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Automate the silly joystick menu items definition
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parent
5cdbde25c1
commit
e69dd9bd75
1 changed files with 14 additions and 8 deletions
22
src/m_menu.c
22
src/m_menu.c
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@ -1118,14 +1118,7 @@ static menuitem_t OP_Joystick2Menu[] =
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{IT_STRING | IT_CVAR, NULL, "Third-Person Vert-Look", &cv_chasefreelook2, 130},
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};
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static menuitem_t OP_JoystickSetMenu[] =
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{
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{IT_CALL | IT_NOTHING, "None", NULL, M_AssignJoystick, '0'},
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{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '1'},
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{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '2'},
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{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '3'},
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{IT_CALL | IT_NOTHING, "", NULL, M_AssignJoystick, '4'},
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};
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static menuitem_t OP_JoystickSetMenu[1+MAX_JOYSTICKS];
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static menuitem_t OP_MouseOptionsMenu[] =
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{
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@ -3550,6 +3543,8 @@ void M_Ticker(void)
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//
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void M_Init(void)
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{
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int i;
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CV_RegisterVar(&cv_nextmap);
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CV_RegisterVar(&cv_newgametype);
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CV_RegisterVar(&cv_chooseskin);
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@ -3599,6 +3594,17 @@ void M_Init(void)
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OP_ScreenshotOptionsMenu[op_screenshot_colorprofile].status = IT_GRAYEDOUT;
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#endif
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/*
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Well the menu sucks for forcing us to have an item set
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at all if every item just calls the same function, and
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nothing more. Now just automate the definition.
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*/
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for (i = 0; i <= MAX_JOYSTICKS; ++i)
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{
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OP_JoystickSetMenu[i].status = ( IT_NOTHING|IT_CALL );
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OP_JoystickSetMenu[i].itemaction = M_AssignJoystick;
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}
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#ifndef NONET
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CV_RegisterVar(&cv_serversort);
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#endif
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