:15:51 -05:00
MascaraSnake
6b344b9ddf
Merge branch 'freemipmapcolormap-momento-irmao' into 'master'
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Fix FreeMipmapColormap yet again
See merge request STJr/SRB2Internal!597
2019-12-04 17:10:06 -05:00
MascaraSnake
a7884e479a
Merge branch 'timeoverrings' into 'master'
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Time Over rings (resolves #446 ).
Closes #446
See merge request STJr/SRB2Internal!596
2019-12-04 17:09:32 -05:00
MascaraSnake
6928763961
Merge branch 'nullplayerslopelaunch' into 'master'
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Fix slope launch with NULL player causing SIGSEGV.
See merge request STJr/SRB2Internal!595
2019-12-04 17:07:04 -05:00
MascaraSnake
01da9f7f16
Merge branch 'tokenultimate' into 'master'
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Fix tokens not spawning in ultimate mode
See merge request STJr/SRB2Internal!594
2019-12-04 17:06:43 -05:00
MascaraSnake
5662f8de00
Merge branch 'credits-update' into 'master'
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Credits update
See merge request STJr/SRB2Internal!484
2019-12-04 16:59:46 -05:00
MascaraSnake
6a811515db
Merge branch 'have_png-compile-fix' into 'master'
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NO_PNG_LUMPS compile fix
See merge request STJr/SRB2Internal!598
2019-12-04 16:59:13 -05:00
MascaraSnake
77d446cc04
Merge branch 'spsmshgular' into 'master'
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sfx_spsmsh (hhz spikeball) is now singular
Closes #451
See merge request STJr/SRB2Internal!599
2019-12-04 16:58:56 -05:00
toaster
fe0b92d01a
sfx_spsmsh (hhz spikeball) is now singular
2019-12-04 20:32:46 +00:00
Jaime Passos
81cfca29d8
Fix FreeMipmapColormap yet again
2019-12-04 15:50:17 -03:00
Jaime Passos
b646922967
fix Ploadflat warning
2019-12-04 15:41:29 -03:00
Jaime Passos
839251633c
fix ErrorIfPNG errors
2019-12-04 15:26:51 -03:00
toaster
e8ac1c391c
Make rings 0 in competition winner selection if you gamed or timed over, and use the MAXSCORE macro instead of a hardcoded value.
2019-12-04 17:32:47 +00:00
Alam Ed Arias
c432f86624
change from shifting bits to multi for a OLD video function marco
2019-12-04 10:43:33 -05:00
Alam Ed Arias
0751f8987a
Libs: move pngconf.h out of top level libpng source folder
2019-12-04 10:41:54 -05:00
toaster
7f82d7451d
Fix slope launch with NULL player causing SIGSEGV.
2019-12-04 12:13:27 +00:00
Steel Titanium
41210708e2
Merge branch 'fade-timeout-fix' into 'master'
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Temporary fix for the fade timeout
See merge request STJr/SRB2Internal!592
2019-12-03 20:19:33 -05:00
toaster
c843f22a24
Spawn tokens in ultimate mode now they no longer give you rings on successful special stage completion.
2019-12-03 23:21:36 +00:00
MascaraSnake
20c1a0158d
Added Sev to the Art section of the credits
2019-12-04 00:07:56 +01:00
MascaraSnake
c2577b6eb3
Added more people to the credits and reorganized them slightly
2019-12-04 00:02:47 +01:00
MascaraSnake
602ba32ecc
A few more credits additions/adjustments
2019-12-03 22:22:48 +01:00
toaster
e75490c99d
Semi-hacky fix to R_AddSpriteDefs printing Added -1 frames in 0 sprites
: if the start marker is equal to or beyond the end marker, none of r_things' for (l = startlump; l < endlump; l++)
loops will run, so just assume no sprites.
...
Simply put, `W_CheckNumForFolderStartPK3` and its `End` equivalent will never return INT16_MAX for nonexistence, and I don't want to break any assumptions elsewhere by modifying those functions directly, so this is the simplest possible fix.
2019-12-03 21:05:05 +00:00
MascaraSnake
7a8d1b4d4b
Merge branch 'creditsart' into 'master'
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New credits art + credits header support
See merge request STJr/SRB2Internal!591
2019-12-03 14:28:51 -05:00
Louis-Antoine
84e7672cca
Temporary fix for the fade timeout
2019-12-03 12:02:14 +01:00
MascaraSnake
0c048d2667
Merge branch 'tailsbotdetect' into 'master'
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Attempt to detect Tailsbot and Sonic spawning on top of each other
See merge request STJr/SRB2Internal!584
2019-12-03 02:20:30 -05:00
MascaraSnake
f9460434f8
Merge branch 'savedatareorder' into 'master'
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Savedata load order of operations change
See merge request STJr/SRB2Internal!583
2019-12-03 02:18:06 -05:00
MascaraSnake
c30886a47f
Merge branch 'botregrab' into 'master'
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Allow re-grabbing Tails AI mid-flight (resolves #428 )
Closes #428
See merge request STJr/SRB2Internal!590
2019-12-03 02:17:37 -05:00
MascaraSnake
c1d5f411e0
Merge branch 'paperfixes' into 'master'
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Nail a likely culprit in papersprite rendering resolving #427 and #375 .
Closes #427 and #375
See merge request STJr/SRB2Internal!589
2019-12-03 02:16:26 -05:00
MascaraSnake
ab400e926a
Merge branch 'emeraldfall' into 'master'
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Fix emerald coordinate overflow in failed SS tally (resolves #421 ).
Closes #421
See merge request STJr/SRB2Internal!586
2019-12-03 02:15:47 -05:00
MascaraSnake
ba0dc5c884
Merge branch 'ideyagun' into 'master'
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Ideyagun (resolves #406 ).
Closes #406
See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
Alam Ed Arias
b5738620c1
Fixup compiling errors
2019-12-02 12:12:26 -05:00
lachwright
be3d7b7dcd
- Remove y coordinate from struct for credits_pics
...
- Update x coordinates for credits_pics entries
- Reorder credits_pics entries (what even was the previous order lol)
- Add zig zag graphics to credits roll
- Attempt to scale the y positions of credits graphics with the length of the credits roll
- New escape character for credits entries: \2, which centers the text and makes it yellow
- Add support for colored text to V_DrawStringAtFixed
2019-12-02 22:24:05 +08:00
toaster
2bc67bf813
Allow re-grabbing Tails AI mid-flight ( resolves #428 )
2019-12-01 13:31:33 +00:00
toaster
f21ebaea0c
Nail a likely culprit in papersprite rendering for #427 and #375 .
2019-12-01 13:21:41 +00:00
MascaraSnake
ae2594e5ce
Merge branch 'metalfix' into 'master'
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Boss Scream fix
See merge request STJr/SRB2Internal!581
2019-12-01 02:26:24 -05:00
MascaraSnake
97fdc5aaf0
Merge branch 'introfix' into 'master'
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Fix intro's BRITEGG/DARKEGG scale
See merge request STJr/SRB2Internal!580
2019-12-01 02:25:22 -05:00
sphere
ec3548c7f4
Merge remote-tracking branch 'origin/master' into credits-update
2019-12-01 00:32:01 +01:00
toaster
f662ef9454
Fix emerald coordinate overflow in failed SS tally ( resolves #421 ).
2019-11-30 20:02:51 +00:00
sphere
d9a88ec10c
Promote some programmers, add Blade & CoatRack to texture artists.
2019-11-30 18:23:57 +01:00
toaster
515600c4d0
Attempt to detect Tailsbot and Sonic spawning at the same coords and restrict some undesirable stuff happening, just in case we miss any situations (or for the sake of mods).
2019-11-30 16:54:51 +00:00
mazmazz
be44f0701e
Clean up music error messages
2019-11-30 11:53:45 -05:00
toaster
6e278c1138
Change the order of operations such that savedata info is loaded before mapthings are spawned, so that if you have all the emeralds, the emerald objects won't spawn in BCZ2 if you use the SP savefile's level select to go to it directly.
2019-11-30 15:52:41 +00:00
toaster
3267a98fe9
Remove tracer nulling, likely a leftover from when P_LookForEnemies set tracer directly.
2019-11-30 15:28:50 +00:00
toaster
9d442ae6ea
Wait, no, I'm an idiot.
2019-11-30 14:56:43 +00:00
toaster
2eb8e6be49
...why is Metal overwriting his movecount to spawn explosions?
2019-11-30 14:37:21 +00:00
lachwright
6613286f1c
Fix intro's BRITEGG/DARKEGG scale
2019-11-30 22:07:21 +08:00
MascaraSnake
e664e8b7f3
Merge branch 'jumphood' into 'master'
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Jumphood
See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
lachwright
d46f022837
Restore spindash sounds to DSSPNDSH
2019-11-30 19:30:58 +08:00
toaster
85e3180056
Make the fling always occur, and only have the horizontal momentum apply if not MTF_EXTRA.
2019-11-30 10:31:18 +00:00
toaster
0d4158bbd0
Fix the flung Brak not being removed on deathpits.
2019-11-30 10:29:51 +00:00
MascaraSnake
0d433b9e51
Merge branch 'brakyeet' into 'master'
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This Black Eggman? ***YEET*** (resolves #399 )
Closes #399
See merge request STJr/SRB2Internal!575
2019-11-30 05:21:55 -05:00
MascaraSnake
b22e8c809f
Merge branch 'goldstatue' into 'master'
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Gold statue MTF_EXTRA
See merge request STJr/SRB2Internal!576
2019-11-30 05:19:27 -05:00
toaster
c2bd91af50
Discovered this was wrong when working on the config for brakyeet, MS objected to the hack so he's updating the tutorial map accordingly.
2019-11-30 10:12:45 +00:00
MascaraSnake
23b0b03d4d
Merge branch 'spd' into 'master'
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Deton alert sound
See merge request STJr/SRB2Internal!491
2019-11-30 05:04:10 -05:00
MascaraSnake
c72f501042
Merge branch 'sandtnoflip' into 'master'
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S&T no flip
See merge request STJr/SRB2Internal!571
2019-11-30 05:03:07 -05:00
MascaraSnake
6bbc412eac
Merge branch 'finalcountdown' into 'master'
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The final countdown (resolves #400 ).
Closes #400
See merge request STJr/SRB2Internal!574
2019-11-30 04:03:07 -05:00
MascaraSnake
8a3c7da1d2
Merge branch 'mapinter' into 'master'
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Intermission Buffer Clear On Map Command (no funny name today)
See merge request STJr/SRB2Internal!570
2019-11-30 04:02:44 -05:00
MascaraSnake
3bddd4365a
Merge branch 'newintro' into 'master'
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New intro graphics
See merge request STJr/SRB2Internal!524
2019-11-30 04:01:51 -05:00
lachwright
916fec2c41
Make INTRO4 display at high res
2019-11-30 12:31:23 +08:00
lachwright
d88eef3e95
Merge branch 'master' into newintro
2019-11-30 12:30:12 +08:00
toaster
339907fd5d
This Black Eggman? ***YEET***
...
Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
fdcc8c912a
Actually, wait; this is way better and cleaner.
2019-11-29 20:41:13 +00:00
toaster
ed0529b9d5
Match final countdown timer to timer ( resolves #400 ).
2019-11-29 20:35:59 +00:00
toaster
0db38d213b
Make Cobalt-picked sound effect audible from far away, like the original.
2019-11-29 20:04:14 +00:00
toaster
de34298bbd
Merge branch 'master' into spd
2019-11-29 19:19:55 +00:00
toaster
1fa87611f7
Give the Robo-Hood a cute jump sound whenever it's fleeing you.
2019-11-29 19:18:05 +00:00
toaster
92f8c002f3
Prevent exit sectors having any effect whatsoever outside of platform gametypes ( resolve #396 ).
2019-11-29 19:11:17 +00:00
toaster
960ee7fe72
Don't flip P1 of a two-character save card, for aesthetique reasons.
2019-11-29 15:58:37 +00:00
toaster
cbc49882bc
Fix screen buffer not being cleared if a map command is used during the intermission.
2019-11-29 15:25:55 +00:00
MascaraSnake
bc00380aa4
Merge branch 'endelinger' into 'master'
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Endelinger (resolves #384 ).
Closes #384
See merge request STJr/SRB2Internal!569
2019-11-28 16:10:04 -05:00
MascaraSnake
ebcb17d607
Merge branch 'sleepwalkin' into 'master'
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Sleepwalkin (resolves most of #382 )
Closes #382
See merge request STJr/SRB2Internal!567
2019-11-28 16:08:40 -05:00
James R
ccbb122143
Holy shit
2019-11-28 12:10:57 -08:00
MascaraSnake
2495e58bdb
Merge branch 'campokes' into 'master'
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Camera pokes (resolves #359 , #363 , and #383 ).
Closes #359 , #363 , and #383
See merge request STJr/SRB2Internal!566
2019-11-28 14:21:18 -05:00
toaster
f5dd0c5c3b
Update ending cutscene(s) to linger for an additional two seconds, so that the music can properly fade out ( resolves #384 ).
2019-11-28 19:11:12 +00:00
MascaraSnake
546c54b390
Merge branch 'mpspecfix2' into 'master'
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Counting spheres (resolves #378 ).
Closes #378
See merge request STJr/SRB2Internal!564
2019-11-28 13:54:47 -05:00
Louis-Antoine
ec69195fc9
Keep counting players as finished even after dying
2019-11-27 17:32:02 +01:00
toaster
803b22a3e7
Change required for Tails' tails to behave like falling sprite.
2019-11-27 13:54:13 +00:00
toaster
7ff218efaf
Change SPR_NFLT default to superised SPR2_FALL (resolves code side of #382 ).
2019-11-27 13:47:38 +00:00
toaster
ae84246721
Fix camera not being flipped when camera is stopped due to game design hack reasons ( resolves #383 ).
2019-11-27 13:37:03 +00:00
LJ Sonic
c29540a201
Merge branch 'exit-move-lj' into 'master'
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No more drowning with exitmove now.
See merge request STJr/SRB2Internal!563
2019-11-27 08:17:22 -05:00
toaster
bcbf5e7c38
Correct tutorialmode case doubling up on camerascale.
2019-11-27 12:54:00 +00:00
toaster
7ff4a9b1e7
Make camerascale have no effect in 2D mode ( resolves #359 and resolves #363 ).
2019-11-27 12:31:23 +00:00
toaster
a3050063cd
Resolve #378 , because I knew as soon as I saw that issue name that it was my fault.
2019-11-27 09:03:21 +00:00
MascaraSnake
9a1dd06776
Merge branch 'continuequestionmark' into 'master'
...
Continue?
See merge request STJr/SRB2Internal!562
2019-11-26 17:24:25 -05:00
MascaraSnake
c8c52315fa
Merge branch 'burningpoint' into 'master'
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Burning points (resolves #373 ).
Closes #373
See merge request STJr/SRB2Internal!561
2019-11-26 17:24:22 -05:00
MascaraSnake
3aa72c5553
Merge branch 'ballstuck' into 'master'
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BALL STUCK!! BALL!!!! STUCK!!!!!! (Resolve #374 )
Closes #374
See merge request STJr/SRB2Internal!560
2019-11-26 17:24:20 -05:00
MascaraSnake
07afb52a2a
Merge branch 'deadstuff' into 'master'
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Matters of mortality
See merge request STJr/SRB2Internal!558
2019-11-26 17:24:17 -05:00
MascaraSnake
b98b56670e
Merge branch 'bottweaks' into 'master'
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Bot fixes
See merge request STJr/SRB2Internal!557
2019-11-26 17:24:15 -05:00
MascaraSnake
e49e91c355
Merge branch 'unslide' into 'master'
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Unslide (resolves #369 ).
Closes #369
See merge request STJr/SRB2Internal!556
2019-11-26 17:24:12 -05:00
toaster
c55a6cb3f8
MascaraSnake is a bully and will make a pariah out of me in front of his doctoral student colleagues if I don't change this
2019-11-26 17:10:59 -05:00
toaster
d56a117a93
Now we have mixed case level title font, and since we had a question mark graphic in that for a while, make the continue screen a tad nicer.
2019-11-26 18:25:36 +00:00
toaster
fa01a32a7f
Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery ( resolves #373 ).
2019-11-26 17:56:42 +00:00
toaster
613ae0c9f8
Resolve #374 .
2019-11-26 17:06:30 +00:00
toaster
f50feb1639
Change the default value of cv_coopstarposts (as per #321 ), and make it NOT a cheat to change since the other options are in effect more restrictive. (Leaving cv_cooplives at its current value for now, though.)
2019-11-26 12:37:57 +00:00
toaster
b71cf97cac
* Prevent that GOD AWFUL random camera turn that happens sometimes during the fade after you die (when you input camera turn stuff after death) by locking the camera during PST_REBORN.
...
* Remove whitespace in P_DeathThink.
2019-11-26 12:33:56 +00:00
toaster
f1387a07a1
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
toaster
6ac44415fb
Make P_CanPickupItem check whether Sonic is in a state to recieve it when Tailsbot tries to get it.
...
Specfically, this fixes the case where Sonic runs into something hazardous and spills his rings, but Tailsbot is immediately behind and ends up picking them all up the tic before they also get hurt.
2019-11-26 11:55:31 +00:00
toaster
e8b3f84741
Prevent Tailsbot from considering flight when Sonic is exiting.
2019-11-26 11:53:49 +00:00
toaster
1dee1da7e3
Fix issue where you can get stuck in pain frames after stepping up, or after sliding ( resolves #369 ).
2019-11-26 10:11:52 +00:00
Jaime Passos
67d0499903
Fix stuck closed captioning
2019-11-25 20:16:17 -03:00
MascaraSnake
05ee9c8a21
Merge branch 'paperslid' into 'master'
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SMOOTH PAPERCOLLISION TIME!!!!!!!!
Closes #273
See merge request STJr/SRB2Internal!554
2019-11-25 17:07:56 -05:00
MascaraSnake
4c1c87df39
Merge branch 'xtrafix' into 'master'
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Stop being so XTRA (resolves #362 ).
Closes #362
See merge request STJr/SRB2Internal!552
2019-11-25 17:02:32 -05:00
MascaraSnake
34baf101aa
Merge branch 'nightsnoforce' into 'master'
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Charsel tweaks
See merge request STJr/SRB2Internal!551
2019-11-25 16:54:27 -05:00
MascaraSnake
1128660c5c
Merge branch 'fix-play-sfx-exec-part2' into 'master'
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Fix the "play sound from nowhere as long as you're in the tagged areas" behavior
See merge request STJr/SRB2Internal!553
2019-11-25 16:54:08 -05:00
MascaraSnake
73bb913ec9
Merge branch 'paperprojection' into 'master'
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Papersprite projection tweak
See merge request STJr/SRB2Internal!535
2019-11-25 16:53:48 -05:00
MascaraSnake
858df0c704
Merge branch 'charlock' into 'master'
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Charlock (resolves #345 ).
Closes #345
See merge request STJr/SRB2Internal!528
2019-11-25 16:44:38 -05:00
MascaraSnake
f1584efe80
Merge branch 'unglue-metalsonic' into 'master'
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Unglue Metal Sonic after floating onto a platform
Closes #344
See merge request STJr/SRB2Internal!526
2019-11-25 16:44:18 -05:00
MascaraSnake
8adcea56c3
Merge branch 'minusflip' into 'master'
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Have Minus rotate in mid-air
Closes #326
See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
MascaraSnake
aaea0f095c
Merge branch 'knuxstuff' into 'master'
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Minor Knuckles fixes
See merge request STJr/SRB2Internal!527
2019-11-25 16:41:56 -05:00
MascaraSnake
f54eeb82b7
-Fix player being able to push up spikes
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-Minor tweaks to make paper collision slightly more reliable
2019-11-25 22:35:40 +01:00
toaster
64cda33d6d
SMOOTH PAPERCOLLISION TIME!!!!!!!!
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resolves #273 , damn i feel good
2019-11-25 20:12:42 +00:00
Nev3r
1b360d2cd8
Fix the "play from nowhere as long as you're in the tagged areas" behavior in the Play Sound line executor.
2019-11-25 20:30:06 +01:00
toaster
ef556ca6d5
Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check).
...
Also, change all the references to XTRA_ constants to consistently check for > its value, instead of >= its value plus one (or that there's any frames at all) - for extra clarity/consistency, and capacity for re-ordering later.
2019-11-25 18:52:38 +00:00
MascaraSnake
8596445de6
Merge branch 'statisticase' into 'master'
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Statisticase (resolves #339 ).
Closes #339
See merge request STJr/SRB2Internal!531
2019-11-25 13:21:09 -05:00
MascaraSnake
3a12c13e50
Merge branch 'nightsmode-menu-fix' into 'master'
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Fix time emblem overlapping best time on NiGHTS Mode menu (Resolves #353 )
Closes #353
See merge request STJr/SRB2Internal!539
2019-11-25 13:20:31 -05:00
MascaraSnake
e48f4170fc
Merge branch 'springroll' into 'master'
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Spring roll (Resolves #336 ).
Closes #336
See merge request STJr/SRB2Internal!543
2019-11-25 13:20:16 -05:00
MascaraSnake
bdc0075ee0
Merge branch 'speclook' into 'master'
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Speclook (resolves #340 ).
Closes #340
See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
406ff44bae
Merge branch 'speedingofftocorner' into 'master'
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Fix "Speeding off to..." placement in non-green resolutions
See merge request STJr/SRB2Internal!549
2019-11-25 13:12:04 -05:00
LJ Sonic
0cc5d35308
Merge branch 'reversesmash' into 'master'
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Spikes and gravity (resolves #348 ).
Closes #348
See merge request STJr/SRB2Internal!541
2019-11-25 13:11:48 -05:00
LJ Sonic
31af9107e3
Merge branch 'lavafall-firedamage' into 'master'
...
Give RVZ lavafalls fire damage (resolves #352 )
Closes #352
See merge request STJr/SRB2Internal!540
2019-11-25 13:09:18 -05:00
LJ Sonic
66c46bb3ea
Merge branch 'mapisnowZONE' into 'master'
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Map is now ZONE
See merge request STJr/SRB2Internal!548
2019-11-25 13:08:01 -05:00
LJ Sonic
69c41c5013
Merge branch 'bashfix' into 'master'
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Fixed crash when BASH's target disappears during chasing
Closes #341
See merge request STJr/SRB2Internal!525
2019-11-25 13:06:16 -05:00
LJ Sonic
1892ab0de5
Merge branch 'tutboxgl' into 'master'
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Tutorial Prompt in GL (resolves #349 ).
Closes #349
See merge request STJr/SRB2Internal!544
2019-11-25 13:05:46 -05:00
LJ Sonic
9541137f5e
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
LJ Sonic
6c453ebf6e
Merge branch 'mpspecialfixes' into 'join-bug-fix'
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MP Special Stage fixes (resolves #347 ).
See merge request STJr/SRB2Internal!546
2019-11-25 12:56:22 -05:00
toaster
f86b46640d
Skip character select entirely if only one character is available on the list.
2019-11-25 17:06:06 +00:00
toaster
fc407cf6ce
Skip tagteam characters (ie, Sonic&Tails) for NiGHTS secret map character selection.
2019-11-25 16:55:18 +00:00
toaster
5cf803f7d0
Allow character select for NiGHTS stages on the Secret Level Select now that every character has NiGHTS sprites.
...
(think of this as the collorary to 358, not a direct change)
2019-11-25 16:46:26 +00:00
Louis-Antoine
404d09e35a
Do not focus the camera on the end sign if exitmove is active
2019-11-25 17:23:35 +01:00
lachwright
f7ede3b313
Merge branch 'master' into unglue-metalsonic
2019-11-26 00:20:47 +08:00
lachwright
287e8133bb
Add comment
2019-11-26 00:20:43 +08:00
lachwright
5719a93211
Fix 'Speeding off to...' placement in non-greeen resolutions
2019-11-26 00:16:46 +08:00
toaster
6398779983
Correct two instances where "Zone" is forced uppercase.
2019-11-25 16:04:03 +00:00
toaster
2110fa6bd1
Fix extra lives given to game-overed players not re-entering them into the action when cv_coopstarposts is 0.
2019-11-25 14:59:06 +00:00
toaster
71e74ca363
Fix a bunch of shit with MP special stages!
...
* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
MascaraSnake
10df92d232
Merge branch 'shhhhhfang' into 'master'
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Make DSWBREAK a singular sound
See merge request STJr/SRB2Internal!534
2019-11-25 03:00:49 -05:00
MascaraSnake
9e598f583a
Merge branch 'hwr-cache-fix' into 'master'
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Fix FreeMipmapColormap crash (resolves #287 and #351 )
Closes #287 and #351
See merge request STJr/SRB2Internal!538
2019-11-25 02:59:07 -05:00
Louis-Antoine
a187460865
Revert "Render title map on connecting to server screen too"
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This reverts commit b6e145f0c5
.
2019-11-25 01:09:00 +01:00
toaster
82843fc78e
Fix Tutorial prompt being incorrect size in GL ( resolves #349 ).
2019-11-25 00:08:38 +00:00
toaster
df5c8e792f
Go from spindash into ordinary roll if player's speed is suddenly above the speed you're allowed to roll at.
2019-11-24 22:55:37 +00:00
Louis-Antoine
74ae5819c4
Account for exiting but non-finished players in G_EnoughPlayersFinished
2019-11-24 23:40:40 +01:00
toaster
c0bc46ca9c
A bunch of spike tweaks.
...
* Make it possible to break them in reverse gravity (resolves #348 ) by making the spikes break in a circle around the spike touched, rather than in a circle around the player.
* Fix the spike chunks spawned not being flipped in reverse gravity by using P_SpawnMobjFromMobj.
* Make their breaking sound singular (prevents eardrum destruction).
2019-11-24 22:38:26 +00:00
MascaraSnake
7b80d509cc
Give RVZ lavafalls fire damage
2019-11-24 23:01:17 +01:00
Steel Titanium
d4a8fd8e64
Fix time emblem overlapping best time on NiGHTS Mode menu ( Resolves #353 )
2019-11-24 16:37:13 -05:00
Jaime Passos
c9ff8ec26b
Fix FreeMipmapColormap crash
2019-11-24 17:37:11 -03:00
toaster
3594623891
Courteousy of fickle, an adjustment to papersprite rendering that prevents the object's x1 and x2 being slightly off where they should be. Not perfect, but absolutely better than it was!
...
Also, tweak the Minecart segment spawning position, since this was originally placed based on the awkward rendering.
2019-11-24 16:42:13 +00:00
lachwright
6733a8c38f
Shhhhh, Fang
2019-11-24 23:46:37 +08:00
lachwright
4e9e5a072f
Have Minus spawn debris upon landing, as suggested
2019-11-24 23:42:27 +08:00
toaster
6773b39a40
Woops
2019-11-24 15:19:15 +00:00
toaster
fd657d2ff4
Fix bugs discovered in testing.
2019-11-24 15:06:37 +00:00
toaster
f602e5bfb7
"showconditionset" option for Unlockables and Extra Emblems. See merge request (coming shortly) for full description/prompt.
2019-11-24 14:35:31 +00:00
lachwright
9a7979d841
Have Minus rotate in mid-air
2019-11-24 22:29:26 +08:00
toaster
508feaad9d
Enable lowercase text for Statistics and Unlockable Checklist menus ( resolves #339 ).
2019-11-24 13:51:53 +00:00
toaster
4dfae1a65b
Make cv_exitmove only have effect if gametype is GT_COOP, otherwise immediately exit ( resolves #342 ).
2019-11-24 13:35:37 +00:00
toaster
fcfbd403f0
Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person ( resolves #340 ).
2019-11-24 13:30:49 +00:00
toaster
6cc2ca7542
* Resolve #345 .
...
* Prevent skincolours from being reset to the skin's prefcolour, but only for not-always-usable characters.
2019-11-24 13:24:37 +00:00
lachwright
ccc41c7a8f
Fix elemental stomp activating glide landing after emerging from goop; fix climbing boost-up not scaling properly with player scale
2019-11-24 19:30:20 +08:00
lachwright
3fa04cb091
Make Metal's vertical float speed technically negative
2019-11-24 18:46:59 +08:00
MascaraSnake
4be45a5e43
Fixed crash when BASH's target disappears during chasing
2019-11-24 10:22:00 +01:00
lachwright
23ab807d68
Complete new intro
2019-11-24 15:58:03 +08:00
lachwright
f2de738b09
Merge branch 'master' into newintro
2019-11-24 13:11:38 +08:00
MascaraSnake
d99e3f8337
Merge branch 'translucenthud-showfps-fix' into 'master'
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Title card showfps translucency fix
See merge request STJr/SRB2Internal!522
2019-11-23 18:16:17 -05:00
MascaraSnake
5fe89e6e9b
Merge branch 'ra-wipe-fix' into 'master'
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Fix RA fade (resolves #329 )
Closes #329
See merge request STJr/SRB2Internal!521
2019-11-23 18:16:09 -05:00
MascaraSnake
df50900ac5
Merge branch 'statusbar-stuff' into 'master'
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No longer allow showhud to toggle FPS counter or ping bar
See merge request STJr/SRB2Internal!523
2019-11-23 18:09:59 -05:00
MascaraSnake
a24949cfa6
Merge branch 'menu-reordering' into 'master'
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Menu reordering (also renaming secrets to extras)
See merge request STJr/SRB2Internal!511
2019-11-23 17:51:46 -05:00
MascaraSnake
33dc443b77
Merge branch 'nightsexitcam' into 'master'
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NiGHTS exit camera tweak
See merge request STJr/SRB2Internal!519
2019-11-23 17:51:34 -05:00
MascaraSnake
01f02b142f
Merge branch 'exitcam' into 'master'
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Exit camera fixes (Resolves #327 ).
Closes #327
See merge request STJr/SRB2Internal!518
2019-11-23 17:51:29 -05:00
MascaraSnake
9b8b463791
Merge branch 'horizonclimb' into 'master'
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Horizonclimb (resolves #323 )
Closes #323
See merge request STJr/SRB2Internal!516
2019-11-23 17:51:17 -05:00
MascaraSnake
cd38173a7b
Merge branch 'superrun' into 'master'
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Super runspd fix
See merge request STJr/SRB2Internal!515
2019-11-23 17:51:12 -05:00
MascaraSnake
5715727724
Merge branch 'firefuck2' into 'master'
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Firefuck II
Closes #310
See merge request STJr/SRB2Internal!512
2019-11-23 17:51:02 -05:00
Jaime Passos
2a9db29c58
fix showfps with st_translucency
2019-11-23 18:41:28 -03:00
Jaime Passos
e850d42bc2
fix RA fade
2019-11-23 18:15:09 -03:00
Steel Titanium
97a87574b2
No longer allow showhud to toggle FPS counter or ping bar
2019-11-23 16:09:02 -05:00
MascaraSnake
aabddd69f1
Fixed a missing space in the "Speeding off to..." text
2019-11-23 18:51:32 +01:00
toaster
90c13effc0
Since I was tired of seeing NiGHTS players bump their head into the ceiling, and since similar camera enhancements have been made for the papersprite sign exit, implement a camera lock when exiting while NiGHTS.
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https://cdn.discordapp.com/attachments/359091121789468672/647821662003396609/srb20088.gif
2019-11-23 15:40:32 +00:00
toaster
ebead10dca
Remove duplicate viewpointx/viewpointy set.
2019-11-23 15:23:42 +00:00
toaster
7956584797
Have the vertical aiming focus on the signpost's z rather than continue to focus on the player even while the camera is forced to be near the signpost. ( resolves #327 )
2019-11-23 15:11:24 +00:00
toaster
5a63e22f56
It's not safe to store a file-scope pointer to a mobj_t* without having any mechanism to clear it between map reloadings, so move the Tailsbot "press jump now to fly!" indicator into tails->target
.
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Resolves #331 , and likely also #330 and #309 .
2019-11-23 14:43:47 +00:00
toaster
95ed442d55
Prevent Knuckles latching onto horizon special linedefs.
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Also, update all references to the horizon special to use a #defined constant instead of a magic number.
2019-11-23 14:20:41 +00:00
MascaraSnake
4ccb4f5c8a
Merge branch 'crossfade-fix' into 'master'
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Fix crossfades
See merge request STJr/SRB2Internal!514
2019-11-23 04:14:07 -05:00
lachwright
dea1ba6568
Merge branch 'master' into signpost-cleanup
2019-11-23 07:05:45 +08:00
toaster
0f164301e1
Do Cobalt's suggestion, because this branch wasn't gonna get merged in its original state anyways.
2019-11-22 16:27:22 -05:00
MascaraSnake
2c85aa9f69
Merge branch 'drtminus' into 'master'
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drt minus
See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
toaster
5611f8eff4
I was reading the Sonic 3 Unlocked blog by NeoHazard when I came across a very interesting post.
...
https://s3unlocked.blogspot.com/2017/12/over-threshold.html
It turns out that in Sonic 3 & Knuckles, the threshold for crossing into the super animation is increased compared to normal gameplay. This makes a lot of sense - however, both Sonic Mania and the Taxman/Stealth mobile remakes missed this. I quickly tested and confirmed that SRB2 had the same issue, so here's the fix.
2019-11-22 21:06:25 +00:00
Jaime Passos
b24c709206
clarify comment
2019-11-22 17:50:05 -03:00
Jaime Passos
faa305a2f2
Fix crossfades
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Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
Jaime Passos
227f69f063
fix missing mmx check
2019-11-22 17:30:53 -03:00
MascaraSnake
6545284eaf
Merge branch 'gfz-debris' into 'master'
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VAdaPEGA's GFZ debris
See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
MascaraSnake
e9ca39d3bc
Merge branch 'infopoke' into 'master'
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MS Info packet tweaks (resolves #300 )
Closes #300
See merge request STJr/SRB2Internal!499
2019-11-22 15:21:41 -05:00
sphere
de2a26bf5d
Swap statistics and tutorial options in the 1 Player menu.
2019-11-22 21:00:03 +01:00
toaster
c8c5237540
Resolve #310 .
2019-11-22 19:51:27 +00:00
sphere
07221c50ce
i'm a dumbass
2019-11-22 20:37:35 +01:00
MascaraSnake
ca74636a27
Merge branch 'dsz3target' into 'master'
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Sea Egg targeting systems online! (resolves #303 )
Closes #303
See merge request STJr/SRB2Internal!501
2019-11-22 14:26:40 -05:00
MascaraSnake
6f82e5197d
Merge branch 'rollout-bumps' into 'master'
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Add funâ„¢ to rollout rocks
See merge request STJr/SRB2Internal!504
2019-11-22 14:25:39 -05:00
sphere
e3aca4b647
restore secrets = 0, not sure why i changed that
2019-11-22 20:24:57 +01:00
MascaraSnake
44fa076698
Merge branch 'radiomode3' into 'master'
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Fix conditionset-based unlocks on the Sound Test (resolves #312 ).
Closes #312
See merge request STJr/SRB2Internal!508
2019-11-22 14:12:03 -05:00
MascaraSnake
f7c4ec1965
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
18babe3268
Merge branch 'followghost' into 'master'
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Followmobj Record Attack fix (resolves #322 ).
Closes #322
See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00
MascaraSnake
e351d629bd
Merge branch 'playersall' into 'master'
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Players All reliability fix (resolves #301 and #315 )
Closes #301 and #315
See merge request STJr/SRB2Internal!500
2019-11-22 14:10:39 -05:00
MascaraSnake
a3a7dc6bed
Merge branch 'remove-unused-levelwipes' into 'master'
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(Cleanup) Remove unused levelwipes
See merge request STJr/SRB2Internal!507
2019-11-22 09:21:17 -05:00
MascaraSnake
ae8f0b42aa
Merge branch 'titlecard-event-fix' into 'master'
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Remove D_ProcessEvents call in G_PreLevelTitleCard (resolves #317 )
Closes #317
See merge request STJr/SRB2Internal!506
2019-11-22 09:12:02 -05:00
lachwright
3e1c3b04e7
WIP intro graphics update
2019-11-22 20:08:23 +08:00
sphere
514394a4f3
fuck autocomplete
2019-11-22 04:12:38 +01:00
toaster
143d4aa053
Move all the visitation/emblems/record attack update stuff into a single function, and call that function in two different places depending on whether the tally screen is visited or not.
2019-11-21 23:38:33 +00:00
toaster
3798e886ea
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into mapvisitedupdate
2019-11-21 23:16:06 +00:00
toaster
990d9ed40c
Correct location of followmobj scale write to match read ( resolves #322 ).
...
Requires deleting all of RC1's Record Attack replays with followmobj characters, but I think you'll agree that's a reasonable price to pay.
2019-11-21 22:50:04 +00:00
toaster
7ff616b26e
Do a whole bunch of cleanup for mapvisited and intermission related things.
...
* Move the visitation flags, Record Attack/NiGHTS Attack data, and emblem checking to outside of Y_StartIntermission.
* Y_CleanupScreenBuffer never got called for maps which skip the intermission, leading to a small memory leak; this is now fixed by moving it to G_AfterIntermission.
* Y_FollowIntermission was just G_AfterIntermission with modeattacking specific behaviour, but this is desired for all places where G_AfterIntermission is called, so just merge this into G_AfterIntermission.
Notably, these changes are necessary because there are now three maps in the main SP campaign which do not end with traditional intermissions. As a result, this fixes an issue where Black Core's tracks are not available in the Sound Test (due to MV_BEATEN never being applied).
Also, since I was here: Remove "gotperfect" from recorddata_t. This is a duplicate of `mapvisited[gamemap-1] & MV_PERFECT` which uses more memory. I have kept the new spacing in the gamedata for compatibility with RC1 savedatas, but moved it across to the original method everywhere else.
2019-11-21 16:10:28 +00:00
sphere
5a7ebb3ba6
Re-reorganize sound options.
2019-11-21 16:53:37 +01:00
sphere
b37c3a414a
Remove unneeded HAVE_MIXERX checks.
2019-11-21 16:35:27 +01:00
MascaraSnake
f13e67bf8f
Merge branch 'gametype-out-of-range' into 'master'
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Prevent gametype changes being out of range
See merge request STJr/SRB2Internal!503
2019-11-21 09:31:05 -05:00
MascaraSnake
9db5c5875c
Merge branch 'hi-lj' into 'master'
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Fix issue with strcasestr that causes a map command crash
See merge request STJr/SRB2Internal!502
2019-11-21 09:30:18 -05:00
MascaraSnake
f1ab6783c2
Merge branch 'subtitlesubterfuge' into 'master'
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Subtitle subterfuge (resolves #306 )
Closes #306
See merge request STJr/SRB2Internal!498
2019-11-21 09:29:13 -05:00
MascaraSnake
3b2b8ab80f
Merge branch 'ptzcrash' into 'master'
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Fix crash in new fireflower (resolves #305 ).
Closes #305
See merge request STJr/SRB2Internal!497
2019-11-21 09:28:35 -05:00
toaster
7c7eec4b9a
Fix conditionset-based unlocks on the Sound Test.
2019-11-21 13:12:54 +00:00
Jaime Passos
248306ccb0
Remove D_ProcessEvents call in G_PreLevelTitleCard
2019-11-21 02:16:09 -03:00
sphere
f021d35e7e
Move tutorial to the bottom of the 1 Player menu.
2019-11-21 02:43:07 +01:00
sphere
74987beb1f
Reword some evaluation sentences.
2019-11-21 02:24:12 +01:00
sphere
48c454553f
Move SP and MP down if extras aren't unlocked yet.
2019-11-21 02:19:31 +01:00
sphere
9608021824
Rename "secrets" to "extras".
2019-11-21 01:34:32 +01:00
sphere
f587069d0e
Reorganize sound options.
2019-11-21 01:14:09 +01:00
sphere
2d509eff47
Move the main menu options around.
2019-11-21 00:34:58 +01:00
lachwright
35f2572e29
Correct sound for GFZ debris (copy-paste oversight)
2019-11-21 01:26:53 +08:00
lachwright
c5d085d333
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
lachwright
ac3924c9c8
Add GFZ debris; reorganize wood debris index
2019-11-21 01:05:22 +08:00
lachwright
cdc7a88b04
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
toaster
abf0c5e632
resolve #315
2019-11-20 14:34:19 +00:00
lachwright
cde56dbe6c
WIP fix signpost issues with exitmove
2019-11-20 21:02:34 +08:00
Jaime Passos
e0a9b3d695
Merge remote-tracking branch 'origin/subtitlesubterfuge' into remove-unused-levelwipes
2019-11-19 21:49:45 -03:00
Louis-Antoine
032f53ce07
Prevent drowning after completing the level
2019-11-19 22:44:33 +01:00
James R
6ffb18c4b1
Warn if gametype number is out of range to map command
2019-11-19 12:32:02 -08:00
James R
9b96964cbb
Check for out of range gametype on map change
2019-11-19 12:25:50 -08:00
toaster
7645d0417a
Further cleanup.
2019-11-19 20:24:44 +00:00
James R
c5d73e37bb
Fix strcasestr SIGSEGV in the case of only upper case strchr returning NULL
2019-11-19 11:16:17 -08:00
Monster Iestyn
d1d1098f7c
fix object type restrictions for popping monitors
...
(MT_BOUNCERING to MT_GRENADERING are actually the ammo pickups, MT_THROWNBOUNCE to MT_THROWNGRENADE are what actually want here)
2019-11-19 12:31:20 -05:00
toaster
2bba25c1e1
As selected by Nev3r, implement option 2: Proximity Bastard for the Sea Egg to resolve #303 .
2019-11-19 15:59:24 +00:00
toaster
86f343b84b
Make the All Players linedef exectutor activator sector type more reliable for FOFs that span multiple sectors ( resolves #301 ).
2019-11-19 14:09:24 +00:00
toaster
f5885f84f0
lmao how did i forget a null terminator
2019-11-19 13:40:07 +00:00
toaster
ef1aeb2ff6
MS Info packet tweaks.
...
* Report a completely uppercase map title in SERVERINFO, as per the MS previously expected (resolves #300 ).
* Ignore colour codes in map titles in SERVERINFO, since those now function like with console font.
* Modulo the skin number provided in PLAYERINFO by 3 in DEVELOP builds, so it's safe to test with certain characters on the MS (AS LONG AS IT'S NOT A RELEASE BUILD).
2019-11-19 13:36:33 +00:00
toaster
3add9a9bd2
Make the SPEEDING OFF TO ZONE text that appears while loading:
...
* Use a mixed case "Zone" to match the mixed case level titles.
* Have V_TRANSLUCENT to not stick out too much against pure black/white backgrounds. (Can revert this aspect if necessary, but I think you'll agree it's a good balance between readable and aesthetic.)
2019-11-19 13:00:37 +00:00
toaster
2ac44240db
Fix the coords of the subtitle.
2019-11-19 12:59:01 +00:00
toaster
340e2e48f9
Fix crash in new fireflower. ( resolves #305 )
...
Also, correct indentation on bounce ring fuse since I was here.
2019-11-19 11:53:45 +00:00
Jaime Passos
99d4db956c
change vertical alignment
2019-11-18 21:45:30 -03:00
Jaime Passos
8de7ff0c86
fix subttl
2019-11-18 21:44:02 -03:00
James R
1db9e312a6
P_MobjFlip does not return boolean
2019-11-18 15:55:21 -08:00
James R
f3e66f7b58
dist is unused
2019-11-18 15:53:30 -08:00
James R
1febf8cb4b
Mixed code...
2019-11-18 15:52:14 -08:00
James R
eefc285b5c
locvars not needed
2019-11-18 15:48:29 -08:00
Jaime Passos
8de06a93f9
remove UINT8 wipecolorfill
2019-11-18 20:07:37 -03:00
MascaraSnake
2418e33a00
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
Jaime Passos
1e4060af8c
remove unused levelwipes
2019-11-18 19:22:46 -03:00
MascaraSnake
3df0afb7db
Merge branch 'f_wipes' into 'master'
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Colormapped fades
See merge request STJr/SRB2Internal!469
2019-11-18 17:21:09 -05:00
MascaraSnake
7dc3484e5d
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
Jaime Passos
1698e2d986
adjust duration
2019-11-18 19:08:04 -03:00
toaster
5eaa3fc3f8
Left this in by mistake.
2019-11-18 22:07:29 +00:00
toaster
ab70512253
As requested by MotorRoach and doublechecked with MascaraSnake, DrT's Minus resprite.
2019-11-18 22:05:05 +00:00
Jaime Passos
8a05afa1aa
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-18 18:48:19 -03:00
toaster
1fdcc270d8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
...
# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
8adc5bd876
Merge branch 'titlecards' into 'master'
...
Titlecards
See merge request STJr/SRB2Internal!492
2019-11-18 16:22:32 -05:00
MascaraSnake
1365ef49b3
Merge branch 'jester-fireball' into 'master'
...
Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
Jaime Passos
aa659836ee
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-18 17:55:47 -03:00
Steel Titanium
8d9ef84970
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal
2019-11-18 15:41:57 -05:00
MascaraSnake
baaec6f191
Merge branch 'nightstail' into 'master'
...
NiGHTS tail
See merge request STJr/SRB2Internal!482
2019-11-18 15:41:52 -05:00
Steel Titanium
efac76f833
Merge branch 'public_next' into 'master'
2019-11-18 15:39:41 -05:00
MascaraSnake
2001cad144
Merge branch 'capsuletweaks' into 'master'
...
Egg Capsule tweaks
See merge request STJr/SRB2Internal!474
2019-11-18 15:24:13 -05:00
MascaraSnake
1210545a8e
Merge branch 'fhzenemytweaks' into 'master'
...
Hardcode DrT's FHZ improvements (resolves #295 ).
Closes #295
See merge request STJr/SRB2Internal!483
2019-11-18 15:21:59 -05:00
MascaraSnake
7a48a8d72d
Merge branch 'poledance' into 'master'
...
Make ACZ3's slapstick signpost taller (resolves #267 ).
Closes #267
See merge request STJr/SRB2Internal!473
2019-11-18 15:14:48 -05:00
MascaraSnake
233ff8bd27
Merge branch 'exit-move-lj' into 'master'
...
Post-exit movement
See merge request STJr/SRB2Internal!486
2019-11-18 15:10:15 -05:00
MascaraSnake
5649365c19
Merge branch 'titlecard-lowercase-support' into 'master'
...
Lowercase support in titlecards
See merge request STJr/SRB2Internal!481
2019-11-18 15:05:02 -05:00
MascaraSnake
98f2ee598d
Merge branch 'endingmus' into 'master'
...
Ending music and associated
See merge request STJr/SRB2Internal!475
2019-11-18 14:33:22 -05:00
toaster
508fdb493b
compilation fixes (no review yet, currently just about to have dinner)
2019-11-18 19:22:51 +00:00
MascaraSnake
3e7e749327
Merge branch 'reset-rollangle' into 'master'
...
Reset rollangle
See merge request STJr/SRB2Internal!494
2019-11-18 14:11:32 -05:00
MascaraSnake
881524a2d7
Merge branch 'signpost-cleanup' into 'master'
...
Signpost camera cleanup
See merge request STJr/SRB2Internal!490
2019-11-18 14:00:05 -05:00
MascaraSnake
778543af08
Merge branch 'pingimprovements' into 'master'
...
Better ping implementation.
See merge request STJr/SRB2Internal!488
2019-11-18 13:58:41 -05:00
MascaraSnake
dbdbc116c7
Merge branch 'metalbwarp' into 'master'
...
Fix Metal Sonic not correctly flipping with gravity (Resolve #289 ).
Closes #289
See merge request STJr/SRB2Internal!472
2019-11-18 13:39:22 -05:00
Jaime Passos
dc70a24b30
restore zigzags
2019-11-18 15:32:48 -03:00
Jaime Passos
b7f2b74d9a
V_PERPLAYER did exactly what I did not want it to do so I'll disable these elements
2019-11-18 15:18:27 -03:00
Jaime Passos
29792c7a2b
missing prototype
2019-11-18 15:13:31 -03:00
Jaime Passos
cf24b57d8f
perplayer
2019-11-18 15:12:55 -03:00
Jaime Passos
5c55c86dd2
invert conditional
2019-11-18 15:06:07 -03:00
MascaraSnake
9da5932d88
Merge branch 'damnnothere' into 'master'
...
Disable the GL sprite shadows behind a #define.
See merge request STJr/SRB2Internal!485
2019-11-18 13:05:43 -05:00
MascaraSnake
535aa79418
Merge branch 'firefuck' into 'master'
...
Firefuck (resolves #291 ).
Closes #291
See merge request STJr/SRB2Internal!476
2019-11-18 13:05:00 -05:00
Jaime Passos
85f1b847e9
LF_WARNINGTITLE
2019-11-18 15:04:40 -03:00
MascaraSnake
3e7242af3c
Merge branch 'papersign3' into 'master'
...
I fucked up papersigns (Resolve #288 ).
Closes #288
See merge request STJr/SRB2Internal!471
2019-11-18 13:03:46 -05:00
Jaime Passos
444953d0bb
oh sh
2019-11-18 14:32:34 -03:00
Jaime Passos
6920d20a0f
map header option
2019-11-18 14:08:47 -03:00
Jaime Passos
e40bf85a6f
lua
2019-11-18 13:50:44 -03:00
Jaime Passos
4ea3513076
Organize
2019-11-18 12:56:41 -03:00
lachwright
f786a8dbf6
Important fixes & mine lob speed reduction
2019-11-18 22:57:26 +08:00
Jaime Passos
9d17614c55
arg
2019-11-18 11:42:45 -03:00
Jaime Passos
6c98dde736
stuff
2019-11-18 11:39:54 -03:00
lachwright
280d151d76
Allow positive momentum retention when jumping off rollout rocks
2019-11-18 22:36:25 +08:00
toaster
0e71edeb50
In the absence of a proper revamp of the badnik, give the Deton the SPB sound from Kart when it sees the player, as a teaching shorthand and/or easter egg.
2019-11-18 13:27:02 +00:00
lachwright
27fcaf0f93
Whoops, deleted a little too much by accident
2019-11-18 16:26:15 +08:00
lachwright
4c432c376e
Make camera use signpost's ground z coordinate instead of the player's z coordinate
2019-11-18 16:22:12 +08:00
lachwright
f682de3f1b
Fix controllable flight ending when player hits the ground while being carried by Tailsbot
2019-11-18 15:55:55 +08:00
lachwright
bb67b24143
Add flight indicator
2019-11-18 15:17:27 +08:00
Steel Titanium
5ad00ccd2e
Add Azeonus/SwitchKaze's name
2019-11-18 01:16:44 -05:00
lachwright
70051bd794
Don't let the bot decide to fly if it doesn't have the ability to fly
2019-11-18 13:37:09 +08:00
lachwright
52a24e0bc4
Allow AI Tails to carry the player
2019-11-18 13:30:07 +08:00
lachwright
bf4dbead74
Update to latest script version
2019-11-18 11:22:27 +08:00
Jaime Passos
8a7b3d7022
Merge remote-tracking branch 'origin/master' into titlecards
2019-11-17 23:57:18 -03:00
James R
4439d29ed7
Shift showping display up a bit
2019-11-17 18:54:23 -08:00
James R
b05dec5294
Shift ping display in scores HUD up, so it aligns with the bottom of player name
2019-11-17 18:53:17 -08:00
James R
22421b1031
Snapping for showping, so it doesn't jump way up on non-green
2019-11-17 18:52:05 -08:00
lachwright
ac7d07c9da
Prevent mines from sliding upon touching the ground
2019-11-18 10:35:56 +08:00
Louis-Antoine
b4987636fe
Add missing checks for PF_FINISHED in HUD code
2019-11-18 03:27:39 +01:00
lachwright
76831595ce
Merge branch 'master' into cobalt-ai
2019-11-18 10:13:16 +08:00
Steel Titanium
2584241a44
Better ping implementation.
2019-11-17 20:22:47 -05:00
Jaime Passos
635e121bfc
Restore old sound effect
2019-11-17 21:33:59 -03:00
Jaime Passos
64939816fb
Fireball
2019-11-17 21:25:17 -03:00
Louis-Antoine
24744d07e4
Disable exitmove by default
2019-11-17 23:52:51 +01:00
Louis-Antoine
688bf0158d
Disable Tails carrying for players who completed the level
...
To avoid trolls...
2019-11-17 23:46:34 +01:00
Louis-Antoine
6c98a150be
Show the exit icon for finished players
2019-11-17 23:44:48 +01:00
toaster
4cc1b2b327
Disable the GL sprite shadows behind a #define.
...
Reasoning:
* They're horribly broken (they completely ignore slopes).
* A similar final demo GL-only feature (coronas) has been completely disabled.
* Nobody's going to bugfix them before release because not even the devteam's resident GL users use them.
* They look ugly.
2019-11-17 22:18:46 +00:00
lachwright
cf53e255eb
Remove tester console prints
2019-11-18 05:31:26 +08:00
lachwright
5cafed5c72
Make rollout rocks more friendly
2019-11-18 05:30:14 +08:00
lachwright
b721c035f8
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
sphere
440515e3af
whoops
2019-11-17 22:13:38 +01:00
toaster
ef5558af97
Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha
2019-11-17 20:34:25 +00:00
toaster
0c98fb746c
Add some NiGHTS animations which default to normal player sprite2s to the existing player->panim set list, which makes Tails' tails appear due to how P_DoTailsOverlay is coded (assuming the skin is Tails, requiring them to have SPR2_NFLY available).
2019-11-17 18:04:02 +00:00
toaster
8ce054a7c8
Align to base rather than top.
2019-11-17 15:55:22 +00:00
toaster
5909b85627
Fix overlapping on You Can Now Become Super Sonic screen.
2019-11-17 15:20:20 +00:00
toaster
76897b560f
Update end tally and sound test to accomodate new title font.
2019-11-17 14:56:05 +00:00
toaster
fdd681ab72
Since I had to tweak this branch to do the scrapped changing-to-title-music-at-a-different-time thing (since it was too late, and too late is WAY worse than too early): Have the credits music fade out over a shorter time when going to the title screen (vs going to evaluation), as opposed to stopping entirely.
2019-11-17 14:14:38 +00:00
Nev3r
5dc494da16
Mapname lowercase support ( #146 )
...
* Moved levelname parsing to before where uppercase conversion occurs.
* Extended titlecard font range.
* Replaced misc. "ZONE" strings with "Zone" for titlecard purposes.
* Don't convert to uppercase when rendering the titlecard name.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-11-16 20:36:25 -05:00
MascaraSnake
144502729a
Merge branch 'sprinfo-bruh-moment' into 'master'
...
Freed before read, oops!
See merge request STJr/SRB2Internal!470
2019-11-16 12:54:21 -05:00
MascaraSnake
8adf564c41
Merge branch 'clearer-nodes-command' into 'master'
...
Make the "nodes" command clearer
See merge request STJr/SRB2Internal!477
2019-11-16 12:53:31 -05:00
MascaraSnake
d3fe116298
Merge branch 'fix-default-snac' into 'master'
...
defaultname, defaultskin and defaultcolor changes
See merge request STJr/SRB2Internal!479
2019-11-16 12:52:48 -05:00
James R
82ad6685a6
Remove defaultname, since players are probably sure on their name change
2019-11-15 17:32:43 -08:00
James R
6595d20709
Move setting from defaults to M_FirstLoadConfig, so it triggers even when the title screen doesn't start
2019-11-15 17:31:53 -08:00
Louis-Antoine
8b3e4d122b
Show player number instead of node when someone joins
2019-11-16 01:42:02 +01:00
James R
53f5d7ffc3
Don't confuse node with player in commands
...
(cherry picked from commit 17bdf39dc8372ed9c6c31fa8d00eba03396a55bf)
2019-11-15 16:07:15 -08:00
Jaime Passos
12e8c11382
Update hw_main.c
2019-11-15 19:40:58 -03:00
Jaime Passos
55c42d9cb7
Small mistake
2019-11-15 19:36:25 -03:00
Jaime Passos
5b0730839b
Move scope of wipelumpname
2019-11-15 19:09:02 -03:00
Jaime Passos
41835e07ea
I don't get it
2019-11-15 19:04:40 -03:00
Jaime Passos
7ba7620059
Shadowed declaration and unused parameters
2019-11-15 18:58:45 -03:00
Steel Titanium
aff55ee27b
Fix crash when using the -connect startup paramater ( Resolves #292 )
2019-11-15 16:57:47 -05:00
Jaime Passos
f55b0f52ca
Accidental missing (void)
2019-11-15 18:53:32 -03:00
Jaime Passos
c15ee65015
LEVELWIPES
2019-11-15 18:21:12 -03:00
Louis-Antoine
29501a992b
Merge branch 'master' into exit-move-lj
2019-11-15 19:35:47 +01:00
Louis-Antoine
d95a1e2ff3
Make the "nodes" command clearer
...
Because literally anyone who isn't a dev has
no idea what those fucking numbers even mean...
Before:
$nodes
00 - Sonic - 01 - 666.66.420.42:5029
01 - Tales - 00 - self
02 - Nukes - 255
03 - Ammie - 255
04 - Fangs - 255
05 - Metal - 255
After:
$nodes
00 - Sonic - node 01 - 666.66.420.42:5029
01 - Tales - node 00 - self
02 - Nukes
03 - Ammie
04 - Fangs
05 - Metal
2019-11-15 17:50:40 +01:00
toaster
98712ad703
Resolve #291 .
2019-11-15 16:39:30 +00:00
toaster
efa609d366
Ending music and associated.
...
* Play the good or bad ending track, instead of perfect silence.
* Fade out the credits music over 5 seconds when the credits go to the evaluation (timed to have finished just before the "you unlocked this!" jingle).
2019-11-15 15:58:25 +00:00
toaster
52bd4b05e1
* Make the Egg Capsule only explode for one second, but have the number of explosions (and flickies) multiplied 1.5 times.
...
* If the player is spindashing when the level is exited, they will un-spindash. (Currently you get stuck in charging)
2019-11-15 15:20:36 +00:00
toaster
892f6eca27
Make ACZ3's slapstick signpost taller ( resolves #267 ).
2019-11-15 14:52:34 +00:00
Louis-Antoine
ff62a0732a
Let players move after completing the level
...
This only takes effect in co-op,
and can be disabled with "exitmove off"
2019-11-15 15:35:28 +01:00
toaster
d91d07da5b
Fix Metal Sonic not correctly flipping with gravity. (Doesn't require a new Metal recording.)
2019-11-15 13:10:41 +00:00
toaster
66001cc73c
Resolve #288 .
...
* Fix off-by-one error I caused in the skin randomisation selection.
* Clean up signcolour set to never go outside of valid entry range.
* Fix the preventing-console-spam mechanism for invalid sprites viewed in-game by only setting the state's sprite/frame to S_UNKNOWN's if the object's sprite/frame is currenly equal to the state's.
2019-11-15 12:47:21 +00:00
James R
56e5e3a01e
Deobfuscate the R_ParseSpriteInfo call
2019-11-14 19:56:26 -08:00
James R
aa158cccd9
Freed before read, oops!
2019-11-14 19:28:33 -08:00
Jaime Passos
88fb22d688
Yeah, yeah...
2019-11-14 22:14:40 -03:00
Jaime Passos
76488d835f
F_WipeColorFill
2019-11-14 21:31:20 -03:00
Jaime Passos
cc5c70ce7b
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:50:09 -03:00
toaster
d0fac1988a
Merge branch 'rotsprite_toast' into 'master'
...
Fix incorrect offsets of cached rotsprites
See merge request STJr/SRB2Internal!468
2019-11-14 18:49:12 -05:00
Steel Titanium
b287cc90a7
Merge branch 'master' into next
2019-11-14 18:41:57 -05:00
Jaime Passos
6be45ec241
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 20:24:42 -03:00
toaster
46e8bf2f30
Fix incorrect offsets of cached rotsprites
2019-11-14 23:22:18 +00:00
Steel Titanium
a5ac342c5f
Merge branch 'ferror-you-were-lied-to' into 'master'
...
Fix false file error reporting
See merge request STJr/SRB2!514
2019-11-14 18:20:34 -05:00
James R
d36086ba33
Clang warning
2019-11-14 15:12:50 -08:00
MascaraSnake
80fd112009
Merge branch 'papersign2' into 'master'
...
Paper sign tweaks
See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
6c6d89ca57
Merge branch 'flickies_not_in_walls' into 'master'
...
Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
031a352f72
Merge branch 'titleflash' into 'master'
...
Improved title screen flashes
See merge request STJr/SRB2Internal!462
2019-11-14 18:07:05 -05:00
MascaraSnake
3d8043ff64
Merge branch 'map-by-name' into 'master'
...
LJ saved me from self destruction by bad code
See merge request STJr/SRB2Internal!463
2019-11-14 18:06:52 -05:00
MascaraSnake
b0786f12de
Merge branch 'coop-item-respawn' into 'master'
...
Allow item respawn in co-op again
See merge request STJr/SRB2Internal!466
2019-11-14 18:06:32 -05:00
Jaime Passos
d95a93b537
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-14 19:57:51 -03:00
MascaraSnake
07ea748d96
Merge branch 'soundsystemfix' into 'master'
...
Sound system startup fix
Closes #281
See merge request STJr/SRB2Internal!465
2019-11-14 17:50:41 -05:00
MascaraSnake
8f6890025c
Merge branch 'secretstuff' into 'master'
...
The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
Louis-Antoine
f4beb4a56f
Disable monitor respawning in co-op
2019-11-14 22:27:02 +01:00
Louis-Antoine
18dc6013ed
Disable item respawn in NiGHTs levels
2019-11-14 21:21:42 +01:00
MascaraSnake
3352f914d7
Merge branch 'rotsprite_i' into 'master'
...
Sprite rotation (resolves #183 )
Closes #183
See merge request STJr/SRB2Internal!430
2019-11-14 14:58:13 -05:00
toaster
15da6c153a
Woops, condition was accidentially inverted... but also I decided this looks nicer instead.
2019-11-14 19:09:17 +00:00
Louis-Antoine
cccf1c8a7b
Disable perfect bonus in multiplayer
2019-11-14 19:25:19 +01:00
toaster
278ddcf770
Merge branch 'rotsprite_i' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rotsprite_toast
2019-11-14 17:15:34 +00:00
Jaime Passos
8506d420a6
Optimise
2019-11-14 14:12:36 -03:00
toaster
afe28b0a0a
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
...
* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
Jaime Passos
10d1b63ff2
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-14 12:49:03 -03:00
Jaime Passos
cb4820c505
Oh. Sorry.
2019-11-14 12:42:45 -03:00
Louis-Antoine
ffd9cfebe6
Allow item respawn in co-op again
...
Why was it even disabled anyway.
2019-11-14 16:37:09 +01:00
Jaime Passos
4292c5fc0b
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
toaster
261041dc69
Resolve #281 . (Might have problems with non-SDL interfaces, but definitely good for what we're shipping with.)
2019-11-14 14:19:13 +00:00
toaster
da1b4f2277
Disable menu input on the title screen for the first second (ie, before the flash), to guarantee people won't start the menu the very first tic after the fade and ruin the animation. (Console and gif/screenshot recording still works, for the impatient.)
2019-11-14 12:52:34 +00:00
James R
b38a1ec313
Save bans when cleared too
...
(Why doesn't it work for I_Quit?)
2019-11-13 17:37:53 -08:00
toaster
761bd41eb5
I'm a dumbass who makes extremely consequential typoes (and since the typo is no longer in effect, the supergold can be brightened some more)
...
https://cdn.discordapp.com/attachments/244035368595357697/644316971738857483/srb20060.gif
2019-11-13 23:27:01 +00:00
James R
7776c59cdd
Warn if the gametype is not valid at all!
2019-11-13 14:31:44 -08:00
James R
359d8a2c25
Optimizations from LJ and generic functions
2019-11-13 14:26:28 -08:00
toaster
3afe152a86
Sev wanted no darkness during the initial animation... I think this is an acceptible compromise!
...
https://cdn.discordapp.com/attachments/428262628893261828/644295409283497995/srb20058.gif
2019-11-13 22:02:06 +00:00
toaster
39d80e1cba
https://cdn.discordapp.com/attachments/244035368595357697/644293089049182218/srb20057.gif
...
* Make the white flash a little easier on the eyes by putting the full-screen fade behind the title wing/ring, then drawing multiple overlaid colormapped versions of them on top of each other.
* Darken the pre-flash screen.
2019-11-13 21:52:35 +00:00
toaster
a3de6d21c4
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
...
* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
MascaraSnake
14477748be
Merge branch 'stopclock' into 'master'
...
Stop the clock!
See merge request STJr/SRB2Internal!450
2019-11-13 14:39:59 -05:00
MascaraSnake
7cfc7b38c5
Merge branch 'forceskin_bs' into 'master'
...
MP Charsel menu fixes
See merge request STJr/SRB2Internal!457
2019-11-13 14:00:11 -05:00
MascaraSnake
750e826310
Merge branch 'skinusablua' into 'master'
...
Skin UsabLua
See merge request STJr/SRB2Internal!458
2019-11-13 13:59:36 -05:00
MascaraSnake
1d7ce8d955
Merge branch 'radiomode2' into 'master'
...
Radio Mode fixes
See merge request STJr/SRB2Internal!459
2019-11-13 13:58:26 -05:00
MascaraSnake
510f36fbdf
Merge branch 'map-by-name' into 'master'
...
New map command
See merge request STJr/SRB2Internal!424
2019-11-13 13:45:36 -05:00
toaster
ec44b24f72
Ok, I'm really paying for my hubris. Corrected a faulty optimisation in my fix.
2019-11-13 17:06:54 +00:00
toaster
527195c214
I should be more careful when commiting, lmao. (Just a little bit of tying off loose ends for peace of mind.)
2019-11-13 16:59:29 +00:00
toaster
fc8392dac4
Typo (my fault).
2019-11-13 16:54:51 +00:00
toaster
b4da50b7fb
When you have the skin to set to in A_SignPlayer be "next skin", it's possible the initial skin to pick is a not-available character. This commit prevents that.
2019-11-13 16:51:50 +00:00
toaster
471ae8ecb4
Paper sign tweaks.
...
* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
9caf98aa0b
nevermind
2019-11-13 13:20:55 -03:00
Jaime Passos
69fe096140
reset rollangle
2019-11-13 13:03:02 -03:00
Jaime Passos
c51e116c7d
actually,
2019-11-13 13:00:57 -03:00
Jaime Passos
fc3edc3558
make S_PLAY_NIGHTS_PULL use A_RollAngle
2019-11-13 12:57:22 -03:00
Jaime Passos
a9183b474b
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
b54f6181c3
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
toaster
a7f2931b47
Update SFX definition to credit VAdaPEGA specifically, given we've made most credits more specific now too.
2019-11-13 15:02:06 +00:00
toaster
7b640bc81e
* Prevent (extremely unlikely) wraparound of patch frame calculation for the epynomous Radio (sigsegv prevention).
...
* Use thinstring for Authors field on the screen.
2019-11-13 13:44:00 +00:00
MascaraSnake
d591554a5d
Merge branch 'radiomode' into 'master'
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Radio mode
See merge request STJr/SRB2Internal!443
2019-11-13 04:16:38 -05:00
James R
c9aad2d186
Warn if the first argument is an option
2019-11-12 18:29:42 -08:00
James R
46fbed8b71
Get map name from multiple arguments
...
(This means you don't need quoting.)
2019-11-12 17:42:54 -08:00
Jaime Passos
90d385b402
fix crash
2019-11-12 22:03:40 -03:00
Jaime Passos
362be6f9da
Make cv_renderer a hidden command
...
Finally! Renderer switching IS SAVED!! 🎉 🎉 🎉 🎉 🎉 🎉
2019-11-12 21:44:43 -03:00
Jaime Passos
245881ec55
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00
James R
5fd6561d46
So you don't like macros?
2019-11-12 16:10:00 -08:00
Jaime Passos
3354169769
Merge remote-tracking branch 'origin/master' into f_wipes
2019-11-12 20:36:06 -03:00
Jaime Passos
07110f8415
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 20:28:25 -03:00
Jaime Passos
e05d1ea5dc
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:27:49 -03:00
MascaraSnake
c87297e3df
Merge branch 'a_skullattack-hang' into 'master'
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GFZ3's boss hangs when dodging
See merge request STJr/SRB2Internal!403
2019-11-12 18:25:58 -05:00
Jaime Passos
c6253bb6f9
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
Jaime Passos
e96f2193c1
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 20:07:59 -03:00
MascaraSnake
d9558fb724
Merge branch 'atz-hazards' into 'master'
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Azure Temple Zone hazards, round 2
See merge request STJr/SRB2Internal!437
2019-11-12 18:05:44 -05:00
toaster
5729ba3cd2
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
...
# Conflicts:
# src/p_user.c
2019-11-12 21:56:46 +00:00
Jaime Passos
05e5fa1637
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-12 18:26:51 -03:00
MascaraSnake
66123b8165
Merge branch 'internal-md3-vanilla-c' into 'master'
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Internal MD3 merge 2 good riddance glBegin
See merge request STJr/SRB2Internal!362
2019-11-12 15:44:20 -05:00
MascaraSnake
17c302e4a3
Merge branch 'texture-flats-optimization' into 'master'
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Texture flat optimization
Closes #257
See merge request STJr/SRB2Internal!405
2019-11-12 15:42:04 -05:00
MascaraSnake
17013bf1b7
Merge branch 'jingle-fixes' into 'master'
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Fix some jingle resuming behavior when also changing base level music
See merge request STJr/SRB2Internal!415
2019-11-12 15:41:53 -05:00
MascaraSnake
bffa281d91
Merge branch 'titlemap-on-connect' into 'master'
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Render title map on connecting to server screen too (closes #166 )
Closes #166
See merge request STJr/SRB2Internal!416
2019-11-12 15:41:07 -05:00
MascaraSnake
b04452f7de
Merge branch 'nonightsbot2' into 'master'
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Properly fix bot showing up in NiGHTS stages (resolves #261 for real).
Closes #261
See merge request STJr/SRB2Internal!417
2019-11-12 15:41:01 -05:00
MascaraSnake
6b567bfb5c
Merge branch 'dashmodecut' into 'master'
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Dashmode polish
Closes #266
See merge request STJr/SRB2Internal!418
2019-11-12 15:40:46 -05:00
MascaraSnake
857dbd8488
Merge branch 'knuxstuff' into 'master'
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Knuckles changes: the fixes
See merge request STJr/SRB2Internal!428
2019-11-12 15:40:15 -05:00
Jaime Passos
91a01be891
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-11 14:41:55 -03:00
Jaime Passos
408288255f
Merge remote-tracking branch 'origin/master' into flats-in-walls
2019-11-11 14:10:37 -03:00
Jaime Passos
4e6513b583
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-11 14:05:03 -03:00
MascaraSnake
3580977eb3
Merge branch 'elementalgoop' into 'master'
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THZ goop and Elemental (Resolve #260 , I hope?)
Closes #260
See merge request STJr/SRB2Internal!419
2019-11-11 11:42:19 -05:00
MascaraSnake
049e599f2e
Merge branch 'spinny-sign' into 'master'
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Papersprite end signpost
See merge request STJr/SRB2Internal!442
2019-11-11 11:39:56 -05:00
MascaraSnake
4cdabb2aaf
Merge branch 'fuck-globals' into 'master'
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I_Error if memory allocation size overflows
See merge request STJr/SRB2Internal!426
2019-11-11 11:38:07 -05:00
MascaraSnake
aa5a3a46e8
Merge branch 'gamedata-param' into 'master'
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Custom gamedata parameter
See merge request STJr/SRB2Internal!423
2019-11-11 11:36:53 -05:00
MascaraSnake
41b95437da
Merge branch 'rvz-cleanup' into 'master'
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RVZ1 lag reduction
See merge request STJr/SRB2Internal!445
2019-11-11 11:29:53 -05:00
MascaraSnake
d1e800e1a8
Merge branch 'inflivesfix' into 'master'
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Prevent infinite lives rollover to extremely negative numbers.
See merge request STJr/SRB2Internal!446
2019-11-11 11:25:20 -05:00
MascaraSnake
2edb852f2c
Merge branch 'pmomztweak' into 'master'
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Fix pmomz (resolves #64!?)
Closes #64
See merge request STJr/SRB2Internal!447
2019-11-11 11:24:01 -05:00
MascaraSnake
c85f471911
Merge branch 'kill-these-please' into 'master'
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Kill the new compiler errors (since GCC 9?)
See merge request STJr/SRB2Internal!448
2019-11-11 11:23:16 -05:00
MascaraSnake
afd461a860
Merge branch 'skin-wads-again' into 'master'
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So I don't know what a skin wad is... (closes #282 )
Closes #282
See merge request STJr/SRB2Internal!449
2019-11-11 11:22:30 -05:00
MascaraSnake
7c7fc35ec5
Merge branch 'deathlaunch' into 'master'
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Fix players being launched by slopes and pmomz when dying.
See merge request STJr/SRB2Internal!452
2019-11-11 11:22:12 -05:00
MascaraSnake
2e1e9b13d9
Merge branch 'magicalmovingfire' into 'master'
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Magical moving fire
Closes #278
See merge request STJr/SRB2Internal!453
2019-11-11 11:18:20 -05:00
MascaraSnake
f79da2fb3f
Merge branch 'walltransfermovev2' into 'master'
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Let players roll AND move after spinning off a wall transfer
Closes #274
See merge request STJr/SRB2Internal!456
2019-11-11 11:17:32 -05:00
Digiku
c2d09ac4e4
Merge branch 'new-title-multi-res' into 'master'
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2.2 Title Screen
See merge request STJr/SRB2Internal!439
2019-11-11 08:46:36 -05:00
Jaime Passos
6e0ff4a4a4
Recreate the CLUT when the palette changes
2019-11-11 00:08:38 -03:00
toaster
acc13c1a4a
* Add R_SkinUsable to Lua.
...
* Make R_SetPlayerSkin check for usability of skin before setting, and error otherwise.
2019-11-10 16:10:34 +00:00
toaster
e388b34abe
* Correctly grey out skin on MP charsel menu if skinchange is restricted.
...
* Also grey out colour if team gametype.
2019-11-10 15:21:14 +00:00
Jaime Passos
d467d2b229
GIF recording
2019-11-10 00:21:48 -03:00
Jaime Passos
615547ddd1
Fix animated flats yet again
2019-11-09 19:32:06 -03:00
Jaime Passos
243cbc02ec
Big Miss Steak
2019-11-09 17:53:05 -03:00
toaster
8e2cb88576
Lach wanted to do this, but we might have a release candidate before he gets back, so did it myself.
...
Make the wall transfer while spinning PF_SPINNING|PF_THOKKED. This:
* Prevents PF_MULTIABILITY players from using their ability after a wall transfer.
* Has a more specialised case which allows players to roll after having wall-transferred while spinning.
* (side effect) allows modders to apply PF_THOKKED any time for more controllable spinning.
2019-11-09 17:49:26 +00:00
toaster
98b08580f5
Fix broken dehacked table.
2019-11-09 17:17:05 +00:00
Jaime Passos
61164ea310
Trying to make sense of chroma keying
2019-11-09 14:09:20 -03:00
toaster
aaddfada50
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into spinny-sign
2019-11-09 16:44:06 +00:00
toaster
26e534304d
Signed/unsigned comparison error
2019-11-09 16:43:44 +00:00
toaster
2f22547889
Merge branch 'fix-players-typos' into 'master'
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Fix silly typo :P
See merge request STJr/SRB2Internal!454
2019-11-09 11:29:18 -05:00
Jaime Passos
a9e3e0c00e
Support OpenGL
2019-11-09 13:28:56 -03:00
Louis-Antoine
068c712824
Shut up
2019-11-09 17:24:10 +01:00
Jaime Passos
78a0048ee4
Support animations
2019-11-09 13:23:38 -03:00
Jaime Passos
3e7be585ca
WORK!!
2019-11-09 12:22:18 -03:00
Louis-Antoine
aa20e304cf
Fix silly typo :P
2019-11-09 15:46:34 +01:00
Jaime Passos
3f1681e0b3
fix uninitialized pdata*
2019-11-09 02:09:10 -03:00
Jaime Passos
5e55a04f5f
minor tweaks
2019-11-09 01:50:47 -03:00
Jaime Passos
773f2efdd9
minor fixes
2019-11-09 01:45:00 -03:00
Jaime Passos
c7d0d7b1c2
Flats as walls textures support, WIP, doesn't support animations yet
2019-11-09 01:36:53 -03:00
Jaime Passos
b88a37949e
Use REDFLR for missing flats
2019-11-09 00:08:22 -03:00
Jaime Passos
249cf5c8ad
fix invisible planes, fix flat animation
2019-11-08 23:42:15 -03:00
Jaime Passos
ae838d4879
Merge remote-tracking branch 'origin/master' into texture-flats-optimization
2019-11-08 23:01:29 -03:00
Jaime Passos
809f79c951
make hwrender compile
2019-11-08 22:58:41 -03:00
Jaime Passos
5f4d6c4545
Avoid running setter metamethods when not appropriate to do so
2019-11-08 22:13:50 -03:00
toaster
d8b14e54c9
Resolve #278 .
2019-11-08 21:43:39 +00:00
toaster
24e5ccec0b
Fix players being launched by slopes and pmomz when dying.
2019-11-08 19:40:40 +00:00
lachwright
3734eab7b6
Add signpost camera (and fix a typo whoops)
2019-11-09 00:47:51 +08:00
toaster
a82902a378
Minor addition: Get in the way less when doing Record Attack stuff in DEVELOP builds. (Can revert before this branch is merged, but was necessary to test...)
2019-11-08 15:48:11 +00:00
toaster
d8ad0b4eaa
STOP THE CLOCK linedef exectutor!
...
* When activated, stops the timer in SP/MP.
* Applies to the mapheader countdowntimer as well.
* If you're playing Record Attack, also exits the level immediately.
* It has no special modes, no linedef flags, no parameters, nothing.
* Only not an innate property of A_BossDeath because people may want it to NOT happen sometimes, or make it happen with non-boss events too.
Also, skip over calling P_DoPlayerExit if the player isn't in game.
2019-11-08 15:47:12 +00:00
toaster
bb182b9ec7
Resolve #283 .
2019-11-08 13:58:53 +00:00
toaster
292791ffaf
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into metalrecording
2019-11-08 13:02:32 +00:00
lachwright
8203c6ae90
Add support for custom sign color with var2 (shortcut for requests I sometimes got from character spriters in 2.1, e.g. neon green Pointy Sonic using a purple sign)
2019-11-08 20:09:12 +08:00
lachwright
bd9878eb48
Merge branch 'master' into spinny-sign
2019-11-08 19:59:08 +08:00
Jaime Passos
c4d7fe7c5a
finish lua spriteinfo :]
2019-11-07 23:42:14 -03:00
James R
6ac613b2ca
Move this "skin wads" check so that PK3 can work with it
2019-11-07 18:27:06 -08:00
James R
99cd5161be
Also allocate mipmap for MD2
2019-11-07 18:04:53 -08:00
James R
d2a7a87c7f
Fix nonpacked to packed cast for OpenGL
2019-11-07 16:30:29 -08:00
James R
ceb8d298c2
Fix misaligned pointers
2019-11-07 16:29:58 -08:00
James R
7a770fa63c
Lol it's the wrong union!
2019-11-07 16:22:25 -08:00
James R
b157c21a35
There's some whitespace...
2019-11-07 14:56:42 -08:00
James R
d9a54a6b61
Merge branch 'intermission-buffer' into 'master'
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Restore the last gameplay frame while on the intermission screen
See merge request STJr/SRB2Internal!444
2019-11-07 17:53:36 -05:00
James R
e5f3863708
Merge branch 'recordattack-menu-draw-fix' into 'master'
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Record attack fixes
See merge request STJr/SRB2Internal!441
2019-11-07 17:53:03 -05:00
James R
184a754c2e
Merge branch 'fix-nopng-warnings' into 'master'
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Fix warnings when NOPNG=1
See merge request STJr/SRB2Internal!432
2019-11-07 17:52:31 -05:00
James R
ad4c55c10b
Merge branch 'fix-uppercase-in-intro-fades' into 'master'
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Fix some intro fades displaying text in all-caps
See merge request STJr/SRB2Internal!429
2019-11-07 17:52:17 -05:00
James R
dcfd088aef
Merge branch 'lotsacontinues' into 'master'
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Lotsa Continues (resolves #264 )
Closes #264
See merge request STJr/SRB2Internal!422
2019-11-07 17:52:01 -05:00
James R
546f313616
Merge branch 'secrets-charsel-music-fix' into 'master'
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Fix char select music not playing in secrets menu
Closes #272
See merge request STJr/SRB2Internal!421
2019-11-07 17:51:38 -05:00
James R
9f24ef25bf
Better account for the uninitialised signcolor
2019-11-07 14:44:42 -08:00
James R
ed94549a37
Whitespace
2019-11-07 14:15:57 -08:00
James R
872e662618
That's a lot of whitespace
2019-11-07 13:42:54 -08:00
James R
fff38da832
var2 unused, so remove it; signcolor can be unset
2019-11-07 13:05:50 -08:00
James R
be7dcccb71
Declarations after Lua calls
2019-11-07 13:02:33 -08:00
Jaime Passos
23d89bec1d
fix accessing spriteinfo[] with a string as a key
2019-11-07 14:27:45 -03:00
toaster
f11fc92fd7
Fix pmomz being set to 0 in the wrong place. (P_PlayerAfterThink is after every moving sector has changed its height, while P_MovePlayer is before it...)
2019-11-07 17:10:59 +00:00
toaster
d2c6d6ad73
Prevent infinite lives rollover to extremely negative numbers. (Discovered while messing around with pandora's box recently.)
2019-11-07 14:06:27 +00:00
lachwright
c43551384d
Reduce RVZ particle spawns when no players are in proximity
2019-11-07 16:00:44 +08:00
Jaime Passos
f739956e89
spriteinfo lua support
2019-11-07 03:11:16 -03:00
Jaime Passos
e78999549b
Hopefully the last time this week I'll ever touch these files
2019-11-06 20:41:55 -03:00
lachwright
800052a746
WIP update to latest version of Lua script, halted because script inconsistencies still exist
2019-11-06 13:59:53 +08:00
lachwright
00361d30d8
Merge branch 'master' into cobalt-ai
2019-11-06 13:41:18 +08:00
Jaime Passos
6d024b7124
I guess I'll have to do at least SOMETHING about OpenGL
2019-11-05 17:35:16 -03:00
Jaime Passos
ed967f077c
Restore the last gameplay frame while on the intermission screen
2019-11-05 17:04:57 -03:00
toaster
0a4d0ecc5c
Better comments for musicdef struct
2019-11-05 19:50:49 +00:00
toaster
5f8671b100
Sound test is cool now!
...
https://cdn.discordapp.com/attachments/405336003239477249/641295998395613224/srb20042.gif
* Port MUSICDEFs from Kart.
* Safe to modify without modifying game, so we can put it in music.dta eventually.
* "Title", "AltTitle", "Authors" fields are self-evident.
* "Soundtestpage" and "Soundtestcond" are used to determine which sound test unlockable can play them (set with Unlockable's variable, just like Level Select).
* "Stoppingtime" and "BPM" both accept floats, and are used for presentation stuff on the sound test.
* Ironically, we don't share a single field name with them. Such is the case of differing foci, though, and I expect they'll change their implementation to match (since this is necessary for a sound test).
* Change how S_AddSoundFx works to avoid iterating through all of them, and to allow cv_soundtest to only scroll through defined slots (instead of the infinite wall of thok sounds when scrolling to the left).
* Change V_DrawFixedPatch to allow scaling on two seperate axes.
* Now called "V_DrawStretchyFixedPatch".
* "V_DrawFixedPatch" is a macro to V_DrawStretchyFixedPatch now (same scale on both axes).
* Available to Lua under v.drawStretched!
* Even works in GL!
* Bugfix: Add SR_PLAYER to SOC's menutypes_list.
Stay tuned for the merge request, where I put the onus on the Music Team to finish this off...
2019-11-05 16:23:46 +00:00
Jaime Passos
044d3fd325
Update hw_main.c
2019-11-05 12:31:50 -03:00
Jaime Passos
5ebb90cdd6
tweak fade colormaps just a little bit
2019-11-05 12:28:01 -03:00
Jaime Passos
00d76bd9ef
fix fades for real
2019-11-05 12:10:42 -03:00
Jaime Passos
4ff769704a
function renaming
2019-11-05 10:28:19 -03:00
Jaime Passos
55c6c4f5fe
Attempt to fix sky dome
2019-11-04 14:36:12 -03:00
lachwright
cf39e181bb
Display Eggman more frequently during skin roulette
2019-11-05 01:33:09 +08:00
Jaime Passos
d45ed97e50
Update m_menu.c
2019-11-04 12:30:28 -03:00
Jaime Passos
8ac49d8855
add gr_modelinterpolation
2019-11-04 12:21:53 -03:00
lachwright
eb6d3b3dbe
Improve A_SignSpin
2019-11-04 23:10:13 +08:00
toaster
ef886e4b80
Fix TC_DASHMODE and associated not being applied in GL. (Won't conflict with md3 branch because these lines weren't modified there!)
2019-11-04 13:11:04 +00:00
lachwright
5e03d40b33
New end-of-level signpost logic
2019-11-04 16:28:44 +08:00
mazmazz
43fff92c82
Alacroix: Fix our heroes' arms disappearing due to dropped frames
2019-11-04 02:43:48 -05:00
Steel Titanium
16c107e2ac
Fix garbage string being drawn on record attack menu
...
Pretty silly of me to assume it would be NUL-terminated by default.
2019-11-03 21:43:09 -05:00
mazmazz
d268582315
Frame 4 typos
2019-11-03 19:53:05 -05:00
mazmazz
cb6bc67944
Alacroix title: Give Tails his back tails
2019-11-03 18:38:09 -05:00
mazmazz
05ac1a1a21
Alacroix gfx optimization; dynamic loading/unloading of title gfx resolutions
2019-11-03 16:21:21 -05:00
mazmazz
82b65c87b8
Alacroix title screen character frames
2019-11-03 10:34:12 -05:00
mazmazz
42835905ef
Load Alacroix character frames
2019-11-03 06:30:27 -05:00
toaster
e7e3c6ccbb
Slightly unrelated to the express purpose of the branch, but since I was here, and I noticed it was a problem when ~~playing~~ testing with md3s in ACZ: Don't draw the midtextures for horizon lines.
2019-11-03 10:23:21 +00:00
mazmazz
96a80c51d3
TTMODE_USER logic
2019-11-02 21:51:45 -04:00
mazmazz
6db58bc2bf
Alacroix title animation adjustments
2019-11-02 21:05:01 -04:00
Jaime Passos
751d398321
Fix sky dome
2019-11-02 17:33:36 -03:00
toaster
915e50a1e4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into internal-md3-vanilla-c
...
Merge seems fine, but won't compile for some reason.
2019-11-02 18:34:12 +00:00
toaster
8909598baf
Instead of checking for mod being nonzero, pretend it's 1 - after all, there's no good behaviour in that circumstance otherwise.
2019-11-02 18:25:56 +00:00
toaster
417f17ebdd
Do a bunch of stuff to the MD2/3 sprite2 support to get it back to feature parity with before, without going back to being hacky as fuck.
...
* Store the number of frames per sprite2 run in the spr2frames struct.
* Reintroduce P_GetModelSprite2, to allow for the sprite2 defaulting system to be used to full advantage even in GL.
* Instead of splitting the SUPER and normal SPR2 stuff within the same cell of the struct, have them exist in different cells just like in the "normal" sprite2 structs.
* Allow for just providing spr2 frames in order without specifying which "normal" sprite2 frame it's supposed to replace.
Also:
* Fix FF_VERTICALFLIP-ignoring regression.
* Fix whitespace adjustment in win_dll.c
* Remove bracket in P_GetSkinSprite2 because I realised it was extraneous while making sure P_GetModelSprite2 worked with it.
2019-11-02 17:52:54 +00:00
mazmazz
067ef42e37
SNTX -> SONT
2019-11-02 13:30:03 -04:00
mazmazz
fc02b73534
Remove TTCOUNTERSET to simplify custom title SOC
2019-11-02 12:40:12 -04:00
mazmazz
1ebcdb5344
Multi-res title screen gfx
2019-11-02 12:12:36 -04:00
toaster
fc22d1adc3
* Restart Metal recording from beginning if retry is used.
...
* Disable lives when Metal recording (and have a big flashing REC instead, because I'm a riot).
* Correct some minor directionchar issues (some introduced in this branch, some not).
2019-11-02 11:56:51 +00:00
mazmazz
0c1b5f07f0
Merge remote-tracking branch 'origin/master' into new-title
2019-11-01 21:06:46 -04:00
toaster
7cd7f9fdb7
Forgot to stage this.
2019-11-01 16:33:46 +00:00
toaster
e3fe542f31
Prevent desync with modeattacking.
2019-11-01 16:25:28 +00:00
toaster
67f5b2245f
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
lachwright
f3e9dd0cad
Add static ATZ Gargoyles
2019-10-31 19:38:28 +08:00
lachwright
95a3546988
Finish Glaregoyle states
2019-10-31 19:18:44 +08:00
toaster
126fc44d6e
Change sounds, after discussing with Lach.
2019-10-30 17:37:42 +00:00
toaster
67a99f6334
ACTUALLY applied colorized flashing for dashmode to non-SF_MACHINE players, which wasn't happening for non-transparent players because :VVV
2019-10-30 17:16:44 +00:00
lachwright
7c08cd69fa
WIP new states for Glaregoyle
2019-10-31 00:32:19 +08:00
toaster
04f400e048
Give the clone fighter's vectorisation colour, rather than forcing greyscale.
2019-10-29 23:24:00 +00:00
toaster
4d55a9f4a9
Metal Sonic battle improvements.
...
* Tweaked to use new sprites.
* Jet fume behaves much closer to Lach's wonderful work.
* Instead of clobbering tracer to spawn powerup overlay, use hprev.
* Change timings. One second less to charge up, but two seconds less to spin them out.
* Remove terrible pinch overlay in favour of new dashmode-mimic flashing.
2019-10-29 23:11:12 +00:00
toaster
56d095e39f
Finish the Metal demo if the Metal playback object is dead.
2019-10-29 18:17:04 +00:00
toaster
2d1a574e09
* Add a death animation for killing the Metal object, in case somebody wants to Lua up a Sonic CD style race finish for the Metal object, or in case of the following...
...
* Add an alternate DEMOMARKER for ending the Metal Recording on death, which kills the Metal object as well.
* Add some more relevant exceptions to the "most objects are removed when touching a deathpit" thing, primarily for the sake of ghosts and Metal playback.
2019-10-29 17:38:14 +00:00
toaster
d7ea986d7b
I was right on the money - SendWeaponPref seems to have been delayed compared to earlier in development. Doesn't matter a lick for regular gameplay (net or otherwise), but absolutely mandatory to get it sorted ASAP in Record Attack.
2019-10-29 15:59:59 +00:00
toaster
f0f8b544de
* Add thok auras to Metal playback.
...
* Add height changes to demos and Metal playback (to properly place thok aura relative to object).
* Fix followmobj recordings in reverse gravity (done via more strenuous flag setting + info height serialisation).
* Make RA ghosts fade in from start tic, and go colorized on their final one.
* Fix thok auras potentially doing bad things if they're set to MT_NULL.
* Add sprite change support to Metal playback.
* Re-enable some stuff I previously disabled for Metal recording/playback.
* Make ALL objects spawned with skins properly acknowledge that their spawnstate's frame is a sprite2, rather than just specific objects.
* Fix placement of Metal Sonic fume in reverse gravity.
* Since not backwards compatible with the previous test build, increment DEMOVERSION again. (Don't worry, we've got like 65524 more versions allowed before we run out of possible DEMOVERSIONs...)
2019-10-29 15:32:22 +00:00
lachwright
9436993a3e
Implement new states for Buggle, the new Aquabuzz
2019-10-29 15:32:03 +08:00
Jaime Passos
417aa778aa
Use doomtype.h types instead of libpng types
2019-10-29 00:20:21 -03:00
Jaime Passos
5464b6ab28
Use doomtype.h types instead of libpng types
2019-10-29 00:15:33 -03:00
Jaime Passos
0a49340ae1
Fix warnings when NOPNG=1
2019-10-28 23:46:33 -03:00
Jaime Passos
94ab276508
Merge remote-tracking branch 'origin/master' into f_wipes
2019-10-28 23:14:00 -03:00
toaster
1906709cf2
* Improve the Metal Sonic recording/playback system.
...
* Make the skin to record with Metal rather than Flesh Sonic. (Allowed even if not unlocked!)
* Make the object that plays back the recording actually use the Metal skin, rather than just a seperate spriteset. (The boss will still need the spriteset, though.)
* Actively record the player's sprite2, frame, and followmobj, just like regular ghosts do.
* Disable dashmode while recording, for a fairer race.
* Fix a probably long-standing bug where, while recording, being "hurt" would get Metal stuck in pain frames until they physically left the area of hurt.
* Always start Metal recording in wait frames for bonus taunting.
Other relevant changes:
* Increment DEMOVERSION *again*.
* Improve the Record Attack ghost followmobj recording to accomodate Metal's jet.
* Increase the datatype width of spritenum_t read/write for Record Attack ghosts because SUGOI 4: Back With A Revengance will probably also use more than 255 sprites alone.
* Return to standing frames (or prolong them if you're in them, rather than going to wait frames) if the player rotates on the spot with enough force.
* This was specifically done *for* Metal recording, but I decided it looked good enough to enable all the time.
2019-10-28 22:12:47 +00:00
Jaime Passos
f6e8226c4e
Update p_user.c
2019-10-28 15:37:26 -03:00
Jaime Passos
a22af36305
add r_patch.c
2019-10-28 15:28:42 -03:00
Jaime Passos
1a44159ce9
Update r_data.c
2019-10-28 14:36:19 -03:00
Jaime Passos
79e99dc471
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-10-28 14:29:10 -03:00
Louis-Antoine
e91bf1a32e
Fix some intro fades displaying text in all-caps
2019-10-28 16:10:22 +01:00
lachwright
8824cd64fd
Merge branch 'master' into knuxstuff
2019-10-28 22:25:32 +08:00
lachwright
46ba988541
Slow climbing down underwater
2019-10-28 22:21:20 +08:00
toaster
ce91bdaaab
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into dashmodecut
2019-10-28 14:19:25 +00:00
toaster
9a160823aa
Replace the s3k sound used when starting dashmode with the Sonic CD equivalent, which among other things is more appropriate AND isn't used for anything unrelated so can have a more appropriate caption
2019-10-28 14:19:07 +00:00
lachwright
b93c2467e7
Don't let Knuckles play the landing animation unless in fall state
2019-10-28 22:13:34 +08:00
lachwright
1306b2bbc5
Slow glide down underwater
2019-10-28 21:30:36 +08:00
toaster
d9196485f6
Oh, this is why. pw_pushing was decremented twice each tic, because I copypasted it and then forgot to adjust it to say pw_noautobrake...
2019-10-28 13:01:15 +00:00
toaster
17dde0d91c
Forgot to make pw_noautobrake count down........
2019-10-28 12:54:55 +00:00
toaster
22649f698e
Fix map_cons_t[] not having a null terminator, which should hopefully allow Lach to actually start their builds up on Mac again.
2019-10-28 11:34:20 +00:00
James R
33816e49ca
Add overflow checks so we I_Error instead of death crash into oblivion
...
You'd love to know how we even reached (size_t)-1.
2019-10-28 00:40:25 -07:00
James R
fb9421893e
:oh:
2019-10-27 14:29:13 -07:00
James R
a00dfcf420
Oh right, the keywords...
2019-10-27 14:26:29 -07:00
James R
f0e19d1597
Fix minor unnecessary call
2019-10-27 14:25:20 -07:00
James R
56ee233b08
Fix compiler warnings
2019-10-27 14:23:53 -07:00
James R
7bf819f5af
Use a superior strcasestr
2019-10-27 14:23:13 -07:00
James R
70df5242a3
Extend map name text matching code into a function
2019-10-27 14:23:03 -07:00
James R
bb65e8d72f
Add support for custom keywords
...
For now, 32 characters separated by spaces.
Also fixed a SIGSEGV from an empty level title.
2019-10-27 14:10:26 -07:00
James R
6358d839ee
Overhaul the map command
...
Added support for map names, matched by substring and keywords too!
Added support for two digit MAP codes without the MAP part.
Added support for decimal map number. (But who cares.)
Gave a better description of command.
Supported abbreviated optional parameters.
And now REALLY detects incorrect parameters.
2019-10-27 14:02:36 -07:00
James R
2078b47952
Move gamedata param to cover -resetdata
2019-10-27 10:33:40 -07:00
James R
4ac136f626
Custom gamedata parameter
2019-10-27 10:31:17 -07:00
toaster
df785e1651
* Add alternate numerical drawer for continues on Intermission screen if there's > 5.
...
* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
mazmazz
23c6011348
Fix char select music not playing in secrets menu
2019-10-27 13:12:36 -04:00
toaster
2439b2cb32
More consistent momentum handling for "groundpounding" shield abilities (elemental, bubble) in THZ goop.
2019-10-27 13:37:14 +00:00
toaster
9e8733be42
Make player flash colorized when dashmode if not SF_MACHINE, per Sonic Advance 2.
2019-10-27 13:07:06 +00:00
toaster
fa187a66e2
* Disable dashmode if pw_carry is set or the player is exiting, in addition to getting the flag.
...
* Add a dashmode downpower sound.
2019-10-27 13:02:07 +00:00
toaster
0c52de7a29
Fix bot showing up in NiGHTS stages with a two-pronged approach.
...
* Sometimes, D_MapChange is passed a mapnum of -1, to complete an existing mapchange. Don't handle botingame checks when that happens.
* Disable charsel on secret level platter when selected map is a NiGHTS stage, since gameplay will be identical across characters (consistent with NiGHTS Attack).
Also:
* Replace IT_DYBIGSPACE hack in M_SetupChoosePlayer, and replace with a more direct workaround system for not being able to select characters before warping.
2019-10-27 12:20:17 +00:00
toaster
c221a89c67
Fix unsigned/signed comparisons.
2019-10-27 11:18:37 +00:00
Nev3r
a58c794691
Missing ;
2019-10-27 12:03:52 +01:00
James R
b6e145f0c5
Render title map on connecting to server screen too
2019-10-26 12:50:49 -07:00
MascaraSnake
801e83aef6
Merge branch 'use-zones-pk3' into 'master'
...
Use zones.pk3 instead of zones.dta.
See merge request STJr/SRB2Internal!352
2019-10-26 15:33:13 -04:00
mazmazz
91eb380412
Fix some jingle resuming behavior with boss music switching
2019-10-26 15:02:45 -04:00
MascaraSnake
9e9e6a8f8f
Merge branch 'metalstuff' into 'master'
...
Metal Sonic's jet fume
See merge request STJr/SRB2Internal!413
2019-10-26 14:52:04 -04:00
mazmazz
26cb75e961
Fix MIDI not being disabled when non-native
2019-10-26 12:09:27 -04:00
lachwright
e89948ce71
Merge branch 'master' into metalstuff
2019-10-26 16:07:59 +08:00
MascaraSnake
92be187731
Merge branch 'master' into knuxstuff
2019-10-26 08:09:13 +02:00
James R
634292a5fc
Differing signedness comparison
2019-10-25 21:44:34 -07:00
James R
64e7708832
I say damn you massive initializer!
2019-10-25 21:36:10 -07:00
mazmazz
c7c72a4892
Merge branch 'master' into new-title
2019-10-25 22:29:29 -04:00
lachwright
6c9ad67c84
Fix pointer typo (whoops)
2019-10-26 08:34:38 +08:00
lachwright
aa34f74f75
Remove imtermediary state transitions
2019-10-26 08:32:36 +08:00
lachwright
ca768b044d
Merge branch 'master' into metalstuff
2019-10-26 08:30:37 +08:00
lachwright
63d24d529a
Merge branch 'master' into knuxstuff
2019-10-26 05:53:49 +08:00
MascaraSnake
03c5b70fc5
Merge branch 'newmenus' into 'master'
...
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252 )
Closes #245 , #244 , and #252
See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake
4d022046fa
Merge branch 'object_tweaks' into 'master'
...
Object tweaks (object_tweaks division 3)
See merge request STJr/SRB2Internal!394
2019-10-25 17:45:48 -04:00
MascaraSnake
1c1fefe25f
Merge branch 'linedef-153' into 'master'
...
Dynamic Sinking Platform (for Red Volcano Zone)
See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake
46d105dd53
Some basic code hygiene: Remove references to the air bob code being "old" or "outdated"
2019-10-25 22:55:10 +02:00
MascaraSnake
2118b0e613
Merge branch 'hammer-landing' into 'master'
...
Twinspin landing option
See merge request STJr/SRB2Internal!402
2019-10-25 16:39:02 -04:00
MascaraSnake
faf61912a6
Merge branch 'lua-allow-player' into 'master'
...
Allow access to players userdata outside levels.
See merge request STJr/SRB2Internal!386
2019-10-25 15:40:31 -04:00
MascaraSnake
7d69409cf7
Merge branch 'set-name-on-join' into 'master'
...
Set the player's name as soon as they enter the game
See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake
4a9eb387f7
Merge branch 'window-focus-music' into 'master'
...
Window focus options for playing sounds/music
See merge request STJr/SRB2Internal!407
2019-10-25 15:37:06 -04:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
...
My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
f1a7a3b4de
Merge branch 'kartport_misc-changes' into 'master'
...
Kart ports: misc changes
See merge request STJr/SRB2Internal!380
2019-10-25 15:33:30 -04:00
MascaraSnake
ff061fb813
Merge branch 'kartport_namedvalues' into 'master'
...
Kart-port - Named cvar values + Improved "HELP" command (round 3)
See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
toaster
f2596ab0bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
...
# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake
403d698724
Merge branch 'mi-tinkers-with-lua-again' into 'master'
...
MI tinkers with lua again
See merge request STJr/SRB2Internal!392
2019-10-25 15:27:55 -04:00
MascaraSnake
d7480f20fa
Merge branch 'intangible-flats-tangible-sides' into 'master'
...
Collide with walls of FOF if both planes are intangible
See merge request STJr/SRB2Internal!385
2019-10-25 15:26:54 -04:00
MascaraSnake
080ff854b8
Merge branch 'be-more-nice-with-levelselect-mp' into 'master'
...
Remove level select restrictions in DEVELOP Multiplayer
Closes #238
See merge request STJr/SRB2Internal!399
2019-10-25 15:26:09 -04:00
MascaraSnake
829706a090
Merge branch 'walltransfermove' into 'master'
...
Let players move after spinning off a wall transfer
See merge request STJr/SRB2Internal!412
2019-10-25 15:20:20 -04:00
MascaraSnake
5a28c03a26
Merge branch 'superminecarts' into 'master'
...
Super and Minecarts fixes (resolves #259 )
Closes #259
See merge request STJr/SRB2Internal!408
2019-10-25 15:19:47 -04:00
MascaraSnake
2ee42c498b
Merge branch 'nonightsbot' into 'master'
...
Disable tailsbot in NiGHTS maps (resolves #261 )
Closes #261
See merge request STJr/SRB2Internal!409
2019-10-25 15:19:05 -04:00
MascaraSnake
7a09a8bd3a
Merge branch 'cezfangcheat' into 'master'
...
CEZ3 Fang cheat fix (resolves #262 )
Closes #262
See merge request STJr/SRB2Internal!410
2019-10-25 15:18:16 -04:00
lachwright
2d458059c8
Don't fuck nojumpspin characters who are capable of rolling
2019-10-25 18:51:41 +08:00
lachwright
d5b1467e79
Put player in jump state after spinning during a wall transfer
2019-10-25 18:48:40 +08:00
toaster
630bdaa876
Move INLEVEL macros for mobj_get and mobj_set to prevent mixed code/declaration errors.
2019-10-24 21:14:51 +01:00
toaster
d89d8acc59
I can't figure out how to make this consistent at all, so in order to have the water look good in levels designed for it, I think it's necessary to effectively revert everything with SHITPLANESPARENCY to a roughly 2.1-equivalent behaviour.
2019-10-24 20:40:03 +01:00
toaster
4ff46d14dd
Added an experiment with an alternate CEZ3 pinch behaviour (but keep it disabled because it was kind of boring).
2019-10-24 19:55:02 +01:00
toaster
ea0fe50f5a
Fix CEZ3's first phase being cheated by Fang.
2019-10-24 19:33:03 +01:00
toaster
527254584d
Disable tailsbot in NiGHTS maps, not just Special Stages. ( Resolves #261 )
2019-10-24 19:16:53 +01:00
toaster
989e089e0a
resolve #263 (this is going into master because it's literally just the line being present twice)
2019-10-24 19:00:54 +01:00
toaster
a215eeabf0
* Fix Super players who die being eternally super.
...
* Fix music stack corruption in multiplayer where a super player dies and it's not you.
* Fix players in minecarts having their state eternally set to S_PLAY_STND (bug discovered/evident while super, so goes in this branch).
Resolves #259 .
2019-10-24 18:51:12 +01:00
James R
c970911ac2
The console sucks, so "Don't" becomes "No" :lancer:
2019-10-23 17:37:09 -07:00
James R
48173beb35
Menu options
2019-10-23 17:31:10 -07:00
James R
cd252eb468
Console variables to toggle music/sound playing when the window is unfocused
...
Playsoundsifunfocused and playmusicifunfocused. "No" by default.
2019-10-23 17:21:09 -07:00
James R
9162ba87cc
Revert sound and music window focus related toggles
...
This partially reverts commit 5ac8a26814
.
2019-10-23 15:24:34 -07:00
Steel Titanium
bfce75d5cd
Disable restriction for `DEVELOP
` builds only
2019-10-23 16:29:50 -04:00
MascaraSnake
0ef50557c2
Merge branch 'spinbust' into 'master'
...
Make spinbust behavior consistent with other bustable blocks
Closes #254
See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
MascaraSnake
8cd0ebb679
Merge branch 'atz-hazards' into 'master'
...
Azure Temple Hazards
See merge request STJr/SRB2Internal!404
2019-10-23 02:51:00 -04:00
lachwright
06bbbb5cf8
Put dashmode players in pain state when damaging enemy with >1HP
2019-10-23 13:54:15 +08:00
lachwright
7be046e16c
Fix compile warnings
2019-10-23 13:46:30 +08:00
lachwright
6d498fe357
Allow machine skins to damage objects in dashmode
2019-10-23 13:41:32 +08:00
James R
52c5d49215
Apply HUD translucency to ping and FPS counters
2019-10-22 21:54:09 -07:00
James R
d86be51472
Toggle ping and FPS counters with HUD
2019-10-22 21:50:51 -07:00
James R
0b314a82bb
Use long double suffix
2019-10-22 21:48:15 -07:00
james
aa9f19512c
Use less confusing player sorting key names
2019-10-22 21:41:34 -07:00
james
39baca89d3
Do not start sound system when disabled
2019-10-22 21:39:37 -07:00
lachwright
c201879d69
Add Metal's jet fume
2019-10-23 12:35:17 +08:00
James R
923f43f887
Move change viewpoint control checking so it doesn't take precedence
...
Notably over chat.
2019-10-22 21:32:12 -07:00
James R
5ac8a26814
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R
12540dca32
Make "Focus lost" HUD overlay optional
2019-10-22 20:30:05 -07:00
James R
43ca2c1b30
Support splitscreen PLAYERINFO and don't expose clients' IP addresses
2019-10-22 20:14:01 -07:00
James R
a24814c2fc
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-10-22 20:09:33 -07:00
James R
f0ee901160
Support adding to CV_FLOAT cvars with the Add command
2019-10-22 20:04:02 -07:00
James R
135619af8b
Add a command to increment cvars
2019-10-22 20:03:45 -07:00
James R
602c66d173
Grab mouse on window focus
...
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
James R
3ffa84a77b
Replace ping command with a condensed and sorted version
2019-10-22 19:40:05 -07:00
James R
29a5999a44
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
James R
d62674c184
Clang warnings
2019-10-22 19:18:56 -07:00
toaster
386ac78600
Merge branch 'mace-place' into 'master'
...
Make maces normally placeable in maps.
See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
Monster Iestyn
520deac658
remove last few specks of Windows CE code I missed years ago
2019-10-22 16:39:44 +01:00
Nev3r
dbd8e563b4
Merge branch 'soundex_tweak' into 'master'
...
Tweak Line Special 414's behavior
See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
sphere
57a8af1557
Disable standalone hangable chains, since they're not a good mechanic.
2019-10-22 02:29:34 +02:00
James R
acd28c001e
lmao I forgot the backside FOF
2019-10-21 14:44:16 -07:00
James R
ea0a0f4f3c
Comment for insanity
2019-10-21 14:28:22 -07:00
James R
e2f2166d24
Fix hang due to comparison not working on at least GCC 9.1
...
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
lachwright
3a3122e255
Add green flame sprites, state, and object
2019-10-21 16:22:20 +08:00
lachwright
d6411b9549
Add new ATZ gargoyle sprites
2019-10-21 13:43:02 +08:00
lachwright
c52ee364f5
Only allow landing in the melee ability mid-twinspin if jump or spin is held
2019-10-21 12:49:12 +08:00
James R
e15ffd2bc8
Optimize texture/patch/png/flat flat caching
...
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.
Missing flats for now yield a HOM instead of REDFLR as well.
OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
441aceb116
Add new dashmode colormap
2019-10-21 04:37:56 +08:00
toaster
9d425b21e2
Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing".
2019-10-20 19:13:46 +01:00
lachwright
a2f0f61d75
Merge branch 'master' into linedef-153
2019-10-20 20:20:41 +08:00
MascaraSnake
57d29a9b65
Merge branch 'platterwrap' into 'master'
...
Prevent wraparound on Level platter when there are less than 3 rows
See merge request STJr/SRB2Internal!383
2019-10-20 06:45:05 -04:00
MascaraSnake
7c481744a4
Merge branch 'kartport_dedi' into 'master'
...
Kart-port dedicated server Lua fix (round 2)
See merge request STJr/SRB2Internal!387
2019-10-20 06:43:54 -04:00
MascaraSnake
41dd9c4f0a
Merge branch 'flats-fixes-13102019' into 'master'
...
Transparent flat fixes (Resolves #249 )
Closes #249
See merge request STJr/SRB2Internal!384
2019-10-20 06:42:17 -04:00
MascaraSnake
fcf05c728b
Merge branch 'master' into object_tweaks
2019-10-20 12:34:49 +02:00
MascaraSnake
54847b1949
Merge branch 'mapthingtweaks' into 'master'
...
Mapthing tweaks (object_tweaks division 1)
See merge request STJr/SRB2Internal!396
2019-10-20 06:33:01 -04:00
Steel Titanium
b219be6f5e
Remove level select restrictions in Multiplayer
2019-10-19 21:37:03 -04:00
MascaraSnake
1604e4d439
Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST
2019-10-19 22:20:48 +02:00
Monster Iestyn
9c36cf00d8
Merge branch 'fix-player-state-resynch' into 'master'
...
Fix player state resynching
See merge request STJr/SRB2Internal!393
2019-10-19 16:15:19 -04:00
James R
fc97ccd7d4
Fix item selection not returning to "Specify IPv4 Address"
2019-10-19 13:07:20 -07:00
James R
4a15e2d1d8
Fix "You must specify an IP address" message returning to title instead of MP menu
2019-10-19 13:01:06 -07:00
James R
dfdbc0afe3
Don't fade to character select from secret level select
2019-10-19 12:42:53 -07:00
James R
25d8b7d5ea
Don't fade to Server Options
2019-10-19 12:25:02 -07:00
Steel Titanium
3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle
2019-10-19 14:36:30 -04:00
MascaraSnake
3f42834a98
Merge branch 'thinkerlists_oops' into 'master'
...
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
See merge request STJr/SRB2Internal!395
2019-10-19 13:34:28 -04:00
toaster
c8629c2aab
Adjust hardcoded skin numbers for character-related events, to fit with the re-ordered skins.
2019-10-19 18:16:52 +01:00
toaster
bf761a26d6
* Implement fixes/tweaks as written on the gitlab.
...
* `SPR2_NTAG` last vestiges removal.
* Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
* Fixed nametag colour issues.
* Support widescreen with nametags.
* Fix a metric SHITTON of compiler errors.
* Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
* GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
* Redefining `lines` within the scope of the global.
* Redefining `string` within the function-specific `string`.
* It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Louis-Antoine
88d239ac36
Set the player's name as soon as they enter the game
2019-10-19 17:09:18 +02:00
toaster
7e04cbbc16
Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2)
2019-10-19 16:01:04 +01:00
toaster
920736ac8b
Grouped ports from object_tweaks.
...
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster
dfd6c5b9d2
Fix hw_light.c list (not gonna make an exe for this)
2019-10-19 15:50:16 +01:00
toaster
e549de392f
Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters.
2019-10-19 14:46:14 +01:00
toaster
7f26b90113
Decrease drag on directionchar in waterslides on sphere's request.
2019-10-19 14:32:34 +01:00
toaster
f2bbf53c0d
Change boost panel thing numbers per MS's request.
2019-10-19 14:32:15 +01:00
MascaraSnake
73c39990f9
Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real
2019-10-19 14:51:24 +02:00
MascaraSnake
c7fd22f98a
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
2019-10-19 12:08:15 +02:00
toaster
8e9ada1093
* Add MT_BANPYURA
and MT_BANPSPRING
to dehacked.c
.
...
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
ad09f2603d
* New object types!
...
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
246a6489e9
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
2019-10-18 13:37:42 +01:00
sphere
8c6884f534
Update credits.
2019-10-18 00:33:46 +02:00
Monster Iestyn
07c02f075b
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
...
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn
c097ee563d
Merge branch 'master' into mi-tinkers-with-lua-again
2019-10-17 18:02:42 +01:00
sphere
26fed77671
Fix standalone hangable chains being broken, thanks to toaster.
2019-10-17 01:01:40 +02:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG
2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too
2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation
2019-10-16 17:49:21 -04:00
sphere
2cc129c5c0
Undo grabbable chains being placeable for now, since they're bugged.
2019-10-16 22:31:57 +02:00
Louis-Antoine
92b92dd3eb
Fix clients being resynched at the wrong gametic
2019-10-16 21:24:30 +02:00
sphere
42de16b904
Make the maces and related objects normally placeable.
2019-10-16 21:12:04 +02:00
toaster
e3e87d7655
Compile fix.
2019-10-16 17:39:38 +01:00
toaster
77160ae37b
Just revert the respawn
, retry
and suicide
stuff cuz it's apparently contentious. Who knew?
2019-10-16 17:38:38 +01:00
toaster
45e5f70eb8
Merge retry
and respawn
into one command, respawn
.
2019-10-16 11:38:09 +01:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG
2019-10-16 00:22:05 -04:00
Steel Titanium
58ef85d591
Make nametag SPR2 frame be the last frame of SPR_XTRA
2019-10-15 23:41:01 -04:00
Steel Titanium
9c33f160a6
Lots of changes
...
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
360ae45994
Make use of MINVAL and MAXVAL consistent in COM_Help_f.
2019-10-15 13:46:45 +01:00
toaster
8f3e59b43d
Improved "HELP" command!
...
Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
...
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
3185a66191
Quick macro substitution to make sure MAXSCORE is consistent.
2019-10-15 11:55:40 +01:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
...
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
toaster
911fd9576b
Rework min/max cvars to allow for "named" values outside their range!
...
Kart-port round 3, with the original commit written by me, toaster.
2019-10-15 11:23:59 +01:00
toaster
079ef023c9
Fix dedicated server extra lua variables not being synched for joiners.
...
Original fix written by Lat`.
2019-10-15 10:49:14 +01:00
Steel Titanium
313b534911
More record attack stuff.
...
Show emblem requirements.
Committed because I need sleep...
2019-10-15 01:55:50 -04:00
Steel Titanium
37101f826e
Allow access to players userdata outside levels.
...
In exchange for preventing access to any mobj_t userdata outside levels, including player's own mobj_t.
2019-10-14 22:12:26 -04:00
Steel Titanium
597949f370
Change this for consistency.
2019-10-14 21:47:20 -04:00
James R
5007abee23
Collide with walls of FOF if both planes are intangible
2019-10-14 13:22:33 -07:00
lachwright
9ef72c0862
Fix directionchar issue from faulty merge conflict resolution
2019-10-15 02:57:18 +08:00
lachwright
b48d8cf68b
Merge branch 'master' into knuxstuff
2019-10-15 02:50:59 +08:00
lachwright
9cad882626
Merge branch 'master' into knuxstuff
2019-10-15 02:49:44 +08:00
MascaraSnake
2f9a13d5e0
Make shatter blocks intangible to the player, but solid to everything else
2019-10-14 20:15:03 +02:00
lachwright
2417c5aab2
Remove glide landing dust; put player in landing state after glide-sliding off a ledge
2019-10-15 01:40:56 +08:00
lachwright
0836062edd
Limit climb camera rotation to a 180 degree cone
2019-10-15 01:19:58 +08:00
toaster
2f26cfad01
Prevent wraparound on Level platter when there are less than 3 rows.
...
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Nev3r
c935797a34
Encapsulate the second behavior branch into an else.
...
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
0f79396757
New intermission thinker hook
2019-10-13 20:50:46 -04:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
Steel Titanium
cb228c4938
Undo this
2019-10-13 20:12:28 -04:00
Steel Titanium
bf75a4c29f
New -port command line paramater
2019-10-13 20:04:45 -04:00
Jaime Passos
0cf2774129
remove duplicate NearestColor prototype
2019-10-13 19:45:35 -03:00
Jaime Passos
88d19a2d9c
fix holey textures
2019-10-13 18:37:41 -03:00
MascaraSnake
ad4033ec9e
Make shatter blocks solid
2019-10-13 23:08:54 +02:00
lachwright
c71213155d
Unfuck glide slide/landing dust's P_RandomRange parameters
2019-10-14 04:08:07 +08:00
MascaraSnake
63a7fb6956
Merge branch 'anotherctgfix' into 'master'
...
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs)
See merge request STJr/SRB2Internal!378
2019-10-13 13:27:24 -04:00
toaster
46268214fc
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
MascaraSnake
05a3023cb0
Merge branch 'nightsangle' into 'master'
...
Fixed NiGHTS spawnpoint angle camera jump fuckups
See merge request STJr/SRB2Internal!376
2019-10-13 12:47:32 -04:00
toaster
dabd0b2e01
Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
...
(Resolves #250 )
2019-10-13 16:30:29 +01:00
toaster
a5b5712be9
Fixed NiGHTS spawnpoint angle camera jump fuckups.
2019-10-13 16:15:46 +01:00
MascaraSnake
9bdb38df64
Merge branch 'lenient_acz3' into 'master'
...
Make ACZ3 Boss damage while bouncing more lenient
See merge request STJr/SRB2Internal!375
2019-10-13 11:08:26 -04:00
MascaraSnake
16a05d996e
Merge branch 'scrollwep' into 'master'
...
Add scroll-wheel weapon changing to default controls
Closes #248
See merge request STJr/SRB2Internal!374
2019-10-13 11:08:13 -04:00
MascaraSnake
01fbb91f7e
Merge branch 'bogus_requestskin' into 'master'
...
Fix bogus "requested skin not found!" print
Closes #247
See merge request STJr/SRB2Internal!373
2019-10-13 11:07:59 -04:00
MascaraSnake
008e232d78
Merge branch 'connect-to-ground-fix' into 'master'
...
Fix for A_ConnectToGround on gravflipped objects
See merge request STJr/SRB2Internal!372
2019-10-13 11:07:46 -04:00
toaster
57f756ddf1
Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
2019-10-13 15:30:51 +01:00
toaster
d9129db5ed
Add scroll-wheel weapon changing to default controls
...
(resolves #248 )
2019-10-13 15:19:31 +01:00
toaster
e62d097265
Fix "requested skin not found!" print happening whenever you select an unlockable character.
...
Also, since I'm less paranoid now - readd the skin number to its print.
2019-10-13 15:10:19 +01:00
sphere
636760760f
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
toaster
0350262a0f
On the recommendation of Sryder, revert everything relating to the cpusleep
changes except for the new default value of 1.
2019-10-13 13:12:07 +01:00
toaster
6033f70b01
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into kartport_bugfixes
2019-10-13 12:18:00 +01:00
toaster
4b965fe43b
Mixed declaration + out-of-bounds GCC error fixes for OpenMPT fixes (can't believe I didn't catch the former earlier)
2019-10-13 12:17:24 +01:00
toaster
9ca227237a
Better cpusleep command. Sal said it better than I can, so in her words:
...
* Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
* New minimum is 0, since -1 just did the exact same thing as 0 except slightly more optimized.
2019-10-13 12:05:12 +01:00
toaster
5502242e8b
MD2 crash fix.
2019-10-13 11:59:38 +01:00
toaster
008f576560
Revert stupid 2.1-compat fuckup I did in slopes code.
2019-10-13 11:55:50 +01:00
toaster
a550eb79d3
Additional crash fix for papersprites.
2019-10-13 11:53:53 +01:00
MascaraSnake
a03ecac921
Merge branch 'openglskydome2' into 'master'
...
OpenGL sky dome
See merge request STJr/SRB2Internal!350
2019-10-12 11:06:47 -04:00
MascaraSnake
a7c0fe9672
Merge branch 'openmpt-crash-fix' into 'master'
...
libopenmpt related changes
See merge request STJr/SRB2Internal!351
2019-10-12 11:02:45 -04:00
MascaraSnake
71f93e7071
Merge branch 'sneakers-reduction' into 'master'
...
Reduce speed sneaker factor to 1.67x
See merge request STJr/SRB2Internal!368
2019-10-12 11:00:24 -04:00
MascaraSnake
6fab3d28b2
Merge branch 'OGL_regressions' into 'master'
...
Correct minor OGL regressions
See merge request STJr/SRB2Internal!361
2019-10-12 09:53:20 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
...
Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
MascaraSnake
d401862714
Merge branch 'amytweaks' into 'master'
...
Amy tweaks
See merge request STJr/SRB2Internal!366
2019-10-12 09:52:44 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
d735e1b9c2
Merge branch 'rvz-hardcode' into 'master'
...
RVZ hardcode
Closes #178
See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849
Merge branch 'amycameo' into 'master'
...
Amy for Frozen Hillside (full pitch in description)
See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
15bba9e1b0
Merge branch 'hoop_drawdist' into 'master'
...
Only apply NiGHTS draw distance to hoops
See merge request STJr/SRB2Internal!370
2019-10-12 03:10:53 -04:00
MascaraSnake
0f562d27d7
Merge branch 'fastgoop' into 'master'
...
Increased THZ goop speed by 25%
Closes #229
See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
lachwright
3600e1b140
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
a01373741b
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
lachwright
2daeb81f36
Create new linedef special type 153: Dynamically Sinking Platform
2019-10-12 04:23:11 +08:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
25971de368
Attempt to fix the offset issues.
...
Better than the previous commit, but not quite there yet.
2019-10-10 15:50:06 -04:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
354429ca39
Merge branch 'intro-sky-fix' into 'master'
...
Fix the sky on the intro cutscene not scrolling.
Closes #220
See merge request STJr/SRB2Internal!353
2019-10-10 02:36:53 -04:00
MascaraSnake
7fedde9811
Merge branch 'promiscuousplanes' into 'master'
...
Headbumps and associated
Closes #242
See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
MascaraSnake
c17a3227a0
Merge branch 'bumperstuff' into 'master'
...
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
MascaraSnake
a138c0ebf2
Merge branch 'acz_touchups' into 'master'
...
ACZ touchups
Closes #209 , #208 , and #158
See merge request STJr/SRB2Internal!359
2019-10-10 02:34:46 -04:00
Steel Titanium
4af432e658
Basic outline color support.
...
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
lachwright
b2529136e0
Reduce speed sneaker's top speed factor to 1.67x
2019-10-09 21:39:51 +08:00
lachwright
d553b6a011
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
82fcdf4d43
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
toaster
43e13b38c9
Change one of the Pyrefly captions.
2019-10-08 19:45:43 +01:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
4870107974
Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V )
2019-10-08 16:38:53 +01:00
James R
34bddc1ce7
Merge remote-tracking branch 'origin/master' into next
2019-10-07 18:19:48 -07:00
James R
91d3f7e2cc
Merge branch 'fix-fixedrem' into 'next'
...
Make FixedRem less laggy by just using the modulo operator.
See merge request STJr/SRB2!503
2019-10-07 21:16:33 -04:00
James R
b32a0315eb
Merge branch 'fix-MF_NOCLIPTHING' into 'next'
...
Fix MF_NOCLIPTHING
See merge request STJr/SRB2!467
2019-10-07 21:14:49 -04:00
James R
92dd9d2066
Forgot includes
2019-10-07 18:11:00 -07:00
James R
88615f58cf
Merge branch 'lua-error-print-fix' into 'master'
...
Lua: Fix some errors not working properly.
See merge request STJr/SRB2!510
2019-10-07 21:09:00 -04:00
James R
2f521f2eb1
ferror does not return errno, are you stupid?
...
Use M_FileError to return the proper error description, or "end-of-file".
2019-10-07 18:04:42 -07:00
MascaraSnake
bc794a2227
Players can jostle free from Pterabytes
2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db
Don't apply autobrake to Pterabyte-carried players
2019-10-07 22:33:06 +02:00
MascaraSnake
0fceb66e71
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13
Fixed wrong sound being played by Pyreflies with Ambush
2019-10-07 19:11:36 +02:00
lachwright
3412eb655a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
46a1d6897c
Address checkbox 1 and 2 of #235 .
...
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
toaster
d84564d9f2
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a
Don't deplete special stage timer in water if you have water protection
2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
bed9dff077
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
306779fac0
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7850d43725
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
MascaraSnake
058ed632de
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
...
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752
* Add rudimentary support for MF2_LINKDRAW in GL.
...
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
d19aebb01a
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
8b1a20f415
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
aec5f26819
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
...
# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
79b95a53ed
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
toaster
a5704238c7
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
...
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e
Fixed and simplified the big fern leaf spawning code
2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
...
Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea
Resolve #208 .
...
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c
Spawn big fern leaves relative to angle
2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd
Lavafall lava also kills rings
2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9
Players carried by Pterabyte cannot adjust their angle and are in their falling state
2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112
Grouped MFE_TOUCHLAVA together with the other liquid-related flags
2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec
Fix Saloon doors.
...
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b
Fixed a typo
2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
lachwright
b180fd7c91
Update to 9/25 Lua script
2019-10-05 03:02:27 +08:00
lachwright
b120193eb7
Fix AI angling
2019-10-05 02:48:20 +08:00
lachwright
00697caa6e
Initial commit
2019-10-03 12:49:46 +08:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047
Fix false comment
2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
...
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
MascaraSnake
5c1fabfaae
Lava is now either completely solid or completely intangible. No more half-assing
2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23
Made solid lava walls damaging
2019-10-01 21:17:33 +02:00
toaster
f224e03e1d
Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there...
2019-10-01 18:19:37 +01:00
Monster Iestyn
b72609f7f7
Merge branch 'master' into mi-tinkers-with-lua-again
2019-09-30 20:51:29 +01:00
MascaraSnake
5460e0e1f9
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
MascaraSnake
e75dee7747
Fix various minus carrying bugs
2019-09-30 20:35:47 +02:00
lachwright
5bbd56b6fa
Improve glide bounces
2019-09-30 16:35:05 +08:00
lachwright
7d57d53d45
Allow camera movement while climbing; allow sliding while landing from a glide
2019-09-30 14:38:58 +08:00
Steel Titanium
ebe99dad7a
Make comment more clear
2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling.
2019-09-30 01:25:21 -04:00
lachwright
c72b5d8a49
Allow retention of momentum when climbing off surfaces
2019-09-30 10:55:57 +08:00
lachwright
906a2b1f59
Merge branch 'master' into knuxstuff
...
Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
Jaime Passos
d67804cb9c
png fix yes so cool
2019-09-29 19:10:49 -03:00
Jaime Passos
7eb5155240
sprite2info soc yummy yummy yes
2019-09-29 19:03:10 -03:00
MascaraSnake
d301d2bba4
Fixed a bug with the ring lava melting
2019-09-29 23:22:38 +02:00
MascaraSnake
4375ea8089
Lava now melts rings!
2019-09-29 23:11:21 +02:00
MascaraSnake
3d985c1b9e
Pterabytes can now swoop you off a rollout rock
2019-09-29 22:13:10 +02:00
lachwright
6c0e4a154d
Resolve merge conflicts
2019-09-30 03:07:03 +08:00
lachwright
e57b0f7126
(Hopefully) cover all cases for resetting rock usability
2019-09-30 03:05:08 +08:00
Jaime Passos
b2ac64f24c
better soc
2019-09-29 15:53:04 -03:00
MascaraSnake
cd45bca848
Pterabyte: Don't drop off player in the first ten tics after grabbing
2019-09-29 19:51:27 +02:00
MascaraSnake
c00144a4f8
Pterabyte: Don't target players who are invincible after being hurt
2019-09-29 19:29:34 +02:00
Jaime Passos
318fde6ae7
Giant mistake
2019-09-29 14:12:53 -03:00
MascaraSnake
9431497f7d
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
Jaime Passos
4a0848acd7
I want to be able to stack skins in a sprite2 block
2019-09-29 12:41:15 -03:00
Jaime Passos
82be346091
change comment and error message
2019-09-29 12:16:38 -03:00
Jaime Passos
c268743220
hehee
2019-09-29 12:13:51 -03:00
lachwright
60cbc2e6b4
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
71603006dc
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
8abb6129c1
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
22e3c37e5d
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
598047ae8b
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
sphere
bea7224ebf
Use zones.pk3 instead of zones.dta.
2019-09-29 05:31:50 +02:00
Jaime Passos
73e4e67595
JIMITA DO THE SOC
2019-09-28 19:13:51 -03:00
Jaime Passos
b74cfca3e2
JIMITA DO TH EROTSPRITE
2019-09-28 17:56:27 -03:00
Monster Iestyn
52562c4125
whoops, didn't mean to include this
2019-09-28 20:45:44 +01:00
Jaime Passos
8aefc03409
quick maths
2019-09-28 13:40:40 -03:00
Jaime Passos
6574e1a7d3
memory management
2019-09-28 12:50:07 -03:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Steel Titanium
cf852e7d39
Fix crash if speed is too high
...
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
fe60902df5
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
Jaime Passos
0aba0aa4b9
Merge remote-tracking branch 'origin/master' into openglskydome2
2019-09-27 22:47:10 -03:00
Monster Iestyn
fa444a37eb
Added < 0 checks to all three variables added in last commit
...
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
240aa34794
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
...
Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
55a2f1ee1f
Merge branch 'bossprovements' into 'master'
...
ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86
Merge branch 'dsz3shockwave' into 'master'
...
Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
65d9c52884
Merge branch 'automap-fixes' into 'master'
...
Automap fixes
See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
3f1d84a6b3
Merge branch 'patch-fixes' into 'master'
...
Patch fixes (Resolves #230 )
Closes #230
See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
4d058d1d25
Merge branch 'lachfixes' into 'master'
...
Several bug fixes!
Closes #210 , #192 , and #189
See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
c091174f2e
Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
...
Resolve "Tails AI should die when taking damage in Ultimate"
Closes #231
See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
c97037e98e
Merge branch 'inputstuff' into 'master'
...
Trigonometric input capping
See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
sphere
bc128dffdc
Fix compiling errors, thanks to toaster.
2019-09-26 23:15:52 +02:00
lachwright
264c60fb70
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
ec1712064c
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
d5e0ac1450
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
c9c9f95057
Lowered shockwave speed
2019-09-26 17:12:03 +08:00
lachwright
0cd3e4fd62
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
Monster Iestyn
75ee3193f4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
...
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright
fb9248793a
Fix errormode compilation error
2019-09-25 23:09:05 +08:00
toaster
313fed2a59
Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side.
2019-09-25 15:49:37 +01:00
lachwright
c1750d9359
Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling)
2019-09-25 22:36:48 +08:00
toaster
9504d078e4
Don't lock on if something is literally intangible.
2019-09-25 15:12:19 +01:00
toaster
2a452ddcf5
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
77613018f8
(Crudely) fixed camera jitter on certain FOF slopes
2019-09-25 21:15:19 +08:00
lachwright
264d82c8d0
Fixed Brak's flames not animating
2019-09-25 20:32:56 +08:00
lachwright
68ee7a6658
Fixed spectators taking unwarranted damage in splitscreen
2019-09-25 17:13:03 +08:00
Lachlan Wright
5de1225b3e
Hopefully added the newline back?
2019-09-25 05:06:04 -04:00
Lachlan Wright
3b30b9d656
Add parentheses over change
2019-09-25 05:00:43 -04:00
lachwright
09868d2999
Dust devil fixes
2019-09-25 16:32:06 +08:00
Lachlan Wright
637490e2de
AI players no longer take shield damage in Ultimate mode
2019-09-24 23:49:20 -04:00
Jaime Passos
c7f6db5c07
remove unused macros
2019-09-24 19:54:16 -03:00
Jaime Passos
a197449854
INT32 -> boolean
2019-09-24 19:49:24 -03:00
Jaime Passos
886fe2ad86
remove unused struct
2019-09-24 19:46:52 -03:00
Jaime Passos
b022ebe912
better crosshair
2019-09-24 19:44:30 -03:00
Jaime Passos
f7c1727959
fix automap FRACBITS confusion
2019-09-24 19:11:52 -03:00
lachwright
51cee6d5bd
removed outdated comment
2019-09-25 03:16:04 +08:00
lachwright
dc637736ea
Trigonometric input capping
2019-09-25 03:12:56 +08:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
...
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00