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Fix hang due to comparison not working on at least GCC 9.1
I have no idea what the fuck is going on here. k infinitely ascends. (Even above integer restrictions when I made it UINT8.) I can only imagine some kind of fuckery in the stack. Surely this is a compiler error.
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@ -3320,7 +3320,8 @@ void A_SkullAttack(mobj_t *actor)
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fixed_t oldradius = mobjinfo[MT_NULL].radius;
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fixed_t oldheight = mobjinfo[MT_NULL].height;
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mobj_t *check;
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INT32 i, j, k;
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INT32 i, j;
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static INT32 k;
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boolean allow;
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angle_t testang;
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