removed outdated comment

This commit is contained in:
lachwright 2019-09-25 03:16:04 +08:00
parent dc637736ea
commit 51cee6d5bd

View file

@ -1505,7 +1505,6 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
// No additional acceleration when moving forward/backward and strafing simultaneously.
// do this AFTER we cap to MAXPLMOVE so people can't find ways to cheese around this.
// 9-18-2017: ALSO, only do this when using keys to move. Gamepad analog sticks get severely gimped by this
if (!forcefullinput && forward && side)
{
angle_t angle = R_PointToAngle2(0, 0, side << FRACBITS, forward << FRACBITS);