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var2 unused, so remove it; signcolor can be unset
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1 changed files with 1 additions and 2 deletions
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@ -5075,10 +5075,9 @@ void A_SignSpin(mobj_t *actor)
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void A_SignPlayer(mobj_t *actor)
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{
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INT32 locvar1 = var1;
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INT32 locvar2 = var2;
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skin_t *skin = NULL;
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mobj_t *ov;
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UINT8 facecolor, signcolor;
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UINT8 facecolor, signcolor = SKINCOLOR_NONE;
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UINT32 signframe = states[actor->info->raisestate].frame;
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#ifdef HAVE_BLUA
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