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Merge retry
and respawn
into one command, respawn
.
This commit is contained in:
parent
360ae45994
commit
45e5f70eb8
2 changed files with 16 additions and 6 deletions
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@ -454,7 +454,7 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("map", Command_Map_f);
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COM_AddCommand("exitgame", Command_ExitGame_f);
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COM_AddCommand("retry", Command_Retry_f);
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//COM_AddCommand("retry", Command_Retry_f);
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COM_AddCommand("exitlevel", Command_ExitLevel_f);
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COM_AddCommand("showmap", Command_Showmap_f);
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COM_AddCommand("mapmd5", Command_Mapmd5_f);
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@ -2034,8 +2034,6 @@ static void Command_Respawn(void)
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UINT8 buf[4];
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UINT8 *cp = buf;
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WRITEINT32(cp, consoleplayer);
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if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
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{
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CONS_Printf(M_GetText("You must be in a level to use this.\n"));
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@ -2048,13 +2046,22 @@ static void Command_Respawn(void)
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return;
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}
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// Retry is quicker. Probably should force people to use it.
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// Retry is quicker.
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if (!(netgame || multiplayer))
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{
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CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
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if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
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CONS_Printf(M_GetText("You can't use this without any lives remaining!\n"));
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else if (G_IsSpecialStage(gamemap))
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CONS_Printf(M_GetText("You can't retry special stages!\n"));
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else
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{
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M_ClearMenus(true);
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G_SetRetryFlag();
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}
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return;
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}
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WRITEINT32(cp, consoleplayer);
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SendNetXCmd(XD_RESPAWN, &buf, 4);
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}
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@ -4119,6 +4126,8 @@ void Command_ExitGame_f(void)
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D_StartTitle();
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}
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// see Command_Respawn()
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#if 0
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void Command_Retry_f(void)
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{
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if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
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@ -4135,6 +4144,7 @@ void Command_Retry_f(void)
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G_SetRetryFlag();
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}
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}
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#endif
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#ifdef NETGAME_DEVMODE
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// Allow the use of devmode in netgames.
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@ -192,7 +192,7 @@ void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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void Command_Retry_f(void);
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//void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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boolean IsPlayerAdmin(INT32 playernum);
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