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Merge branch 'atz-hazards' into 'master'
Azure Temple Hazards See merge request STJr/SRB2Internal!404
This commit is contained in:
commit
8cd0ebb679
4 changed files with 76 additions and 26 deletions
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@ -5971,6 +5971,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_TARGET_RESPAWN",
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"S_TARGET_ALLDONE",
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// ATZ's green flame
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"S_GREENFLAME",
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// Stalagmites
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"S_STG0",
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"S_STG1",
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@ -7707,6 +7710,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_TRAPGOYLEDOWN",
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"MT_TRAPGOYLELONG",
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"MT_TARGET",
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"MT_GREENFLAME",
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// Stalagmites
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"MT_STALAGMITE0",
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@ -199,7 +199,7 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_EGGO
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&lspr[NOLIGHT], // SPR_SEBH
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&lspr[NOLIGHT], // SPR_FAKE
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&lspr[NOLIGHT], // SPR_SHCK
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&lspr[LBLUESHINE_L],// SPR_SHCK
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// Boss 4 (Castle Eggman)
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&lspr[NOLIGHT], // SPR_EGGP
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@ -404,6 +404,11 @@ light_t *t_lspr[NUMSPRITES] =
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&lspr[NOLIGHT], // SPR_HHPL
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&lspr[NOLIGHT], // SPR_SHRM
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&lspr[NOLIGHT], // SPR_HHZM
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// Azure Temple Scenery
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&lspr[NOLIGHT], // SPR_BGAR
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&lspr[NOLIGHT], // SPR_RCRY
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&lspr[GREENBALL_L], // SPR_CFLM
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// Botanic Serenity Scenery
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&lspr[NOLIGHT], // SPR_BSZ1
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@ -424,7 +429,6 @@ light_t *t_lspr[NUMSPRITES] =
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// Misc Scenery
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&lspr[NOLIGHT], // SPR_STLG
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&lspr[NOLIGHT], // SPR_DBAL
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&lspr[NOLIGHT], // SPR_RCRY
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// Powerup Indicators
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&lspr[NOLIGHT], // SPR_ARMA
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80
src/info.c
80
src/info.c
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@ -299,6 +299,11 @@ char sprnames[NUMSPRITES + 1][5] =
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"SHRM", // Mushroom
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"HHZM", // Misc
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// Azure Temple Scenery
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"BGAR", // ATZ Gargoyles
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"RCRY", // ATZ Red Crystal (Target)
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"CFLM", // Green torch flame
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// Botanic Serenity Scenery
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"BSZ1", // Tall flowers
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"BSZ2", // Medium flowers
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@ -318,7 +323,6 @@ char sprnames[NUMSPRITES + 1][5] =
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// Misc Scenery
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"STLG", // Stalagmites
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"DBAL", // Disco
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"RCRY", // ATZ Red Crystal (Target)
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// Powerup Indicators
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"ARMA", // Armageddon Shield Orb
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@ -2546,31 +2550,31 @@ state_t states[NUMSTATES] =
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{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT
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// Trapgoyles
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{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
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{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
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{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
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{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
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{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
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{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
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{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
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{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
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{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
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{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
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{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
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{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
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{SPR_GARG, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
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{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
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{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
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{SPR_BGAR, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
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{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
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{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
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// Target/Red Crystal
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{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE
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@ -2579,6 +2583,9 @@ state_t states[NUMSTATES] =
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{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL}, // S_TARGET_RESPAWN
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{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE}, // S_TARGET_ALLDONE
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// Green flame
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{SPR_CFLM, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 3, S_GREENFLAME}, // S_GREENFLAME
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// Stalagmites
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{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_STG0
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{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_STG1
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@ -13479,6 +13486,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GREENFLAME
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1505, // doomednum
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S_GREENFLAME, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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MT_NULL, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8*FRACUNIT, // radius
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32*FRACUNIT, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOGRAVITY|MF_PAIN, // flags
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S_NULL // raisestate
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},
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{ // MT_STALAGMITE0
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1900, // doomednum
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S_STG0, // spawnstate
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10
src/info.h
10
src/info.h
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@ -554,6 +554,11 @@ typedef enum sprite
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SPR_HHPL, // Dr Seuss Trees
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SPR_SHRM, // Mushroom
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SPR_HHZM, // Misc
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// Azure Temple Scenery
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SPR_BGAR, // ATZ Gargoyles
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SPR_RCRY, // ATZ Red Crystal (Target)
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SPR_CFLM, // Green torch flame
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// Botanic Serenity Scenery
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SPR_BSZ1, // Tall flowers
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@ -574,7 +579,6 @@ typedef enum sprite
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// Misc Scenery
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SPR_STLG, // Stalagmites
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SPR_DBAL, // Disco
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SPR_RCRY, // ATZ Red Crystal (Target)
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// Powerup Indicators
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SPR_ARMA, // Armageddon Shield Orb
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@ -2695,6 +2699,9 @@ typedef enum state
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S_TARGET_RESPAWN,
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S_TARGET_ALLDONE,
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// ATZ's green flame
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S_GREENFLAME,
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// Stalagmites
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S_STG0,
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S_STG1,
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@ -4453,6 +4460,7 @@ typedef enum mobj_type
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MT_TRAPGOYLEDOWN,
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MT_TRAPGOYLELONG,
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MT_TARGET, // AKA Red Crystal
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MT_GREENFLAME,
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// Stalagmites
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MT_STALAGMITE0,
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