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better crosshair
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parent
f7c1727959
commit
b022ebe912
1 changed files with 26 additions and 11 deletions
37
src/am_map.c
37
src/am_map.c
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@ -62,7 +62,7 @@ static const UINT8 NOCLIMBYELLOWS = (11*16);
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#define NOCLIMBCDWALLCOLORS NOCLIMBYELLOWS
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#define THINGCOLORS GREENS
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#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)
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#define XHAIRCOLORS GRAYS
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#define XHAIRCOLORS DWHITE
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// controls
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#define AM_PANUPKEY KEY_UPARROW
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@ -137,16 +137,14 @@ static const mline_t player_arrow[] = {
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#undef R
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#define NUMPLYRLINES (sizeof (player_arrow)/sizeof (mline_t))
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#if 0
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#define R (FRACUNIT)
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static mline_t triangle_guy[] = {
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{ { (fixed_t)-.867f*R, (fixed_t)-.5f*R }, { (fixed_t) .867f*R, (fixed_t)-.5f*R } },
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{ { (fixed_t) .867f*R, (fixed_t)-.5f*R }, { (fixed_t) 0, (fixed_t) R } },
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{ { (fixed_t) 0, (fixed_t) R }, { (fixed_t)-.867f*R, (fixed_t)-.5f*R } }
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static const mline_t cross_mark[] =
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{
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{ { -R, 0 }, { R, 0} },
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{ { 0, -R }, { 0, R } },
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};
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#undef R
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#define NUMTRIANGLEGUYLINES (sizeof (triangle_guy)/sizeof (mline_t))
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#endif
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#define NUMCROSSMARKLINES (sizeof(cross_mark)/sizeof(mline_t))
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#define R (FRACUNIT)
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static const mline_t thintriangle_guy[] = {
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@ -1074,13 +1072,30 @@ static inline void AM_drawThings(UINT8 colors)
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}
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}
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/** Draws the crosshair, actually just a dot in software mode.
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/** Draws the crosshair.
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*
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* \param color Color for the crosshair.
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*/
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static inline void AM_drawCrosshair(UINT8 color)
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{
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V_DrawFill(f_w/2 + f_x, f_h/2 + f_y, 1, 1, color|V_NOSCALESTART);
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const fixed_t scale = 4<<FRACBITS;
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size_t i;
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fline_t fl;
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for (i = 0; i < NUMCROSSMARKLINES; i++)
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{
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fl.a.x = FixedMul(cross_mark[i].a.x, scale) >> FRACBITS;
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fl.a.y = FixedMul(cross_mark[i].a.y, scale) >> FRACBITS;
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fl.b.x = FixedMul(cross_mark[i].b.x, scale) >> FRACBITS;
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fl.b.y = FixedMul(cross_mark[i].b.y, scale) >> FRACBITS;
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fl.a.x += f_x + (f_w / 2);
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fl.a.y += f_y + (f_h / 2);
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fl.b.x += f_x + (f_w / 2);
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fl.b.y += f_y + (f_h / 2);
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AM_drawFline(&fl, color);
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}
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}
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/** Draws the automap.
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@ -1096,5 +1111,5 @@ void AM_Drawer(void)
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AM_drawPlayers();
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AM_drawThings(THINGCOLORS);
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AM_drawCrosshair(XHAIRCOLORS);
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if (!followplayer) AM_drawCrosshair(XHAIRCOLORS);
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}
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