James R
2078b47952
Move gamedata param to cover -resetdata
2019-10-27 10:33:40 -07:00
James R
4ac136f626
Custom gamedata parameter
2019-10-27 10:31:17 -07:00
toaster
df785e1651
* Add alternate numerical drawer for continues on Intermission screen if there's > 5.
...
* Tweak offsets on Continue screen numerical continue drawer to match.
2019-10-27 17:20:43 +00:00
mazmazz
23c6011348
Fix char select music not playing in secrets menu
2019-10-27 13:12:36 -04:00
toaster
2439b2cb32
More consistent momentum handling for "groundpounding" shield abilities (elemental, bubble) in THZ goop.
2019-10-27 13:37:14 +00:00
toaster
9e8733be42
Make player flash colorized when dashmode if not SF_MACHINE, per Sonic Advance 2.
2019-10-27 13:07:06 +00:00
toaster
fa187a66e2
* Disable dashmode if pw_carry is set or the player is exiting, in addition to getting the flag.
...
* Add a dashmode downpower sound.
2019-10-27 13:02:07 +00:00
toaster
0c52de7a29
Fix bot showing up in NiGHTS stages with a two-pronged approach.
...
* Sometimes, D_MapChange is passed a mapnum of -1, to complete an existing mapchange. Don't handle botingame checks when that happens.
* Disable charsel on secret level platter when selected map is a NiGHTS stage, since gameplay will be identical across characters (consistent with NiGHTS Attack).
Also:
* Replace IT_DYBIGSPACE hack in M_SetupChoosePlayer, and replace with a more direct workaround system for not being able to select characters before warping.
2019-10-27 12:20:17 +00:00
toaster
c221a89c67
Fix unsigned/signed comparisons.
2019-10-27 11:18:37 +00:00
Nev3r
a58c794691
Missing ;
2019-10-27 12:03:52 +01:00
James R
b6e145f0c5
Render title map on connecting to server screen too
2019-10-26 12:50:49 -07:00
MascaraSnake
801e83aef6
Merge branch 'use-zones-pk3' into 'master'
...
Use zones.pk3 instead of zones.dta.
See merge request STJr/SRB2Internal!352
2019-10-26 15:33:13 -04:00
mazmazz
91eb380412
Fix some jingle resuming behavior with boss music switching
2019-10-26 15:02:45 -04:00
MascaraSnake
9e9e6a8f8f
Merge branch 'metalstuff' into 'master'
...
Metal Sonic's jet fume
See merge request STJr/SRB2Internal!413
2019-10-26 14:52:04 -04:00
mazmazz
26cb75e961
Fix MIDI not being disabled when non-native
2019-10-26 12:09:27 -04:00
lachwright
e89948ce71
Merge branch 'master' into metalstuff
2019-10-26 16:07:59 +08:00
MascaraSnake
92be187731
Merge branch 'master' into knuxstuff
2019-10-26 08:09:13 +02:00
James R
634292a5fc
Differing signedness comparison
2019-10-25 21:44:34 -07:00
James R
64e7708832
I say damn you massive initializer!
2019-10-25 21:36:10 -07:00
mazmazz
c7c72a4892
Merge branch 'master' into new-title
2019-10-25 22:29:29 -04:00
lachwright
6c9ad67c84
Fix pointer typo (whoops)
2019-10-26 08:34:38 +08:00
lachwright
aa34f74f75
Remove imtermediary state transitions
2019-10-26 08:32:36 +08:00
lachwright
ca768b044d
Merge branch 'master' into metalstuff
2019-10-26 08:30:37 +08:00
lachwright
63d24d529a
Merge branch 'master' into knuxstuff
2019-10-26 05:53:49 +08:00
MascaraSnake
03c5b70fc5
Merge branch 'newmenus' into 'master'
...
Better looking menus, nametags and much more. (Resolves #245 and #244 and #252 )
Closes #245 , #244 , and #252
See merge request STJr/SRB2Internal!389
2019-10-25 17:46:16 -04:00
MascaraSnake
4d022046fa
Merge branch 'object_tweaks' into 'master'
...
Object tweaks (object_tweaks division 3)
See merge request STJr/SRB2Internal!394
2019-10-25 17:45:48 -04:00
MascaraSnake
1c1fefe25f
Merge branch 'linedef-153' into 'master'
...
Dynamic Sinking Platform (for Red Volcano Zone)
See merge request STJr/SRB2Internal!401
2019-10-25 16:56:19 -04:00
MascaraSnake
46d105dd53
Some basic code hygiene: Remove references to the air bob code being "old" or "outdated"
2019-10-25 22:55:10 +02:00
MascaraSnake
2118b0e613
Merge branch 'hammer-landing' into 'master'
...
Twinspin landing option
See merge request STJr/SRB2Internal!402
2019-10-25 16:39:02 -04:00
MascaraSnake
faf61912a6
Merge branch 'lua-allow-player' into 'master'
...
Allow access to players userdata outside levels.
See merge request STJr/SRB2Internal!386
2019-10-25 15:40:31 -04:00
MascaraSnake
7d69409cf7
Merge branch 'set-name-on-join' into 'master'
...
Set the player's name as soon as they enter the game
See merge request STJr/SRB2Internal!397
2019-10-25 15:38:21 -04:00
MascaraSnake
4a9eb387f7
Merge branch 'window-focus-music' into 'master'
...
Window focus options for playing sounds/music
See merge request STJr/SRB2Internal!407
2019-10-25 15:37:06 -04:00
MascaraSnake
2a8e5b7bff
Merge branch 'james-kart' into 'master'
...
My changes to Kart
See merge request STJr/SRB2Internal!406
2019-10-25 15:36:40 -04:00
MascaraSnake
f1a7a3b4de
Merge branch 'kartport_misc-changes' into 'master'
...
Kart ports: misc changes
See merge request STJr/SRB2Internal!380
2019-10-25 15:33:30 -04:00
MascaraSnake
ff061fb813
Merge branch 'kartport_namedvalues' into 'master'
...
Kart-port - Named cvar values + Improved "HELP" command (round 3)
See merge request STJr/SRB2Internal!388
2019-10-25 15:32:56 -04:00
toaster
f2596ab0bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into object_tweaks
...
# Conflicts:
# extras/conf/SRB2-22.cfg
2019-10-25 20:32:15 +01:00
MascaraSnake
403d698724
Merge branch 'mi-tinkers-with-lua-again' into 'master'
...
MI tinkers with lua again
See merge request STJr/SRB2Internal!392
2019-10-25 15:27:55 -04:00
MascaraSnake
d7480f20fa
Merge branch 'intangible-flats-tangible-sides' into 'master'
...
Collide with walls of FOF if both planes are intangible
See merge request STJr/SRB2Internal!385
2019-10-25 15:26:54 -04:00
MascaraSnake
080ff854b8
Merge branch 'be-more-nice-with-levelselect-mp' into 'master'
...
Remove level select restrictions in DEVELOP Multiplayer
Closes #238
See merge request STJr/SRB2Internal!399
2019-10-25 15:26:09 -04:00
MascaraSnake
829706a090
Merge branch 'walltransfermove' into 'master'
...
Let players move after spinning off a wall transfer
See merge request STJr/SRB2Internal!412
2019-10-25 15:20:20 -04:00
MascaraSnake
5a28c03a26
Merge branch 'superminecarts' into 'master'
...
Super and Minecarts fixes (resolves #259 )
Closes #259
See merge request STJr/SRB2Internal!408
2019-10-25 15:19:47 -04:00
MascaraSnake
2ee42c498b
Merge branch 'nonightsbot' into 'master'
...
Disable tailsbot in NiGHTS maps (resolves #261 )
Closes #261
See merge request STJr/SRB2Internal!409
2019-10-25 15:19:05 -04:00
MascaraSnake
7a09a8bd3a
Merge branch 'cezfangcheat' into 'master'
...
CEZ3 Fang cheat fix (resolves #262 )
Closes #262
See merge request STJr/SRB2Internal!410
2019-10-25 15:18:16 -04:00
lachwright
2d458059c8
Don't fuck nojumpspin characters who are capable of rolling
2019-10-25 18:51:41 +08:00
lachwright
d5b1467e79
Put player in jump state after spinning during a wall transfer
2019-10-25 18:48:40 +08:00
toaster
630bdaa876
Move INLEVEL macros for mobj_get and mobj_set to prevent mixed code/declaration errors.
2019-10-24 21:14:51 +01:00
toaster
d89d8acc59
I can't figure out how to make this consistent at all, so in order to have the water look good in levels designed for it, I think it's necessary to effectively revert everything with SHITPLANESPARENCY to a roughly 2.1-equivalent behaviour.
2019-10-24 20:40:03 +01:00
toaster
4ff46d14dd
Added an experiment with an alternate CEZ3 pinch behaviour (but keep it disabled because it was kind of boring).
2019-10-24 19:55:02 +01:00
toaster
ea0fe50f5a
Fix CEZ3's first phase being cheated by Fang.
2019-10-24 19:33:03 +01:00
toaster
527254584d
Disable tailsbot in NiGHTS maps, not just Special Stages. ( Resolves #261 )
2019-10-24 19:16:53 +01:00
toaster
989e089e0a
resolve #263 (this is going into master because it's literally just the line being present twice)
2019-10-24 19:00:54 +01:00
toaster
a215eeabf0
* Fix Super players who die being eternally super.
...
* Fix music stack corruption in multiplayer where a super player dies and it's not you.
* Fix players in minecarts having their state eternally set to S_PLAY_STND (bug discovered/evident while super, so goes in this branch).
Resolves #259 .
2019-10-24 18:51:12 +01:00
James R
c970911ac2
The console sucks, so "Don't" becomes "No" :lancer:
2019-10-23 17:37:09 -07:00
James R
48173beb35
Menu options
2019-10-23 17:31:10 -07:00
James R
cd252eb468
Console variables to toggle music/sound playing when the window is unfocused
...
Playsoundsifunfocused and playmusicifunfocused. "No" by default.
2019-10-23 17:21:09 -07:00
James R
9162ba87cc
Revert sound and music window focus related toggles
...
This partially reverts commit 5ac8a26814
.
2019-10-23 15:24:34 -07:00
Steel Titanium
bfce75d5cd
Disable restriction for `DEVELOP
` builds only
2019-10-23 16:29:50 -04:00
MascaraSnake
0ef50557c2
Merge branch 'spinbust' into 'master'
...
Make spinbust behavior consistent with other bustable blocks
Closes #254
See merge request STJr/SRB2Internal!398
2019-10-23 02:51:47 -04:00
MascaraSnake
8cd0ebb679
Merge branch 'atz-hazards' into 'master'
...
Azure Temple Hazards
See merge request STJr/SRB2Internal!404
2019-10-23 02:51:00 -04:00
lachwright
06bbbb5cf8
Put dashmode players in pain state when damaging enemy with >1HP
2019-10-23 13:54:15 +08:00
lachwright
7be046e16c
Fix compile warnings
2019-10-23 13:46:30 +08:00
lachwright
6d498fe357
Allow machine skins to damage objects in dashmode
2019-10-23 13:41:32 +08:00
James R
52c5d49215
Apply HUD translucency to ping and FPS counters
2019-10-22 21:54:09 -07:00
James R
d86be51472
Toggle ping and FPS counters with HUD
2019-10-22 21:50:51 -07:00
James R
0b314a82bb
Use long double suffix
2019-10-22 21:48:15 -07:00
james
aa9f19512c
Use less confusing player sorting key names
2019-10-22 21:41:34 -07:00
james
39baca89d3
Do not start sound system when disabled
2019-10-22 21:39:37 -07:00
lachwright
c201879d69
Add Metal's jet fume
2019-10-23 12:35:17 +08:00
James R
923f43f887
Move change viewpoint control checking so it doesn't take precedence
...
Notably over chat.
2019-10-22 21:32:12 -07:00
James R
5ac8a26814
Miscellaneous window de-focus options
...
Music pausing is now optional.
Sounds may be paused--on by default.
The game itself being paused in off-line mode is now optional.
(showfocuslost now loads from config.)
2019-10-22 21:15:20 -07:00
James R
12540dca32
Make "Focus lost" HUD overlay optional
2019-10-22 20:30:05 -07:00
James R
43ca2c1b30
Support splitscreen PLAYERINFO and don't expose clients' IP addresses
2019-10-22 20:14:01 -07:00
James R
a24814c2fc
Add a "-noaudio" parm to cover "-nomusic" and "-nosound"
2019-10-22 20:09:33 -07:00
James R
f0ee901160
Support adding to CV_FLOAT cvars with the Add command
2019-10-22 20:04:02 -07:00
James R
135619af8b
Add a command to increment cvars
2019-10-22 20:03:45 -07:00
James R
602c66d173
Grab mouse on window focus
...
Window focus does not necessarily imply mouse movement.
2019-10-22 19:45:43 -07:00
James R
3ffa84a77b
Replace ping command with a condensed and sorted version
2019-10-22 19:40:05 -07:00
James R
29a5999a44
"NEWPING" might as well be the only ping
2019-10-22 19:39:26 -07:00
James R
d62674c184
Clang warnings
2019-10-22 19:18:56 -07:00
toaster
386ac78600
Merge branch 'mace-place' into 'master'
...
Make maces normally placeable in maps.
See merge request STJr/SRB2Internal!390
2019-10-22 13:29:06 -04:00
Monster Iestyn
520deac658
remove last few specks of Windows CE code I missed years ago
2019-10-22 16:39:44 +01:00
Nev3r
dbd8e563b4
Merge branch 'soundex_tweak' into 'master'
...
Tweak Line Special 414's behavior
See merge request STJr/SRB2Internal!382
2019-10-22 05:31:22 -04:00
sphere
57a8af1557
Disable standalone hangable chains, since they're not a good mechanic.
2019-10-22 02:29:34 +02:00
James R
acd28c001e
lmao I forgot the backside FOF
2019-10-21 14:44:16 -07:00
James R
ea0a0f4f3c
Comment for insanity
2019-10-21 14:28:22 -07:00
James R
e2f2166d24
Fix hang due to comparison not working on at least GCC 9.1
...
I have no idea what the fuck is going on here. k infinitely ascends. (Even
above integer restrictions when I made it UINT8.) I can only imagine some kind
of fuckery in the stack. Surely this is a compiler error.
2019-10-21 14:20:29 -07:00
lachwright
3a3122e255
Add green flame sprites, state, and object
2019-10-21 16:22:20 +08:00
lachwright
d6411b9549
Add new ATZ gargoyle sprites
2019-10-21 13:43:02 +08:00
lachwright
c52ee364f5
Only allow landing in the melee ability mid-twinspin if jump or spin is held
2019-10-21 12:49:12 +08:00
James R
e15ffd2bc8
Optimize texture/patch/png/flat flat caching
...
SIGSEGV in the case where you have a TEXTURES entry, but no texture or flat,
has been fixed.
Missing flats for now yield a HOM instead of REDFLR as well.
OpenGL also doesn't work yet. And I'm too tired for now to bother with it.
2019-10-20 20:24:03 -07:00
lachwright
441aceb116
Add new dashmode colormap
2019-10-21 04:37:56 +08:00
toaster
9d425b21e2
Modify initial platform sink to be more natural, while still toeing the line between "forgiving" and "punishing".
2019-10-20 19:13:46 +01:00
lachwright
a2f0f61d75
Merge branch 'master' into linedef-153
2019-10-20 20:20:41 +08:00
MascaraSnake
57d29a9b65
Merge branch 'platterwrap' into 'master'
...
Prevent wraparound on Level platter when there are less than 3 rows
See merge request STJr/SRB2Internal!383
2019-10-20 06:45:05 -04:00
MascaraSnake
7c481744a4
Merge branch 'kartport_dedi' into 'master'
...
Kart-port dedicated server Lua fix (round 2)
See merge request STJr/SRB2Internal!387
2019-10-20 06:43:54 -04:00
MascaraSnake
41dd9c4f0a
Merge branch 'flats-fixes-13102019' into 'master'
...
Transparent flat fixes (Resolves #249 )
Closes #249
See merge request STJr/SRB2Internal!384
2019-10-20 06:42:17 -04:00
MascaraSnake
fcf05c728b
Merge branch 'master' into object_tweaks
2019-10-20 12:34:49 +02:00
MascaraSnake
54847b1949
Merge branch 'mapthingtweaks' into 'master'
...
Mapthing tweaks (object_tweaks division 1)
See merge request STJr/SRB2Internal!396
2019-10-20 06:33:01 -04:00
Steel Titanium
b219be6f5e
Remove level select restrictions in Multiplayer
2019-10-19 21:37:03 -04:00
MascaraSnake
1604e4d439
Make spinbust behavior consistent with other bustable blocks and rename FF_ONLYKNUX to FF_STRONGBUST
2019-10-19 22:20:48 +02:00
Monster Iestyn
9c36cf00d8
Merge branch 'fix-player-state-resynch' into 'master'
...
Fix player state resynching
See merge request STJr/SRB2Internal!393
2019-10-19 16:15:19 -04:00
James R
fc97ccd7d4
Fix item selection not returning to "Specify IPv4 Address"
2019-10-19 13:07:20 -07:00
James R
4a15e2d1d8
Fix "You must specify an IP address" message returning to title instead of MP menu
2019-10-19 13:01:06 -07:00
James R
dfdbc0afe3
Don't fade to character select from secret level select
2019-10-19 12:42:53 -07:00
James R
25d8b7d5ea
Don't fade to Server Options
2019-10-19 12:25:02 -07:00
Steel Titanium
3e0a9cf742
Revert my old attempt of making the level music fade out before game over jingle
2019-10-19 14:36:30 -04:00
MascaraSnake
3f42834a98
Merge branch 'thinkerlists_oops' into 'master'
...
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
See merge request STJr/SRB2Internal!395
2019-10-19 13:34:28 -04:00
toaster
c8629c2aab
Adjust hardcoded skin numbers for character-related events, to fit with the re-ordered skins.
2019-10-19 18:16:52 +01:00
toaster
bf761a26d6
* Implement fixes/tweaks as written on the gitlab.
...
* `SPR2_NTAG` last vestiges removal.
* Removed need for `getskinfromdescription()` by calculating it once, at Menu load, and storing in `description_t`.
* Fixed nametag colour issues.
* Support widescreen with nametags.
* Fix a metric SHITTON of compiler errors.
* Redefining `x` and `y` within scope of previous `x` and `y` (`M_DrawSetupChoosePlayerMenu`)
* GCC straight up will not let you cast a `const char*` to a `char` (`V_DrawNameTag`)
* Redefining `lines` within the scope of the global.
* Redefining `string` within the function-specific `string`.
* It would be recommended for y'alls to turn ERRORMODE on!
2019-10-19 18:15:54 +01:00
Louis-Antoine
88d239ac36
Set the player's name as soon as they enter the game
2019-10-19 17:09:18 +02:00
toaster
7e04cbbc16
Fix mixed declaration and code error in A_RolloutRock (object_tweaks division 2)
2019-10-19 16:01:04 +01:00
toaster
920736ac8b
Grouped ports from object_tweaks.
...
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Put diagonal blue spring in config.
2019-10-19 15:57:01 +01:00
toaster
dfd6c5b9d2
Fix hw_light.c list (not gonna make an exe for this)
2019-10-19 15:50:16 +01:00
toaster
e549de392f
Prevent CA2_MELEE, CA_TWINSPIN and CA_BOUNCE from fucking up boosters.
2019-10-19 14:46:14 +01:00
toaster
7f26b90113
Decrease drag on directionchar in waterslides on sphere's request.
2019-10-19 14:32:34 +01:00
toaster
f2bbf53c0d
Change boost panel thing numbers per MS's request.
2019-10-19 14:32:15 +01:00
MascaraSnake
73c39990f9
Fix restoration of delayed linedef executors in P_NetUnArchiveThinkers for real
2019-10-19 14:51:24 +02:00
MascaraSnake
c7fd22f98a
Fixed a netgame crash that was caused by a closing brace being in the wrong place :v
2019-10-19 12:08:15 +02:00
toaster
8e9ada1093
* Add MT_BANPYURA
and MT_BANPSPRING
to dehacked.c
.
...
* Correct spelling of `MT_BANPSPRING`.
2019-10-18 20:32:35 +01:00
toaster
ad09f2603d
* New object types!
...
* Red and yellow Boost panels!
* Added because SUBARASHII and KIMOKAWAIII had several levels using them, and I wanted to make them look better.
* https://cdn.discordapp.com/attachments/359091121789468672/634486669202161674/srb20015.gif
* Uses the mapthingnums of Glaber's SOC resource boosters, but absolutely nothing else - not even the magnitudes.
* Apply MF_AMBUSH to force the player into a spin - even if they don't have a spin ability!
* Banpyura!
* A Crushstacean with a spring instead of a crushclaw.
* https://cdn.discordapp.com/attachments/428262628893261828/634432099306176512/srb20019.gif
* Wanted this for a while, finally added it.
* Improved springs.
* Add pw_noautobrake to disable autobrake for half a second when touching yellow horizontal springs, and a second when touching red ones, even on the ground.
* Add pw_justsprung to disable directionchar for a few tics while touching any springs with a horizontal component to their velocity.
* Add the diagonal spring flag options Red and Yellow Diagonal Springs have to the Blue Diagonal Spring as well.
* Started but decided against a tip of the hat to the CD spring spin, hidden behind #define SPRINGSPIN.
* Make directionchar "lag behind" a little bit in waterslides.
* Improved flame jets.
* They now use new sprites for having their flames move upwards and sideways, instead of having them always face downwards like in 2.1!
* Fixed a mixed declaration and code error in A_RolloutRock. (Sorry Lach!)
* Make the Amy Cameo only spawn in SP, Record Attack, or Co-op unless it's the Clone Mode.
* Improved ZB config.
* Add above new types.
* Add Blue Diagonal Spring, which existed in the source but not the config.
* Re-order enemies in ZB config by zone (but keep them in the Enemies section only).
2019-10-18 18:33:45 +01:00
Monster Iestyn
246a6489e9
Fix missing & which I totally forgot about in writing this fix (yes this is the "compile error" everyone was talking about)
2019-10-18 13:37:42 +01:00
sphere
8c6884f534
Update credits.
2019-10-18 00:33:46 +02:00
Monster Iestyn
07c02f075b
Fix sprite-related console errors that occur in netgames whenever the game attempts to synch the player's state.
...
Turns out the code was using P_SetMobjStateNF to "fix" the player's state ...which got things all wrong, lol.
2019-10-17 18:22:06 +01:00
Monster Iestyn
c097ee563d
Merge branch 'master' into mi-tinkers-with-lua-again
2019-10-17 18:02:42 +01:00
sphere
26fed77671
Fix standalone hangable chains being broken, thanks to toaster.
2019-10-17 01:01:40 +02:00
Steel Titanium
28607a81b5
Kill off SPR2_NTAG
2019-10-16 18:25:20 -04:00
Steel Titanium
edea290b0f
Show "Press ESC to exit" string on NiGHTS Attack menu too
2019-10-16 18:00:54 -04:00
Steel Titanium
dc0a1899ec
Fix ifselectvalnextmapnobrace indentation
2019-10-16 17:49:21 -04:00
sphere
2cc129c5c0
Undo grabbable chains being placeable for now, since they're bugged.
2019-10-16 22:31:57 +02:00
Louis-Antoine
92b92dd3eb
Fix clients being resynched at the wrong gametic
2019-10-16 21:24:30 +02:00
sphere
42de16b904
Make the maces and related objects normally placeable.
2019-10-16 21:12:04 +02:00
toaster
e3e87d7655
Compile fix.
2019-10-16 17:39:38 +01:00
toaster
77160ae37b
Just revert the respawn
, retry
and suicide
stuff cuz it's apparently contentious. Who knew?
2019-10-16 17:38:38 +01:00
toaster
45e5f70eb8
Merge retry
and respawn
into one command, respawn
.
2019-10-16 11:38:09 +01:00
Steel Titanium
38d044e475
Seperate name tag sprite into SPR2_NTAG
2019-10-16 00:22:05 -04:00
Steel Titanium
58ef85d591
Make nametag SPR2 frame be the last frame of SPR_XTRA
2019-10-15 23:41:01 -04:00
Steel Titanium
9c33f160a6
Lots of changes
...
* Show emblem requirement on record attack menu
* Use bigger emblems on the menu.
* Display your best number of collected rings in yellow if reached perfect bonus.
* Adjusted XTRA frames (again)
2019-10-15 22:54:21 -04:00
toaster
360ae45994
Make use of MINVAL and MAXVAL consistent in COM_Help_f.
2019-10-15 13:46:45 +01:00
toaster
8f3e59b43d
Improved "HELP" command!
...
Ported from Kart, original commit also by me (toaster).
2019-10-15 13:36:04 +01:00
toaster
aa9bc574da
* Fix cv_pointlimit's weird behaviour in match mode by standardising the switching between "named" and "range" values in CV_AddValue.
...
* Optimise M_ChangeCvar.
2019-10-15 12:24:31 +01:00
toaster
3185a66191
Quick macro substitution to make sure MAXSCORE is consistent.
2019-10-15 11:55:40 +01:00
toaster
910df54fb5
Added some examples of cvars that can use named values.
...
* Pandora's box now has infinite lives show up as "Infinite" instead of "-1".
* `pointlimit None`
* `timelimit None`
* Ported `basenumlaps` (with "Map default" value) from Kart to replace `usemaplaps`, for if Circuit ever gets shown any love ever again.
* `respawndelay Off`
* `resynchattempts Don't`
2019-10-15 11:49:37 +01:00
toaster
911fd9576b
Rework min/max cvars to allow for "named" values outside their range!
...
Kart-port round 3, with the original commit written by me, toaster.
2019-10-15 11:23:59 +01:00
toaster
079ef023c9
Fix dedicated server extra lua variables not being synched for joiners.
...
Original fix written by Lat`.
2019-10-15 10:49:14 +01:00
Steel Titanium
313b534911
More record attack stuff.
...
Show emblem requirements.
Committed because I need sleep...
2019-10-15 01:55:50 -04:00
Steel Titanium
37101f826e
Allow access to players userdata outside levels.
...
In exchange for preventing access to any mobj_t userdata outside levels, including player's own mobj_t.
2019-10-14 22:12:26 -04:00
Steel Titanium
597949f370
Change this for consistency.
2019-10-14 21:47:20 -04:00
James R
5007abee23
Collide with walls of FOF if both planes are intangible
2019-10-14 13:22:33 -07:00
lachwright
9ef72c0862
Fix directionchar issue from faulty merge conflict resolution
2019-10-15 02:57:18 +08:00
lachwright
b48d8cf68b
Merge branch 'master' into knuxstuff
2019-10-15 02:50:59 +08:00
lachwright
9cad882626
Merge branch 'master' into knuxstuff
2019-10-15 02:49:44 +08:00
MascaraSnake
2f9a13d5e0
Make shatter blocks intangible to the player, but solid to everything else
2019-10-14 20:15:03 +02:00
lachwright
2417c5aab2
Remove glide landing dust; put player in landing state after glide-sliding off a ledge
2019-10-15 01:40:56 +08:00
lachwright
0836062edd
Limit climb camera rotation to a 180 degree cone
2019-10-15 01:19:58 +08:00
toaster
2f26cfad01
Prevent wraparound on Level platter when there are less than 3 rows.
...
Addresses #251 - I wanted to keep the scrolling because it looks nice and because I don't want to fuck with these drawers too bad.
2019-10-14 17:17:00 +01:00
Nev3r
c935797a34
Encapsulate the second behavior branch into an else.
...
When a tag is provided, the tagged sector-related branch is run exclusively now. This prevents playing the same sound again from the caller object's origin and other unwanted behaviors.
Signed-off-by: Nev3r <apophycens@gmail.com>
2019-10-14 16:30:20 +02:00
Jaime Passos
edd016690d
A bunch of stuff
2019-10-14 02:24:44 -03:00
Steel Titanium
0f79396757
New intermission thinker hook
2019-10-13 20:50:46 -04:00
Steel Titanium
9e9a40cadb
Merge branch 'master' into newmenus
2019-10-13 20:12:48 -04:00
Steel Titanium
cb228c4938
Undo this
2019-10-13 20:12:28 -04:00
Steel Titanium
bf75a4c29f
New -port command line paramater
2019-10-13 20:04:45 -04:00
Jaime Passos
0cf2774129
remove duplicate NearestColor prototype
2019-10-13 19:45:35 -03:00
Jaime Passos
88d19a2d9c
fix holey textures
2019-10-13 18:37:41 -03:00
MascaraSnake
ad4033ec9e
Make shatter blocks solid
2019-10-13 23:08:54 +02:00
lachwright
c71213155d
Unfuck glide slide/landing dust's P_RandomRange parameters
2019-10-14 04:08:07 +08:00
MascaraSnake
63a7fb6956
Merge branch 'anotherctgfix' into 'master'
...
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs)
See merge request STJr/SRB2Internal!378
2019-10-13 13:27:24 -04:00
toaster
46268214fc
Fix reverse gravity cacti (and all other A_ConnectToGround stuffs).
2019-10-13 17:48:40 +01:00
MascaraSnake
05a3023cb0
Merge branch 'nightsangle' into 'master'
...
Fixed NiGHTS spawnpoint angle camera jump fuckups
See merge request STJr/SRB2Internal!376
2019-10-13 12:47:32 -04:00
toaster
dabd0b2e01
Hide NiGHTS grade in singleplayer if ranking is below GRADE_A, on Rob's request.
...
(Resolves #250 )
2019-10-13 16:30:29 +01:00
toaster
a5b5712be9
Fixed NiGHTS spawnpoint angle camera jump fuckups.
2019-10-13 16:15:46 +01:00
MascaraSnake
9bdb38df64
Merge branch 'lenient_acz3' into 'master'
...
Make ACZ3 Boss damage while bouncing more lenient
See merge request STJr/SRB2Internal!375
2019-10-13 11:08:26 -04:00
MascaraSnake
16a05d996e
Merge branch 'scrollwep' into 'master'
...
Add scroll-wheel weapon changing to default controls
Closes #248
See merge request STJr/SRB2Internal!374
2019-10-13 11:08:13 -04:00
MascaraSnake
01fbb91f7e
Merge branch 'bogus_requestskin' into 'master'
...
Fix bogus "requested skin not found!" print
Closes #247
See merge request STJr/SRB2Internal!373
2019-10-13 11:07:59 -04:00
MascaraSnake
008e232d78
Merge branch 'connect-to-ground-fix' into 'master'
...
Fix for A_ConnectToGround on gravflipped objects
See merge request STJr/SRB2Internal!372
2019-10-13 11:07:46 -04:00
toaster
57f756ddf1
Fix condition which was MEANT to allow attacking Fangboss from the side while bouncing, but instead made it extremely difficult to pull off.
2019-10-13 15:30:51 +01:00
toaster
d9129db5ed
Add scroll-wheel weapon changing to default controls
...
(resolves #248 )
2019-10-13 15:19:31 +01:00
toaster
e62d097265
Fix "requested skin not found!" print happening whenever you select an unlockable character.
...
Also, since I'm less paranoid now - readd the skin number to its print.
2019-10-13 15:10:19 +01:00
sphere
636760760f
Fix for A_ConnectToGround on gravflipped objects, courtesy of toaster.
2019-10-13 14:41:17 +02:00
toaster
0350262a0f
On the recommendation of Sryder, revert everything relating to the cpusleep
changes except for the new default value of 1.
2019-10-13 13:12:07 +01:00
toaster
6033f70b01
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into kartport_bugfixes
2019-10-13 12:18:00 +01:00
toaster
4b965fe43b
Mixed declaration + out-of-bounds GCC error fixes for OpenMPT fixes (can't believe I didn't catch the former earlier)
2019-10-13 12:17:24 +01:00
toaster
9ca227237a
Better cpusleep command. Sal said it better than I can, so in her words:
...
* Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
* New minimum is 0, since -1 just did the exact same thing as 0 except slightly more optimized.
2019-10-13 12:05:12 +01:00
toaster
5502242e8b
MD2 crash fix.
2019-10-13 11:59:38 +01:00
toaster
008f576560
Revert stupid 2.1-compat fuckup I did in slopes code.
2019-10-13 11:55:50 +01:00
toaster
a550eb79d3
Additional crash fix for papersprites.
2019-10-13 11:53:53 +01:00
MascaraSnake
a03ecac921
Merge branch 'openglskydome2' into 'master'
...
OpenGL sky dome
See merge request STJr/SRB2Internal!350
2019-10-12 11:06:47 -04:00
MascaraSnake
a7c0fe9672
Merge branch 'openmpt-crash-fix' into 'master'
...
libopenmpt related changes
See merge request STJr/SRB2Internal!351
2019-10-12 11:02:45 -04:00
MascaraSnake
71f93e7071
Merge branch 'sneakers-reduction' into 'master'
...
Reduce speed sneaker factor to 1.67x
See merge request STJr/SRB2Internal!368
2019-10-12 11:00:24 -04:00
MascaraSnake
6fab3d28b2
Merge branch 'OGL_regressions' into 'master'
...
Correct minor OGL regressions
See merge request STJr/SRB2Internal!361
2019-10-12 09:53:20 -04:00
MascaraSnake
8af715eb36
Merge branch 'left-right-ra-level-select' into 'master'
...
Left and Right Arrow keys also select level in Record Attack
See merge request STJr/SRB2Internal!363
2019-10-12 09:53:05 -04:00
MascaraSnake
d401862714
Merge branch 'amytweaks' into 'master'
...
Amy tweaks
See merge request STJr/SRB2Internal!366
2019-10-12 09:52:44 -04:00
toaster
a2a5983256
Prevent Time Attack level handler always beeping.
2019-10-12 09:42:03 -04:00
MascaraSnake
d735e1b9c2
Merge branch 'rvz-hardcode' into 'master'
...
RVZ hardcode
Closes #178
See merge request STJr/SRB2Internal!357
2019-10-12 09:37:23 -04:00
MascaraSnake
68a82c3849
Merge branch 'amycameo' into 'master'
...
Amy for Frozen Hillside (full pitch in description)
See merge request STJr/SRB2Internal!356
2019-10-12 07:16:26 -04:00
MascaraSnake
15bba9e1b0
Merge branch 'hoop_drawdist' into 'master'
...
Only apply NiGHTS draw distance to hoops
See merge request STJr/SRB2Internal!370
2019-10-12 03:10:53 -04:00
MascaraSnake
0f562d27d7
Merge branch 'fastgoop' into 'master'
...
Increased THZ goop speed by 25%
Closes #229
See merge request STJr/SRB2Internal!367
2019-10-12 03:10:26 -04:00
lachwright
3600e1b140
Allow rollout rock's splash sound delay reduction to occur above water
2019-10-12 04:41:50 +08:00
lachwright
a01373741b
Don't spam splash sounds on the rollout rock
2019-10-12 04:35:51 +08:00
lachwright
2daeb81f36
Create new linedef special type 153: Dynamically Sinking Platform
2019-10-12 04:23:11 +08:00
MascaraSnake
68599ccc63
Only apply NiGHTS draw distance to hoops, because it turns out they're pretty much the sole cause of NiGHTS lag
2019-10-11 21:02:11 +02:00
Steel Titanium
25971de368
Attempt to fix the offset issues.
...
Better than the previous commit, but not quite there yet.
2019-10-10 15:50:06 -04:00
toaster
1560453797
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_map.c
2019-10-10 17:51:29 +01:00
MascaraSnake
354429ca39
Merge branch 'intro-sky-fix' into 'master'
...
Fix the sky on the intro cutscene not scrolling.
Closes #220
See merge request STJr/SRB2Internal!353
2019-10-10 02:36:53 -04:00
MascaraSnake
7fedde9811
Merge branch 'promiscuousplanes' into 'master'
...
Headbumps and associated
Closes #242
See merge request STJr/SRB2Internal!360
2019-10-10 02:36:10 -04:00
MascaraSnake
c17a3227a0
Merge branch 'bumperstuff' into 'master'
...
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
Closes #246
See merge request STJr/SRB2Internal!365
2019-10-10 02:35:33 -04:00
MascaraSnake
a138c0ebf2
Merge branch 'acz_touchups' into 'master'
...
ACZ touchups
Closes #209 , #208 , and #158
See merge request STJr/SRB2Internal!359
2019-10-10 02:34:46 -04:00
Steel Titanium
4af432e658
Basic outline color support.
...
This is a huge hack as it requires another font set, with each character's offset manually being set using SLADE.
2019-10-10 02:00:52 -04:00
lachwright
b2529136e0
Reduce speed sneaker's top speed factor to 1.67x
2019-10-09 21:39:51 +08:00
lachwright
d553b6a011
Add sounds to rollout rock in lava
2019-10-09 15:06:50 +08:00
lachwright
82fcdf4d43
Make MT_PUMA not hurt players' ears when placed in groups or loading the map (new functionality for A_PlaySound)
2019-10-09 14:24:27 +08:00
Steel Titanium
18bf8aa6e4
WIP: New character select name font
2019-10-09 00:28:01 -04:00
toaster
43e13b38c9
Change one of the Pyrefly captions.
2019-10-08 19:45:43 +01:00
toaster
1155a7c3a0
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into rvz-hardcode
...
# Conflicts:
# src/p_mobj.c
2019-10-08 19:43:43 +01:00
toaster
4870107974
Increased THZ goop speed by 25%, per Cobalt's script. (Hardcoding it was way more difficult than it looked, I'm rusty at my maths :V )
2019-10-08 16:38:53 +01:00
James R
34bddc1ce7
Merge remote-tracking branch 'origin/master' into next
2019-10-07 18:19:48 -07:00
James R
91d3f7e2cc
Merge branch 'fix-fixedrem' into 'next'
...
Make FixedRem less laggy by just using the modulo operator.
See merge request STJr/SRB2!503
2019-10-07 21:16:33 -04:00
James R
b32a0315eb
Merge branch 'fix-MF_NOCLIPTHING' into 'next'
...
Fix MF_NOCLIPTHING
See merge request STJr/SRB2!467
2019-10-07 21:14:49 -04:00
James R
92dd9d2066
Forgot includes
2019-10-07 18:11:00 -07:00
James R
88615f58cf
Merge branch 'lua-error-print-fix' into 'master'
...
Lua: Fix some errors not working properly.
See merge request STJr/SRB2!510
2019-10-07 21:09:00 -04:00
James R
2f521f2eb1
ferror does not return errno, are you stupid?
...
Use M_FileError to return the proper error description, or "end-of-file".
2019-10-07 18:04:42 -07:00
MascaraSnake
bc794a2227
Players can jostle free from Pterabytes
2019-10-08 00:00:41 +02:00
MascaraSnake
788415a4db
Don't apply autobrake to Pterabyte-carried players
2019-10-07 22:33:06 +02:00
MascaraSnake
0fceb66e71
Make the Pyrefly glowing and damaging in its fire-spawning state
2019-10-07 22:23:52 +02:00
MascaraSnake
ce5d0691ac
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
2019-10-07 19:12:03 +02:00
MascaraSnake
8062422f13
Fixed wrong sound being played by Pyreflies with Ambush
2019-10-07 19:11:36 +02:00
lachwright
3412eb655a
Colorize non-buoyant rollout rocks (MF2_AMBUSH distinguishability)
2019-10-07 22:51:13 +08:00
lachwright
77dd5260ab
Allow rock to disappear if unridden for 12 seconds
2019-10-07 22:22:51 +08:00
toaster
46a1d6897c
Address checkbox 1 and 2 of #235 .
...
* If using twinspin and have melee ability too, go into melee landing when hitting the ground.
* Only have melee go directly forward if standing/idle, otherwise use drawangle.
2019-10-07 15:03:28 +01:00
lachwright
c64997bfe5
Add Ambush and Flip flag behaviors
2019-10-07 20:55:58 +08:00
toaster
d84564d9f2
Change the time NiGHTS bumpers aren't responded to to 5 tics rather than 9.
2019-10-07 13:08:49 +01:00
lachwright
95f6e2008f
Better rollout behavior in lava
2019-10-07 15:25:32 +08:00
MascaraSnake
2113774a6a
Don't deplete special stage timer in water if you have water protection
2019-10-07 09:01:17 +02:00
lachwright
bfb9bac5bd
Collision polish
2019-10-07 14:51:32 +08:00
MascaraSnake
fe2f383997
Fixed a typo
2019-10-07 08:36:40 +02:00
lachwright
bed9dff077
Readability changes
2019-10-07 13:36:36 +08:00
lachwright
306779fac0
Readability changes
2019-10-07 13:35:10 +08:00
lachwright
7850d43725
Let ridden rollout rocks collide with other players
2019-10-07 13:14:23 +08:00
James R
6fd645ef27
A-arrows on Record Attack level select
...
Menu code sucks, did you know?
2019-10-06 14:45:42 -07:00
James R
0be3743450
Key handler to allow selecting map by arrow keys in Record Attack
...
Enter still goes to the platter.
2019-10-06 14:11:16 -07:00
Jaime Passos
7746767735
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-10-06 17:40:41 -03:00
MascaraSnake
058ed632de
Fixed solid objects (such as Minus-carried TNT barrels) not colliding with players.
...
Springs and gas jets are exempt because all hell might break loose otherwise.
2019-10-06 19:53:54 +02:00
toaster
9b94fd3752
* Add rudimentary support for MF2_LINKDRAW in GL.
...
* Allow MF_ENEMY objects to flash, just as they do in Software.
2019-10-06 16:31:13 +01:00
toaster
a2f8b84b5a
Good catch by MS.
2019-10-06 16:17:11 +01:00
toaster
d19aebb01a
* Fix Minus being intangible after launch.
...
* Implement MS's temp bodge-fix for the TNT getting stuck on the player.
2019-10-06 16:15:13 +01:00
toaster
df172ee33f
Fix Minus being intangible after it pops up.
2019-10-06 16:09:33 +01:00
toaster
8b1a20f415
Fix Minus causing crashes if it picks up a Snapper.
2019-10-06 16:04:19 +01:00
toaster
aec5f26819
Fix entering an intangible FOF causing minecart derailment explosions. (Probably; I didn't get the bug to happen in the first place, but this looks like a likely culprit.)
2019-10-06 15:44:24 +01:00
toaster
5bbc31c18f
Merge branch 'acz-fixes' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into acz_touchups
...
# Conflicts:
# src/p_enemy.c
2019-10-06 15:18:59 +01:00
lachwright
2d33950590
Merge branch 'rvz-hardcode' of https://git.magicalgirl.moe/STJr/SRB2Internal into rvz-hardcode
2019-10-06 22:12:47 +08:00
toaster
cc87ba39c2
There's code in B_RespawnBot that handles gravflip, but none in B_CheckRespawn. This commit fixes that. (Only done on this branch since bots had already been touched.)
2019-10-06 15:11:00 +01:00
toaster
79b95a53ed
Fix Snapper's head snapping to higher planes, and add gravflip support.
2019-10-06 15:04:04 +01:00
toaster
a5704238c7
Resolve #242 by adding SF_TRIGGERSPECIAL_HEADBUMP, enabled by ML_EFFECT2.
...
Also, readd SF_INVERTPRECIP, which was done in a random branch last year and then lost because it was never merged. Enabled by ML_EFFECT1.
2019-10-06 14:34:25 +01:00
MascaraSnake
defffd667e
Fixed and simplified the big fern leaf spawning code
2019-10-06 14:18:27 +02:00
toaster
93ce5bb94d
Add solidity back to MT_SALOONDOOR, to work as a backup in case MT_SALOONDOORCENTER doesn't work (which it has issues with in one location in ACZ2 for some reason, and I can't identify why).
...
Fully resolves #209 , in any case.
2019-10-06 12:14:18 +01:00
toaster
df2600cbea
Resolve #208 .
...
* Tailsbots can't get into Minecarts.
* Tailsbots will stop trying to move around when the player gets pw_carry, which usually means some sort of big gimmick is happening and trying to move along with it would make the tailsbot look stupid.
2019-10-06 12:13:13 +01:00
MascaraSnake
17a2d1071c
Spawn big fern leaves relative to angle
2019-10-06 10:30:22 +02:00
MascaraSnake
357baeaa60
Added gravflip support to lavafall, Pyre Fly and Pterabyte
2019-10-05 22:20:48 +02:00
MascaraSnake
a7d6ebd5bd
Lavafall lava also kills rings
2019-10-05 20:37:48 +02:00
MascaraSnake
2f4edc0cb9
Players carried by Pterabyte cannot adjust their angle and are in their falling state
2019-10-05 20:29:47 +02:00
MascaraSnake
b9c3f72112
Grouped MFE_TOUCHLAVA together with the other liquid-related flags
2019-10-05 20:10:07 +02:00
MascaraSnake
16d077fde3
Coins don't melt in lava and lavafalls have displayoffset 1
2019-10-05 20:00:54 +02:00
toaster
0235d9e7ec
Fix Saloon doors.
...
* Make the center be the object stuff collides with, so that if the door is open people can't slip through.
* Add an MF_AMBUSH enhancement to allow non-minecart players to travel through.
* Make A_SaloonDoorSpawn more customisable. (var1 = object type, var2 = distance sides should be placed apart)
2019-10-05 13:21:35 +01:00
MascaraSnake
99220ae48b
Fixed a typo
2019-10-05 10:45:24 +02:00
MascaraSnake
cabc4e0294
Implemented lava splish. Feel free to suggest a different "splish" sound.
2019-10-05 10:00:59 +02:00
lachwright
b180fd7c91
Update to 9/25 Lua script
2019-10-05 03:02:27 +08:00
lachwright
b120193eb7
Fix AI angling
2019-10-05 02:48:20 +08:00
lachwright
00697caa6e
Initial commit
2019-10-03 12:49:46 +08:00
Jaime Passos
1750ed5383
nights attack
2019-10-02 22:02:13 -03:00
Jaime Passos
a7dcf534ca
character select
2019-10-02 21:57:04 -03:00
Jaime Passos
a0e9fbfffe
test
2019-10-02 21:28:02 -03:00
Jaime Passos
6a8539c8f1
test
2019-10-02 20:00:43 -03:00
lachwright
27c9fe5047
Fix false comment
2019-10-03 02:31:32 +08:00
Steel Titanium
625de1f4f6
Some changes.
...
Restore the menu headers for record attack and character select menu.
Attempt to optimize the NiGHTS mode menu. (Help getting the scrolling to work in an efficient way would be nice).
2019-10-01 23:40:59 -04:00
Steel Titanium
6b10ffb88f
Merge branch 'master' into newmenus
2019-10-01 16:52:31 -04:00
MascaraSnake
5c1fabfaae
Lava is now either completely solid or completely intangible. No more half-assing
2019-10-01 21:58:18 +02:00
MascaraSnake
24e80c9b23
Made solid lava walls damaging
2019-10-01 21:17:33 +02:00
toaster
f224e03e1d
Amy cameo for Frozen Hillside. Wait for the MR, I'll make a fuller pitch there...
2019-10-01 18:19:37 +01:00
Monster Iestyn
b72609f7f7
Merge branch 'master' into mi-tinkers-with-lua-again
2019-09-30 20:51:29 +01:00
MascaraSnake
5460e0e1f9
Merge branch 'master' into acz-fixes
2019-09-30 20:50:33 +02:00
MascaraSnake
e75dee7747
Fix various minus carrying bugs
2019-09-30 20:35:47 +02:00
lachwright
5bbd56b6fa
Improve glide bounces
2019-09-30 16:35:05 +08:00
lachwright
7d57d53d45
Allow camera movement while climbing; allow sliding while landing from a glide
2019-09-30 14:38:58 +08:00
Steel Titanium
ebe99dad7a
Make comment more clear
2019-09-30 01:29:57 -04:00
Steel Titanium
592a98a3e8
Fix the sky on the intro cutscene not scrolling.
2019-09-30 01:25:21 -04:00
lachwright
c72b5d8a49
Allow retention of momentum when climbing off surfaces
2019-09-30 10:55:57 +08:00
lachwright
906a2b1f59
Merge branch 'master' into knuxstuff
...
Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
Jaime Passos
d67804cb9c
png fix yes so cool
2019-09-29 19:10:49 -03:00
Jaime Passos
7eb5155240
sprite2info soc yummy yummy yes
2019-09-29 19:03:10 -03:00
MascaraSnake
d301d2bba4
Fixed a bug with the ring lava melting
2019-09-29 23:22:38 +02:00
MascaraSnake
4375ea8089
Lava now melts rings!
2019-09-29 23:11:21 +02:00
MascaraSnake
3d985c1b9e
Pterabytes can now swoop you off a rollout rock
2019-09-29 22:13:10 +02:00
lachwright
6c0e4a154d
Resolve merge conflicts
2019-09-30 03:07:03 +08:00
lachwright
e57b0f7126
(Hopefully) cover all cases for resetting rock usability
2019-09-30 03:05:08 +08:00
Jaime Passos
b2ac64f24c
better soc
2019-09-29 15:53:04 -03:00
MascaraSnake
cd45bca848
Pterabyte: Don't drop off player in the first ten tics after grabbing
2019-09-29 19:51:27 +02:00
MascaraSnake
c00144a4f8
Pterabyte: Don't target players who are invincible after being hurt
2019-09-29 19:29:34 +02:00
Jaime Passos
318fde6ae7
Giant mistake
2019-09-29 14:12:53 -03:00
MascaraSnake
9431497f7d
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
...
# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
26ecab14d7
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
Jaime Passos
4a0848acd7
I want to be able to stack skins in a sprite2 block
2019-09-29 12:41:15 -03:00
Jaime Passos
82be346091
change comment and error message
2019-09-29 12:16:38 -03:00
Jaime Passos
c268743220
hehee
2019-09-29 12:13:51 -03:00
lachwright
60cbc2e6b4
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
71603006dc
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
8abb6129c1
Hardcode pumice ball
...
Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
22e3c37e5d
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
598047ae8b
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
sphere
bea7224ebf
Use zones.pk3 instead of zones.dta.
2019-09-29 05:31:50 +02:00
Jaime Passos
73e4e67595
JIMITA DO THE SOC
2019-09-28 19:13:51 -03:00
Jaime Passos
b74cfca3e2
JIMITA DO TH EROTSPRITE
2019-09-28 17:56:27 -03:00
Monster Iestyn
52562c4125
whoops, didn't mean to include this
2019-09-28 20:45:44 +01:00
Jaime Passos
8aefc03409
quick maths
2019-09-28 13:40:40 -03:00
Jaime Passos
6574e1a7d3
memory management
2019-09-28 12:50:07 -03:00
Jaime Passos
5118f8589d
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Steel Titanium
cf852e7d39
Fix crash if speed is too high
...
Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
0aba0aa4b9
Merge remote-tracking branch 'origin/master' into openglskydome2
2019-09-27 22:47:10 -03:00
Monster Iestyn
fa444a37eb
Added < 0 checks to all three variables added in last commit
...
(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
240aa34794
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
ff8c43664a
Merge branch 'addons-menu-cleanup' into 'master'
...
Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
55a2f1ee1f
Merge branch 'bossprovements' into 'master'
...
ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
40a7b67a86
Merge branch 'dsz3shockwave' into 'master'
...
Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
65d9c52884
Merge branch 'automap-fixes' into 'master'
...
Automap fixes
See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
3f1d84a6b3
Merge branch 'patch-fixes' into 'master'
...
Patch fixes (Resolves #230 )
Closes #230
See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
4d058d1d25
Merge branch 'lachfixes' into 'master'
...
Several bug fixes!
Closes #210 , #192 , and #189
See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
c091174f2e
Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
...
Resolve "Tails AI should die when taking damage in Ultimate"
Closes #231
See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
c97037e98e
Merge branch 'inputstuff' into 'master'
...
Trigonometric input capping
See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
sphere
bc128dffdc
Fix compiling errors, thanks to toaster.
2019-09-26 23:15:52 +02:00
lachwright
264c60fb70
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
ec1712064c
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
...
* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
d5e0ac1450
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
c9c9f95057
Lowered shockwave speed
2019-09-26 17:12:03 +08:00
lachwright
0cd3e4fd62
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
Monster Iestyn
75ee3193f4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
...
1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00
lachwright
fb9248793a
Fix errormode compilation error
2019-09-25 23:09:05 +08:00
toaster
313fed2a59
Correctly restrict MF_NOCLIPTHING-objects from being interacted with from both moving and non-moving side.
2019-09-25 15:49:37 +01:00
lachwright
c1750d9359
Fixes shield ability usage when pressing spin on ACZ ropes (and also changes flame shield angling)
2019-09-25 22:36:48 +08:00
toaster
9504d078e4
Don't lock on if something is literally intangible.
2019-09-25 15:12:19 +01:00
toaster
2a452ddcf5
Remember when Lach recorded their live reaction to 2.2 so far? Do you recall what the reaction to ACZ3 was?
...
If you don't, the reaction was "WHAT?? Why is he here? This is GREAT but, what??" And while the reaction is on the positive end of things, it's stll clearly not advisable for our defining Big Reveal of the already huge update.
To this end: Here is a mini cutscene! https://cdn.discordapp.com/attachments/428262628893261828/626207624043429898/srb20005.gif
* He's digging through Eggman's trash.
* Clearly doesn't expect to see you!
* Ready for a fight all the same.
* You can attack him during the mini cutscene if you're impatient.
* Skipped if you give him MTF_AMBUSH.
* Requires new assets (including map) to test, but I'm not ready to make a MR yet because I have other thoughts first.
Also, since I was poking around in p_enemy.c, I fixed A_Boss1Laser's issues (not working with direct 2.1 port states and having the weird secondary attack).
2019-09-25 14:36:20 +01:00
lachwright
77613018f8
(Crudely) fixed camera jitter on certain FOF slopes
2019-09-25 21:15:19 +08:00
lachwright
264d82c8d0
Fixed Brak's flames not animating
2019-09-25 20:32:56 +08:00
lachwright
68ee7a6658
Fixed spectators taking unwarranted damage in splitscreen
2019-09-25 17:13:03 +08:00
Lachlan Wright
5de1225b3e
Hopefully added the newline back?
2019-09-25 05:06:04 -04:00
Lachlan Wright
3b30b9d656
Add parentheses over change
2019-09-25 05:00:43 -04:00
lachwright
09868d2999
Dust devil fixes
2019-09-25 16:32:06 +08:00
Lachlan Wright
637490e2de
AI players no longer take shield damage in Ultimate mode
2019-09-24 23:49:20 -04:00
Jaime Passos
c7f6db5c07
remove unused macros
2019-09-24 19:54:16 -03:00
Jaime Passos
a197449854
INT32 -> boolean
2019-09-24 19:49:24 -03:00
Jaime Passos
886fe2ad86
remove unused struct
2019-09-24 19:46:52 -03:00
Jaime Passos
b022ebe912
better crosshair
2019-09-24 19:44:30 -03:00
Jaime Passos
f7c1727959
fix automap FRACBITS confusion
2019-09-24 19:11:52 -03:00
lachwright
51cee6d5bd
removed outdated comment
2019-09-25 03:16:04 +08:00
lachwright
dc637736ea
Trigonometric input capping
2019-09-25 03:12:56 +08:00
James R
e69dd9bd75
Automate the silly joystick menu items definition
2019-09-23 20:54:53 -07:00
James R
5cdbde25c1
All for a cvar...
2019-09-23 20:23:40 -07:00
Steel Titanium
6a870b4467
Various of changes
...
Changed any instance of "joystick" in strings to "gamepad"
Renamed some cvars
Added a define for MAX_JOYSTICK
Added back the missing command line params.
2019-09-23 22:46:44 -04:00
Jaime Passos
d9507d62f8
ignore TRANSPARENTPIXEL
2019-09-23 19:20:59 -03:00
Jaime Passos
61aa84d15a
pixel alpha mistake
2019-09-23 18:27:43 -03:00
Jaime Passos
9c7b3f1d80
patch fixes
2019-09-23 18:25:53 -03:00
lachwright
98d0a0d98e
Added bounce-off behavior for multi-hit enemies/bosses
2019-09-24 03:54:04 +08:00
lachwright
3fdf48f9b0
Further cleanup
2019-09-24 03:21:01 +08:00
lachwright
41d718dabf
Cleanup
2019-09-24 03:10:41 +08:00
lachwright
de294d84e7
Lots of CA_GLIDEANDCLIMB changes:
...
Glide speed now starts at whatever speed you were traveling at prior.
If glide speed is below actionspd, the glide accelerates towards it.
When landing from a glide, player now enters a landing animation (SPR2_LAND); they cannot move in this state, but they can jump or start a spindash.
Ground-sliding after a glide can now be cancelled into the landing animation by releasing jump, where the same rules apply.
Climb speed increased x1.33.
2019-09-24 02:17:20 +08:00
Steel Titanium
dfee7efd33
Merge branch 'master' into internal-hotplug-stableid
2019-09-23 00:44:34 -04:00
Steel Titanium
73146a8338
Restore code that somehow got reverted???
...
How did this even happen??
2019-09-22 20:30:07 -04:00
lachwright
e897f5df45
Sneakers affect max glide speed, changed glideslide behavior
2019-09-23 02:56:01 +08:00
lachwright
0772ee693c
Merge remote-tracking branch 'origin/master' into knuxstuff
...
Update to master branch
2019-09-23 00:21:35 +08:00
lachwright
e9d211d2bc
reallowed strafe key leeway, increased leeway strength
2019-09-23 00:21:28 +08:00
lachwright
203f9d8c1a
Trying out a new glide
2019-09-22 21:11:49 +08:00
sphere
f7ad5501e1
Increase emblem and token hitbox sizes.
2019-09-22 04:19:09 +02:00
sphere
f8c97aeb27
Tweak bubble grabbing behavior.
2019-09-22 04:05:22 +02:00
toaster
c36123aa56
Mark new-style log names as loaded.
2019-09-20 17:43:41 +01:00
toaster
113568095a
* Resolve compiling issues with logmessages.
...
* Improve logfile print. (I know Steel wanted it gone entirely, but I feel like it's relevant to have it in game..?)
2019-09-20 17:22:09 +01:00
Alam Ed Arias
8d3d5566b8
Undo file mode change on menu files
2019-09-20 12:18:57 -04:00
toaster
7da89e3bc9
Merge branch 'camerafix' into 'master'
...
Camera fixes
Closes #105
See merge request STJr/SRB2Internal!303
2019-09-20 11:51:30 -04:00
toaster
661966ced6
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into new_algae
2019-09-20 16:45:06 +01:00
toaster
880c2cdada
Merge branch 'playerfixes' into 'master'
...
Some Player fixes and enhancements
Closes #216 , #219 , #222 , and #224
See merge request STJr/SRB2Internal!334
2019-09-20 11:39:32 -04:00
toaster
20d098de8f
Merge branch 'betterdirs' into 'master'
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Better directory structure
See merge request STJr/SRB2Internal!321
2019-09-20 11:36:56 -04:00
toaster
361be5c659
Merge branch 'nmus-pk3' into 'master'
...
Support W_VerifyFile on PK3
See merge request STJr/SRB2Internal!328
2019-09-20 11:35:22 -04:00
toaster
d59c02fc0b
Merge branch 'timerfix' into 'master'
...
Timerres fix
Closes #213
See merge request STJr/SRB2Internal!338
2019-09-20 11:34:50 -04:00
lachwright
19e0e43e87
test??
2019-09-20 12:07:57 +08:00
Alam Arias
bf55dd293e
Merge remote-tracking branch 'private/master' into flats-png-macro-fix-please-just-work-already
2019-09-19 21:43:57 -04:00
Alam Arias
530b5784b8
platersprite_t is not the same as unsigned
2019-09-19 21:42:59 -04:00
Jaime Passos
322a0b8c41
Merge remote-tracking branch 'origin/master' into flats-png-macro-fix-please-just-work-already
2019-09-19 22:41:45 -03:00
Jaime Passos
ef7e8c5d58
use byteptr.h macros
2019-09-19 22:40:23 -03:00
sphere
4c7a7a7e0b
Small DSZ coral tweaks.
2019-09-20 00:51:44 +02:00
lachwright
222d4f2b7c
Improved orbital camera in Software; cam_adjust cvars changed to on by default
2019-09-20 02:02:17 +08:00
toaster
802ddf94b1
Always pretend cv_playersforexit is 4 in co-op special stages.
2019-09-19 18:44:55 +01:00
toaster
a3ea2274f4
Fix inconsistency between score tally screen and timerres cvar ( Resolves #213 ).
2019-09-19 17:43:23 +01:00
toaster
f8475eef26
Disable some code which sometimes makes the player enter walking frames when jumping up to a platform, such as the CEZ3 buttons, despite still being in jumping mode.
...
If this causes more problems than it solves it can be reverted, but doing a bunch of playthroughs of DSZ1/2, GFZ1, and CEZ3 didn't seem to uncover anything, so I'm tentatively putting it in this branch.
2019-09-19 13:20:52 +01:00
toaster
ca9e6e31da
* Resolve #224 (landing frames on ceiling contact).
...
* Fix some other landing weirdness with CA_BOUNCE.
2019-09-19 13:20:05 +01:00
toaster
cf14d5fe5d
* Remove sounds from swimming.
...
* Lower default swim animation speed.
* Make speed of flight/swim animation increase whenever mashing jump.
2019-09-19 12:30:30 +01:00
toaster
c2f7b14336
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes
2019-09-19 12:00:55 +01:00
lachwright
5015f8e142
Added Camera Options submenu (provided my files aren't broken again (please D:))
2019-09-19 17:34:04 +08:00
sphere
c81452211d
Updated ACZ cacti.
2019-09-18 21:40:33 +02:00
sphere
284ced06ec
Merge branch 'master' into new_algae
2019-09-18 20:17:36 +02:00
toaster
f870b5237f
* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.
...
* Make the pain-causing cactodes have DMG_SPIKE.
2019-09-18 17:48:41 +01:00
toaster
4e36cd82d3
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into playerfixes
2019-09-18 17:24:56 +01:00
toaster
a5460c7451
Correct location of MT_CACTI10 and MT_CACTI11 in relation to their positions given in info.h and dehacked.c (fixes several ACZ-related crashes)
2019-09-18 17:24:22 +01:00
toaster
3285cc9a0d
Properly scrub the player struct clean between level transitions. (Good chance this fixes our new bug where the player gets stuck in their standing pose when the map begins..?)
2019-09-18 16:06:13 +01:00
toaster
2ed9d957b0
Fix Knuckles being able to climb up solid midtextures by repeatedly gliding at them. (addresses #174 checkbox 2)
2019-09-18 15:26:21 +01:00
toaster
5d37ddd676
Change threshold on autobrake skidding sound/animaton to runspeed rather than half of runspeed.
2019-09-18 14:16:52 +01:00
toaster
a8a8ae0d0b
Only set flight time to 0 if skin has SPR2_SWIM spriteset.
2019-09-18 14:11:06 +01:00
toaster
e993b8981e
Fix solidity of lava in reverse gravity. ( Resolves #216 )
2019-09-18 13:55:20 +01:00
toaster
9d774f7578
More swim stuff!
...
* Prevent being able to damage enemies from below while swimming.
* Make the swim-specific bubbles happen at the hands instead of where the propeller would be.
* Improve placement/angle of swimming tails overlay.
* Immediately set flight time to 0 if a player is being carried underwater.
2019-09-18 13:46:17 +01:00
toaster
6a63802afa
Merge branch 'patch-blending-aggregate-return-fix' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into charfixes
2019-09-18 12:46:36 +01:00
toaster
e230d7351c
Completely untested cuz I need to commit before I can merge the compile fix, but the intent of this commit is:
...
* Fix S_PLAY_FLY_TIRED animation being fast.
* Add moving tails to S_PLAY_SWIM animation!
* Fix autobrake happening when your controls are locked by pw_nocontrol/PF_STASIS. (Resolves #219 , hopefully..?)
2019-09-18 12:46:18 +01:00
toaster
45a99ce318
Change startchar's default value to 0 ( Resolves #222 ).
2019-09-18 12:26:34 +01:00
Jaime Passos
5f6c702ed6
sky barreling
2019-09-17 23:38:04 -03:00
Jaime Passos
a6831aff9c
compile fix
2019-09-17 22:29:53 -03:00
sphere
81d1453dc4
New animated DSZ kelp.
2019-09-18 02:05:19 +02:00
Alam Ed Arias
35e3d9acab
Revert "Merge branch 'gl_skydome' into 'master'"
...
This reverts merge request !326
2019-09-17 20:20:09 +00:00
Alam Ed Arias
2a33ffb7d7
PNG support: use png_const_bytep, so we do not drop const type
2019-09-17 16:18:54 -04:00
Alam Ed Arias
062f0278bc
Merge branch 'master' into next
2019-09-17 14:20:48 -04:00
Alam Ed Arias
78075ecd89
Fix FALLTHRU for Win32 console interface code
2019-09-17 14:18:27 -04:00
toaster
e179e1f9c4
Merge branch 'morecactis' into 'master'
...
More harmful cactus
See merge request STJr/SRB2Internal!329
2019-09-16 16:36:06 -04:00
Nev3r
777e7f8760
Merge branch 'deathstuff' into 'master'
...
Lots of death stuff
Closes #207
See merge request STJr/SRB2Internal!306
2019-09-16 16:32:45 -04:00
Nev3r
21b5ebf6fa
Merge branch 'abilityclean' into 'master'
...
Clean up an ungodly amount of shit relating to abilities.
Closes #195 , #167 , and #177
See merge request STJr/SRB2Internal!307
2019-09-16 16:09:20 -04:00
toaster
71cc09c8c2
Merge branch 'luabanks' into 'master'
...
Lua save-banks!
See merge request STJr/SRB2Internal!295
2019-09-16 07:56:49 -04:00
Jaime Passos
db979845e0
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-c
2019-09-15 16:24:24 -03:00
Jaime Passos
a86e2332da
Fix MD2 loading
2019-09-15 16:24:17 -03:00
Jaime Passos
4e1791bbf4
Merge branch 'croppedpatchbleed' into 'master'
...
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
See merge request STJr/SRB2Internal!311
2019-09-15 12:37:46 -04:00
Jaime Passos
32769f6c71
Merge branch 'png-patches' into 'master'
...
PNG patches
See merge request STJr/SRB2Internal!327
2019-09-15 12:23:46 -04:00
Nev3r
9771087554
Always force player camera direction for springs with horizontal thrust component.
2019-09-15 17:43:19 +02:00
Steel Titanium
3ebb9c2c49
More harmful cactus
2019-09-12 21:36:13 -04:00
James R
86f9609623
Support W_VerifyFile on PK3
2019-09-12 17:06:57 -07:00
Jaime Passos
2a04ac69e1
()
2019-09-12 16:12:31 -03:00
Jaime Passos
acc8dae274
Merge remote-tracking branch 'origin/master' into png-patches
2019-09-12 16:04:20 -03:00
Jaime Passos
6c37576bc0
Moved this macro
2019-09-12 16:03:44 -03:00
Steel Titanium
00d64c380d
Merge branch 'newicon' into 'master'
...
New EXE icon
See merge request STJr/SRB2Internal!265
2019-09-12 14:05:32 -04:00
Jaime Passos
a0ec86ce01
Fix powers-of-two checks
2019-09-12 14:32:31 -03:00
toaster
9006bdd6a3
I_Error if no frames are found for a loaded skin's SPR2_STND subspriteset, given this is what everything will default to if nothing else is provided, and I really don't wanna go across the code adding checks for sprite2s not existing (since R_GetSkinSprite2, under all circumstances other than this one, is capable of bouncing back).
2019-09-12 12:52:25 +01:00
Jaime Passos
9b0e2b8991
Make nametags compatible with current player.dta
...
(again)
2019-09-11 22:18:03 -03:00
Jaime Passos
f2915817a7
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-11 22:17:42 -03:00
Jaime Passos
e3df9cc6b1
Crash prevention
2019-09-11 20:38:15 -03:00
Jaime Passos
a5ff609873
Read user chunks
2019-09-11 20:18:04 -03:00
Jaime Passos
affff0a7e5
Merge remote-tracking branch 'origin/master' into png-patches
2019-09-11 17:08:17 -03:00
Jaime Passos
ed551f2536
Transparency, not translucency
2019-09-11 17:03:50 -03:00
Jaime Passos
aa91627ba2
Allow PNG graphics to be used as patches
...
Also allows them to be used as sprites.
2019-09-11 16:59:28 -03:00
toaster
323c7fa064
Increase maximum number of Luabanks to 16 on Steel's suggestion. (Using the Web IDE 'cuz I'm tired, so no new exe; luckily I made the code flexible to constant replacement!)
2019-09-11 14:22:56 -04:00
toaster
440b63ef13
Merge branch 'musicplus-resetmusic-followup' into 'master'
...
Follow-up fixes for reset-upon-dying music
See merge request STJr/SRB2Internal!284
2019-09-11 14:14:09 -04:00
toaster
9aed6374cd
Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.)
2019-09-11 17:32:41 +01:00
Steel Titanium
2ced626518
Merge branch 'gl_skydome' into 'master'
...
OpenGL sky dome
See merge request STJr/SRB2Internal!326
2019-09-11 11:58:05 -04:00
Steel Titanium
1bafec9f55
Merge branch 'ast_newstyles' into 'master'
...
Patch translucency styles
See merge request STJr/SRB2Internal!324
2019-09-11 11:57:45 -04:00
James
737690c8b8
Added cam_adjust, de-ghettoified the camera in general
2019-09-11 10:45:59 -04:00
toaster
10a0b38ab1
Fix an issue where completing a stage normally would not correctly set startrings for the next one (as opposed to warping directly or dying inside it).
2019-09-11 14:25:22 +01:00
toaster
fe7e374e3b
Fix the Save Select platter drawing for the new player signpost art.
...
This might LOOK like an unrelated change, but it needs a new player.dta, so might as well keep that all localised!
2019-09-11 13:32:12 +01:00
toaster
ab1472bfc1
Tweak gameovertics slightly to avoid having no sound for too long.
2019-09-11 13:30:24 +01:00
toaster
ed5e8c486c
Continue screen! With aaaaaall the new assets to go with it.
...
* https://cdn.discordapp.com/attachments/428262628893261828/621129794045870108/srb20077.gif
* https://cdn.discordapp.com/attachments/428262628893261828/621129785124585502/srb20078.gif
* I will be accepting no further questions at this time.
2019-09-11 00:50:51 +01:00
Jaime Passos
fec579db8c
Merge remote-tracking branch 'origin/master' into gl_skydome
2019-09-10 19:20:20 -03:00
Jaime Passos
f1cc17ea02
Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions
2019-09-10 17:25:21 -03:00
Jaime Passos
eb1b6eedeb
some adjusts
2019-09-10 16:54:40 -03:00
James
4be108fa76
Lach has blessed us with a remade cam_adjust.
2019-09-10 10:11:03 -04:00
toaster
25e975e781
Add the new s1, s2, cd, 3db and kc sounds to sounds.c and sounds.h!
...
These have been in srb2.pk3 for a while, but they were inaccessible because of not having in-game references.
2019-09-10 15:06:20 +01:00
toaster
6c2ef39408
Update SPR2 defaulting for SPR2_CNT1.
2019-09-10 14:44:04 +01:00
Jaime Passos
f0788598c9
Better fades
2019-09-09 23:31:48 -03:00
Alam Ed Arias
aebff2a430
Merge branch 'undo_322' into flats-png_port
2019-09-09 15:05:43 -04:00
Alam Ed Arias
470ac5fed2
Revert "Revert "Merge branch 'flats-png_port' into 'master'""
...
This reverts commit 043bb86acd
.
2019-09-09 15:05:17 -04:00
Alam Ed Arias
9d64ee88a0
Be clear on what FALLTHRU we really want
2019-09-09 15:02:13 -04:00
Nev3r
043bb86acd
Revert "Merge branch 'flats-png_port' into 'master'"
...
This reverts merge request !322
2019-09-09 18:40:21 +00:00
Jaime Passos
0a69190848
Missing arguments
2019-09-09 15:39:10 -03:00
Jaime Passos
6553d816ea
Merge remote-tracking branch 'origin/master' into flats-png_port
2019-09-09 14:12:28 -03:00
toaster
2b0344a22f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-09 15:25:48 +01:00
toaster
e5d9d3499f
DON'T PUSH ALONE - first dregs of continue screen
2019-09-09 15:25:36 +01:00
Steel Titanium
555b4e1766
Fix function being redefined
2019-09-08 19:39:23 -04:00
toaster
8c035ecb86
Merge branch 'lightning_polys' into 'master'
...
Lightning Polys
See merge request STJr/SRB2Internal!294
2019-09-08 19:04:56 -04:00
toaster
0392cfc158
Merge branch 'spawnobject-linedef' into 'master'
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Linedef type 461 (Spawn Object)
See merge request STJr/SRB2Internal!304
2019-09-08 18:58:50 -04:00
Steel Titanium
1bf78a2423
Move mobj_t declaration to top of the block
2019-09-08 17:14:47 -04:00
Steel Titanium
cc80cd77c5
Fix this mistake
2019-09-08 16:54:40 -04:00
Monster Iestyn
c696063260
Merge branch 'mprelated-tweaks' into 'master'
...
Various improvements and changes to multiplayer menu
See merge request STJr/SRB2Internal!300
2019-09-08 16:45:14 -04:00
toaster
9041a399c6
Merge branch 'nightsattackfixes' into 'master'
...
NiGHTS attack fixes
Closes #205
See merge request STJr/SRB2Internal!319
2019-09-08 16:42:45 -04:00
toaster
e03d03110b
Merge branch 'ending-star' into 'master'
...
Endings: Fireworks fallback graphics.
See merge request STJr/SRB2Internal!296
2019-09-08 16:28:52 -04:00
toaster
ba50a03d9c
Update SPR2_XTRA references for adjusted player.dta content.
2019-09-08 21:28:12 +01:00
toaster
6815748a3e
Merge branch 'flippost' into 'master'
...
Flippost
Closes #206 and #191
See merge request STJr/SRB2Internal!320
2019-09-08 16:24:58 -04:00
toaster
11e3f5ec96
Change flipped starpostz to define the top of the player object, for cases where scale on contact with starpost is different to spawn scale.
2019-09-08 21:21:36 +01:00
toaster
0ed589449a
Merge branch 'newegg' into 'master'
...
Newegg dot blag
See merge request STJr/SRB2Internal!305
2019-09-08 16:11:50 -04:00
toaster
2c898841e9
Extend gameovertics again by two seconds.
2019-09-08 18:03:51 +01:00
toaster
4dc9a95224
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into deathstuff
2019-09-08 18:00:25 +01:00
toaster
2e90c40934
Fade time before Game Over track.
...
Notably, can no longer use P_PlayJingle because of pre-fade.
2019-09-08 18:00:01 +01:00
Jaime Passos
ff1fa3f92b
Implement all the other alpha blend styles
2019-09-08 13:21:00 -03:00
Steel Titanium
995ab1c84d
Merge branch 'master' into internal-hotplug-stableid
...
Just merged in known working code, note that I haven't tested it, so I have no idea if it compiles still.
2019-09-08 01:55:36 -04:00
Steel Titanium
8ee0a9309b
Better directory structure
2019-09-08 01:29:09 -04:00
Steel Titanium
807614d02d
Add _ to the record and nights attack tracks for organization
2019-09-07 22:57:20 -04:00
Jaime Passos
abfa5e10b6
Make nametags compatible with current player.dta
2019-09-07 23:40:00 -03:00
mazmazz
7780de9edc
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-07 22:25:47 -04:00
mazmazz
b7c9f15225
Fix NiGHTS attack menu not drawing correct background
2019-09-07 22:00:38 -04:00
Jaime Passos
4adff34402
opengl patch translucency
2019-09-07 22:43:29 -03:00
Jaime Passos
a67dd633ff
if that function can't return NULL why should i do this?
2019-09-07 19:02:50 -03:00
Jaime Passos
3cc2b76fb8
probably want to Z_Free this...............
2019-09-07 18:56:08 -03:00
Jaime Passos
ff293c3f6f
fix non powers of two spans
2019-09-07 18:20:49 -03:00
toaster
d26ff197dc
* Store gravflip ( resolves #206 ) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!)
...
* Update the function signature of P_MixUp to accomodate both it and drawangle instead of doing it outside of the function.
* If the player is spawning from the start of the stage and it's from the ceiling, be in fall frames as requested (resolves #191 ).
2019-09-07 22:12:47 +01:00
Jaime Passos
f461b76bb0
fix translucency
2019-09-07 16:54:26 -03:00
toaster
5d85e82fa6
Fix detection of GRADE_ constants in SOC.
2019-09-07 20:08:05 +01:00
GoldenTails
14cd7a5a0c
Merge branch 'master' into fix-fixedrem
2019-09-07 12:19:13 -05:00
Monster Iestyn
c6af108d8c
Merge branch 'musicfixes' into 'master'
...
Minor musicplus-related fixes
See merge request STJr/SRB2Internal!310
2019-09-07 11:45:15 -04:00
Monster Iestyn
d998dad2ad
Merge branch 'stop-bullying-tails' into 'master'
...
Ignore bots when looking for a player
Closes #190
See merge request STJr/SRB2Internal!301
2019-09-07 11:44:46 -04:00
Monster Iestyn
a287b9e317
Merge branch 'fix_skipintro' into 'master'
...
Fix -skipintro in OpenGL
See merge request STJr/SRB2Internal!308
2019-09-07 11:44:09 -04:00
Monster Iestyn
52a4b77f83
Merge branch 'devmode-toggletwod' into 'master'
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DEVMODE: 2D toggle command
See merge request STJr/SRB2Internal!309
2019-09-07 11:43:01 -04:00
toaster
92b77c987b
Fix compilation warning for Match penalty string. (Egads, straight into master! Shock! Horror!)
2019-09-07 12:10:50 +01:00
toaster
5640aa955a
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
2019-09-07 12:07:29 +01:00
toaster
cf4b5a1b9d
* Comment out the notices that the two types of music are disabled (see issue #179 ; not a perfect fix, but good enough for now).
2019-09-07 11:49:13 +01:00
toaster
54b89eefbb
* Fix jingle captions dying immediately (caused by an S_StopMusic call in P_PlayJingle; resolved by modifying order of operations).
2019-09-07 11:48:58 +01:00
toaster
99b4439b2a
* Allow CA2_GUNSLINGER users to pop monitors with their ability (as long as their weapon type isn't a pre-existing weapon ring).
...
* Correct the position of a carried player relative to Tails.
2019-09-07 11:33:26 +01:00
Steel Titanium
bc52bc83cc
2D toggle command
2019-09-06 20:51:39 -04:00
Jaime Passos
d38ba4d88c
define stuff idk
2019-09-06 19:41:29 -03:00
Jaime Passos
02a7d8e0a2
Fix tilted spans.
2019-09-06 19:37:07 -03:00
Jaime Passos
2a85ed0bdd
test
2019-09-06 19:26:05 -03:00
Jaime Passos
0cc553be5f
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
Jaime Passos
de4a609421
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-06 16:08:18 -03:00
Jaime Passos
f3cf3ca453
Cleanup.
2019-09-06 16:05:46 -03:00
Jaime Passos
56abc63c29
Ignore key held events.
2019-09-06 15:25:11 -03:00
Jaime Passos
a991a10ffc
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-06 15:10:09 -03:00
toaster
bb2012a8d0
Clean up an ungodly amount of shit relating to abilities.
...
* Put everything in P_DoJumpStuff, instead of half in that function and half spread across the player thinker.
* Have a proper if else cascade that first tries shield abilities, then super transformation, then random abilities like CA_TELEKINESIS.
* Use this new arrangement to allow CA_TWINSPIN users to use their ability on spin if their secondary ability is CA2_MELEE (resolves #195 ).
* Random bugfixing. Didn't keep track of what I'd caused while working on this and what was already there, but there was a lot of it.
The only two abilities which have spin-button properties outside of the else block is CA_AIRDRILL and CA_FLY/CA_SWIM (which now also prevents you from swimming down in goowater).
2019-09-06 19:01:46 +01:00
Jaime Passos
6aedca899f
2.2 skies aren't flipped
2019-09-05 17:42:36 -03:00
Jaime Passos
c6f3e4d53d
Make sky dome look a bit better
2019-09-04 13:59:09 -03:00
toaster
5bc034bc3e
[slightly off-topic commit] don't allow MP Special Stages to be selectable via the MP level platter
2019-09-04 15:52:25 +01:00
toaster
0986195d21
Bunch of fixes for dying in MP special stages.
...
* Don't allow the stage to be reloaded in G_DoReborn.
* If you do ANY spawn after the very beginning moment, you're forced to be a spectator.
* Have the "%d player%s remaining" Co-op exiting count visible at the same time as spectator controls.
2019-09-04 15:51:14 +01:00
toaster
7177d76cfd
Seperate "Game" and "Over" assets, per Sev's request and design.
...
https://cdn.discordapp.com/attachments/428262628893261828/618812279127015475/srb20069.gif
2019-09-04 15:21:00 +01:00
Jaime Passos
f0b4a609a8
Very tiny fix
2019-09-03 23:44:04 -03:00
Jaime Passos
53ddf19f94
Interpolation flag support
2019-09-03 22:57:54 -03:00
Jaime Passos
4760ff0963
Crash prevention
2019-09-03 21:31:32 -03:00
Jaime Passos
916bdeb880
3 digits frame number
2019-09-03 18:31:59 -03:00
Jaime Passos
1dca3338fd
Sprite2 support but I'm not a dumbass
2019-09-03 18:27:22 -03:00
Monster Iestyn
4c39225c3e
Merge branch 'public_next'
2019-09-03 19:07:57 +01:00
Jaime Passos
f6d2b5109b
PRBoom sky dome
2019-09-03 02:12:17 -03:00
mazmazz
57974168c8
WIP 2.2 title screen (Alacroix)
2019-09-02 22:40:28 -04:00
Jaime Passos
1fca5a749e
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-02 23:36:30 -03:00
Jaime Passos
6b151ef4ea
Merge remote-tracking branch 'origin/master' into fix_skipintro
2019-09-02 23:36:15 -03:00
Jaime Passos
1e506ef180
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-09-02 23:35:36 -03:00
Jaime Passos
3f00bc1639
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-02 23:34:25 -03:00
Jaime Passos
c21d83e8af
Sprite2 support!
2019-09-02 23:29:16 -03:00
Jaime Passos
d99026df3b
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-09-02 20:27:50 -03:00
toaster
f07309707d
Lots of death stuff.
...
* Genesis-style love and attention to the death event.
* Only visibly decrement lives/rings when you're respawning (or game over, see below).
* Faster no-button-press respawn.
* Game Over specific love.
* Animation of Level Title font coming in from the sides.
* https://cdn.discordapp.com/attachments/428262628893261828/617692325438554132/srb20067.gif
* Change gameovertics to 10 seconds instead of 15.
* Make the minimum time before you can force going to the Continue screen longer.
* Accomodate death in MP special stages as a form of exit.
* Don't have your rings or spheres reset when you die in a special stage, so that the stage isn't softlocked with the new harder limits.
* Fix a bug with CoopLives_OnChange where changing to infinite lives didn't force a game-overed player to respawn.
Also, two not-quite death things which nonetheless were relevant to change:
* Fix quitting a special stage having some of the shared spheres/rings disappear into the aether.
* Fix a warning during compilation for the Ring Penalty print.
2019-09-01 15:55:23 +01:00
toaster
fe99c64511
Give the Spectator Eggrobos the ability to move left and right relative to their angle, with initial direction depending on MTF_OBJECTSPECIAL/MTF_AMBUSH flag presence. (May need more tweaking before putting in CEZ3)
2019-09-01 11:43:30 +01:00
James
bbe8ef9ff7
Merged orbital cam, made my reset code not run in NiGHTS, 2D mode, or when exiting levels.
2019-08-31 17:06:01 -04:00
James
577a8fd387
Merge branch 'camorbit-sev' into camerafix
2019-08-31 14:53:43 -04:00
MascaraSnake
a5ae8abdb2
Pyre Fly: Use MF2_BOSSNOTRAP instead of MF2_AMBUSH
2019-08-31 12:53:55 +02:00
toaster
6a9da63d7f
Motor's new Eggman sprites, along with some other sweet bits of boss polish. What else can I say? Just play it.
2019-08-30 19:19:54 +01:00
Monster Iestyn
602154fe8b
Merge branch 'ring-penalty-graphic' into 'master'
...
Weapon ammo penalty indicator
See merge request STJr/SRB2Internal!297
2019-08-30 13:28:05 -04:00
MascaraSnake
8ddcced6f0
Pyre Fly: Don't spawn smoke and flames if no player is in range
2019-08-30 09:05:49 +02:00
MascaraSnake
4cece9fe36
Pyre Fly: Don't run the fuse code when dead
2019-08-30 08:55:29 +02:00
MascaraSnake
806b106905
Hardcoded the Pyre Fly
2019-08-30 08:17:25 +02:00
Steel Titanium
8167a88bec
Rename private mode to unlisted mode
2019-08-30 00:38:58 -04:00
Steel Titanium
5c295d285b
Capitalize the 'if'
2019-08-30 00:36:10 -04:00
Steel Titanium
10ea0f21ae
Fix spawning within random range
2019-08-29 23:56:15 -04:00
Alam Ed Arias
028996915d
Merge branch 'master' into next
2019-08-29 19:28:02 -04:00
Alam Ed Arias
dadec1196b
Warn on implicit fallthrough
2019-08-29 19:27:52 -04:00
James
bcd0b04488
Forgot to account for z axis -- thanks James R
2019-08-29 17:17:58 -04:00
James
656879b90b
Is this thing working?
2019-08-29 15:56:46 -04:00
Steel Titanium
8655b8f1f1
Add spawn object linedef special.
...
Note that spawning a object within a random range does not fully work yet and crashes the game
2019-08-29 01:57:58 -04:00
Steel Titanium
1040a93a6e
Ignore bots when looking for a player
2019-08-28 23:12:25 -04:00
Steel Titanium
7ccff2e6e3
Merge branch 'master' into mprelated-tweaks
2019-08-28 22:26:52 -04:00
Steel Titanium
7e47117afa
Add warning message when attempting to use the master server browser while modifiedgame
is true.
2019-08-28 20:24:30 -04:00
Steel Titanium
121d8b7838
Merge branch 'abpolish' into 'master'
...
Autobrake polish
Closes #176
See merge request STJr/SRB2Internal!293
2019-08-28 00:34:21 -04:00
Steel Titanium
b4d8126675
Rename offline mode to private mode
2019-08-27 18:05:30 -04:00
MascaraSnake
2933ec3e9c
Simplified the lavafall rock states with FF_RANDOMANIM, fixed Var1 for the FF_ANIMATE states
2019-08-27 19:33:54 +02:00
Steel Titanium
a98862b3ed
Allow letters to be used on ipv4 address field
2019-08-26 22:00:07 -04:00
Steel Titanium
b2712af2d0
Reorder the main multiplayer menu
2019-08-26 21:49:12 -04:00
Steel Titanium
1416312200
Move some cvars out of D_ClientServerInit and save them
...
Ported over from Kart
2019-08-26 20:38:32 -04:00
Jaime Passos
015216b9ac
Don't draw borders or patches if not necessary.
2019-08-26 20:49:04 -03:00
James R
89c4989987
Show a negative number to indicate ammo penalty
2019-08-26 16:07:17 -07:00
Jaime Passos
93f1450b8a
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-26 19:32:44 -03:00
Monster Iestyn
ab90526541
Merge branch 'candamagefix' into 'master'
...
P_PlayerCanDamage fix
See merge request STJr/SRB2Internal!291
2019-08-26 11:32:10 -04:00
MascaraSnake
671da01607
Only spawn lavafall rocks if a player is nearby
2019-08-25 23:43:07 +02:00
MascaraSnake
7ca67a8688
Added reverse gravity support to lavafalls
2019-08-25 23:31:12 +02:00
Monster Iestyn
db3a2e02a5
Modify defaults for smpstage_start and smpstage_end to 60 and 66 respectively
2019-08-25 22:24:08 +01:00
MascaraSnake
50e51c137e
Hardcoded the lavafall
2019-08-25 23:05:38 +02:00
MascaraSnake
57d28c7814
Rejig the thing type numbers
2019-08-25 20:01:08 +02:00
Monster Iestyn
d1105abdb3
Merge branch 'public_next'
...
# Conflicts:
# src/d_netfil.c
2019-08-25 18:18:59 +01:00
MascaraSnake
2a5c576c1c
Hardcoded the RVZ scenery
2019-08-25 12:40:32 +02:00
Steel Titanium
13d627ee7f
Remove extra whitespace
2019-08-24 18:29:56 -04:00
Monster Iestyn
964693d542
Merge branch 'master' into next
2019-08-24 23:28:38 +01:00
Steel Titanium
08808e2200
I don't even know how this happened
2019-08-24 18:27:07 -04:00
Steel Titanium
9f7613ef6d
Typecast p to INT16
...
Since the enum type is implementation-defined, and could be either signed or unsigned.
2019-08-24 18:22:18 -04:00
toaster
b746ef66ac
Fix range print for getter error (setter was caught ahead of time)
2019-08-24 22:56:20 +01:00
Steel Titanium
fbec4af086
Fallback graphic for firework display, if the character lacks one.
2019-08-24 17:17:55 -04:00
MascaraSnake
dbbb805e92
Green Snapper: Update Z position of legs during movement
2019-08-24 20:23:28 +02:00
toaster
4e256b73b2
Lua save-banks!
...
* Array of 8 INT32's natively embedded into savedata (net and SP)!
* Initialised to zero whenever a new save (or equivalent) is started, otherwise untouched by the base game.
* Requires reservation to avoid clobber-conflicts.
* Access via `reserveLuabanks()` - returns a read-write userdata.
* Assign userdata to local variable or global rawset to use later.
Mostly for future SUGOIlikes, but I'm sure someone could figure out an unrelated usage eventually.
2019-08-24 18:25:27 +01:00
MascaraSnake
9809e15033
Green Snapper: Use TryMove instead of TeleportMove for the head, so it doesn't snap up to higher floors.
2019-08-24 11:29:08 +02:00
James R
e5071bb605
Compare the file name only for real
...
CL_SendRequestFile prepends the path for each file.
2019-08-23 11:00:05 -07:00
Steel Titanium
53892a9eb1
Work on new title card
...
Even though it's not complete there's an issue where it would stop breifly during a fade.
2019-08-23 00:21:12 -04:00
toaster
1f2baf5b6b
Make polyobjects agree with sector lighting/colormap like a FOF.
...
Caution: has weird retry/reload bug. Ask sphere for sample map/coords.
2019-08-22 22:30:36 +01:00
Monster Iestyn
9d2e7b66ba
Merge branch 'gfz_boss_rework' into 'master'
...
GFZ boss rework + boss explosion fun
See merge request STJr/SRB2Internal!290
2019-08-22 11:27:24 -04:00
toaster
fc1abdd7f8
Autobrake polish!
...
* Make it actually look like a brake, so people can tell it's on instead of just having high friction.
* Fix it fucking with spring chains (caused by being unwittingly active for the first tic of spring collision).
2019-08-22 16:13:00 +01:00
GoldenTails
74de804817
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into fix-fixedrem
2019-08-22 06:27:00 -05:00
Steel Titanium
7731bf6b09
Use correct integer format
2019-08-21 21:25:45 -04:00
Jaime Passos
f90a6540d6
NiGHTS Attack menu: Let patch offsets control the alignment of the top border.
2019-08-20 21:45:55 -03:00
James R
c6c0a9dd1a
Old string drawing functions are dumb
2019-08-20 16:33:39 -07:00
Jaime Passos
41d5ffa17f
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
Jaime Passos
1a1f4136e8
Fix character select menu to use the new Color_Opposite array.
2019-08-20 19:08:45 -03:00
Jaime Passos
403eafb003
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-20 19:07:34 -03:00
Steel Titanium
6ef9ee5467
true not TRUE
2019-08-20 15:43:59 -04:00
Monster Iestyn
eacc589ae1
Added quick validity checks for three linedef executor specials that require a player mobj to be the triggerer (432, 434 and 437)
2019-08-20 20:31:28 +01:00
Monster Iestyn
2dd5f1abe3
Fixes for lib_cvRegisterVar (the Lua version of CV_RegisterVar):
...
* Make sure the consvar's properties are all initialised to zeros as defaults
* Error if the consvar is not given a name
* Error if the consvar has CV_CALL but no call function
* Error if the consvar has CV_NOINIT but not CV_CALL
2019-08-20 18:18:29 +01:00
Monster Iestyn
7f5034bb75
Merge branch 'mi-cleanup-returns' into 'master'
...
MI cleanup returns
See merge request STJr/SRB2Internal!292
2019-08-20 09:35:36 -04:00
Monster Iestyn
54dbd7b4c1
Merge branch 'landingbetter' into 'master'
...
Fix all our landing woes. (For now.)
See merge request STJr/SRB2Internal!289
2019-08-20 09:28:40 -04:00
Monster Iestyn
03ce0adef8
Remove references to old console ports that slipped in from the 2.1 source code a while back
2019-08-20 14:13:38 +01:00
Monster Iestyn
f3484f7ded
Merge branch 'public_next'
...
# Conflicts:
# src/config.h.in
# src/d_clisrv.c
# src/d_netcmd.c
# src/doomdef.h
# src/p_map.c
# src/p_maputl.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-08-20 13:54:48 +01:00
Steel Titanium
5ef4b938be
Draw record attack foreground even if a message is currently on-screen.
2019-08-20 00:15:35 -04:00
Jaime Passos
12a6479521
Unlock all cached patches, fix accidental merge conflict.
2019-08-20 00:41:06 -03:00
Jaime Passos
d59febb5aa
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-20 00:21:28 -03:00
Jaime Passos
e4e3af7be0
Remove new character select screen transitions.
...
I should not have implemented it in the first place.
2019-08-20 00:18:34 -03:00
Jaime Passos
61866f326a
New Record Attack menu.
2019-08-20 00:12:22 -03:00
Steel Titanium
15b363773f
Fix record attack foreground not appearing.
...
I'm not sure why it suddenly broke when the same condition worked before.
2019-08-19 22:10:52 -04:00
Jaime Passos
e2dde4412d
Fix character description text rendering.
2019-08-19 18:49:23 -03:00
Jaime Passos
5290f4c80b
Cool defines
2019-08-19 16:19:25 -03:00
Jaime Passos
15957bf13f
hghdfhdjhdhkdlfh
2019-08-19 15:34:12 -03:00
Jaime Passos
94e21c7b03
slight cleanup
2019-08-19 15:27:20 -03:00
Jaime Passos
29dc1119e5
uh
2019-08-19 14:43:48 -03:00
Jaime Passos
85499040d3
did The Thing
2019-08-19 14:23:03 -03:00
Jaime Passos
381258883e
More character select work
2019-08-18 22:26:52 -03:00
Jaime Passos
f13a014c4c
Tweak Record Attack screen just a little bit
2019-08-18 20:35:16 -03:00
Jaime Passos
6a66057a60
how do i code
2019-08-18 19:46:55 -03:00
Jaime Passos
feac7b56ec
Merge branch 'newmenus' of https://git.magicalgirl.moe/STJr/SRB2Internal into newmenus
2019-08-18 19:35:14 -03:00
Jaime Passos
778461028e
Character select WIP
2019-08-18 19:34:54 -03:00
Steel Titanium
59cdfa8e27
New music for record attack and nights attack menus
2019-08-18 17:32:52 -04:00
Steel Titanium
a40d5a2a45
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into newmenus
2019-08-18 13:46:50 -04:00
Jaime Passos
5e11c5fbe7
Merge remote-tracking branch 'origin/master' into newmenus
2019-08-18 14:46:34 -03:00
Jaime Passos
f68652aa66
I
2019-08-18 14:16:48 -03:00
GoldenTails
ac7db85149
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into fix-fixedrem
2019-08-17 21:17:38 -05:00
Monster Iestyn
c50831f875
Merge branch '2.1.25-prep' into 'next'
...
Update version to 2.1.25
See merge request STJr/SRB2!507
2019-08-17 14:07:04 -04:00
Monster Iestyn
9a4a90c9cb
Merge branch 'netcode-exploits' into 'next'
...
Fix an exploit where players could steal the final hash of a login
See merge request STJr/SRB2!508
2019-08-17 14:05:20 -04:00
James R
9c1fa867fa
Include md5.h
2019-08-17 10:34:19 -07:00
James R
c1ba72ead8
Remove a printf
2019-08-17 10:33:33 -07:00
James R
19dd9a3c14
Kart discrepancies
2019-08-17 10:33:14 -07:00
Monster Iestyn
0949406b9c
Update MD5 for patch.dta
2019-08-17 18:15:23 +01:00
Monster Iestyn
450ea0cc43
Disable the level end music fade code for now, because we discovered it causes freezes sometimes.
2019-08-16 23:19:43 +01:00
Monster Iestyn
e52a314ddb
Update version to 2.1.25
2019-08-16 20:14:01 +01:00
Monster Iestyn
ae9ecef592
Use P_MobjInsidePolyobj instead of P_MobjTouchingPolyobj, so that you can be crushed by the polyobject's middle rather than just its edges
2019-08-16 14:54:01 +01:00
Monster Iestyn
5c2786b163
Make the various carry types' handling code into a switch case
2019-08-15 18:02:30 +01:00
Monster Iestyn
d55790097f
split MT_TAILSOVERLAY handling code into a function of its own, since there's so much of it
...
# Conflicts:
# src/p_user.c
2019-08-15 18:02:22 +01:00
Monster Iestyn
bbefc3b7f4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
...
(Naturally I did the same to the camera equivalent)
# Conflicts:
# src/p_maputl.c
2019-08-15 14:30:10 +01:00
Monster Iestyn
cda81cc166
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
...
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
# Conflicts:
# src/p_maputl.c
2019-08-15 14:28:06 +01:00
Monster Iestyn
c8d1dd3be8
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
...
# Conflicts:
# src/p_maputl.c
2019-08-15 14:25:02 +01:00
Monster Iestyn
27dd99ae72
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-15 14:21:19 +01:00
Monster Iestyn
8fa54c1ab4
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-15 14:20:52 +01:00
Steel Titanium
ff9766beee
Merge branch 'master' into newmenus
2019-08-14 22:51:06 -04:00
toaster
7cd21cdfa9
Tweak the Metal Sonic death explosion sequence. It's longer than all the others before the egg capsule comes up, but so is Mecha Sonic in s3k, so it fits.
...
(Not uploading an exe for this miniscule change. If you want to play with this, get it in Master. :P )
2019-08-14 10:22:14 +01:00
toaster
35f90e3322
Use the softer explosion sound from s3k to go with the increased quantity of explosions.
2019-08-13 20:24:46 +01:00
toaster
598e9017b1
Fix P_PlayerCanDamage for CA_FLY and CA_BOUNCE to be less lenient in causing damage, by making them based off the top and bottom of the player object respectively rather than its vertical center.
2019-08-13 20:11:44 +01:00
toaster
324c584e5d
Tweak the ACZ3 fight a little, animationwise, since every other non-Brak boss got an upgrade to its death anim in this branch.
...
Also make its bomb throw anim use all the new sprites.
2019-08-13 19:41:04 +01:00
Monster Iestyn
f5332ccf8e
Fixed TC_RAINBOW so it doesn't accept invalid colors, whoopsies
2019-08-12 19:06:18 +01:00
toaster
640b39d9aa
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-12 18:50:42 +01:00
toaster
e62fefad5d
Tweak the animation speed of the fleeing eggmobiles' sweatdrops.
2019-08-12 18:50:23 +01:00
toaster
8605d77af6
Fix an issue with painstate-exiting detection in the boss1 thinker.
2019-08-12 18:49:58 +01:00
Monster Iestyn
0685b9705c
Initialise player_names[] in D_RegisterClientCommands such that we don't need to have to manually update it if MAXPLAYERS ever changed
2019-08-12 15:18:36 +01:00
Monster Iestyn
b7a2b3f7a2
Added switch cases to skin color related functions in r_draw.c, added extra error checking
2019-08-12 15:02:36 +01:00
Monster Iestyn
7ba4bbf867
Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua
2019-08-12 14:00:26 +01:00
toaster
9ae750d09c
Since I had to do a clean build to get this up to date (the state list was updated), I decided to redo all the boss explosion animations to be way more aesthetically pleasing.
...
Basically, think "Sonic 3". https://cdn.discordapp.com/attachments/371082353990303745/610233312765673493/srb20047.gif
2019-08-12 00:34:42 +01:00
Monster Iestyn
37dd048f12
tweak the defaults for titlescrollxspeed and numDemos
2019-08-11 22:28:32 +01:00
Monster Iestyn
92b47f8729
Fix uninitialised variable error toaster found in P_MinecartThink
2019-08-11 22:14:50 +01:00
toaster
c7bbefb3f8
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into gfz_boss_rework
2019-08-11 21:17:13 +01:00
Monster Iestyn
0ba2b28381
Disable patch.dta at Rob's request, since we don't really use it anymore
2019-08-11 20:24:14 +01:00
toaster
f85bc7c61f
Fix Rob's Knuckles issue.
2019-08-11 19:37:15 +01:00
toaster
ed8ad7abde
Did some testing, needed to fix one more issue with moving surfaces and spinning.
2019-08-11 14:36:52 +01:00
GoldenTails
aa165f4f19
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into fix-fixedrem
2019-08-10 19:48:19 -05:00
toaster
e3aec8e067
Fix all our landing woes. (For now.)
...
* Player state upon collision with ground after rolling now sets state properly.
* Fix the thing where Knuckles can glide up a slope like it's nothing WHILE keeping things working for bouncers.
2019-08-10 16:06:59 +01:00
Monster Iestyn
24526d4758
Merge branch 'polyobj-collide-fix' into 'master'
...
Polyobject collide fix
See merge request STJr/SRB2Internal!288
2019-08-09 14:30:44 -04:00
Alam Ed Arias
fd77fe819b
curbgname need one more byte to hold the NULL
2019-08-08 23:46:08 -04:00
Alam Ed Arias
92a954609d
Merge branch 'public_next' into private
2019-08-08 23:41:19 -04:00
Alam Ed Arias
81b294eec1
Merge branch 'master' into next
2019-08-08 23:18:31 -04:00
Alam Ed Arias
268b5a09d9
Disable address-of-packed-member warning
2019-08-08 22:47:33 -04:00
Alam Ed Arias
eacf89e309
Makefile: GCC80 does not exist
2019-08-08 22:34:09 -04:00
Alam Ed Arias
b773b61b8c
Revert "Try to compile with AppVeyor's GCC 9.1.0"
...
This reverts commit 749c2753e4
.
2019-08-08 22:31:18 -04:00
Alam Ed Arias
749c2753e4
Try to compile with AppVeyor's GCC 9.1.0
2019-08-08 22:19:22 -04:00
Alam Ed Arias
5a79a446df
Tested to be compile with Mingw64 9.1.0
2019-08-08 21:25:46 -04:00
Alam Ed Arias
d5cc3ce48d
Makefile: support GCC 9.1
2019-08-08 20:27:57 -04:00
Alam Ed Arias
07f89fd6b5
Makefile: stop building with DWARF v2 debugging info
2019-08-08 18:43:42 -04:00
Monster Iestyn
1b9eb3c3e4
After looking at the FOF part of P_LineOpening for a while I now realise many of these variables aren't even necessary, so I removed them all.
...
(Naturally I did the same to the camera equivalent)
2019-08-08 23:04:47 +01:00
Monster Iestyn
17e53ee27b
Edit a lot of the rest of the polyobject-related code in P_LineOpening to make more sense and be more optimised.
...
* If you collide with a line belonging to a polyobject, you should NEVER have to care about any FOFs that might be present in either sector of the linedef. This could lead to colliding with ghostly FOFs that aren't actually there or something dumb, if someone decided to give either of the polyobject's control sectors FOFs for some reason. We don't want that, obviously.
* Polyobjects without POF_CLIPPLANE apparently are supposed to have a top and bottom "physical" height of value INT32_MAX and _MIN respectively, according to P_CheckPosition ...let's be consistent with this.
* Finally, there is no more need for that back = front nonsense hack anymore with my changes made.
2019-08-08 16:37:09 +01:00
Monster Iestyn
a8b7ecab4d
P_LineOpening: set int32 max/min as defaults for opentop, openbottom etc if a linedef you touched belongs to a polyobjetc. the only thing that really matters in this scenario is the polyobject itself after all!
...
(This is an untested fix for VAda's apparent collision with thin air below a polyobject in ACZ2 in beta 5)
2019-08-07 23:27:26 +01:00
MascaraSnake
506093acbb
Merge branch 'fang-fixes' into 'master'
...
Fang fixes
Closes #154 and #140
See merge request STJr/SRB2Internal!285
2019-08-07 14:46:02 -04:00
MascaraSnake
3196fd225d
Merge branch 'fixme' into 'master'
...
Build fixes
See merge request STJr/SRB2Internal!287
2019-08-07 14:45:41 -04:00
Alam Ed Arias
b5279c34fa
Fix compiling without MixerX support
2019-08-07 12:42:07 -04:00
Alam Ed Arias
a6fe6ebcd3
Fix signed vs unsigned comapre
2019-08-07 12:41:22 -04:00
Alam Ed Arias
cebc1d46f0
All C files should a newline at the end
2019-08-07 12:39:51 -04:00
Alam Ed Arias
4e78617c29
fix PARANOIA builds
2019-08-07 12:39:04 -04:00
mazmazz
688fdf35f9
Use strtok instead of strtok_r
2019-08-07 01:29:05 -04:00
MascaraSnake
aac9592e31
Set Fang's minimum bounce strength to 1.5 times jump strength
2019-08-06 23:35:20 +02:00
MascaraSnake
842b503d90
Don't zero out momz when landing on slopes.
...
This fixes Fang's bounce on slopes and doesn't seem to make a difference otherwise, but there's still a non-zero chance this broke something.
2019-08-06 23:18:53 +02:00
mazmazz
e1e2572357
More post-merge fixes
2019-08-04 21:49:31 -04:00
mazmazz
84c9633579
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-08-04 21:33:13 -04:00
mazmazz
b1f402538f
Post-merge fixes (todo: spr2)
2019-08-04 21:32:41 -04:00
mazmazz
46993268ae
* Added FORCERESETMUSIC level header
...
* cv_resetmusicbyheader toggle to disable said override
* Never reset music during time attack
* Change cv_resetmusic default back to off
2019-08-04 20:02:38 -04:00
toaster
3add792986
Fix spindashing on a moving surface causing you to change state to rolling instead of spindashing.
...
(MI said I could commit to master since it was only a single line.)
2019-08-04 19:11:58 +01:00
toaster
b06af59907
Merge branch 'revert_revert_musicplus' into 'master'
...
Revert "Revert MusicPlus"
See merge request STJr/SRB2Internal!282
2019-08-04 13:58:01 -04:00
Steel Titanium
dacee0665d
More menu stuff
2019-08-04 13:26:25 -04:00
toaster
5585059f6b
Merge branch 'ringsparkle' into 'master'
...
New ring sparkles
See merge request STJr/SRB2Internal!271
2019-08-04 11:46:40 -04:00
Steel Titanium
153ed82849
Last min changes
2019-08-04 11:34:55 -04:00
toaster
1fbd3eff40
* Fix the thing where you "roll" in run/walk frames if you hold spin after jumping.
...
* Fix the thing where you don't go through super transformation frames when starting NiGHTS.
2019-08-04 15:25:13 +01:00
toaster
015abfc970
Revert "Revert "Fix MIDI Soundfont code shadowing a global variable.""
...
This reverts commit 99dbcb9f65
.
2019-08-04 12:04:01 +01:00
toaster
384dc0674e
Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'""
...
This reverts commit 603d5805f7
.
2019-08-04 12:03:57 +01:00
toaster
603d5805f7
Revert "Merge branch 'musicplus-aug2019-b' into 'master'"
...
This reverts commit 56bfdb7113
, reversing
changes made to c29cfbef9b
.
2019-08-04 11:32:55 +01:00
toaster
99dbcb9f65
Revert "Fix MIDI Soundfont code shadowing a global variable."
...
This reverts commit 3591e3d092
.
2019-08-04 11:28:04 +01:00
toaster
3591e3d092
Fix MIDI Soundfont code shadowing a global variable.
2019-08-04 10:28:10 +01:00
toaster
a87e1b8aa6
Fix inadvertent fallthrough and associated whitespace.
2019-08-04 10:27:36 +01:00
toaster
48e09d56bf
Fix HWR_DrawConsoleFill.
2019-08-04 10:27:09 +01:00
mazmazz
cdb7250da4
Merge branch 'musicplus-feature-postboss' into musicplus-aug2019-b
2019-08-04 03:22:36 -04:00
mazmazz
ce39341c31
Merge branch 'musicplus-sdlmixerx' into musicplus-aug2019
2019-08-04 02:52:33 -04:00
mazmazz
bddafbeece
Merge branch 'internal-musicplus-jingle' into musicplus-aug2019
2019-08-04 02:41:37 -04:00
mazmazz
fd4d3a6a69
Mixer X menu touchup
2019-08-04 02:30:34 -04:00
mazmazz
fbaf5106fd
Revert djgppdos fade function inadvertent merge
2019-08-04 02:09:35 -04:00
mazmazz
91265379df
Revert MUSSERV code removal from S_LoadMusic
...
(but we'll probably purge it later, anyway...)
2019-08-04 02:04:02 -04:00
mazmazz
6f50faf161
Fix HWR_DrawConsoleFill call extra input
2019-08-04 01:33:06 -04:00
mazmazz
d373b101fc
Merge branch 'gcc7-fixes-aug2019' into musicplus-sdlmixerx
2019-08-04 01:10:34 -04:00
mazmazz
b99f06c0c9
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-08-04 01:10:21 -04:00
mazmazz
353fefbd42
Slight refactor for jingle resume lapse time
2019-08-04 00:59:32 -04:00
mazmazz
81d0840301
Jingle resume: Don't set music position when music is replaced
2019-08-04 00:56:17 -04:00
mazmazz
da55b4b82a
Fix 1up intermission jingle not playing
2019-08-04 00:15:31 -04:00
mazmazz
6ecc062c6a
Fix HWR_DrawConsoleFill call extra input
2019-08-04 00:15:15 -04:00
mazmazz
8a41b530b3
Merge branch 'gcc7-fixes-aug2019' into internal-musicplus-jingle
2019-08-03 23:44:06 -04:00
mazmazz
dd9efebab5
Merge remote-tracking branch 'origin/master' into internal-musicplus-jingle
2019-08-03 23:38:49 -04:00
mazmazz
5b284c8170
gcc7 compile fixes (Fall through; spr2 var comparison)
2019-08-03 23:01:10 -04:00
mazmazz
07d1363da9
gcc7 compile fixes (Fall through; spr2 var comparison)
2019-08-03 23:00:21 -04:00
mazmazz
5f2a45befd
Merge remote-tracking branch 'origin/master' into musicplus-feature-dying-fp
2019-08-03 22:49:20 -04:00
mazmazz
a9b66109fc
Fix titlemap music bug
2019-08-03 22:49:12 -04:00
mazmazz
efc8e42083
Fix titlemap music bug
2019-08-03 22:48:40 -04:00
mazmazz
1b59b224c0
Merge branch 'master' into musicplus-feature-dying-fp
2019-08-03 22:22:39 -04:00
Steel Titanium
00b73e2209
Stuff
2019-08-03 21:21:01 -04:00
Steel Titanium
00c3329ba9
Ring sparkle mirroring
2019-08-03 18:28:53 -04:00
Steel Titanium
26689e168e
Merge branch 'master' of git.magicalgirl.moe:STJr/SRB2Internal into ringsparkle
2019-08-03 17:33:28 -04:00
Steel Titanium
9ea7a6dfca
Work on menus
2019-08-03 17:30:51 -04:00
toaster
8a0f1e7ed4
Merge branch 'ending' into 'master'
...
ENDINGS
See merge request STJr/SRB2Internal!264
2019-08-03 16:23:51 -04:00
toaster
9f34a7aa82
Merge branch 'bossenable' into 'master'
...
Boss enable linedef (type 449)
See merge request STJr/SRB2Internal!272
2019-08-03 16:23:22 -04:00
toaster
97072d9faa
Merge branch 'snaptoground-fix' into 'master'
...
Snap to ground fix
Closes #165
See merge request STJr/SRB2Internal!274
2019-08-03 16:22:47 -04:00
toaster
5ef190fc69
Merge branch 'mpspec_cleanup' into 'master'
...
MP/Old Special Stage ring stuff
See merge request STJr/SRB2Internal!276
2019-08-03 16:22:23 -04:00
toaster
8f729c33d3
Merge branch 'linedef-award-rings' into 'master'
...
New award rings linedef executor
See merge request STJr/SRB2Internal!263
2019-08-03 16:21:58 -04:00
Monster Iestyn
f9037509a1
Remove commented out P_CheckSector calls and add extra comments explaining the situation
2019-08-03 19:06:45 +01:00
Monster Iestyn
dff544404d
Merge branch 'master' into snaptoground-fix
2019-08-03 18:23:09 +01:00
Monster Iestyn
38ecd00ac9
Merge branch 'speciallosesound' into 'master'
...
Fix old Special Stage failure sounds not always playing
See merge request STJr/SRB2Internal!275
2019-08-03 13:18:40 -04:00
Monster Iestyn
c82c2ee815
Merge branch 'titlemaplua' into 'master'
...
Titlemap Lua
See merge request STJr/SRB2Internal!270
2019-08-03 13:14:46 -04:00
toaster
f3baac8577
Fix the minor issues since steel's busy
2019-08-03 08:04:02 -04:00
toaster
544a160fc3
Add a condition to bail on the HUD's ring counting down calculation if nummaprings is 0 or -1.
2019-08-03 12:25:46 +01:00
toaster
105df2395d
MI made a good argument for bossdisabled not being conditional on fromnetsave.
2019-08-03 12:09:18 +01:00
toaster
876f87e793
Have the ring bonus in MP Special Stages be based on the shared sum of all players'.
2019-08-02 23:56:25 +01:00
toaster
16c541ef1b
Add rings to old/MP special stage HUD + make both them and spheres (in old special stage only) count down rather than up, to match s3k
2019-08-02 23:51:22 +01:00
toaster
c4f0fdb783
Perfect bonus support for non-NiGHTS special stages
2019-08-02 22:52:53 +01:00
toaster
8d56133425
Fix old Special Stage failure sounds not always playing.
2019-08-02 20:02:55 +01:00
Monster Iestyn
af38c0e227
Merge branch 'bustables_misc' into 'master'
...
Bustables and landing events
Closes #157 and #162
See merge request STJr/SRB2Internal!262
2019-08-02 13:16:53 -04:00
Monster Iestyn
94c1873b8c
Merge branch 'anglestuff' into 'master'
...
Spring angles and ring angles
See merge request STJr/SRB2Internal!266
2019-08-02 13:10:23 -04:00
Monster Iestyn
8520243ab6
Merge branch 'emeraldfixes' into 'master'
...
Special stage related fixes
See merge request STJr/SRB2Internal!269
2019-08-02 13:08:20 -04:00
Monster Iestyn
146271e49d
Merge branch 'maniaspheresfix' into 'master'
...
MANIASPHERES de-hardcode
See merge request STJr/SRB2Internal!268
2019-08-02 13:06:52 -04:00
Monster Iestyn
ee64d98e39
Merge branch 'spring-things' into 'master'
...
Additional spring flags
See merge request STJr/SRB2Internal!256
2019-08-02 13:06:38 -04:00
Monster Iestyn
2503c2f392
Merge branch 'followmobj_scale' into 'master'
...
Smiles tail scale
See merge request STJr/SRB2Internal!273
2019-08-02 13:05:50 -04:00
Monster Iestyn
aab3a029f2
Merge branch 'diagonalrings' into 'master'
...
Diagonal spring ring fixes
See merge request STJr/SRB2Internal!267
2019-08-02 13:03:11 -04:00
Monster Iestyn
42a36de459
Modify P_CheckSector with a modified version of Sal's attempted proper fix for polyobjects crushing, so that we only need to check the polyobject's control sector directly in the waypoints code.
...
This time I've definitely fixed that teleport to ground issue I'm pretty sure, I don't get it in my tests at least.
2019-08-02 16:51:44 +01:00
sphere
d2c3b88020
Merge remote-tracking branch 'origin/master' into spring-things
2019-08-02 15:11:13 +02:00
toaster
f2349c5ce4
fixed sphere's CA2_MELEE stasis issue
2019-08-02 13:18:57 +01:00
Steel Titanium
e8caa8538d
Merge branch 'master' into newmenus
2019-08-01 18:36:42 -04:00
Monster Iestyn
ac058529c5
Whoops the second
2019-08-01 20:48:24 +01:00
Monster Iestyn
67f7c9d7d9
Whoops, forgot this part
2019-08-01 20:17:15 +01:00
Monster Iestyn
0821f7fb21
Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening
...
...which should hopefully stop that issue where you just teleport back to the ground. Assuming this works as expected.
Also this is untested lol.
2019-08-01 18:56:00 +01:00
toaster
8fa0641e99
Instead of checking whether mobj->spawnpoint->extrainfo is in the correct range every tic, have a lua error for trying to set it outside (since there'll no doubt be other consequences to being outside the range too)
2019-08-01 18:12:26 +01:00
toaster
39c15e71b0
Was reviewing old merge requests as a procrastination technique, and discovered that the followmobj's scale was being inaccurately handled for Smiles' tails! Fixed that...
2019-08-01 08:01:29 -04:00
toaster
f0fd9f7656
Ok, now the MobjThinker Lua hook is neutralised properly as well.
2019-08-01 11:35:04 +01:00
Steel Titanium
e2cd85d4da
I dunno how that got here
2019-07-31 20:57:08 -04:00
Steel Titanium
3177b27a11
Changes
...
Kill off the hack
2019-07-31 20:51:55 -04:00
toaster
7cb02985f4
* Added boss enable linedef (type 449).
...
- Frontside x offset = boss ID (determined via parameter for all bosses)
- Noclimb flag = disable mode
- Bosses don't do a fuckin' THING - no state updates, no player searches, no sounds, no lua, no nothin' - and it's all totally netsynced.
- The only thing they WILL do is flash infinitely if you hurt them, but this is designed for stuff where you're not meant to be in the same room as the boss til it's activated.
- All bosses of all IDs are automatically enabled on mapload, then if an enable mode version of this linedef is present in the map for a specific boss id, that boss id is automatically disabled.
* Add multi-boss support via parameter for:
- All bosses' MT_BOSSFLYPOINT search
- Boss 5's waypoint search
- Oldbrak's waypoint search (this one's for you, jood)
2019-07-31 23:17:17 +01:00
Steel Titanium
d6dacaaab2
ALL CAPS
...
Woops forgot to do this
2019-07-31 00:49:14 -04:00
Steel Titanium
58b56b2867
New ring sparkles
2019-07-31 00:47:42 -04:00
Steel Titanium
c93fb440e5
use VERSIONSTRING
2019-07-30 20:56:03 -04:00
toaster
2ae07bdf3b
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into bustables_misc
...
# Conflicts:
# src/p_user.c
2019-07-30 18:14:52 +01:00
toaster
7bff305672
* Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases.
...
* Move it into lua_script.h, so it's available to everything that needs it.
2019-07-30 17:57:57 +01:00
toaster
69e573517f
Fix lua scripts erroring on the title screen because they're run there but it's not counted as GS_LEVEL (aka #168 ).
2019-07-30 17:48:13 +01:00
toaster
d541bb7ead
* Fix something I neglected earlier when fixing Ghosts and Replays for 2.2 - the fact that the player's skin will change if they don't have NiGHTS sprites like Sonic does not being accomodated.
2019-07-30 17:24:21 +01:00
toaster
18e43a5cef
* Fix "exitlevel" being counted as a special stage success despite not giving you an emerald by inverting stagefailed's default value, since there's only a limited number of ways you can WIN at a special stage.
...
* Correct a potential source of desync in P_GiveEmerald.
2019-07-30 16:44:40 +01:00
Alam Ed Arias
a8637d034e
SDL2: more consts
2019-07-29 19:22:14 -04:00
Alam Ed Arias
1a643b1bd9
SDL2: more const in xpm code
2019-07-29 19:08:55 -04:00
Alam Ed Arias
ed0754382f
Merge remote-tracking branch 'private/master' into newicon
2019-07-29 19:04:19 -04:00
Alam Ed Arias
b77780e1e7
Fix building with MSVC
2019-07-29 19:02:45 -04:00
Alam Ed Arias
e50dc7c779
Merge branch 'public_next' into private
2019-07-29 18:31:01 -04:00
Alam Ed Arias
963d2f5da3
Merge branch 'master' into next
2019-07-29 18:05:33 -04:00
Alam Ed Arias
66f84efd02
SDL2: fixed compiling mixer interface with MSVC
2019-07-29 17:56:35 -04:00
toaster
f141220e82
Added escape pod. Okay, now I'm truly done with this branch. https://cdn.discordapp.com/attachments/249925765423038464/605506507345362964/srb20033.gif
2019-07-29 22:13:24 +01:00
toaster
deaee586ed
Make MANIASPHERES' #define'd away stuff also recreatable with SOC, since I want to release it publically if the team don't want it.
2019-07-29 21:06:17 +01:00
toaster
a6a3048c8f
* Fix diagonal spring ring assortments being forced up/down with slopes.
2019-07-29 21:03:28 +01:00
toaster
62c708e64a
Two one liners related to angles, so doin' em in a single branch.
...
* If a spring has vertical speed AND horizontal speed, always set the player's angle when touching it.
* If you have less than 32 rings and spill them, they now get launched away from the player's motion, rather than in the direction of the camera.
2019-07-29 20:29:02 +01:00
toaster
47554b57e4
* Made the evaluation screen even more attractive.
...
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Steel Titanium
98adcb1de3
Change it back to const char
2019-07-28 18:19:00 -04:00
toaster
5dc095a47d
Further improvements on MI's request, just to be safe.
2019-07-28 22:53:27 +01:00
toaster
1d799630af
Made it possible to just call EV_CrumbleChain(rover)
in Lua
2019-07-28 22:45:20 +01:00
Steel Titanium
74cbf2b4f3
Update mac icon
2019-07-28 17:06:01 -04:00
Steel Titanium
e5b8bb52ef
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into newicon
2019-07-28 16:04:46 -04:00
Monster Iestyn
18e2c2461f
Merge branch 'wavingflag' into 'master'
...
New CEZ scenery
See merge request STJr/SRB2Internal!257
2019-07-28 15:44:00 -04:00
toaster
384533165c
* Fix crash error in GL.
...
* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
f47c3f40d1
Smoothen emerald rotation a tad. (Not gonna upload a new test exe, it's basically identical...)
2019-07-28 14:59:42 +01:00
toaster
bebaf6f984
* Add comments for maintenence.
...
* Fix not-guaranteed-to-be-set-to-zero-ness of sparklloop
* Add blackrock sparkles to good ending.
* Don't have emerald sparkles be randomised.
* Adjust credits to include Sal (credits sprites + four merged internal MRs and a bunch of public ones) and a few other known contributors, plus remove oni's name (he requested i do it a whiiile ago)
2019-07-28 11:40:19 +01:00
toaster
7569e0b184
Good morning, fix three little things.
...
* Made the black rock animate backwards through its anim again, to match the 2.1 and earlier intro.
* Rid branch of mixed code declaration warnings.
* Other cleanup.
2019-07-28 10:41:00 +01:00
toaster
063e350c63
A good and bad ending cutscene now exist.
...
Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
Steel Titanium
9813cbc857
More icon stuff
2019-07-27 01:13:54 -04:00
Steel Titanium
64bb70bef4
Fix crash with GME sounds when being freed
2019-07-27 01:13:54 -04:00
Steel Titanium
39f348f853
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into linedef-award-rings
2019-07-24 21:18:45 -04:00
Steel Titanium
60ffef9830
More simplified code
...
Also delay is in tics, per MS' request.
2019-07-24 21:18:07 -04:00
Alam Ed Arias
f67f9405bc
Merge remote-tracking branch 'origin/master' into flats-png
2019-07-24 19:07:36 -04:00
Alam Ed Arias
0eb6b24415
Merge commit '45922f80d1e35aadc9da6e20fa32fa78c1044dfd' into flats-png
2019-07-24 18:17:01 -04:00
Steel Titanium
2075b525a9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into musicplus-sdlmixerx
2019-07-22 22:22:12 -04:00
Steel Titanium
c35afa2c96
Merge branch 'master' into musicplus-sdlmixerx
2019-07-22 22:20:08 -04:00
Steel Titanium
af959ee309
Some fixup
2019-07-22 22:01:05 -04:00
Monster Iestyn
cb278388f0
Merge branch 'recordattack-bg-fixes' into 'master'
...
Record Attack bg fixes
See merge request STJr/SRB2Internal!259
2019-07-20 11:33:06 -04:00
Monster Iestyn
0f8c046c6f
On second thoughts I'll go back to 8 for length in these variables, since as far as I can tell the code doesn't need it to be longer anyway
2019-07-20 16:30:30 +01:00
Steel Titanium
6c2ef839c1
New award rings linedef executor
2019-07-18 22:42:46 -04:00
toaster
64517a1362
Fix !150 , too
2019-07-18 00:16:01 +01:00
toaster
1d5e8e249e
Successfully cause landing events when the ground moves up to hit you, as opposed to just when you move down to the ground.
2019-07-17 23:25:49 +01:00
toaster
82acf2de6b
Fix Knuckles-in-quicksand messup.
2019-07-17 23:24:44 +01:00
toasterbabe
385d34e67e
* Make busting a FOF through any in-game means (or not providing a target sector to EV_CrumbleChain) bust all FOFs with the same control sector.
...
* Make CA2_GUNSLINGER not get overridden by being in quicksand.
2019-07-17 21:34:04 +01:00
toaster
438c4d1d51
Fix spindash being broken in quicksand
...
# Conflicts:
# src/p_mobj.c
# src/p_user.c
2019-07-17 21:33:18 +01:00
Steel Titanium
181ecee202
Let's not use this
2019-07-16 19:26:16 -04:00
Steel Titanium
3ffb7b6192
New icons
...
Also update IMG_xpm.c
2019-07-16 19:20:00 -04:00
Monster Iestyn
c8cfc3110f
Merge branch 'public_next'
2019-07-16 18:28:49 +01:00
Monster Iestyn
6eaf7625a9
Merge branch 'master' into next
2019-07-16 18:26:46 +01:00
Monster Iestyn
e50147f7f0
Merge branch 'master' into recordattack-bg-fixes
2019-07-16 17:04:42 +01:00
Steel Titanium
147815b87c
menu stuff
2019-07-16 00:07:55 -04:00
James R
91502f1499
Don't send login final hashes to everyone
...
Someone thought it was a good fucking idea to make logins NetXCmds. NetXCmds
are sent to everyone however. Thankfully logins are two passes. And the second
pass uses a salt based on the playernum. Therefore, in order to actually make
use of the final hash, you'd have to be the same playernum as who originally
sent it. Still a stupid exploit.
P.S. The netcode is LOL XD by VincyTM -Telos
2019-07-15 16:14:00 -07:00
Monster Iestyn
5ef4dda9b9
Instead of ignoring blank menutypes in M_IterateMenuTree, ignore them in the MIT_ functions instead.
...
(I'm doing this because MIT_GetMenuAtLevel appears to actually care about whether menutype is zero or not unlike the others; I don't want to break the code designed around that)
2019-07-15 20:25:57 +01:00
Monster Iestyn
d44a8ab78e
Slightly unrelated tweak: bghide && titlemapinaction clearly takes precedence over bgname if both are present, so reorder these if statement blocks
2019-07-14 22:36:14 +01:00
Monster Iestyn
a1e6f5bdb3
remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
2019-07-14 22:28:19 +01:00
Monster Iestyn
f6842a80b4
Fixes for menus:
...
* add gamestate != GS_TIMEATTACK checks to prevent Record Attack or NiGHTS Mode losing their backgrounds
* increase bgname to 9 to include the extra NULL byte? (is this a good idea actually)
* make M_IterateMenuTree ignore menu levels without a menutype value
2019-07-14 21:58:48 +01:00
Steel Titanium
4e839596a1
Fix crash with GME sounds when being freed
2019-07-14 14:55:04 -04:00
Monster Iestyn
fac6de9c2e
The titlemap glitches turned out to be linked to deathmatchstarts, which wasn't actually properly cleared out each level load ...let's actually fix that, lol.
...
(Neither were the CTF starts but those didn't directly cause any problems luckily)
2019-07-14 18:10:03 +01:00
sphere
79cf8eb08d
Add a blue variant of the pole banner & change some doomednums.
2019-07-14 17:30:33 +02:00
Monster Iestyn
5c54022a89
Add static keyword to these variables for correctness
2019-07-14 16:23:01 +01:00
Monster Iestyn
794235a848
Fix mixed code-and-declaration error
2019-07-14 16:19:48 +01:00
Monster Iestyn
6cf82fbb43
Merge branch 'libopenmpt-fixes' into 'master'
...
Improved libopenmpt loading
See merge request STJr/SRB2Internal!251
2019-07-14 11:03:14 -04:00
MascaraSnake
ca7de207d4
Merge branch 'wallspike-fix' into 'master'
...
Fix wall spikes that start retracted
See merge request STJr/SRB2Internal!255
2019-07-14 10:55:10 -04:00
Monster Iestyn
d30af084d7
Merge branch 'thinkerlists-fix' into 'master'
...
Thinkerlists fix
Closes #161
See merge request STJr/SRB2Internal!253
2019-07-14 10:52:56 -04:00
sphere
ee937c4df0
Add a blue variant of the waving flags.
2019-07-14 16:50:45 +02:00
sphere
cfc56c9541
Don't upscale the waving flags, make them twice as large instead
2019-07-14 15:30:00 +02:00
toaster
b3e953c8c3
Correct some extant fuckups.
2019-07-14 14:21:32 +01:00
sphere
911b0262ee
Whoops, forgot to revert this.
2019-07-14 02:31:33 +02:00
sphere
9c73424b4b
Add spring flags: float for horizontal & no gravity for diagonal.
2019-07-14 02:17:44 +02:00
sphere
106f6498e2
Add meleestate to MT_WALLSPIKE.
2019-07-14 01:29:36 +02:00
sphere
e68e510ca2
Assign sound to the wood debris object.
2019-07-13 23:15:56 +02:00
toaster
323d5d61d3
Correct some more minor issues with hw_light.c and the ALAM_LIGHTING. (Hi Alam! ^u^)
2019-07-13 14:07:40 +01:00
toaster
47f138ac34
I know this isn't my branch, but found several reference haemmoragers and figured it'd be appropriate to commit here.
2019-07-13 13:43:22 +01:00
Jonas Sauer
166f1fac66
Fixed the thinkerlist issues by removing THINK_LIMBO. Delay-removed thinkers now stay in their list.
...
Also includes toaster's assorted fixes and improvements from target_painted_on_your_ass.
2019-07-13 01:42:03 +02:00
MascaraSnake
1e5682d4a2
Used toaster's new P_PlayerCanDamage function for the barrel collision
2019-07-10 09:08:57 +02:00
MascaraSnake
77476d27e5
Merge branch 'master' into acz-fixes
2019-07-10 08:47:22 +02:00
Monster Iestyn
35adf2ce4a
fix leftshift of negative value MascaraSnake also gets
2019-07-09 21:48:18 +01:00
Monster Iestyn
f62087ef30
Fix MascaraSnake's issues with sign-compare (hopefully)
2019-07-09 21:43:38 +01:00
Monster Iestyn
63d337211e
Merge branch 'eggcolosseum' into 'master'
...
Egg Colosseum (CEZ3 remaster)
See merge request STJr/SRB2Internal!248
2019-07-09 16:32:24 -04:00
Monster Iestyn
11a24b88ee
Merge branch 'seaegg_tweaks' into 'master'
...
Sea Egg
See merge request STJr/SRB2Internal!244
2019-07-09 16:25:07 -04:00
Monster Iestyn
dc71e297bb
Fixed mixed-code-and-declaration, shadowed variables, etc ...and the compiler doesn't like P_AddEachTimeThinker being inline anymore for some reason, oh well
2019-07-09 21:15:12 +01:00
Steel Titanium
60cb2de6a0
Seperate declarations from code
2019-07-09 15:51:11 -04:00
Steel Titanium
c1c6656b54
Merge branch 'master' into libopenmpt-fixes
2019-07-09 15:44:58 -04:00
Steel Titanium
848061d517
Fix compiling on Linux
2019-07-09 15:42:14 -04:00
toaster
2df90888bb
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
...
# Conflicts:
# src/p_mobj.c
# src/sounds.c
# src/sounds.h
2019-07-09 19:52:52 +01:00
Monster Iestyn
3e305c0993
Merge branch 'toast_cleanup' into 'master'
...
PITY IN PINK and everything associated (formerly toast_fixes)
See merge request STJr/SRB2Internal!232
2019-07-09 14:31:25 -04:00
Monster Iestyn
ef984eb336
Merge branch 'metalfixes' into 'toast_cleanup'
...
Metal Sonic Boss fixes (again)
See merge request STJr/SRB2Internal!245
2019-07-09 14:29:42 -04:00
Monster Iestyn
c1bea02f03
Merge branch 'rainfixesmkII' into 'master'
...
Accidentially broke rain in the rainfixes branch (oh, the irony!)
See merge request STJr/SRB2Internal!249
2019-07-09 14:24:14 -04:00
MascaraSnake
574cf2609f
Merge branch 'remove-character-flags' into 'master'
...
Remove character flags
Closes #27
See merge request STJr/SRB2Internal!246
2019-07-09 14:18:27 -04:00
Steel Titanium
21c6836fe0
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
e112856265
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
9c2c81ba4e
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
b571be865b
Merge branch 'sound-menu-fix' into 'master'
...
Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
MascaraSnake
d3d24bc0bd
Removed the "disable" linedef effect, since it's useless now that the character flags are gone
2019-07-08 22:58:31 +02:00
MascaraSnake
5b741d8232
Simplified checks for ML_NETONLY and ML_NONET
2019-07-08 22:56:00 +02:00
Monster Iestyn
4da108748b
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
...
If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
GoldenTails
cfc9e23c43
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into fix-fixedrem
2019-07-08 08:45:24 -05:00
GoldenTails
e9771cd7d0
Make FixedRem less laggy by just using the modulo operator.
2019-07-08 08:39:31 -05:00
toaster
98b6280d03
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
...
# Conflicts:
# src/p_mobj.c
2019-07-08 13:53:31 +01:00
toaster
1f15209eb5
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_enemy.c
# src/p_mobj.c
2019-07-08 13:52:11 +01:00
toaster
a65925aeca
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-08 13:39:21 +01:00
toaster
5e0d18be2d
Before I forget...
2019-07-08 13:36:02 +01:00
toaster
867f7ecfca
ha ha ha how can i possibly describe this commit
...
Just wait for the MR, it won't be far behind.
2019-07-08 13:26:40 +01:00
MascaraSnake
906103a184
Fixed teetering on TNT barrels
2019-07-07 17:02:10 +02:00
MascaraSnake
c1f51094bf
TNT barrels are no longer enemies, but still aimable for Fang
2019-07-07 12:06:45 +02:00
Steel Titanium
d2adb5e829
Update info.h
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Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
ef05d81a4c
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
ec8f64100e
Hardcode brick debris
2019-07-06 00:36:02 -04:00
toaster
5baaba1d9e
Realised I accidentially broke rain in the rainfixes branch (oh, the irony!), realised it needed a few additional P_RecalcPrecipInSector calls to properly work with the new arena, and increased its speed.
...
If you must, I can cherrypick this into another branch - but it's required for this one, at least.
2019-07-04 14:44:09 +01:00
toaster
b78fac66c4
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into eggcolosseum
2019-07-04 14:09:56 +01:00
toaster
3efb49487e
Pre-pinch behaviour complete - heavily reliant on a new map, which I won't be sharing until everything is ready.
...
Just making this commit now so I can merge in master...
2019-07-04 14:09:38 +01:00
MascaraSnake
a5074a846b
Implemented a skin-based linedef executor trigger
2019-07-03 09:19:29 +02:00
toaster
4ad1703ae3
Revert "Revert "Merge branch 'metalfixes' into 'toast_cleanup'""
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This reverts commit c04b560e92
.
2019-07-03 00:58:02 +01:00
MascaraSnake
c04b560e92
Revert "Merge branch 'metalfixes' into 'toast_cleanup'"
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This reverts merge request !239
2019-07-02 23:49:10 +00:00
MascaraSnake
5cec737985
Remove character-specific flags, replace them with net-only/no-net flags
2019-07-03 00:10:22 +02:00
MascaraSnake
e9978b2955
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
toaster
a3f758f34f
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into seaegg_tweaks
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# Conflicts:
# src/p_mobj.c
2019-07-02 14:19:36 +01:00
Monster Iestyn
726b0f6c83
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
658a3f2eea
comment out unused variable
2019-06-30 19:33:41 +01:00
toaster
f9f92abc44
ha ha ha ha ha ha ha ha
...
Sea Egg is majorly changed according to Mystic's ancient instructions (excepting the flying FOF rock, I cared not for fucking around with FOFs).
Specifically:
* Faster paced fight.
* Instantly travels horizontal distance.
* Fakes no longer hurt papa, and spin out like a deflating balloon when he dies.
* New attack: When surfacing, produces an electric shockwave. Replaces underwater shock. Designed for new, shallow arena.
* Support for multiple bosses in the same map distinguished by parameter.
Will upload map to fight the new battle in on the MR.
2019-06-30 15:37:33 +01:00
Steel Titanium
164e797670
Better loading code for modules
2019-06-29 20:35:31 -04:00
mazmazz
2c9170fa95
Merge remote-tracking branch 'origin/master' into musicplus-sdlmixerx
2019-06-29 19:41:06 -04:00
mazmazz
5b0f7d2850
Merge branch 'master' into musicplus-sdlmixerx
2019-06-29 19:31:01 -04:00
mazmazz
0c96c5404c
2.2 jingle name fixes
2019-06-29 18:44:45 -04:00
mazmazz
923dc34215
Merge branch 'public-notpublic-musicplus-jingle' into internal-musicplus-jingle
2019-06-29 18:33:45 -04:00
mazmazz
6244489fd0
Merge branch 'public-musicplus-jingle' into public-notpublic-musicplus-jingle
2019-06-29 18:10:44 -04:00
mazmazz
dc0a92ea62
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
mazmazz
22629cccbe
Merge branch 'public_next' into internal-md3-vanilla
2019-06-29 16:23:19 -04:00
Monster Iestyn
9913cc39a1
Merge branch 'public_next'
...
# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
mazmazz
654e07e84a
Merge branch 'md3-vanilla' into internal-md3-vanilla
2019-06-29 15:02:50 -04:00
mazmazz
521d8fd8c1
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-06-29 15:02:07 -04:00
MascaraSnake
e5a0bd8be3
Merge branch 'wooddebris-fix' into 'master'
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Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Jaime Passos
afa6afa593
something something memory leaks
2019-06-28 19:43:37 -03:00
Monster Iestyn
3a9ce483f5
Merge branch 'master' into next
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# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
2c906e9c29
Merge branch 'jimita-unfuck-awayview' into 'next'
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unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
47eb711097
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
836d3d3186
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Monster Iestyn
3e404051c9
Merge branch 'console-colors-touchup' into 'master'
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Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
e2859aab5d
Merge branch 'titlemap-fix' into 'master'
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Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
88dc34818e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
...
(Untested)
2019-06-28 21:40:20 +01:00
toaster
faebe0f9af
Metal Sonic fixes!
...
* Add more context clues to his fight, including an indicator for which laser attack is being used after chargeup.
* Make missiles able to vectorise him.
* Add another laser orb attack - vertical slice - and change the laser orb sequence to accurately reflect that horizontal is the hardest of the ones in 2.1.
* Optimise TC_BLINK, and fix an issue with TC_ALLWHITE that somehow avoided coming up in testing.
* Fix colorized bosses losing their colorization when flashing, by forcing TC_ALLWHITE.
2019-06-28 20:48:14 +01:00
Steel Titanium
251494c3c8
Fix console back color not being correct.
...
This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
toaster
8f6973cb51
Now it's CA_TWINSPIN's turn to get the improvements!
...
* Remove PF_THOKKED every time a successful damage bounce occours.
* When this happens, spawn a number of particles based on thokitem at half scale! (Optimised, again, for MT_LHRT.)
* Also spawn these particles when a successful spring boost occours, as well as playing a twisted spring sound.
Also, some other related tweaks:
* Optimisations to A_VultureBlast, which was used as a base for the particle creation.
* Make the Metal Sonic boss use P_PlayerCanDamage instead of a custom, somewhat broken player damage detection mechanism.
* P_SpawnGhostMobj takes colorized into account.
* Fold Tails propeller damage into P_PlayerCanDamage.
* When performing an Attraction Blast, place the player in roll frames.
* Update all conditions preventing SH_PINK to incorporate thokitem and spinitem as well.
* Buff MT_LHRT travel distance at slow speeds.
2019-06-26 23:26:05 +01:00
toaster
d5988c4f8c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into toast_cleanup
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# Conflicts:
# src/p_mobj.c
2019-06-26 20:43:37 +01:00
Monster Iestyn
e63e36f5e4
Merge branch 'levelselect-tweaks' into 'master'
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Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
ac669d77c4
Merge branch 'levelheader-startrings' into 'master'
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Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
8aeee22529
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Jaime Passos
8362710e50
Merge remote-tracking branch 'origin/flats' into flats-png
2019-06-25 16:04:24 -03:00
Jaime Passos
28566008b4
Merge remote-tracking branch 'upstream/master' into flats-png
2019-06-25 16:02:35 -03:00
Jaime Passos
5047f4e7f0
Fix slope flat offsets
2019-06-25 14:58:34 -03:00
Jaime Passos
0af9e865f9
Delete R_CropFlat
2019-06-25 14:41:07 -03:00
Jaime Passos
02c3710211
hHA
2019-06-25 14:40:00 -03:00
Jaime Passos
a39c52708c
Merge remote-tracking branch 'upstream/master' into flats
2019-06-25 12:56:03 -03:00
Monster Iestyn
88f7ff06d8
Merge branch 'HUDfixes' into 'master'
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HUD fixes
See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
8026fe0d4b
Some few changes.
...
The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
14a1af9396
Merge branch 'rainfixes' into 'master'
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Rain fixes and associated
See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
a801efa946
Forgot to do this.
2019-06-23 18:51:42 -04:00
Steel Titanium
2e200a784c
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings
2019-06-23 18:24:15 -04:00
Steel Titanium
7a23b19be8
Add startrings level header option
2019-06-23 18:15:40 -04:00
Monster Iestyn
f8087565b7
Merge branch 'drawanglefixes' into 'master'
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Drawangle fixes
Closes #153
See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
826e8e1aaf
Fixed goofups I missed back 3 months ago
2019-06-23 17:51:58 +01:00
Monster Iestyn
d9ca8b45d3
Saving work so far, UNTESTED
...
# Conflicts:
# src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
8a778a4070
Simply truncate the per-map COLORMAP lump instead of not reading it at all.
...
Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
5f339fc2a9
Don't overlap strncpy in WAD file load
2019-06-23 14:52:49 +01:00
Sryder
bb9b1b3b1f
Change COLORMAP lump size check to be exact
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A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
bc254d9cf7
Kill Texture SOC feature.
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As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
45922f80d1
Don't read from a per-map COLORMAP if it is too big.
...
Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
ce6db1cc9c
Merge branch 'public_next'
2019-06-22 22:44:42 +01:00
Monster Iestyn
c9456e141d
Merge branch 'master' into next
2019-06-22 22:42:13 +01:00
Monster Iestyn
755e4a8b2c
Merge branch 'make-credits-great-again' into 'next'
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Prevent just anyone from skipping credits but allow admins
See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
toaster
5c54c4f922
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:17:09 +01:00
toaster
b02c21b818
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:15:57 +01:00
toaster
29c4fa306a
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:33:37 +01:00
toaster
3e14ab4e03
Realised I forgot to do this. Without this commit, the drawangle update stuff is useless :V
2019-06-22 17:23:04 +01:00
toaster
28a61f2f3c
Correct some oversights where drawangle was incorrectly ignored.
2019-06-22 17:07:18 +01:00
toaster
3021116797
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-22 17:03:39 +01:00
toaster
c8d145e474
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-22 17:03:28 +01:00
toaster
81882b63b8
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
...
# Conflicts:
# src/p_mobj.c
2019-06-22 17:03:10 +01:00
toaster
64827348c7
HUD stuff.
...
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-22 16:54:05 +01:00
toaster
e6ce55f7b5
Do some minor HUD fixes.
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* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-22 16:53:38 +01:00
toaster
6cf376a9b5
Support backspace for resetting various menu values, just like Kart.
2019-06-22 16:50:46 +01:00
toaster
6371de806b
Improve rain/weather.
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* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-22 16:50:30 +01:00
toaster
02e315a4ee
Add HUD icon for Pink shield. (Don't worry, this is my last expected commit in this branch. Gonna cherry pick everything unrelated to the Pink shield into a bunch of other branches now.)
2019-06-22 16:44:32 +01:00
Sryder13
8444379d53
Free the zentries
2019-06-22 00:52:28 +01:00
Sryder13
83da71f809
Merge branch 'master' into pk3_leak
2019-06-22 00:28:14 +01:00
Sryder13
dcd4995eb3
Remember to end inflating
2019-06-22 00:19:34 +01:00
MascaraSnake
e20949ef77
Merge branch 'new-acz-minecarts' into 'master'
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ACZ hardcoding (including minecarts)
See merge request STJr/SRB2Internal!231
2019-06-21 17:45:03 -04:00
MascaraSnake
287c25b8f9
Forgot to copy something over from the CR_ROPEHANG case
2019-06-21 23:42:48 +02:00
MascaraSnake
4385e07c0b
Always use the white sidemark sprite, since track switching is no longer "activated"
2019-06-21 23:40:28 +02:00
MascaraSnake
ed7a109ce9
Also back by popular demand: Restricting the camera angle during a minecart ride
2019-06-21 23:34:49 +02:00
Monster Iestyn
149a8bb760
Merge branch 'public_next'
2019-06-21 22:13:39 +01:00
Monster Iestyn
f84c898040
Merge branch 'master' into next
2019-06-21 22:10:32 +01:00
Steel Titanium
fe7b041346
Merge branch 'public-notpublic-libopenmpt' into 'master'
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libopenmpt support
See merge request STJr/SRB2Internal!229
2019-06-21 17:03:53 -04:00
MascaraSnake
28abc883be
By popular demand: Track switching only requires strafe instead of jump+strafe
2019-06-21 20:13:30 +02:00
toaster
50e4a65f99
Correct some more oversights of switching to revitem for CA2_MELEE's particles.
2019-06-21 12:51:55 +01:00
toaster
d5e91ed8d7
Don't give SH_PINK in Race/Competition. They're your opponents!
2019-06-21 12:35:37 +01:00
toaster
3597b1c485
Make minor adjustments to the CA2_MELEE and CA_TWINSPIN stuff.
2019-06-21 00:43:03 +01:00
toaster
f7fe418f7c
Slight buff to MT_LHRT.
2019-06-20 23:43:05 +01:00
toaster
f182bb867f
HUD stuff.
...
* Re-fix chat HUD position, and make it not move in match (which it needed to do in 2.1).
* Fix HU_drawPing for the new palette.
* Change the condition for greying out players, since the current one was buggy.
* Allow for tokens on the coop MP HUD, and use the small emeralds so there's space for them.
* Fix the mapping between skincolours and name colours in new chat, specifically to take into account every possible text colour (as opposed to the port previously done, which only used the 2.1 text colours and looked like ass as a result).
2019-06-20 22:57:47 +01:00
Monster Iestyn
f7a32835d5
Fix warnings/errors found during compiling, mostly of the mixed-declaration-and-code or shadowed variables variety
2019-06-20 20:05:07 +01:00
Monster Iestyn
bc2804d383
Fix the clearly accidental duplication of lumpinfo's memory allocation in ResGetLumpsStandalone
2019-06-20 13:24:54 +01:00
Nev3r
0e162f8f61
Add Sryder's orbital camera thing as an option.
2019-06-20 13:33:31 +02:00
toaster
eac36e73a3
Correct some oversights where drawangle was incorrectly ignored.
2019-06-20 00:43:55 +01:00
toaster
460632ad3b
Some preliminary work to make multiple bosses in the same map work nicely together, by allowing parameter to alter the linedef executor tag to call in increments of 100.
...
Also: Making sure every single reserved tag is recorded as an LE_ constant.
2019-06-20 00:24:13 +01:00
toaster
f9e09ec31f
Tweak Boss5MakeItRain's bomb launch angles to properly smash the ceiling in the new arena.
2019-06-19 23:35:18 +01:00
toaster
84ff2a57a1
As I wanted MI to do but he was too exhausted at the time from hardcoding, make the Fang bullet knockback less hardcoded and instead give it MF2_SUPERFIRE.
2019-06-19 23:29:39 +01:00
toaster
2e6898f29e
PITY IN PINK!
...
* Smoothen Pity Shield animation to go with sphere's updates to Nev3r's sprites.
* Added LHRT object, designed to be summoned with CA2_MELEE.
* Gives a pink Pity Shield (SH_PINK) on same-team player contact.
* Deals damage to non-player enemies.
* Harmlessly fades into nothing when touching an enemy player, players with SH_PINK already, and players capable of applying SH_PINK to others (through non-Lua methods).
* Basically, you-know-who is the Healer of the party whenever they're around. Fun consequences for the Co-op and CTF metas.
2019-06-19 23:20:24 +01:00
toaster
6a58ae34d1
In order to make P_PlayerCanDamage more flexible, I ended up bundling the invincibility/super checks into there.
...
Also, the start of my improvements to CA2_MELEE. Users of that abiliy can only damage enemies/monitors if they touch the front of the player object, but to make up for it, the player is no longer forced away from the direction of the screen at bigger movement speeds.
2019-06-19 13:20:34 +01:00
toaster
3eb9b85fd4
"PlayerCanDamage" hook!
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* Takes function(player, mo) input.
* Return TRUE for stating that yes, the player is in a state that can cause contact damage, do with that what you will.
* Return FALSE for stating that no, the player is weak and vulnerable and cannot cause contact damage, do with that what you will.
* Return NIL for allowing the function to continue regular operation.
Fills a different ideological niche than ShouldDamage - that's for determining whether damage dished between two objects should happen, this is for determining which way around damage should be dished when considering a player-object interaction.
Or, in other words, think of it as "ShouldDamage is whether damage that has been requested should be granted, for object-object interaction, while PlayerCanDamage is for whether global player properties should cause damage to enemies and monitors in the first place, like spinning, hammering or stomping."
2019-06-19 12:55:05 +01:00
toaster
28dfeb344b
Instead of only performing a hook if the Lua Hook loop determines its type to be the one we want, actively continue through the loop if it's NOT. This optimisation was performed while preparing the following commit; I have generously split them out for less shitty commit-by-commit review.
2019-06-19 12:28:57 +01:00
toaster
ef6e00e8a2
P_PlayerCanDamage(player_t*, mobj_t*), ported from the abandoned project_birthday because GOD the code looks awful with those huge monolith conditions in it. Available to Lua.
...
(Also, minor fixes to lib_pSpawnLockOn, and removing the SH_OP fuckery.)
2019-06-19 12:09:02 +01:00
MascaraSnake
d388547021
Some more minecart fixes
2019-06-19 00:10:28 +02:00
toaster
b0326b6dec
Do some minor HUD fixes.
...
* Move HUD text's anchoring to underneath STR instead of above Lives.
* Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal).
* Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
2019-06-18 18:51:24 +01:00
MascaraSnake
c11a3010d9
Fixed the Canarivore gas slowdown being much too weak
2019-06-18 19:29:53 +02:00
MascaraSnake
3634321f43
...
2019-06-18 19:06:05 +02:00
toaster
1d65caa250
With permission from Kart Krew (Sal and Sryder specifically - they don't know WHY vanilla's using it):
...
* Port across the additional colour translation maps, including mobj-level support for "colorized" objects.
* Make Fangboss and both Metal Sonic objects greyscale if, on spawn, there is a player in the game who is not a spectator whose skin is that character.
* Allow bosses with MF_GRENADEBOUNCE to opt out of the MF2_FRET colour-flashing tomfoolery, and give this flag to Fang.
2019-06-18 17:55:57 +01:00
toaster
96d6cea569
Support backspace for resetting various menu values, just like Kart.
2019-06-18 14:36:06 +01:00
toaster
861d0d0b0a
Improve rain/weather.
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* Like Kart, remove cv_precipdensity.
* Like Kart, replace "Infinite" draw distance value with "None".
* Better thinker with more return optimisation.
* Better placement of thinking in rendering, to avoid ceiling-mounted sprite glitches.
2019-06-18 14:22:10 +01:00
Monster Iestyn
62ed90b252
fix type mismatch by typecasting
2019-06-17 20:54:06 +01:00
MascaraSnake
95a0b3fc86
Merge branch 'master' into new-acz-minecarts
2019-06-17 20:43:21 +02:00
Monster Iestyn
1638fad75e
Part 2 of fix, make sure copied slopes also pass on hasslope status to attached target sectors for FOFs
...
Also fix whitespace to use tab-style spaces instead of regular spaces, ew
2019-06-17 19:00:04 +01:00
Monster Iestyn
50e8f13c03
Fix FOF slopes briefly glitching on level load in software mode, by ensuring the FOFs' target sectors have hasslope set on creation
2019-06-17 18:46:51 +01:00
MascaraSnake
647520e067
Adjusted the height difference for track switching
2019-06-17 08:41:51 +02:00
MascaraSnake
096bad14fb
Minecart stopper itself also needs MF_NOCLIPHEIGHT and MF_NOGRAVITY
2019-06-16 22:26:52 +02:00
MascaraSnake
e23ef050d5
Repaired the height difference check during track switching
2019-06-16 22:00:50 +02:00
MascaraSnake
cf7e618b2f
Fixed a bug with the Canarivore gas
2019-06-16 21:36:22 +02:00
MascaraSnake
68060b731f
Fixed a sound bug
2019-06-16 19:08:20 +02:00
MascaraSnake
db7bd4d35a
Fixed the cacti heights
2019-06-16 18:14:15 +02:00
MascaraSnake
fbd7a5ae59
Finetuned the saloon door swinging
2019-06-16 17:57:03 +02:00
MascaraSnake
7e0c9d9398
(Hopefully) fixed the player sometimes landing on the solid part of the minecart stopper after being launched out of the minecart
2019-06-16 17:07:13 +02:00
MascaraSnake
c5a2d33d4e
Added minecart support to A_MixUp
2019-06-16 16:49:18 +02:00
MascaraSnake
622a44f551
Fixed a bug involving players being thrown out of minecarts
2019-06-16 16:39:06 +02:00
MascaraSnake
b6790c7f35
Snapper head/legs and minecart segments flash when they're destroyed
2019-06-16 15:35:32 +02:00
MascaraSnake
774ccad401
Do death animation even when MF2_DONTDRAW is set
2019-06-15 22:29:30 +02:00
MascaraSnake
71a25eef92
Don't jump repeatedly when holding jump
2019-06-15 21:58:58 +02:00
MascaraSnake
39deb64e4f
Streamlined the minecart death handling
2019-06-15 21:43:36 +02:00
MascaraSnake
8e61cc6d13
Kill minecarts that fall into death pits
2019-06-15 20:59:56 +02:00
MascaraSnake
24c6dd1a68
Many more bugfixes
2019-06-15 20:21:18 +02:00
MascaraSnake
91c1e13273
Simplified the setup for the Snapper/minecart death animations
2019-06-15 17:33:07 +02:00
MascaraSnake
33ed2924e9
Fixed minecart not exploding on death
2019-06-15 14:21:27 +02:00
MascaraSnake
a3784850b7
Removed an unnecessary tracer check
2019-06-15 13:52:27 +02:00
MascaraSnake
943ddeeabf
You can now jump onto tracks that are running antiparallel to yours
2019-06-15 13:49:30 +02:00
MascaraSnake
cede95fc21
Some more bugfixes
2019-06-15 00:59:13 +02:00
MascaraSnake
981443c826
Another bugfix
2019-06-15 00:12:58 +02:00
MascaraSnake
cc9d7bee80
A bunch of bugfixes
2019-06-15 00:04:50 +02:00
MascaraSnake
018fb9b461
"Finished" minecart hardcoding (still untested and buggy)
2019-06-14 21:19:52 +02:00
Jaime Passos
c591633733
Update m_misc.c
2019-06-14 14:13:41 -03:00
MascaraSnake
db66f58f2b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-13 21:52:08 +02:00
MascaraSnake
43f28b8f56
Set tracers via P_SetTarget and not directly
2019-06-13 21:51:31 +02:00
MascaraSnake
ba9c7d9310
More incomplete minecart hardcoding
2019-06-13 21:45:30 +02:00
MascaraSnake
1ff64baf8b
Merge branch 'acz-hardcode' into new-acz-minecarts
2019-06-12 21:28:39 +02:00
MascaraSnake
fae4dc3f21
Forgot to hardcode the mobj.valid checks
2019-06-12 21:28:09 +02:00
MascaraSnake
fafabaae2b
Hardcoded the saloon door
2019-06-12 21:20:14 +02:00
Steel Titanium
5ee6c5095d
Merge remote-tracking branch 'remotes/origin/master' into levelselect-tweaks
2019-06-11 20:06:02 -04:00
Steel Titanium
58bb05be00
Merge branch 'public-musicplus-libopenmpt' of https://git.magicalgirl.moe/STJr/SRB2 into public_libopenmpt
...
# Conflicts:
# .travis.yml
# src/m_menu.c
# src/sdl/Srb2SDL-vc10.vcxproj
# src/sdl/Srb2SDL.props
2019-06-11 17:48:00 -04:00
Nev3r
a1b2a0a344
Properly take skybox viewpoint angle into account.
2019-06-11 14:47:58 +02:00
toaster
6c6ed6a349
Fix Titlemap with mazmazz's fancy menu stuff
...
Handled by changing some defaults.
Untested, experimenting with Gitlab Web IDE as reconfiguring my build environment is likely to be a pain and I'd like to put that off as long as possible please
2019-06-10 15:43:47 -04:00
MascaraSnake
6a46fc76b8
Fixed some angle business in the BASH code
2019-06-10 20:40:12 +02:00
MascaraSnake
068e07974d
Hardcoded the new Snapper behavior
2019-06-10 20:32:50 +02:00
Nev3r
ae6997621d
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2
2019-06-10 18:14:03 +02:00
Nev3r
c014235ad3
Fix 1 extra column rendering on portal-clipped vissprites.
2019-06-10 17:59:12 +02:00
MascaraSnake
0e80d2ec5d
Hardcoded the new Minus behavior
2019-06-10 17:42:37 +02:00
Nev3r
d2605e0314
Remove remnants of portalcullsector.
2019-06-10 17:13:04 +02:00
MascaraSnake
85eece29d3
Fixed the bug
2019-06-10 16:19:58 +02:00
MascaraSnake
b98de5d362
Hardcoded the new BASH behavior (there's still a bug lurking somewhere)
2019-06-10 16:09:15 +02:00
MascaraSnake
4d0b0f84b1
Pushables that are also vulnerable no longer block crushers (because they die anyway). This allows us to make TNT barrels pushable again.
2019-06-10 14:10:37 +02:00
MascaraSnake
98ea229680
Hardcoded the Canarivore
2019-06-10 13:58:16 +02:00
Nev3r
581e80ed69
Made Portal_Add static; move ffloors clip reset from R_RenderPlayerView to r_plane.
2019-06-09 22:48:54 +02:00
Monster Iestyn
e7e3b0ef38
Merge branch 'public_next'
...
# Conflicts:
# src/doomdef.h
# src/hardware/hw_draw.c
# src/m_misc.c
# src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
2019-06-09 20:04:08 +01:00
Nev3r
f536ab3467
Fixed crash regarding opening reallocating. A thousand thanks go for MonsterIestyn for figuring this out.
...
I carelessly changed the line's drawsegs to curdrawsegs without researching what that piece of code did.
2019-06-09 20:04:07 +02:00
MascaraSnake
3a16a7d7d4
Hardcoded train dust and steam spawner
2019-06-09 17:16:07 +02:00
MascaraSnake
6df14492a5
Hardcoded train cameo
2019-06-09 13:48:07 +02:00
MascaraSnake
ca4ab06abf
Hardcoded wood debris
2019-06-09 12:27:09 +02:00
MascaraSnake
7b603f4ac8
Hardcoded the TNT barrels and proximity shell (using mazmazz's A_TNTExplode implementation from the minecart branch)
2019-06-09 10:51:33 +02:00
MascaraSnake
546af19c82
Hardcoded oil lamp
2019-06-08 15:50:01 +02:00
MascaraSnake
3d65ec7426
Changed cacti widths
2019-06-08 14:45:01 +02:00
MascaraSnake
5ac594abf5
Fixed dust scaling, changed sound captions
2019-06-08 14:12:39 +02:00
MascaraSnake
1aaccfcd5c
Hardcoded dust devil
2019-06-08 09:51:46 +02:00
Monster Iestyn
f5d883bd12
Merge branch 'next' into 2.1.24-prep
...
# Conflicts:
# debian-template/control
# debian/changelog
2019-06-07 23:18:31 +01:00
Alam Ed Arias
ea08ba3fba
Merge branch 'master' into next
2019-06-07 18:07:32 -04:00
Alam Ed Arias
83b8a98df4
Merge branch 'gme-msvc' into 'master'
...
Add GME to MSVC 10 solution
See merge request STJr/SRB2!448
2019-06-07 18:06:51 -04:00
Steel Titanium
c0c1e5416f
Merge branch 'next' into 2.1.24-prep
2019-06-07 18:02:09 -04:00
Steel Titanium
3c08ee1313
Merge branch 'master' into travis-deployer
...
# Conflicts:
# .travis.yml
2019-06-07 16:56:19 -04:00
Steel Titanium
eb99ad0437
Merge branch 'more-limits' into 2.1.24-prep
2019-06-07 11:28:43 -04:00
Monster Iestyn
6f6d912fa6
Update version to 2.1.24
2019-06-07 15:48:33 +01:00
Nev3r
0795c7811a
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into portals2
2019-06-07 13:11:51 +02:00
Nev3r
8c3ddd61d5
Refactored a bit of code regarding visplane bound trimming for portals; reset ffloor's f_clip/c_clip so that FOFs on portals don't interfere with previously acquired bounds.
2019-06-07 13:10:12 +02:00
Nev3r
d2692ddd24
viewx/viewy also need to be stored/restored.
2019-06-06 13:31:48 +02:00
Nev3r
0d77e8afaf
Add pad checks for visplanes; invalidate invalid columns from visplanes (visplane renderer and column renderers don't speak exactly the same language).
...
The visplane portal top boundary offset has been restored since all known bugs involving it have been fixed.
2019-06-06 11:26:13 +02:00
Nev3r
5284817259
Fix sigsegv when there is no main skybox viewpoint.
2019-06-05 18:45:36 +02:00