A-arrows on Record Attack level select

Menu code sucks, did you know?
This commit is contained in:
James R 2019-10-06 14:45:42 -07:00
parent 0be3743450
commit 6fd645ef27

View file

@ -8331,7 +8331,18 @@ void M_DrawTimeAttackMenu(void)
else
PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
y = 32+lsheadingheight;
V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
if (itemOn == talevel)
{
/* Draw arrows !! */
y = y + 25 - 4;
V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
'\x1C' | V_YELLOWMAP, false);
V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
'\x1D' | V_YELLOWMAP, false);
}
V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");