Prevent wraparound on Level platter when there are less than 3 rows.

Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
This commit is contained in:
toaster 2019-10-14 17:17:00 +01:00
parent 63a7fb6956
commit 2f26cfad01

View file

@ -4895,13 +4895,25 @@ static void M_HandleLevelPlatter(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
INT32 selectval;
UINT8 iter;
switch (choice)
{
case KEY_DOWNARROW:
if (lsrow == levelselect.numrows-1)
{
if (levelselect.numrows < 3)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8;
S_StartSound(NULL,sfx_s3kb7);
}
return;
}
lsrow = UINT8_MAX;
}
lsrow++;
if (lsrow == levelselect.numrows)
lsrow = 0;
lsoffs[0] = lsvseperation(lsrow);
@ -4915,17 +4927,29 @@ static void M_HandleLevelPlatter(INT32 choice)
break;
case KEY_UPARROW:
lsoffs[0] = -lsvseperation(lsrow);
iter = lsrow;
if (!lsrow)
{
if (levelselect.numrows < 3)
{
if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = 8;
S_StartSound(NULL,sfx_s3kb7);
}
return;
}
lsrow = levelselect.numrows;
}
lsrow--;
if (lsrow == UINT8_MAX)
lsrow = levelselect.numrows-1;
lsoffs[0] = -lsvseperation(iter);
if (levelselect.rows[lsrow].header[0])
lshli = lsrow;
else
{
UINT8 iter = lsrow;
iter = lsrow;
do
iter = ((iter == 0) ? levelselect.numrows-1 : iter-1);
while ((iter != lsrow) && !(levelselect.rows[iter].header[0]));
@ -4958,7 +4982,7 @@ static void M_HandleLevelPlatter(INT32 choice)
M_LevelSelectWarp(0);
Nextmap_OnChange();
}
else if (!lsoffs[0]) // prevent sound spam
else if (!lsoffs[0]) // prevent sound spam
{
lsoffs[0] = -8;
S_StartSound(NULL,sfx_s3kb2);
@ -4988,7 +5012,7 @@ static void M_HandleLevelPlatter(INT32 choice)
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = 8;
S_StartSound(NULL,sfx_s3kb7);
@ -5017,7 +5041,7 @@ static void M_HandleLevelPlatter(INT32 choice)
ifselectvalnextmap(lscol) else ifselectvalnextmap(0)
}
else if (!lsoffs[1]) // prevent sound spam
else if (!lsoffs[1]) // prevent sound spam
{
lsoffs[1] = -8;
S_StartSound(NULL,sfx_s3kb7);
@ -5188,7 +5212,13 @@ static void M_DrawLevelPlatterMenu(void)
// finds row at top of the screen
while (y > -8)
{
iter = ((iter == 0) ? levelselect.numrows-1 : iter-1);
if (iter == 0)
{
if (levelselect.numrows < 3)
break;
iter = levelselect.numrows;
}
iter--;
y -= lsvseperation(iter);
}
@ -5197,7 +5227,13 @@ static void M_DrawLevelPlatterMenu(void)
{
M_DrawLevelPlatterRow(iter, y);
y += lsvseperation(iter);
iter = ((iter == levelselect.numrows-1) ? 0 : iter+1);
if (iter == levelselect.numrows-1)
{
if (levelselect.numrows < 3)
break;
iter = UINT8_MAX;
}
iter++;
}
// draw cursor box