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Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
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@ -780,7 +780,7 @@ static void resynch_read_player(resynch_pak *rsp)
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players[i].mo->sprite2 = rsp->sprite2;
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players[i].mo->anim_duration = SHORT(rsp->anim_duration);
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players[i].mo->tics = LONG(rsp->tics);
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players[i].mo->state = states[LONG(rsp->statenum)];
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players[i].mo->state = &states[LONG(rsp->statenum)];
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players[i].mo->x = LONG(rsp->x);
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players[i].mo->y = LONG(rsp->y);
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