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Fix Minus being intangible after it pops up.
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1 changed files with 1 additions and 1 deletions
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@ -5486,7 +5486,6 @@ void A_MinusPopup(mobj_t *actor)
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else
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actor->momz = 10*FRACUNIT;
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actor->flags |= MF_SPECIAL|MF_SHOOTABLE;
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S_StartSound(actor, sfx_s3k82);
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for (i = 1; i <= num; i++)
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{
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@ -5499,6 +5498,7 @@ void A_MinusPopup(mobj_t *actor)
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if (actor->tracer)
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P_DamageMobj(actor->tracer, actor, actor, 1, 0);
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actor->flags = (actor->flags &~ MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
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}
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// Function: A_MinusCheck
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