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Don't apply autobrake to Pterabyte-carried players
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@ -515,6 +515,7 @@ static void P_DoPterabyteCarry(player_t *player, mobj_t *ptera)
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P_ResetPlayer(player);
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P_SetTarget(&player->mo->tracer, ptera);
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player->pflags &= ~PF_APPLYAUTOBRAKE;
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player->powers[pw_carry] = CR_PTERABYTE;
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S_StartSound(player->mo, sfx_s3k4a);
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P_UnsetThingPosition(player->mo);
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