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https://git.do.srb2.org/STJr/SRB2.git
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Just revert the respawn
, retry
and suicide
stuff cuz it's apparently contentious. Who knew?
This commit is contained in:
parent
45e5f70eb8
commit
77160ae37b
2 changed files with 18 additions and 29 deletions
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@ -65,7 +65,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum);
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static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum);
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static void Got_Addfilecmd(UINT8 **cp, INT32 playernum);
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static void Got_Pause(UINT8 **cp, INT32 playernum);
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static void Got_Respawn(UINT8 **cp, INT32 playernum);
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static void Got_Suicide(UINT8 **cp, INT32 playernum);
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static void Got_RandomSeed(UINT8 **cp, INT32 playernum);
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static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum);
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static void Got_Teamchange(UINT8 **cp, INT32 playernum);
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@ -117,7 +117,7 @@ static void Command_Addfile(void);
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static void Command_ListWADS_f(void);
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static void Command_RunSOC(void);
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static void Command_Pause(void);
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static void Command_Respawn(void);
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static void Command_Suicide(void);
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static void Command_Version_f(void);
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#ifdef UPDATE_ALERT
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@ -394,7 +394,7 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
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"REQADDFILE",
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"DELFILE", // replace next time we add an XD
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"SETMOTD",
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"RESPAWN",
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"SUICIDE",
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#ifdef HAVE_BLUA
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"LUACMD",
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"LUAVAR"
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@ -429,7 +429,7 @@ void D_RegisterServerCommands(void)
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RegisterNetXCmd(XD_ADDFILE, Got_Addfilecmd);
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RegisterNetXCmd(XD_REQADDFILE, Got_RequestAddfilecmd);
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RegisterNetXCmd(XD_PAUSE, Got_Pause);
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RegisterNetXCmd(XD_RESPAWN, Got_Respawn);
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RegisterNetXCmd(XD_SUICIDE, Got_Suicide);
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RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
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#ifdef HAVE_BLUA
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RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
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@ -454,7 +454,7 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("map", Command_Map_f);
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COM_AddCommand("exitgame", Command_ExitGame_f);
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//COM_AddCommand("retry", Command_Retry_f);
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COM_AddCommand("retry", Command_Retry_f);
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COM_AddCommand("exitlevel", Command_ExitLevel_f);
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COM_AddCommand("showmap", Command_Showmap_f);
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COM_AddCommand("mapmd5", Command_Mapmd5_f);
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@ -464,7 +464,7 @@ void D_RegisterServerCommands(void)
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COM_AddCommand("runsoc", Command_RunSOC);
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COM_AddCommand("pause", Command_Pause);
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COM_AddCommand("respawn", Command_Respawn);
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COM_AddCommand("suicide", Command_Suicide);
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COM_AddCommand("gametype", Command_ShowGametype_f);
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COM_AddCommand("version", Command_Version_f);
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@ -2029,7 +2029,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
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}
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// Command for stuck characters in netgames, griefing, etc.
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static void Command_Respawn(void)
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static void Command_Suicide(void)
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{
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UINT8 buf[4];
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UINT8 *cp = buf;
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@ -2046,33 +2046,25 @@ static void Command_Respawn(void)
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return;
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}
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// Retry is quicker.
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// Retry is quicker. Probably should force people to use it.
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if (!(netgame || multiplayer))
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{
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if (!&players[consoleplayer] || players[consoleplayer].lives <= 1)
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CONS_Printf(M_GetText("You can't use this without any lives remaining!\n"));
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else if (G_IsSpecialStage(gamemap))
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CONS_Printf(M_GetText("You can't retry special stages!\n"));
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else
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{
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M_ClearMenus(true);
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G_SetRetryFlag();
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}
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CONS_Printf(M_GetText("You can't use this in Single Player! Use \"retry\" instead.\n"));
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return;
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}
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WRITEINT32(cp, consoleplayer);
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SendNetXCmd(XD_RESPAWN, &buf, 4);
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SendNetXCmd(XD_SUICIDE, &buf, 4);
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}
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static void Got_Respawn(UINT8 **cp, INT32 playernum)
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static void Got_Suicide(UINT8 **cp, INT32 playernum)
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{
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INT32 respawnplayer = READINT32(*cp);
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INT32 suicideplayer = READINT32(*cp);
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// You can't respawn someone else. Nice try, there.
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// You can't suicide someone else. Nice try, there.
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if (respawnplayer != playernum || (!G_PlatformGametype()))
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{
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CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
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CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
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if (server)
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{
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UINT8 buf[2];
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@ -2084,8 +2076,8 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
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return;
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}
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if (players[respawnplayer].mo)
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P_DamageMobj(players[respawnplayer].mo, NULL, NULL, 1, DMG_INSTAKILL);
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if (players[suicideplayer].mo)
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P_DamageMobj(players[suicideplayer].mo, NULL, NULL, 1, DMG_INSTAKILL);
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}
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/** Deals with an ::XD_RANDOMSEED message in a netgame.
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@ -4126,8 +4118,6 @@ void Command_ExitGame_f(void)
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D_StartTitle();
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}
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// see Command_Respawn()
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#if 0
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void Command_Retry_f(void)
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{
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if (!(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
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@ -4144,7 +4134,6 @@ void Command_Retry_f(void)
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G_SetRetryFlag();
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}
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}
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#endif
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#ifdef NETGAME_DEVMODE
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// Allow the use of devmode in netgames.
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@ -136,7 +136,7 @@ typedef enum
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XD_REQADDFILE, // 17
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XD_DELFILE, // 18 - replace next time we add an XD
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XD_SETMOTD, // 19
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XD_RESPAWN, // 20
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XD_SUICIDE, // 20
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XD_DEMOTED, // 21
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#ifdef HAVE_BLUA
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XD_LUACMD, // 22
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@ -192,7 +192,7 @@ void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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//void Command_Retry_f(void);
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void Command_Retry_f(void);
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void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
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void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
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boolean IsPlayerAdmin(INT32 playernum);
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