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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-17 23:21:22 +00:00
Fix sky dome
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parent
915e50a1e4
commit
751d398321
1 changed files with 46 additions and 18 deletions
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@ -216,6 +216,7 @@ FUNCPRINTF void DBG_Printf(const char *lpFmt, ...)
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#define pglVertexPointer glVertexPointer
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#define pglNormalPointer glNormalPointer
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#define pglTexCoordPointer glTexCoordPointer
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#define pglColorPointer glColorPointer
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#define pglDrawArrays glDrawArrays
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#define pglDrawElements glDrawElements
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#define pglEnableClientState glEnableClientState
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@ -320,6 +321,8 @@ typedef void (APIENTRY * PFNglNormalPointer) (GLenum type, GLsizei stride, const
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static PFNglNormalPointer pglNormalPointer;
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typedef void (APIENTRY * PFNglTexCoordPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static PFNglTexCoordPointer pglTexCoordPointer;
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typedef void (APIENTRY * PFNglColorPointer) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
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static PFNglColorPointer pglColorPointer;
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typedef void (APIENTRY * PFNglDrawArrays) (GLenum mode, GLint first, GLsizei count);
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static PFNglDrawArrays pglDrawArrays;
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typedef void (APIENTRY * PFNglDrawElements) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
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@ -458,6 +461,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglVertexPointer, glVertexPointer)
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GETOPENGLFUNC(pglNormalPointer, glNormalPointer)
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GETOPENGLFUNC(pglTexCoordPointer, glTexCoordPointer)
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GETOPENGLFUNC(pglColorPointer, glColorPointer)
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GETOPENGLFUNC(pglDrawArrays, glDrawArrays)
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GETOPENGLFUNC(pglDrawElements, glDrawElements)
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GETOPENGLFUNC(pglEnableClientState, glEnableClientState)
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@ -1407,13 +1411,17 @@ typedef struct
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typedef struct
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{
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int id;
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unsigned int id;
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int rows, columns;
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int loopcount;
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GLSkyLoopDef *loops;
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vbo_vertex_t *data;
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} GLSkyVBO;
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#define sky_vbo_x (&vbo->data[0].x)
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#define sky_vbo_u (&vbo->data[0].u)
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#define sky_vbo_r (&vbo->data[0].r)
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// The texture offset to be applied to the texture coordinates in SkyVertex().
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static int rows, columns;
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static boolean yflip;
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@ -1423,6 +1431,7 @@ static float delta = 0.0f;
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static int gl_sky_detail = 16;
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static boolean vbo_init = false;
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static INT32 lasttex = -1;
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#define MAP_COEFF 128.0f
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@ -1550,20 +1559,45 @@ static void gld_BuildSky(int row_count, int col_count)
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static void RenderDome(INT32 skytexture)
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{
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int i, j;
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int vbosize;
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GLSkyVBO *vbo = &sky_vbo;
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pglRotatef(270.0f, 0.0f, 1.0f, 0.0f);
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rows = 4;
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columns = 4 * gl_sky_detail;
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vbosize = 2 * rows * (columns * 2 + 2) + columns * 2;
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// generate a new VBO and get the associated ID
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if (!vbo_init)
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{
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pglGenBuffers(1, &vbo->id);
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vbo_init = true;
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}
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// Build the sky dome! Yes!
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if (lasttex != skytexture)
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{
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lasttex = skytexture;
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gld_BuildSky(rows, columns);
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// bind VBO in order to use
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pglBindBuffer(GL_ARRAY_BUFFER, vbo->id);
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// upload data to VBO
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pglBufferData(GL_ARRAY_BUFFER, vbosize * sizeof(vbo->data[0]), vbo->data, GL_STATIC_DRAW);
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}
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// activate and specify pointers to arrays
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pglBindBuffer(GL_ARRAY_BUFFER, vbo->id);
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pglVertexPointer(3, GL_FLOAT, sizeof(vbo->data[0]), sky_vbo_x);
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pglTexCoordPointer(2, GL_FLOAT, sizeof(vbo->data[0]), sky_vbo_u);
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pglColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vbo->data[0]), sky_vbo_r);
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// activate color arrays
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pglEnableClientState(GL_COLOR_ARRAY);
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// set transforms
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pglScalef(1.0f, (float)texh / 230.0f, 1.0f);
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pglRotatef(270.0f, 0.0f, 1.0f, 0.0f);
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for (j = 0; j < 2; j++)
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{
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@ -1573,25 +1607,19 @@ static void RenderDome(INT32 skytexture)
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if (j == 0 ? loop->use_texture : !loop->use_texture)
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continue;
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else
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{
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int k;
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pglBegin(loop->mode);
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for (k = loop->vertexindex; k < (loop->vertexindex + loop->vertexcount); k++)
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{
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vbo_vertex_t *v = &vbo->data[k];
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if (loop->use_texture)
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pglTexCoord2f(v->u, v->v);
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pglColor4f(v->r, v->g, v->b, v->a);
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pglVertex3f(v->x, v->y, v->z);
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}
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pglEnd();
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}
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pglDrawArrays(loop->mode, loop->vertexindex, loop->vertexcount);
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}
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}
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pglScalef(1.0f, 1.0f, 1.0f);
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pglColor4f(1.0f, 1.0f, 1.0f, 1.0f);
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pglColor4ubv(white);
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// bind with 0, so, switch back to normal pointer operation
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pglBindBuffer(GL_ARRAY_BUFFER, 0);
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// deactivate color array
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pglDisableClientState(GL_COLOR_ARRAY);
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}
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EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture_height, FTransform transform)
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