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Fade time before Game Over track.
Notably, can no longer use P_PlayJingle because of pre-fade.
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1 changed files with 3 additions and 2 deletions
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@ -2469,8 +2469,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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else if (P_IsLocalPlayer(target->player))
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gameovermus = true;
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if (gameovermus)
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P_PlayJingle(target->player, JT_GOVER); // Yousa dead now, Okieday? Tails 03-14-2000
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if (gameovermus) // Yousa dead now, Okieday? Tails 03-14-2000
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S_ChangeMusicEx("_gover", 0, 0, 0, (2*MUSICRATE) - (MUSICRATE/25), 0); // 1.96 seconds
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//P_PlayJingle(target->player, JT_GOVER); // can't be used because incompatible with track fadeout
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if (!(netgame || multiplayer || demoplayback || demorecording || metalrecording || modeattacking) && numgameovers < maxgameovers)
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{
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