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removed outdated comment
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@ -1505,7 +1505,6 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
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// No additional acceleration when moving forward/backward and strafing simultaneously.
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// do this AFTER we cap to MAXPLMOVE so people can't find ways to cheese around this.
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// 9-18-2017: ALSO, only do this when using keys to move. Gamepad analog sticks get severely gimped by this
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if (!forcefullinput && forward && side)
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{
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angle_t angle = R_PointToAngle2(0, 0, side << FRACBITS, forward << FRACBITS);
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