mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 22:01:01 +00:00
Initial commit
This commit is contained in:
parent
ff8c43664a
commit
00697caa6e
1 changed files with 277 additions and 37 deletions
314
src/b_bot.c
314
src/b_bot.c
|
@ -24,12 +24,36 @@ static boolean lastForward = false;
|
|||
static boolean lastBlocked = false;
|
||||
static boolean blocked = false;
|
||||
|
||||
static boolean jump_last = false;
|
||||
static boolean spin_last = false;
|
||||
static UINT8 anxiety = 0;
|
||||
static boolean panic = false;
|
||||
static UINT8 flymode = 0;
|
||||
static boolean spinmode = false;
|
||||
static boolean thinkfly = false;
|
||||
static mobj_t *overlay;
|
||||
|
||||
static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
||||
{
|
||||
boolean forward=false, backward=false, left=false, right=false, jump=false, spin=false;
|
||||
angle_t angle;
|
||||
INT16 rangle;
|
||||
fixed_t dist;
|
||||
|
||||
player_t *player = sonic->player, *bot = tails->player;
|
||||
ticcmd_t *pcmd = &player->cmd;
|
||||
boolean water = tails->eflags & MFE_UNDERWATER;
|
||||
boolean flip = P_MobjFlip(tails);
|
||||
boolean _2d = (tails->flags2 & MF2_TWOD) || twodlevel;
|
||||
fixed_t scale = tails->scale;
|
||||
|
||||
fixed_t dist = P_AproxDistance(sonic->x - tails->x, sonic->y - tails->y);
|
||||
fixed_t zdist = flip * (sonic->z - tails->z);
|
||||
angle_t ang = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y);
|
||||
fixed_t pmom = P_AproxDistance(sonic->momx, sonic->momy);
|
||||
fixed_t bmom = P_AproxDistance(tails->momx, tails->momy);
|
||||
fixed_t followmax = 128 * 8 *scale;
|
||||
fixed_t followthres = 92 * scale;
|
||||
fixed_t followmin = 32 * scale;
|
||||
fixed_t comfortheight = 96 * scale;
|
||||
fixed_t touchdist = 24 * scale;
|
||||
|
||||
// We can't follow Sonic if he's not around!
|
||||
if (!sonic || sonic->health <= 0)
|
||||
|
@ -58,46 +82,255 @@ static inline void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cm
|
|||
return;
|
||||
}
|
||||
|
||||
// Gather data about the environment
|
||||
dist = P_AproxDistance(tails->x-sonic->x, tails->y-sonic->y);
|
||||
if (tails->player->pflags & PF_STARTDASH)
|
||||
angle = sonic->angle;
|
||||
// Adapted from CobaltBW's tails_AI.wad
|
||||
|
||||
// Check water
|
||||
if (water)
|
||||
{
|
||||
followmin = 0;
|
||||
followthres = 16*scale;
|
||||
followmax >>= 1;
|
||||
thinkfly = false;
|
||||
}
|
||||
|
||||
// Check anxiety
|
||||
if (spinmode)
|
||||
{
|
||||
anxiety = 0;
|
||||
panic = false;
|
||||
}
|
||||
else if (dist > followmax || zdist > comfortheight)
|
||||
{
|
||||
anxiety = min(anxiety + 2, 70);
|
||||
if (anxiety >= 70)
|
||||
panic = true;
|
||||
}
|
||||
else
|
||||
angle = R_PointToAngle2(tails->x, tails->y, sonic->x, sonic->y);
|
||||
|
||||
// Decide which direction to turn
|
||||
angle = (tails->angle - angle);
|
||||
if (angle < ANGLE_180) {
|
||||
right = true; // We need to turn right
|
||||
rangle = AngleFixed(angle)>>FRACBITS;
|
||||
} else {
|
||||
left = true; // We need to turn left
|
||||
rangle = 360-(AngleFixed(angle)>>FRACBITS);
|
||||
{
|
||||
anxiety = max(anxiety - 1, 0);
|
||||
panic = false;
|
||||
}
|
||||
|
||||
// Decide to move forward if you're finished turning
|
||||
if (abs(rangle) < 10) { // We're facing the right way?
|
||||
left = right = false; // Stop turning
|
||||
forward = true; // and walk forward instead.
|
||||
|
||||
// Orientation
|
||||
if ((bot->pflags & (PF_SPINNING|PF_STARTDASH)) || flymode == 2)
|
||||
{
|
||||
tails->angle = sonic->angle;
|
||||
}
|
||||
if (dist < (sonic->radius+tails->radius)*3) // We're close enough?
|
||||
forward = false; // Stop walking.
|
||||
|
||||
// Decide when to jump
|
||||
if (!(tails->player->pflags & (PF_JUMPED|PF_JUMPDOWN))) { // We're not jumping yet...
|
||||
if (forward && lastForward && blocked && lastBlocked) // We've been stopped by a wall or something
|
||||
jump = true; // Try to jump up
|
||||
} else if ((tails->player->pflags & (PF_JUMPDOWN|PF_JUMPED)) == (PF_JUMPDOWN|PF_JUMPED)) { // When we're already jumping...
|
||||
if (lastForward && blocked) // We're still stuck on something?
|
||||
else
|
||||
{
|
||||
tails->angle = ang;
|
||||
}
|
||||
|
||||
// ********
|
||||
// FLY MODE
|
||||
// spinmode check
|
||||
if (spinmode)
|
||||
thinkfly = false;
|
||||
else
|
||||
{
|
||||
// Activate co-op flight
|
||||
if (thinkfly && player->pflags & PF_JUMPED)
|
||||
{
|
||||
if (!jump_last)
|
||||
{
|
||||
jump = true;
|
||||
if (bot->pflags & PF_JUMPED)
|
||||
{
|
||||
flymode = 1;
|
||||
thinkfly = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check positioning
|
||||
// Thinker for co-op flight
|
||||
if (!(water || pmom || bmom)
|
||||
&& (dist < touchdist)
|
||||
&& !(pcmd->forwardmove || pcmd->sidemove || player->dashspeed)
|
||||
&& P_IsObjectOnGround(sonic) && P_IsObjectOnGround(tails)
|
||||
&& !(player->pflags & PF_STASIS))
|
||||
thinkfly = true;
|
||||
else
|
||||
thinkfly = false;
|
||||
|
||||
// Ready for takeoff
|
||||
if (flymode == 1)
|
||||
{
|
||||
thinkfly = false;
|
||||
if (zdist < -64*scale || (flip * tails->momz) > scale) // Make sure we're not too high up
|
||||
spin = true;
|
||||
else if (!jump_last)
|
||||
jump = true;
|
||||
|
||||
// Abort if the player moves away or spins
|
||||
if (dist > followthres || player->dashspeed)
|
||||
flymode = 0;
|
||||
|
||||
// Set carried state
|
||||
if (bot->pflags & PF_THOKKED && flymode == 1
|
||||
&& !P_IsObjectOnGround(sonic)
|
||||
&& dist < touchdist
|
||||
&& zdist < 32*scale
|
||||
&& flip * sonic->momz < 0)
|
||||
{
|
||||
P_SetTarget(&sonic->tracer, tails);
|
||||
player->powers[pw_carry] = CR_PLAYER;
|
||||
flymode = 2;
|
||||
player->pflags &= ~PF_JUMPED;
|
||||
}
|
||||
}
|
||||
// Read player inputs
|
||||
else if (flymode == 2)
|
||||
{
|
||||
cmd->forwardmove = pcmd->forwardmove;
|
||||
cmd->sidemove = pcmd->sidemove;
|
||||
if (pcmd->buttons & BT_USE)
|
||||
{
|
||||
spin = true;
|
||||
jump = false;
|
||||
}
|
||||
else if (!jump_last)
|
||||
jump = true;
|
||||
// End flymode
|
||||
if (player->pflags & PF_JUMPED
|
||||
|| player->powers[pw_carry] != CR_PLAYER
|
||||
|| P_IsObjectOnGround(sonic))
|
||||
{
|
||||
player->powers[pw_carry] = CR_NONE;
|
||||
P_SetTarget(&sonic->tracer, NULL);
|
||||
flymode = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flymode && P_IsObjectOnGround(tails) && !(pcmd->buttons & BT_JUMP))
|
||||
flymode = 0;
|
||||
|
||||
// ********
|
||||
// SPINNING
|
||||
if (panic || flymode || !(player->pflags & PF_SPINNING) || (player->pflags & PF_JUMPED))
|
||||
spinmode = false;
|
||||
else
|
||||
{
|
||||
if (!_2d)
|
||||
{
|
||||
// Spindash
|
||||
if (player->dashspeed)
|
||||
{
|
||||
if (dist < followthres && dist > touchdist) // Do positioning
|
||||
{
|
||||
tails->angle = ang;
|
||||
cmd->forwardmove = 50;
|
||||
spinmode = true;
|
||||
}
|
||||
else if (dist < touchdist && !bmom
|
||||
&& (!(bot->pflags & PF_SPINNING) || (bot->dashspeed && bot->pflags & PF_SPINNING)))
|
||||
{
|
||||
tails->angle = sonic->angle;
|
||||
spin = true;
|
||||
spinmode = true;
|
||||
}
|
||||
else
|
||||
spinmode = 0;
|
||||
}
|
||||
// Spin
|
||||
else if (player->dashspeed == bot->dashspeed && player->pflags & PF_SPINNING)
|
||||
{
|
||||
if (bot->pflags & PF_SPINNING || !spin_last)
|
||||
{
|
||||
spin = true;
|
||||
tails->angle = sonic->angle;
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
spinmode = true;
|
||||
}
|
||||
else
|
||||
spinmode = false;
|
||||
}
|
||||
}
|
||||
// 2D mode
|
||||
else
|
||||
{
|
||||
if ((player->dashspeed && !bmom) || (player->dashspeed == bot->dashspeed && player->pflags & PF_SPINNING))
|
||||
{
|
||||
spin = true;
|
||||
spinmode = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ********
|
||||
// FOLLOW
|
||||
if (!(flymode || spinmode))
|
||||
{
|
||||
// Too far
|
||||
if (panic || dist > followthres)
|
||||
{
|
||||
if (!_2d)
|
||||
cmd->forwardmove = MAXPLMOVE;
|
||||
else if (sonic->x > tails->x)
|
||||
cmd->sidemove = MAXPLMOVE;
|
||||
else
|
||||
cmd->sidemove = -MAXPLMOVE;
|
||||
}
|
||||
// Within threshold
|
||||
else if (!panic && dist > followmin && abs(zdist) < 192*scale)
|
||||
{
|
||||
if (!_2d)
|
||||
cmd->forwardmove = FixedHypot(pcmd->forwardmove, pcmd->sidemove);
|
||||
else
|
||||
cmd->sidemove = pcmd->sidemove;
|
||||
}
|
||||
// Below min
|
||||
else if (dist < followmin)
|
||||
{
|
||||
// Copy inputs
|
||||
tails->angle = sonic->angle;
|
||||
bot->drawangle = player->drawangle;
|
||||
cmd->forwardmove = 8 * pcmd->forwardmove / 10;
|
||||
cmd->sidemove = 8 * pcmd->sidemove / 10;
|
||||
}
|
||||
}
|
||||
|
||||
// ********
|
||||
// JUMP
|
||||
if (!(flymode || spinmode))
|
||||
{
|
||||
// Flying catch-up
|
||||
if (bot->pflags & PF_THOKKED)
|
||||
{
|
||||
cmd->forwardmove = min(50, dist/scale/8);
|
||||
if (zdist < -64*scale)
|
||||
spin = true;
|
||||
else if (zdist > 0 && !jump_last)
|
||||
jump = true;
|
||||
}
|
||||
|
||||
// Just landed
|
||||
if (tails->eflags & MFE_JUSTHITFLOOR)
|
||||
jump = false;
|
||||
// Start jump
|
||||
else if (!jump_last && !(bot->pflags & PF_JUMPED) && !(player->pflags & PF_SPINNING)
|
||||
&& ((zdist > 32*scale && player->pflags & PF_JUMPED) // Following
|
||||
|| (zdist > 64*scale && panic) // Vertical catch-up
|
||||
|| (bmom < scale>>3 && dist > followthres && !(bot->powers[pw_carry])) // Stopped & not in carry state
|
||||
|| (bot->pflags & PF_SPINNING && !(bot->pflags & PF_JUMPED)))) // Spinning
|
||||
jump = true;
|
||||
// Hold jump
|
||||
else if (bot->pflags & PF_JUMPED && jump_last && tails->momz*flip > 0 && (zdist > 0 || panic))
|
||||
jump = true;
|
||||
if (sonic->floorz > tails->floorz) // He's still above us? Jump HIGHER, then!
|
||||
// Start flying
|
||||
else if (bot->pflags & PF_JUMPED && panic && !jump_last)
|
||||
jump = true;
|
||||
}
|
||||
|
||||
// Decide when to spin
|
||||
if (sonic->player->pflags & PF_STARTDASH
|
||||
&& (tails->player->pflags & PF_STARTDASH || (P_AproxDistance(tails->momx, tails->momy) < 2*FRACUNIT && !forward)))
|
||||
spin = true;
|
||||
|
||||
// ********
|
||||
// HISTORY
|
||||
jump_last = jump;
|
||||
spin_last = spin;
|
||||
|
||||
// ********
|
||||
// Thinkfly overlay
|
||||
// doing this later :P
|
||||
|
||||
// Turn the virtual keypresses into ticcmd_t.
|
||||
B_KeysToTiccmd(tails, cmd, forward, backward, left, right, false, false, jump, spin);
|
||||
|
@ -188,6 +421,13 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
|||
cmd->sidemove -= MAXPLMOVE<<FRACBITS>>16;
|
||||
if (straferight)
|
||||
cmd->sidemove += MAXPLMOVE<<FRACBITS>>16;
|
||||
|
||||
// cap inputs so the bot can't accelerate faster diagonally
|
||||
angle_t angle = R_PointToAngle2(0, 0, cmd->sidemove << FRACBITS, cmd->forwardmove << FRACBITS);
|
||||
INT32 maxforward = abs(P_ReturnThrustY(NULL, angle, MAXPLMOVE));
|
||||
INT32 maxside = abs(P_ReturnThrustX(NULL, angle, MAXPLMOVE));
|
||||
cmd->forwardmove = max(min(cmd->forwardmove, maxforward), -maxforward);
|
||||
cmd->sidemove = max(min(cmd->sidemove, maxside), -maxside);
|
||||
}
|
||||
if (jump)
|
||||
cmd->buttons |= BT_JUMP;
|
||||
|
|
Loading…
Reference in a new issue