Good catch by MS.

This commit is contained in:
toaster 2019-10-06 16:17:11 +01:00
parent d19aebb01a
commit a2f8b84b5a
2 changed files with 2 additions and 2 deletions

View file

@ -5486,7 +5486,7 @@ void A_MinusPopup(mobj_t *actor)
if (actor->tracer)
P_DamageMobj(actor->tracer, actor, actor, 1, 0);
actor->flags = (actor->flags &~ MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
actor->flags = (actor->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
}
// Function: A_MinusCheck

View file

@ -8855,7 +8855,7 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
continue;
if (mo->type == MT_MINUS && !(mo->flags & (MF_SPECIAL|MF_SHOOTABLE)))
mo->flags |= MF_SPECIAL|MF_SHOOTABLE;
mo->flags = (mo->flags & ~MF_NOCLIPTHING)|MF_SPECIAL|MF_SHOOTABLE;
if (mo->type == MT_EGGGUARD && mo->tracer) //nuke Egg Guard's shield!
P_KillMobj(mo->tracer, inflictor, source, DMG_NUKE);