Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)

This commit is contained in:
Monster Iestyn 2019-10-18 13:37:42 +01:00
parent 07c02f075b
commit 246a6489e9

View file

@ -780,7 +780,7 @@ static void resynch_read_player(resynch_pak *rsp)
players[i].mo->sprite2 = rsp->sprite2;
players[i].mo->anim_duration = SHORT(rsp->anim_duration);
players[i].mo->tics = LONG(rsp->tics);
players[i].mo->state = states[LONG(rsp->statenum)];
players[i].mo->state = &states[LONG(rsp->statenum)];
players[i].mo->x = LONG(rsp->x);
players[i].mo->y = LONG(rsp->y);