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test??
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@ -9596,7 +9596,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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}
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}
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if ((thiscam == &camera && cv_cam_orbit.value) || (thiscam == &camera2 && cv_cam2_orbit.value)) //Sev here, I'm guessing this is where orbital cam lives
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if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
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{
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if (rendermode == render_opengl)
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distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
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