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test
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parent
6a8539c8f1
commit
a0e9fbfffe
1 changed files with 59 additions and 144 deletions
203
src/m_menu.c
203
src/m_menu.c
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@ -5186,9 +5186,6 @@ static void M_DrawLevelPlatterRow(UINT8 row, INT32 y)
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}
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// new menus
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#define TILEX(w) max(FixedCeil(FixedDiv(vid.width, w * dupx)) >> FRACBITS, 1)+2
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#define TILEY(h) max(FixedCeil(FixedDiv(vid.height, h * dupy)) >> FRACBITS, 1)+2
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static void M_DrawRecordAttackForeground(void)
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{
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patch_t *fg = W_CachePatchName("RECATKFG", PU_CACHE);
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@ -5226,164 +5223,89 @@ static void M_DrawRecordAttackForeground(void)
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}
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// NiGHTS Attack background.
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// The patch name is "NTSATKBG".
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static void M_DrawNightsAttackMountains(boolean border)
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static void M_DrawNightsAttackMountains(void)
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{
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INT32 x, y = 0;
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INT32 dupx = vid.dupx;
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INT32 dupy = vid.dupy;
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INT32 i;
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patch_t *background;
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INT32 bgwidth;
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// scroll amount
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static INT32 bgscrollx;
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// only use one dup, to avoid stretching (har har)
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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// draw borders
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if (border)
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{
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INT32 scaled_height = BASEVIDHEIGHT * vid.dupy;
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INT32 border_height = (vid.height - scaled_height) / 2;
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// top border
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
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// bottom border
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if (border_height > 0)
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V_DrawFill(0, border_height + scaled_height, vid.width, border_height, V_NOSCALESTART|31);
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}
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// Cache and draw patch.
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background = W_CachePatchName(curbgname, PU_CACHE);
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bgwidth = SHORT(background->width);
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y = (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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for (i = 0; i < (vid.width/bgwidth) + 1; i++)
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{
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x = ((i*(bgwidth*dupx)) + ((FixedInt(bgscrollx)%bgwidth)*dupx));
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, background, NULL);
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}
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// scroll background to left
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patch_t *background = W_CachePatchName(curbgname, PU_CACHE);
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INT32 x = FixedInt(bgscrollx) % SHORT(background->width);
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INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
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x += SHORT(background->width);
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if (x < BASEVIDWIDTH)
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
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V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
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bgscrollx -= (FRACUNIT/2);
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}
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// NiGHTS Attack foreground.
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// (Yeah, I know.)
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// Calls M_DrawNightsAttackMountains for the background.
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static void M_DrawNightsAttackBackground(void)
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{
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INT32 x, y, snapy = 0;
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INT32 dupx = vid.dupx;
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INT32 dupy = vid.dupy;
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INT32 i, j;
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INT32 x, y = 0;
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INT32 i;
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// top
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patch_t *backtopfg = W_CachePatchName("NTSATKT1", PU_CACHE);
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patch_t *fronttopfg = W_CachePatchName("NTSATKT2", PU_CACHE);
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INT32 backtopwidth = SHORT(backtopfg->width);
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//INT32 backtopheight = SHORT(backtopfg->height);
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INT32 fronttopwidth = SHORT(fronttopfg->width);
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//INT32 fronttopheight = SHORT(fronttopfg->height);
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// bottom
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//patch_t *backbottomfg = W_CachePatchName("NTSATKB1", PU_CACHE);
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patch_t *backbottomfg = W_CachePatchName("NTSATKB1", PU_CACHE);
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patch_t *frontbottomfg = W_CachePatchName("NTSATKB2", PU_CACHE);
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//INT32 backbottomwidth = SHORT(backbottomfg->width);
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INT32 backbottomwidth = SHORT(backbottomfg->width);
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INT32 backbottomheight = SHORT(backbottomfg->height);
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INT32 frontbottomwidth = SHORT(frontbottomfg->width);
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// top border
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patch_t *topborder = W_CachePatchName("NTSATKBD", PU_CACHE);
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INT32 topborderwidth = SHORT(topborder->width);
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INT32 topborderheight = SHORT(topborder->height);
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// Snap patches to bottom
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//INT32 backbottomheight = SHORT(backbottomfg->height);
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//INT32 frontbottomheight = SHORT(frontbottomfg->height);
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// only use one dup, to avoid stretching (har har)
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dupx = dupy = (dupx < dupy ? dupx : dupy);
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INT32 frontbottomheight = SHORT(frontbottomfg->height);
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// background
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M_DrawNightsAttackMountains(false);
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// Center patches vertically
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snapy = (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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y = snapy;
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M_DrawNightsAttackMountains();
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// back top foreground patch
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x = -(ntsatkdrawtimer%backtopwidth);
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x *= dupx;
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, backtopfg, NULL);
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, backtopfg);
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for (i = 0; i < 3; i++)
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{
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x += (backtopwidth*dupx);
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if (x < vid.width)
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, backtopfg, NULL);
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x += (backtopwidth);
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if (x >= vid.width)
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break;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, backtopfg);
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}
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// front top foreground patch
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x = -((ntsatkdrawtimer*2)%fronttopwidth);
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x *= dupx;
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, fronttopfg, NULL);
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, fronttopfg);
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for (i = 0; i < 3; i++)
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{
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x += (fronttopwidth*dupx);
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if (x < vid.width)
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, fronttopfg, NULL);
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x += (fronttopwidth);
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if (x >= vid.width)
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break;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, fronttopfg);
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}
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// Snap patches to bottom
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/*y = snapy;
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y += FixedInt(FixedMul((BASEVIDHEIGHT - backbottomheight)*FRACUNIT, dupy<<FRACBITS));
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// back bottom foreground patch
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for (i = 0; i < TILEX(backbottomwidth) + 1; i++)
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x = -(ntsatkdrawtimer%backbottomwidth);
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y = BASEVIDHEIGHT - backbottomheight;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, backbottomfg);
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for (i = 0; i < 3; i++)
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{
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x = ((i*backbottomwidth) - (ntsatkdrawtimer%backbottomwidth));
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x *= dupx;
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, backbottomfg, NULL);
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x += (backbottomwidth);
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if (x >= vid.width)
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break;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, backbottomfg);
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}
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// Snap patches to bottom
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y = snapy;
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y += FixedInt(FixedMul((BASEVIDHEIGHT - frontbottomheight)*FRACUNIT, dupy<<FRACBITS));
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// front bottom foreground patch
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for (i = 0; i < TILEX(frontbottomwidth) + 1; i++)
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x = -((ntsatkdrawtimer*2)%frontbottomwidth);
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y = BASEVIDHEIGHT - frontbottomheight;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, frontbottomfg);
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for (i = 0; i < 3; i++)
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{
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x = ((i*frontbottomwidth) - ((ntsatkdrawtimer*2)%frontbottomwidth));
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x *= dupx;
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, frontbottomfg, NULL);
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}*/
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// draw borders
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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INT32 scaled_height = BASEVIDHEIGHT * vid.dupy;
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INT32 border_height = (vid.height - scaled_height) / 2;
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if (border_height > 0)
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{
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// top border
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INT16 yoffset = SHORT(topborder->topoffset);
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y = border_height - ((topborderheight - yoffset) * dupy);
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y += (yoffset * dupy);
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for (i = 0; i < TILEY(border_height) + 1; i++)
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{
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for (j = 0; j < TILEX(topborderwidth); j++)
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{
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x = ((j*frontbottomwidth) - ((ntsatkdrawtimer*2)%frontbottomwidth));
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x *= dupx;
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V_DrawFixedPatch(x<<FRACBITS, y<<FRACBITS, FRACUNIT, V_NOSCALESTART, topborder, NULL);
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}
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y -= (topborderheight * vid.dupy);
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}
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// bottom border
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V_DrawFill(0, border_height + scaled_height, vid.width, border_height, V_NOSCALESTART|153);
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}
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x += (frontbottomwidth);
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if (x >= vid.width)
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break;
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V_DrawScaledPatch(x, y, V_SNAPTOLEFT, frontbottomfg);
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}
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// Increment timer.
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@ -5391,31 +5313,15 @@ static void M_DrawNightsAttackBackground(void)
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}
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// NiGHTS Attack floating Super Sonic.
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// Two frames of animation.
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static patch_t *ntssupersonic[2];
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static void M_DrawNightsAttackSuperSonic(void)
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{
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const char *supersonic = "NTSSONC%d";
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patch_t *supersonic_patch;
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UINT8 *colormap = NULL;
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UINT8 super_colour;
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const UINT8 *colormap = R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_YELLOW, GTC_CACHE);
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INT32 timer = (ntsatkdrawtimer/4) % 2;
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angle_t fa;
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super_colour = SKINCOLOR_SUPERGOLD1;
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super_colour += abs( ( (signed)( (unsigned)ntsatkdrawtimer >> 1 ) % 9) - 4);
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colormap = R_GetTranslationColormap(TC_DEFAULT, super_colour, GTC_CACHE);
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fa = (FixedAngle(((ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
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// Cache and draw patch.
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supersonic_patch = W_CachePatchName(va(supersonic, timer+1), PU_CACHE);
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V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, supersonic_patch, colormap);
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angle_t fa = (FixedAngle(((ntsatkdrawtimer * 4) % 360)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK;
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V_DrawFixedPatch(235<<FRACBITS, (120<<FRACBITS) - (8*FINESINE(fa)), FRACUNIT, 0, ntssupersonic[timer], colormap);
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}
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#undef TILEX
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#undef TILEY
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static void M_DrawLevelPlatterMenu(void)
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{
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UINT8 iter = lsrow, sizeselect = (lswide(lsrow) ? 1 : 0);
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@ -5450,7 +5356,10 @@ static void M_DrawLevelPlatterMenu(void)
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if (curbgcolor >= 0)
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
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else if (!curbghide || !titlemapinaction)
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M_DrawNightsAttackMountains(true);
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
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M_DrawNightsAttackMountains();
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}
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if (curfadevalue)
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V_DrawFadeScreen(0xFF00, curfadevalue);
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}
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@ -5661,7 +5570,10 @@ static void M_DrawMessageMenu(void)
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else if (!curbghide || !titlemapinaction)
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{
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if (levellistmode == LLM_NIGHTSATTACK)
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M_DrawNightsAttackMountains(true);
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{
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 158);
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M_DrawNightsAttackMountains();
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}
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else
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{
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F_SkyScroll(curbgxspeed, curbgyspeed, curbgname);
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@ -9011,6 +8923,9 @@ static void M_NightsAttack(INT32 choice)
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// This is really just to make sure Sonic is the played character, just in case
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M_PatchSkinNameTable();
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ntssupersonic[0] = W_CachePatchName("NTSSONC1", PU_CACHE);
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ntssupersonic[1] = W_CachePatchName("NTSSONC2", PU_CACHE);
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G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
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M_SetupNextMenu(&SP_NightsAttackDef);
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