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remove some of the GS_TIMEATTACK hacks I added because I now realise I can just turn titlemapinaction off when entering the menus \o/
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1 changed files with 4 additions and 2 deletions
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@ -2302,7 +2302,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
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return true;
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}
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else if (gamestate != GS_TIMEATTACK && menupres[menutype].bghide && titlemapinaction) // hide the background
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else if (menupres[menutype].bghide && titlemapinaction) // hide the background
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{
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curbghide = true;
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return true;
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@ -2311,7 +2311,7 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
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{
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if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
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curbgcolor = 31;
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else if (gamestate != GS_TIMEATTACK && titlemapinaction) // hide the background by default in titlemap
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else if (titlemapinaction) // hide the background by default in titlemap
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curbghide = true;
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else
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{
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@ -8236,6 +8236,7 @@ static void M_TimeAttack(INT32 choice)
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M_PatchSkinNameTable();
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G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
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M_SetupNextMenu(&SP_TimeAttackDef);
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if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
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CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
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@ -8417,6 +8418,7 @@ static void M_NightsAttack(INT32 choice)
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G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
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M_SetupNextMenu(&SP_NightsAttackDef);
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titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
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if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
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CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
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else
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