Fix hang due to comparison not working on at least GCC 9.1

I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
This commit is contained in:
James R 2019-10-21 14:20:29 -07:00
parent 8c5c2a7e4b
commit e2f2166d24

View file

@ -3320,7 +3320,8 @@ void A_SkullAttack(mobj_t *actor)
fixed_t oldradius = mobjinfo[MT_NULL].radius;
fixed_t oldheight = mobjinfo[MT_NULL].height;
mobj_t *check;
INT32 i, j, k;
INT32 i, j;
static INT32 k;
boolean allow;
angle_t testang;