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fix accessing spriteinfo[] with a string as a key
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f739956e89
commit
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1 changed files with 10 additions and 4 deletions
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@ -229,14 +229,13 @@ static int lib_spr2namelen(lua_State *L)
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static int lib_getSpriteInfo(lua_State *L)
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{
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UINT32 i = 0;
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UINT32 i = NUMSPRITES;
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lua_remove(L, 1);
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/*if (lua_isstring(L, 1))
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if (lua_isstring(L, 1))
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{
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const char *name = lua_tostring(L, 1);
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INT32 spr;
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CONS_Printf("%s\n",name);
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for (spr = 0; spr < NUMSPRITES; spr++)
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{
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if (fastcmp(name, sprnames[spr]))
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@ -245,8 +244,15 @@ static int lib_getSpriteInfo(lua_State *L)
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break;
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}
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}
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if (i == NUMSPRITES)
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{
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char *check;
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i = strtol(name, &check, 10);
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if (check == name || *check != '\0')
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return luaL_error(L, "unknown sprite name %s", name);
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}
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}
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else*/
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else
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i = luaL_checkinteger(L, 1);
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if (i == 0 || i >= NUMSPRITES)
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