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Merge branch 'left-right-ra-level-select' into 'master'
Left and Right Arrow keys also select level in Record Attack See merge request STJr/SRB2Internal!363
This commit is contained in:
commit
8af715eb36
1 changed files with 47 additions and 2 deletions
49
src/m_menu.c
49
src/m_menu.c
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@ -247,6 +247,7 @@ menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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// Single Player
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static void M_StartTutorial(INT32 choice);
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static void M_LoadGame(INT32 choice);
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static void M_HandleTimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttackLevelSelect(INT32 choice);
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static void M_TimeAttack(INT32 choice);
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static void M_NightsAttackLevelSelect(INT32 choice);
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@ -743,7 +744,7 @@ static menuitem_t SP_TimeAttackLevelSelectMenu[] =
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// Single Player Time Attack
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static menuitem_t SP_TimeAttackMenu[] =
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{
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{IT_STRING|IT_CALL, NULL, "Level Select...", &M_TimeAttackLevelSelect, 52},
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{IT_STRING|IT_KEYHANDLER, NULL, "Level Select...", M_HandleTimeAttackLevelSelect, 52},
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{IT_STRING|IT_CVAR, NULL, "Character", &cv_chooseskin, 62},
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{IT_DISABLED, NULL, "Guest Option...", &SP_GuestReplayDef, 100},
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@ -8330,7 +8331,18 @@ void M_DrawTimeAttackMenu(void)
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else
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PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
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V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
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y = 32+lsheadingheight;
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V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
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if (itemOn == talevel)
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{
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/* Draw arrows !! */
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y = y + 25 - 4;
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V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
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'\x1C' | V_YELLOWMAP, false);
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V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
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'\x1D' | V_YELLOWMAP, false);
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}
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V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");
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@ -8400,6 +8412,39 @@ void M_DrawTimeAttackMenu(void)
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}
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}
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static void M_HandleTimeAttackLevelSelect(INT32 choice)
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{
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switch (choice)
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{
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case KEY_DOWNARROW:
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M_NextOpt();
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break;
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case KEY_UPARROW:
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M_PrevOpt();
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break;
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case KEY_LEFTARROW:
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CV_AddValue(&cv_nextmap, -1);
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break;
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case KEY_RIGHTARROW:
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CV_AddValue(&cv_nextmap, 1);
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break;
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case KEY_ENTER:
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M_TimeAttackLevelSelect(0);
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break;
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case KEY_ESCAPE:
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noFurtherInput = true;
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M_GoBack(0);
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return;
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default:
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return;
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}
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S_StartSound(NULL, sfx_menu1);
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}
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static void M_TimeAttackLevelSelect(INT32 choice)
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{
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(void)choice;
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