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Completely untested cuz I need to commit before I can merge the compile fix, but the intent of this commit is:
* Fix S_PLAY_FLY_TIRED animation being fast. * Add moving tails to S_PLAY_SWIM animation! * Fix autobrake happening when your controls are locked by pw_nocontrol/PF_STASIS. (Resolves #219, hopefully..?)
This commit is contained in:
parent
45a99ce318
commit
e230d7351c
1 changed files with 16 additions and 9 deletions
25
src/p_user.c
25
src/p_user.c
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@ -8200,7 +8200,7 @@ static void P_MovePlayer(player_t *player)
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else
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{
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// Tails-gets-tired Stuff
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if (player->panim == PA_ABILITY)
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if (player->panim == PA_ABILITY && player->mo->state-states != S_PLAY_FLY_TIRED)
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P_SetPlayerMobjState(player->mo, S_PLAY_FLY_TIRED);
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if (player->charability == CA_FLY && (leveltime % 10 == 0)
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@ -10604,7 +10604,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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angle_t horizangle = player->drawangle;
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fixed_t zoffs = 0;
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fixed_t backwards = -1*FRACUNIT;
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boolean doroll = (player->panim == PA_ROLL || player->panim == PA_JUMP);
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boolean doroll = (player->panim == PA_ROLL || (player->panim == PA_JUMP && !(player->charflags & SF_NOJUMPSPIN)) || player->mo->sprite2 == SPR2_SWIM);
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angle_t rollangle;
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boolean panimchange;
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INT32 ticnum = 0;
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@ -10636,12 +10636,17 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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else
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zdist = player->mo->momz;
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rollangle = R_PointToAngle2(0, 0, testval, -P_MobjFlip(player->mo)*zdist);
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zoffs = 3*FRACUNIT + 12*FINESINE(rollangle >> ANGLETOFINESHIFT);
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backwards = -12*FINECOSINE(rollangle >> ANGLETOFINESHIFT);
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if (player->mo->sprite2 == SPR2_SWIM)
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backwards = -5*FRACUNIT;
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else
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{
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zoffs = 3*FRACUNIT + 12*FINESINE(rollangle >> ANGLETOFINESHIFT);
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backwards = -12*FINECOSINE(rollangle >> ANGLETOFINESHIFT);
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}
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}
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else if (player->panim == PA_RUN)
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backwards = -5*FRACUNIT;
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else if (player->panim == PA_SPRING)
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else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
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{
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zoffs += 4*FRACUNIT;
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backwards /= 2;
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@ -10663,7 +10668,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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zoffs = -7*FRACUNIT;
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backwards = -9*FRACUNIT;
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}
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else if (player->mo->sprite2 == SPR2_FLY || player->mo->sprite2 == SPR2_TIRE)
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else if (player->panim == PA_ABILITY)
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backwards = -5*FRACUNIT;
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// sprite...
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@ -10680,7 +10685,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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else
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chosenstate = S_TAILSOVERLAY_0DEGREES;
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}
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else if (player->panim == PA_SPRING)
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else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
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chosenstate = S_TAILSOVERLAY_MINUS60DEGREES;
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else if (player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE)
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chosenstate = S_TAILSOVERLAY_PLUS60DEGREES;
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@ -10703,6 +10708,8 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
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}
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else if (player->mo->sprite2 == SPR2_FLY)
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chosenstate = S_TAILSOVERLAY_FLY;
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else if (player->mo->sprite2 == SPR2_SWIM)
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chosenstate = S_TAILSOVERLAY_FLY;
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else if (player->mo->sprite2 == SPR2_TIRE)
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chosenstate = S_TAILSOVERLAY_TIRE;
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else if (player->panim == PA_ABILITY2)
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@ -11269,8 +11276,8 @@ void P_PlayerThink(player_t *player)
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{
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boolean currentlyonground = P_IsObjectOnGround(player->mo);
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if (!player->powers[pw_carry]
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&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
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if (!player->powers[pw_carry] && !player->powers[pw_nocontrol]
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&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
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&& !(cmd->forwardmove || cmd->sidemove)
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&& (player->rmomx || player->rmomy)
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&& (!player->capsule || (player->capsule->reactiontime != (player-players)+1)))
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