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Fix AI angling
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parent
00697caa6e
commit
b120193eb7
1 changed files with 6 additions and 6 deletions
12
src/b_bot.c
12
src/b_bot.c
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@ -114,11 +114,11 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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// Orientation
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if ((bot->pflags & (PF_SPINNING|PF_STARTDASH)) || flymode == 2)
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{
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tails->angle = sonic->angle;
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cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
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}
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else
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{
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tails->angle = ang;
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cmd->angleturn = (ang - tails->angle) >> FRACBITS;
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}
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// ********
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@ -219,14 +219,14 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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{
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if (dist < followthres && dist > touchdist) // Do positioning
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{
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tails->angle = ang;
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cmd->angleturn = (ang - tails->angle) >> FRACBITS;
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cmd->forwardmove = 50;
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spinmode = true;
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}
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else if (dist < touchdist && !bmom
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&& (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING)))
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{
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tails->angle = sonic->angle;
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cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
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spin = true;
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spinmode = true;
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}
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@ -239,7 +239,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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if (bot->pflags & PF_SPINNING || !spin_last)
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{
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spin = true;
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tails->angle = sonic->angle;
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cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
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cmd->forwardmove = MAXPLMOVE;
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spinmode = true;
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}
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@ -284,7 +284,7 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
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else if (dist < followmin)
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{
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// Copy inputs
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tails->angle = sonic->angle;
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cmd->angleturn = (sonic->angle - tails->angle) >> FRACBITS;
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bot->drawangle = player->drawangle;
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cmd->forwardmove = 8 * pcmd->forwardmove / 10;
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cmd->sidemove = 8 * pcmd->sidemove / 10;
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