mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 18:32:08 +00:00
Make shatter blocks solid
This commit is contained in:
parent
63a7fb6956
commit
ad4033ec9e
1 changed files with 2 additions and 2 deletions
|
@ -7075,7 +7075,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
break;
|
||||
|
||||
case 252: // Shatter block (breaks when touched)
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
|
||||
ffloorflags = FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
ffloorflags |= FF_SOLID|FF_SHATTERBOTTOM;
|
||||
|
||||
|
@ -7083,7 +7083,7 @@ void P_SpawnSpecials(INT32 fromnetsave)
|
|||
break;
|
||||
|
||||
case 253: // Translucent shatter block (see 76)
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
|
||||
P_AddFakeFloorsByLine(i, FF_EXISTS|FF_SOLID|FF_RENDERALL|FF_BUSTUP|FF_SHATTER|FF_TRANSLUCENT, secthinkers);
|
||||
break;
|
||||
|
||||
case 254: // Bustable block
|
||||
|
|
Loading…
Reference in a new issue