Add new ATZ gargoyle sprites

This commit is contained in:
lachwright 2019-10-21 13:43:02 +08:00
parent 57d29a9b65
commit d6411b9549
3 changed files with 34 additions and 25 deletions

View file

@ -404,6 +404,10 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_HHPL
&lspr[NOLIGHT], // SPR_SHRM
&lspr[NOLIGHT], // SPR_HHZM
// Azure Temple Scenery
&lspr[NOLIGHT], // SPR_BGAR
&lspr[NOLIGHT], // SPR_RCRY
// Botanic Serenity Scenery
&lspr[NOLIGHT], // SPR_BSZ1
@ -424,7 +428,6 @@ light_t *t_lspr[NUMSPRITES] =
// Misc Scenery
&lspr[NOLIGHT], // SPR_STLG
&lspr[NOLIGHT], // SPR_DBAL
&lspr[NOLIGHT], // SPR_RCRY
// Powerup Indicators
&lspr[NOLIGHT], // SPR_ARMA

View file

@ -298,6 +298,10 @@ char sprnames[NUMSPRITES + 1][5] =
"HHPL", // Dr Seuss Trees
"SHRM", // Mushroom
"HHZM", // Misc
// Azure Temple Scenery
"BGAR", // ATZ Gargoyles
"RCRY", // ATZ Red Crystal (Target)
// Botanic Serenity Scenery
"BSZ1", // Tall flowers
@ -318,7 +322,6 @@ char sprnames[NUMSPRITES + 1][5] =
// Misc Scenery
"STLG", // Stalagmites
"DBAL", // Disco
"RCRY", // ATZ Red Crystal (Target)
// Powerup Indicators
"ARMA", // Armageddon Shield Orb
@ -2546,31 +2549,31 @@ state_t states[NUMSTATES] =
{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_WALLVINE_SHORT
// Trapgoyles
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLE_CHECK}, // S_TRAPGOYLE
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLE_FIRE1}, // S_TRAPGOYLE_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE2}, // S_TRAPGOYLE_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE_FIRE3}, // S_TRAPGOYLE_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLE}, // S_TRAPGOYLE_FIRE3
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEUP_CHECK}, // S_TRAPGOYLEUP
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEUP_FIRE1}, // S_TRAPGOYLEUP_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE2}, // S_TRAPGOYLEUP_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP_FIRE3}, // S_TRAPGOYLEUP_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_TRAPGOYLEUP}, // S_TRAPGOYLEUP_FIRE3
{SPR_GARG, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
{SPR_BGAR, 0, 67, {NULL}, 0, 0, S_TRAPGOYLEDOWN_CHECK}, // S_TRAPGOYLEDOWN
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLEDOWN_FIRE1}, // S_TRAPGOYLEDOWN_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE2}, // S_TRAPGOYLEDOWN_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN_FIRE3}, // S_TRAPGOYLEDOWN_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_TRAPGOYLEDOWN}, // S_TRAPGOYLEDOWN_FIRE3
{SPR_GARG, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
{SPR_GARG, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
{SPR_GARG, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
{SPR_BGAR, 0, 135, {NULL}, 0, 0, S_TRAPGOYLELONG_CHECK}, // S_TRAPGOYLELONG
{SPR_BGAR, 0, 3, {NULL}, 0, 0, S_TRAPGOYLELONG_FIRE1}, // S_TRAPGOYLELONG_CHECK
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE2}, // S_TRAPGOYLELONG_FIRE1
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE3}, // S_TRAPGOYLELONG_FIRE2
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE4}, // S_TRAPGOYLELONG_FIRE3
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG_FIRE5}, // S_TRAPGOYLELONG_FIRE4
{SPR_BGAR, 0, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_TRAPGOYLELONG}, // S_TRAPGOYLELONG_FIRE5
// Target/Red Crystal
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE}, // S_TARGET_IDLE

View file

@ -554,6 +554,10 @@ typedef enum sprite
SPR_HHPL, // Dr Seuss Trees
SPR_SHRM, // Mushroom
SPR_HHZM, // Misc
// Azure Temple Scenery
SPR_BGAR, // ATZ Gargoyles
SPR_RCRY, // ATZ Red Crystal (Target)
// Botanic Serenity Scenery
SPR_BSZ1, // Tall flowers
@ -574,7 +578,6 @@ typedef enum sprite
// Misc Scenery
SPR_STLG, // Stalagmites
SPR_DBAL, // Disco
SPR_RCRY, // ATZ Red Crystal (Target)
// Powerup Indicators
SPR_ARMA, // Armageddon Shield Orb