mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
Merge branch 'netcode-exploits' into 'next'
Fix an exploit where players could steal the final hash of a login See merge request STJr/SRB2!508
This commit is contained in:
commit
9a4a90c9cb
4 changed files with 74 additions and 70 deletions
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@ -44,6 +44,7 @@
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#include "lzf.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "md5.h"
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#ifdef CLIENT_LOADINGSCREEN
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// cl loading screen
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@ -116,6 +117,9 @@ static UINT8 resynch_local_inprogress = false; // WE are desynched and getting p
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static UINT8 player_joining = false;
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UINT8 hu_resynching = 0;
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UINT8 adminpassmd5[16];
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boolean adminpasswordset = false;
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// Client specific
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static ticcmd_t localcmds;
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static ticcmd_t localcmds2;
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@ -3760,6 +3764,7 @@ static void HandlePacketFromPlayer(SINT8 node)
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XBOXSTATIC INT32 netconsole;
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XBOXSTATIC tic_t realend, realstart;
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XBOXSTATIC UINT8 *pak, *txtpak, numtxtpak;
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XBOXSTATIC UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
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FILESTAMP
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txtpak = NULL;
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@ -3958,6 +3963,32 @@ FILESTAMP
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textcmd[0] += (UINT8)netbuffer->u.textcmd[0];
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}
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break;
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case PT_LOGIN:
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if (client)
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break;
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#ifndef NOMD5
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if (doomcom->datalength < 16)/* ignore partial sends */
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break;
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if (!adminpasswordset)
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{
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[netconsole]);
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break;
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}
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// Do the final pass to compare with the sent md5
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D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", netconsole), &finalmd5);
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if (!memcmp(netbuffer->u.md5sum, finalmd5, 16))
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{
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CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[netconsole]);
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COM_BufInsertText(va("promote %d\n", netconsole)); // do this immediately
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}
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else
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CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[netconsole]);
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#endif
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break;
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case PT_NODETIMEOUT:
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case PT_CLIENTQUIT:
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if (client)
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@ -4841,3 +4872,29 @@ tic_t GetLag(INT32 node)
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{
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return gametic - nettics[node];
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}
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest)
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{
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#ifdef NOMD5
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(void)buffer;
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(void)len;
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(void)salt;
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memset(dest, 0, 16);
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#else
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XBOXSTATIC char tmpbuf[256];
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const size_t sl = strlen(salt);
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if (len > 256-sl)
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len = 256-sl;
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memcpy(tmpbuf, buffer, len);
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memmove(&tmpbuf[len], salt, sl);
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//strcpy(&tmpbuf[len], salt);
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len += strlen(salt);
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if (len < 256)
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memset(&tmpbuf[len],0,256-len);
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// Yes, we intentionally md5 the ENTIRE buffer regardless of size...
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md5_buffer(tmpbuf, 256, dest);
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#endif
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}
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@ -70,6 +70,9 @@ typedef enum
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PT_NODETIMEOUT, // Packet sent to self if the connection times out.
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PT_RESYNCHING, // Packet sent to resync players.
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// Blocks game advance until synched.
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PT_LOGIN, // Login attempt from the client.
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#ifdef NEWPING
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PT_PING, // Packet sent to tell clients the other client's latency to server.
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#endif
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@ -398,6 +401,7 @@ typedef struct
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UINT8 textcmd[MAXTEXTCMD+1]; // 66049 bytes (wut??? 64k??? More like 257 bytes...)
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filetx_pak filetxpak; // 139 bytes
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clientconfig_pak clientcfg; // 136 bytes
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UINT8 md5sum[16];
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serverinfo_pak serverinfo; // 1024 bytes
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serverrefuse_pak serverrefuse; // 65025 bytes (somehow I feel like those values are garbage...)
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askinfo_pak askinfo; // 61 bytes
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@ -526,5 +530,10 @@ void D_ResetTiccmds(void);
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tic_t GetLag(INT32 node);
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UINT8 GetFreeXCmdSize(void);
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void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest);
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extern UINT8 hu_resynching;
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extern UINT8 adminpassmd5[16];
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extern boolean adminpasswordset;
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#endif
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@ -34,18 +34,19 @@
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#include "p_spec.h"
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#include "m_cheat.h"
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#include "d_clisrv.h"
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#include "d_net.h"
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#include "v_video.h"
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#include "d_main.h"
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#include "m_random.h"
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#include "f_finale.h"
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#include "filesrch.h"
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#include "mserv.h"
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#include "md5.h"
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#include "z_zone.h"
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#include "lua_script.h"
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#include "lua_hook.h"
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#include "m_cond.h"
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#include "m_anigif.h"
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#include "md5.h"
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#ifdef NETGAME_DEVMODE
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#define CV_RESTRICT CV_NETVAR
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@ -143,7 +144,6 @@ static void Command_Clearscores_f(void);
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// Remote Administration
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static void Command_Changepassword_f(void);
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static void Command_Login_f(void);
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static void Got_Login(UINT8 **cp, INT32 playernum);
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static void Got_Verification(UINT8 **cp, INT32 playernum);
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static void Got_Removal(UINT8 **cp, INT32 playernum);
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static void Command_Verify_f(void);
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@ -437,7 +437,6 @@ void D_RegisterServerCommands(void)
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// Remote Administration
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COM_AddCommand("password", Command_Changepassword_f);
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RegisterNetXCmd(XD_LOGIN, Got_Login);
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COM_AddCommand("login", Command_Login_f); // useful in dedicated to kick off remote admin
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COM_AddCommand("promote", Command_Verify_f);
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RegisterNetXCmd(XD_VERIFIED, Got_Verification);
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@ -2652,35 +2651,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
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// Attempts to make password system a little sane without
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// rewriting the entire goddamn XD_file system
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//
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#include "md5.h"
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static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, void *dest)
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{
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#ifdef NOMD5
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(void)buffer;
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(void)len;
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(void)salt;
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memset(dest, 0, 16);
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#else
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XBOXSTATIC char tmpbuf[256];
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const size_t sl = strlen(salt);
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if (len > 256-sl)
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len = 256-sl;
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memcpy(tmpbuf, buffer, len);
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memmove(&tmpbuf[len], salt, sl);
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//strcpy(&tmpbuf[len], salt);
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len += strlen(salt);
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if (len < 256)
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memset(&tmpbuf[len],0,256-len);
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// Yes, we intentionally md5 the ENTIRE buffer regardless of size...
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md5_buffer(tmpbuf, 256, dest);
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#endif
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}
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#define BASESALT "basepasswordstorage"
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static UINT8 adminpassmd5[16];
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static boolean adminpasswordset = false;
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void D_SetPassword(const char *pw)
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{
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@ -2718,7 +2689,6 @@ static void Command_Login_f(void)
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// If we have no MD5 support then completely disable XD_LOGIN responses for security.
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CONS_Alert(CONS_NOTICE, "Remote administration commands are not supported in this build.\n");
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#else
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XBOXSTATIC UINT8 finalmd5[16];
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const char *pw;
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if (!netgame)
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@ -2738,47 +2708,15 @@ static void Command_Login_f(void)
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pw = COM_Argv(1);
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// Do the base pass to get what the server has (or should?)
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &finalmd5);
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D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &netbuffer->u.md5sum);
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// Do the final pass to get the comparison the server will come up with
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D_MD5PasswordPass(finalmd5, 16, va("PNUM%02d", consoleplayer), &finalmd5);
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D_MD5PasswordPass(netbuffer->u.md5sum, 16, va("PNUM%02d", consoleplayer), &netbuffer->u.md5sum);
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CONS_Printf(M_GetText("Sending login... (Notice only given if password is correct.)\n"));
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SendNetXCmd(XD_LOGIN, finalmd5, 16);
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#endif
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}
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static void Got_Login(UINT8 **cp, INT32 playernum)
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{
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#ifdef NOMD5
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// If we have no MD5 support then completely disable XD_LOGIN responses for security.
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(void)cp;
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(void)playernum;
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#else
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UINT8 sentmd5[16], finalmd5[16];
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READMEM(*cp, sentmd5, 16);
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if (client)
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return;
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if (!adminpasswordset)
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{
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CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]);
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return;
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}
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// Do the final pass to compare with the sent md5
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D_MD5PasswordPass(adminpassmd5, 16, va("PNUM%02d", playernum), &finalmd5);
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if (!memcmp(sentmd5, finalmd5, 16))
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{
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CONS_Printf(M_GetText("%s passed authentication.\n"), player_names[playernum]);
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COM_BufInsertText(va("promote %d\n", playernum)); // do this immediately
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}
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else
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CONS_Printf(M_GetText("Password from %s failed.\n"), player_names[playernum]);
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netbuffer->packettype = PT_LOGIN;
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HSendPacket(servernode, true, 0, 16);
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#endif
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}
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@ -125,8 +125,8 @@ typedef enum
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XD_ADDPLAYER, // 10
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XD_TEAMCHANGE, // 11
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XD_CLEARSCORES, // 12
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XD_LOGIN, // 13
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XD_VERIFIED, // 14
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// UNUSED 13 (Because I don't want to change these comments)
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XD_VERIFIED = 14,//14
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XD_RANDOMSEED, // 15
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XD_RUNSOC, // 16
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XD_REQADDFILE, // 17
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