Alacroix title animation adjustments

This commit is contained in:
mazmazz 2019-11-02 14:57:15 -04:00
parent 067ef42e37
commit 6db58bc2bf

View file

@ -124,21 +124,35 @@ static patch_t *t1sont[TTMAX_ALACROIX];
static patch_t *t1robo[TTMAX_ALACROIX];
static patch_t *t1twot[TTMAX_ALACROIX];
static patch_t *t1embl[TTMAX_ALACROIX];
static patch_t *t1rbtx[TTMAX_ALACROIX];
static patch_t *t2ribb[TTMAX_ALACROIX];
static patch_t *t2sont[TTMAX_ALACROIX];
static patch_t *t2robo[TTMAX_ALACROIX];
static patch_t *t2twot[TTMAX_ALACROIX];
static patch_t *t2embl[TTMAX_ALACROIX];
static patch_t *t2rbtx[TTMAX_ALACROIX];
static patch_t *t4ribb[TTMAX_ALACROIX];
static patch_t *t4sont[TTMAX_ALACROIX];
static patch_t *t4robo[TTMAX_ALACROIX];
static patch_t *t4twot[TTMAX_ALACROIX];
static patch_t *t4embl[TTMAX_ALACROIX];
static patch_t *t4rbtx[TTMAX_ALACROIX];
static patch_t *t6ribb[TTMAX_ALACROIX];
static patch_t *t6sont[TTMAX_ALACROIX];
static patch_t *t6robo[TTMAX_ALACROIX];
static patch_t *t6twot[TTMAX_ALACROIX];
static patch_t *t6embl[TTMAX_ALACROIX];
static patch_t *t6rbtx[TTMAX_ALACROIX];
#define TTEMBL (presc == 6 ? t6embl : presc == 4 ? t4embl : presc == 2 ? t2embl : t1embl)
#define TTRIBB (presc == 6 ? t6ribb : presc == 4 ? t4ribb : presc == 2 ? t2ribb : t1ribb)
#define TTSONT (presc == 6 ? t6sont : presc == 4 ? t4sont : presc == 2 ? t2sont : t1sont)
#define TTROBO (presc == 6 ? t6robo : presc == 4 ? t4robo : presc == 2 ? t2robo : t1robo)
#define TTTWOT (presc == 6 ? t6twot : presc == 4 ? t4twot : presc == 2 ? t2twot : t1twot)
#define TTRBTX (presc == 6 ? t6rbtx : presc == 4 ? t4rbtx : presc == 2 ? t2rbtx : t1rbtx)
// ttmode user
static patch_t *ttuser[TTMAX_USER];
@ -2372,21 +2386,28 @@ else \
LOADTTGFX(t1sont, "T1SONT", TTMAX_ALACROIX)
LOADTTGFX(t1robo, "T1ROBO", TTMAX_ALACROIX)
LOADTTGFX(t1twot, "T1TWOT", TTMAX_ALACROIX)
LOADTTGFX(t1rbtx, "T1RBTX", TTMAX_ALACROIX)
LOADTTGFX(t2embl, "T2EMBL", TTMAX_ALACROIX)
LOADTTGFX(t2ribb, "T2RIBB", TTMAX_ALACROIX)
LOADTTGFX(t2sont, "T2SONT", TTMAX_ALACROIX)
LOADTTGFX(t2robo, "T2ROBO", TTMAX_ALACROIX)
LOADTTGFX(t2twot, "T2TWOT", TTMAX_ALACROIX)
LOADTTGFX(t2rbtx, "T2RBTX", TTMAX_ALACROIX)
LOADTTGFX(t4embl, "T4EMBL", TTMAX_ALACROIX)
LOADTTGFX(t4ribb, "T4RIBB", TTMAX_ALACROIX)
LOADTTGFX(t4sont, "T4SONT", TTMAX_ALACROIX)
LOADTTGFX(t4robo, "T4ROBO", TTMAX_ALACROIX)
LOADTTGFX(t4twot, "T4TWOT", TTMAX_ALACROIX)
LOADTTGFX(t4rbtx, "T4RBTX", TTMAX_ALACROIX)
LOADTTGFX(t6embl, "T6EMBL", TTMAX_ALACROIX)
LOADTTGFX(t6ribb, "T6RIBB", TTMAX_ALACROIX)
LOADTTGFX(t6sont, "T6SONT", TTMAX_ALACROIX)
LOADTTGFX(t6robo, "T6ROBO", TTMAX_ALACROIX)
LOADTTGFX(t6twot, "T6TWOT", TTMAX_ALACROIX)
LOADTTGFX(t6rbtx, "T6RBTX", TTMAX_ALACROIX)
break;
}
@ -2408,7 +2429,7 @@ else \
void F_TitleScreenDrawer(void)
{
boolean hidepics;
fixed_t presc = max(1, min(6, (vid.dupx == 6 ? 2 : vid.dupx == 5 ? 6 : (vid.dupx == 3 ? 4 : vid.dupx))));
fixed_t presc = max(1, min(6, (vid.dupx == 5 ? 6 : (vid.dupx == 3 ? 4 : vid.dupx))));
fixed_t sc = (curttmode == TTMODE_ALACROIX ? FRACUNIT / presc
: FRACUNIT / max(1, curttscale));
@ -2481,59 +2502,73 @@ void F_TitleScreenDrawer(void)
ALICE ANIMATION CODE GOES HERE
*/
#define TTEMBL (presc == 6 ? t6embl : presc == 4 ? t4embl : presc == 2 ? t2embl : t1embl)
#define TTRIBB (presc == 6 ? t6ribb : presc == 4 ? t4ribb : presc == 2 ? t2ribb : t1ribb)
#define TTSONT (presc == 6 ? t6sont : presc == 4 ? t4sont : presc == 2 ? t2sont : t1sont)
#define TTROBO (presc == 6 ? t6robo : presc == 4 ? t4robo : presc == 2 ? t2robo : t1robo)
#define TTTWOT (presc == 6 ? t6twot : presc == 4 ? t4twot : presc == 2 ? t2twot : t1twot)
// Start at black background, then at 8 tics, white flash to title background.
// Why 8 tics: The fanfare starts at 1.5 secs from O__TITLE.
// 1.5 secs * 35 tics/sec = 52.5 tics
// The music starts at the FIRST of two screen wipes. The standard screen wipe is 22 tics in duration.
// 52.5 tics - (22 tics * 2 wipes) = 8.5 tics
// Ergo, start the flash at tic 8, upon the fanfare.
if (max(0, finalecount) <= 7)
// Start at black background. Draw it until tic 30, where we replace with a white flash.
//
// TODO: How to NOT draw the titlemap while this background is drawn?
//
if (finalecount <= 29)
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
else if (max(0, finalecount) > 7 && 17-finalecount > 0 && 17-finalecount < 10)
V_DrawFadeScreen(0, 17-finalecount);
// Draw emblem
V_DrawSciencePatch(40<<FRACBITS, 20<<FRACBITS, 0, TTEMBL[0], sc);
// Ribbon unfurls, revealing SONIC text, from frame 0 to frame 24. SONIC text is pre-baked into ribbon graphic.
V_DrawSciencePatch(40<<FRACBITS, 88<<FRACBITS, 0, TTRIBB[min(max(0, finalecount), 24)], sc);
// Animate SONIC text after ribbon fully reveals it, at frame 10
if(max(0, finalecount) > 9)
// Animate SONIC ROBO BLAST 2 before the white flash at tic 30.
if (finalecount <= 29)
{
// Fade value for ROBO BLAST
INT32 fadeval = 0;
// Ribbon unfurls, revealing SONIC text, from tic 0 to tic 24. SONIC text is pre-baked into this ribbon graphic.
V_DrawSciencePatch(40<<FRACBITS, 88<<FRACBITS, 0, TTRIBB[min(max(0, finalecount), 24)], sc);
// Animate SONIC text while the ribbon unfurls, from tic 0 to tic 28.
if(finalecount >= 0)
V_DrawSciencePatch(90<<FRACBITS, 92<<FRACBITS, 0, TTSONT[min(finalecount, 28)], sc);
// Draw SONIC text
V_DrawSciencePatch(90<<FRACBITS, 92<<FRACBITS, 0, TTSONT[min(finalecount-10, 28)], sc);
// Draw ROBO BLAST 2, and fade them in.
if (finalecount < 20)
// Fade in ROBO BLAST 2 starting at tic 10.
if (finalecount > 9)
{
UINT8 fadecounter = 20-finalecount;
switch(fadecounter)
INT32 fadeval = 0;
// Fade between tic 10 and tic 29.
if (finalecount < 30)
{
case 10: fadeval = V_90TRANS; break;
case 9: fadeval = V_80TRANS; break;
case 8: fadeval = V_70TRANS; break;
case 7: fadeval = V_60TRANS; break;
case 6: fadeval = V_TRANSLUCENT; break;
case 5: fadeval = V_40TRANS; break;
case 4: fadeval = V_30TRANS; break;
case 3: fadeval = V_20TRANS; break;
case 2: fadeval = V_10TRANS; break;
UINT8 fadecounter = 30-finalecount;
switch(fadecounter)
{
case 20: case 19: fadeval = V_90TRANS; break;
case 18: case 17: fadeval = V_80TRANS; break;
case 16: case 15: fadeval = V_70TRANS; break;
case 14: case 13: fadeval = V_60TRANS; break;
case 12: case 11: fadeval = V_TRANSLUCENT; break;
case 10: case 9: fadeval = V_40TRANS; break;
case 8: case 7: fadeval = V_30TRANS; break;
case 6: case 5: fadeval = V_20TRANS; break;
case 4: case 3: fadeval = V_10TRANS; break;
}
}
V_DrawSciencePatch(80<<FRACBITS, 132<<FRACBITS, fadeval, TTROBO[0], sc);
// Draw the TWO from tic 16 to tic 31, so the TWO lands right when the screen flashes white.
if(finalecount > 15)
V_DrawSciencePatch(107<<FRACBITS, 118<<FRACBITS, fadeval, TTTWOT[min(finalecount-16, 15)], sc);
}
V_DrawSciencePatch(80<<FRACBITS, 132<<FRACBITS, fadeval, TTROBO[0], sc);
V_DrawSciencePatch(107<<FRACBITS, 118<<FRACBITS, fadeval, TTTWOT[min(finalecount-10, 21)], sc);
}
//
// TODO: CHARACTERS GO HERE
//
// After tic 34, starting when the flash fades,
// draw the combined ribbon and SONIC ROBO BLAST 2 bake. Note the different Y value, because this
// graphic is cropped differently from the unfurling ribbon.
if (finalecount > 34)
V_DrawSciencePatch(40<<FRACBITS, 93<<FRACBITS, 0, TTRBTX[0], sc);
// Flash at tic 30, timed to O__TITLE percussion. Hold the flash until tic 34.
// After tic 34, fade the flash until tic 44.
if (finalecount > 29 && finalecount < 35)
V_DrawFadeScreen(0, 9);
else if (finalecount > 34 && 44-finalecount > 0 && 44-finalecount < 10)
V_DrawFadeScreen(0, 44-finalecount);
break;
case TTMODE_USER: