mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 02:11:19 +00:00
Sprite2 support but I'm not a dumbass
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parent
1e506ef180
commit
1dca3338fd
6 changed files with 141 additions and 26 deletions
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@ -810,7 +810,8 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
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Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
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}
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#define NORMALFOG 0x00000000
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#define FADEFOG 0x19000000
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// -----------------+
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// HWR_DrawMD2 : Draw MD2
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@ -832,28 +833,12 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
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run?
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*/
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static UINT32 HWR_GetModelSprite2(mobj_t *mobj)
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{
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UINT8 spr2 = 0;
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UINT32 frame = 0;
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spritedef_t *sprdef;
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while (spr2 != mobj->sprite2)
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{
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sprdef = &((skin_t *)mobj->skin)->sprites[spr2];
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frame += sprdef->numframes;
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spr2++;
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}
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return frame;
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}
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static boolean HWR_CanInterpolateModel(mobj_t *mobj)
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{
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return (!(mobj->state->nextstate == S_PLAY_WAIT && mobj->state == &states[S_PLAY_STND]))
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return (!(mobj->state->nextstate == S_PLAY_WAIT && mobj->state == &states[S_PLAY_STND] && !(mobj->sprite2 & FF_SPR2SUPER)))
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&& (mobj->state != &states[S_PLAY_ROLL]);
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}
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#define NORMALFOG 0x00000000
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#define FADEFOG 0x19000000
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void HWR_DrawMD2(gr_vissprite_t *spr)
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{
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FSurfaceInfo Surf;
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@ -861,6 +846,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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char filename[64];
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INT32 frame = 0;
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INT32 nextFrame = -1;
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UINT8 spr2 = 0;
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FTransform p;
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md2_t *md2;
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UINT8 color[4];
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@ -1024,10 +1010,17 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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}
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//FIXME: this is not yet correct
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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if (spr->mobj->sprite2)
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frame = HWR_GetModelSprite2(spr->mobj) + frame;
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frame %= md2->model->meshes[0].numFrames;
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{
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spr2 = (spr->mobj->sprite2 & ~FF_SPR2SUPER);
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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if (spr->mobj->sprite2 & FF_SPR2SUPER)
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frame = md2->model->spr2frames[spr2].superframes[frame];
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else
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frame = md2->model->spr2frames[spr2].frames[frame];
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}
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else
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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#ifdef USE_MODEL_NEXTFRAME
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if (cv_grmodels.value == 1 && tics <= durs)
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@ -1040,8 +1033,10 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
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if (nextFrame >= framecount)
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nextFrame = 0;
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nextFrame = HWR_GetModelSprite2(spr->mobj) + nextFrame;
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nextFrame %= md2->model->meshes[0].numFrames;
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if (spr->mobj->sprite2 & FF_SPR2SUPER)
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nextFrame = md2->model->spr2frames[spr2].superframes[nextFrame];
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else
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nextFrame = md2->model->spr2frames[spr2].frames[nextFrame];
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}
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}
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else
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@ -1052,7 +1047,6 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
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if (nextFrame >= spr->mobj->state->var1)
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nextFrame = (spr->mobj->state->frame & FF_FRAMEMASK);
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nextFrame %= md2->model->meshes[0].numFrames;
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//next = &md2->model->meshes[0].frames[nextFrame];
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}
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else
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@ -1060,7 +1054,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (spr->mobj->state->nextstate != S_NULL && states[spr->mobj->state->nextstate].sprite != SPR_NULL
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&& !(spr->mobj->player && (spr->mobj->state->nextstate == S_PLAY_WAIT) && spr->mobj->state == &states[S_PLAY_STND]))
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{
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nextFrame = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK) % md2->model->meshes[0].numFrames;
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nextFrame = (states[spr->mobj->state->nextstate].frame & FF_FRAMEMASK);
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//next = &md2->model->meshes[0].frames[nextFrame];
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}
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}
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@ -252,6 +252,7 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
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md2triangle_t *tris;
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md2texcoord_t *texcoords;
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md2frame_t *frames;
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char *fname = NULL;
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int t;
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@ -326,6 +327,15 @@ model_t *MD2_LoadModel(const char *fileName, int ztag, boolean useFloat)
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texcoords = (md2texcoord_t*)&buffer[header->offsetST];
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frames = (md2frame_t*)&buffer[header->offsetFrames];
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retModel->framenames = (char*)Z_Calloc(header->numFrames*16, ztag, 0);
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fname = retModel->framenames;
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for (i = 0; i < header->numFrames; i++)
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{
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memcpy(fname, frames->name, 16);
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fname += 16;
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frames++;
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}
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// Read in textures
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retModel->numMaterials = header->numSkins;
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@ -148,6 +148,8 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
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{
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const float WUNITS = 1.0f;
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model_t *retModel = NULL;
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md3Frame *frames = NULL;
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char *fname = NULL;
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md3modelHeader *mdh;
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long fileLen;
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long fileReadLen;
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@ -227,6 +229,16 @@ model_t *MD3_LoadModel(const char *fileName, int ztag, boolean useFloat)
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retModel->meshes = (mesh_t*)Z_Calloc(sizeof(mesh_t)*retModel->numMeshes, ztag, 0);
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frames = (md3Frame*)&buffer[mdh->offsetFrames];
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retModel->framenames = (char*)Z_Calloc(mdh->numFrames*16, ztag, 0);
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fname = retModel->framenames;
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for (i = 0; i < mdh->numFrames; i++)
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{
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memcpy(fname, frames->name, 16);
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fname += 16;
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frames++;
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}
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matCount = 0;
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for (i = 0, surfEnd = 0; i < mdh->numSurfaces; i++)
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{
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@ -7,11 +7,14 @@
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the licensing is for Sonic Robo Blast 2.
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*/
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#include "../z_zone.h"
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#include "../doomdef.h"
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#include "../doomtype.h"
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#include "../info.h"
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#include "../z_zone.h"
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#include "hw_model.h"
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#include "hw_md2load.h"
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#include "hw_md3load.h"
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#include "hw_md2.h"
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#include "u_list.h"
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#include <string.h>
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@ -195,6 +198,7 @@ model_t *LoadModel(const char *filename, int ztag)
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Optimize(model);
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GeneratePolygonNormals(model, ztag);
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LoadModelSprite2(model);
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// Default material properties
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for (i = 0 ; i < model->numMaterials; i++)
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@ -218,6 +222,84 @@ model_t *LoadModel(const char *filename, int ztag)
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return model;
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}
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void HWR_ReloadModels(void)
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{
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size_t i;
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INT32 s;
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for (s = 0; s < MAXSKINS; s++)
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{
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if (md2_playermodels[s].model)
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LoadModelSprite2(md2_playermodels[s].model);
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}
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for (i = 0; i < NUMSPRITES; i++)
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{
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if (md2_models[i].model)
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LoadModelSprite2(md2_models[i].model);
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}
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}
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void LoadModelSprite2(model_t *model)
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{
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INT32 i;
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modelspr2frames_t *spr2frames = NULL;
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INT32 numframes = model->meshes[0].numFrames;
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char *framename = model->framenames;
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if (!framename)
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return;
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for (i = 0; i < numframes; i++)
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{
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char prefix[6];
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char name[5];
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char framechar[3];
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UINT8 frame = 0;
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UINT8 spr2idx;
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memset(&prefix, 0x00, 6);
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memset(&name, 0x00, 5);
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memset(&framechar, 0x00, 3);
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if (strlen(framename) >= 8)
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{
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char *modelframename = framename;
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memcpy(&prefix, modelframename, 5);
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modelframename += 5;
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memcpy(&name, modelframename, 4);
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modelframename += 4;
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memcpy(&framechar, modelframename, 2);
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frame = atoi(framechar);
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if ((!memcmp(prefix, "SPR2_", 5)) || (!memcmp(prefix, "SUPER", 5)))
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{
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spr2idx = 0;
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while (spr2idx < NUMPLAYERSPRITES)
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{
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if (!memcmp(spr2names[spr2idx], name, 4))
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{
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if (!spr2frames)
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spr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES, PU_STATIC, NULL);
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if (!memcmp(prefix, "SUPER", 5))
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spr2frames[spr2idx].superframes[frame] = i;
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else
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spr2frames[spr2idx].frames[frame] = i;
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break;
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}
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spr2idx++;
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}
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}
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}
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framename += 16;
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}
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if (model->spr2frames)
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Z_Free(model->spr2frames);
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model->spr2frames = spr2frames;
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}
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//
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// GenerateVertexNormals
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//
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@ -73,6 +73,12 @@ typedef struct tag_s
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// matrix_t transform;
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} tag_t;
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typedef struct
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{
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INT32 frames[256];
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INT32 superframes[256];
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} modelspr2frames_t;
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typedef struct model_s
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{
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int maxNumFrames;
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char *mdlFilename;
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boolean unloaded;
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modelspr2frames_t *spr2frames;
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char *framenames;
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} model_t;
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extern int numModels;
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extern model_t *modelHead;
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void HWR_ReloadModels(void);
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tag_t *GetTagByName(model_t *model, char *name, int frame);
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model_t *LoadModel(const char *filename, int ztag);
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void UnloadModel(model_t *model);
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void Optimize(model_t *model);
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void LoadModelSprite2(model_t *model);
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void GenerateVertexNormals(model_t *model);
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void GeneratePolygonNormals(model_t *model, int ztag);
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void CreateVBOTiny(mesh_t *mesh, tinyframe_t *frame);
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@ -75,6 +75,7 @@
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#include "hardware/hw_light.h"
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#include "hardware/hw_model.h"
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#endif
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#ifdef ESLOPE
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@ -3479,6 +3480,10 @@ boolean P_AddWadFile(const char *wadfilename)
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if (!mapsadded)
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CONS_Printf(M_GetText("No maps added\n"));
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#ifdef HWRENDER
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HWR_ReloadModels();
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#endif // HWRENDER
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// reload status bar (warning should have valid player!)
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if (gamestate == GS_LEVEL)
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ST_Start();
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