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Better account for the uninitialised signcolor
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1 changed files with 3 additions and 1 deletions
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@ -5077,7 +5077,7 @@ void A_SignPlayer(mobj_t *actor)
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INT32 locvar1 = var1;
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skin_t *skin = NULL;
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mobj_t *ov;
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UINT8 facecolor, signcolor = SKINCOLOR_NONE;
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UINT8 facecolor, signcolor;
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UINT32 signframe = states[actor->info->raisestate].frame;
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#ifdef HAVE_BLUA
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@ -5130,6 +5130,8 @@ void A_SignPlayer(mobj_t *actor)
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signcolor = Color_Opposite[actor->target->player->skincolor - 1][0];
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signframe += (15 - Color_Opposite[actor->target->player->skincolor - 1][1]);
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}
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else
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signcolor = SKINCOLOR_NONE;
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}
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else if (locvar1 != -3) // set to a defined skin
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{
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