mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-21 18:32:08 +00:00
Merge branch 'camerafix' into 'master'
Camera fixes Closes #105 See merge request STJr/SRB2Internal!303
This commit is contained in:
commit
7da89e3bc9
6 changed files with 144 additions and 27 deletions
87
src/m_menu.c
Normal file → Executable file
87
src/m_menu.c
Normal file → Executable file
|
@ -276,9 +276,10 @@ menu_t MP_MainDef;
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// Split into multiple parts due to size
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// Controls
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menu_t OP_ChangeControlsDef;
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menu_t OP_MPControlsDef, OP_CameraControlsDef, OP_MiscControlsDef;
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menu_t OP_MPControlsDef, OP_MiscControlsDef;
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menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
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menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
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menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef;
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static void M_VideoModeMenu(INT32 choice);
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static void M_Setup1PControlsMenu(INT32 choice);
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static void M_Setup2PControlsMenu(INT32 choice);
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@ -1003,13 +1004,11 @@ static menuitem_t OP_P1ControlsMenu[] =
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{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 20},
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{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def , 30},
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{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 50},
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{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 60},
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{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 70},
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{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
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//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 90},
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{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 90},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 100},
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//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100},
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{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80},
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};
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static menuitem_t OP_P2ControlsMenu[] =
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@ -1018,13 +1017,11 @@ static menuitem_t OP_P2ControlsMenu[] =
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{IT_SUBMENU | IT_STRING, NULL, "Second Mouse Options...", &OP_Mouse2OptionsDef, 20},
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{IT_SUBMENU | IT_STRING, NULL, "Second Gamepad Options...", &OP_Joystick2Def , 30},
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{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 50},
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{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 60},
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{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 70},
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{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
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//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 90},
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{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 90},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 100},
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//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100},
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{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70},
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{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80},
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};
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static menuitem_t OP_ChangeControlsMenu[] =
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@ -1153,6 +1150,34 @@ static menuitem_t OP_Mouse2OptionsMenu[] =
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NULL, "Mouse Y Sensitivity", &cv_mouseysens2, 80},
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};
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static menuitem_t OP_CameraOptionsMenu[] =
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{
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{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 10},
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{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 20},
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{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 30},
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{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 40},
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{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60},
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{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70},
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{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80},
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{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 100},
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};
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static menuitem_t OP_Camera2OptionsMenu[] =
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{
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{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 10},
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{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 20},
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{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 30},
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{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 40},
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{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60},
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{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70},
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{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80},
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{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 100},
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};
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static menuitem_t OP_VideoOptionsMenu[] =
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{
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{IT_HEADER, NULL, "Screen", NULL, 0},
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@ -1890,6 +1915,13 @@ menu_t OP_JoystickSetDef =
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0,
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NULL
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};
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menu_t OP_CameraOptionsDef = DEFAULTMENUSTYLE(
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MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12),
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"M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30);
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menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE(
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MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12),
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"M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30);
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menu_t OP_VideoOptionsDef =
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{
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@ -2757,13 +2789,27 @@ static void M_ChangeCvar(INT32 choice)
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||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
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||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
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{
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CV_SetValue(cv,cv->value+(choice));
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if (cv->flags & CV_FLOAT && (currentMenu->menuitems[itemOn].status & IT_CV_FLOATSLIDER) == IT_CV_FLOATSLIDER)
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{
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char s[20];
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sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
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CV_Set(cv,s);
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}
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else
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CV_SetValue(cv,cv->value+(choice));
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}
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else if (cv->flags & CV_FLOAT)
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{
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char s[20];
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sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
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CV_Set(cv,s);
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if (currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP)
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{
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CV_SetValue(cv,FIXED_TO_FLOAT(cv->value)+(choice));
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}
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else
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{
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char s[20];
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sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
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CV_Set(cv,s);
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}
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}
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else
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CV_AddValue(cv,choice);
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@ -3653,7 +3699,12 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
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for (i = 0; cv->PossibleValue[i+1].strvalue; i++);
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if ((range = atoi(cv->defaultvalue)) != cv->value)
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if (cv->flags & CV_FLOAT)
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range = (INT32)(atof(cv->defaultvalue)*FRACUNIT);
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else
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range = atoi(cv->defaultvalue);
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if (range != cv->value)
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{
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range = ((range - cv->PossibleValue[0].value) * 100 /
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(cv->PossibleValue[i].value - cv->PossibleValue[0].value));
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4
src/m_menu.h
Normal file → Executable file
4
src/m_menu.h
Normal file → Executable file
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@ -72,10 +72,12 @@ typedef enum
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MN_OP_P1MOUSE,
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MN_OP_P1JOYSTICK,
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MN_OP_JOYSTICKSET, // OP_JoystickSetDef shared with P2
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MN_OP_P1CAMERA,
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MN_OP_P2CONTROLS,
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MN_OP_P2MOUSE,
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MN_OP_P2JOYSTICK,
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MN_OP_P2CAMERA,
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MN_OP_VIDEO,
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MN_OP_VIDEOMODE,
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@ -242,6 +244,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
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#define IT_CV_NOPRINT 1536
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#define IT_CV_NOMOD 2048
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#define IT_CV_INVISSLIDER 2560
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#define IT_CV_INTEGERSTEP 4096 // if IT_CV_NORMAL and cvar is CV_FLOAT, modify it by 1 instead of 0.0625
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#define IT_CV_FLOATSLIDER 4608 // IT_CV_SLIDER, value modified by 0.0625 instead of 1 (for CV_FLOAT cvars)
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//call/submenu specific
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// There used to be a lot more here but ...
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@ -115,10 +115,10 @@ typedef struct camera_s
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extern camera_t camera, camera2;
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extern consvar_t cv_cam_dist, cv_cam_still, cv_cam_height;
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extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed;
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extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed, cv_cam_orbit, cv_cam_adjust;
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extern consvar_t cv_cam2_dist, cv_cam2_still, cv_cam2_height;
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extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed;
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extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed, cv_cam2_orbit, cv_cam2_adjust;
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extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate;
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extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;
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15
src/p_mobj.c
15
src/p_mobj.c
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@ -3780,7 +3780,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
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if (thiscam->momx || thiscam->momy)
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{
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if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam))
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if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Thanks for the greatly improved camera, Lach -- Sev
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{ // Never fails for 2D mode.
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mobj_t dummy;
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dummy.thinker.function.acp1 = (actionf_p1)P_MobjThinker;
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@ -3790,9 +3790,22 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
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dummy.z = thiscam->z;
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dummy.height = thiscam->height;
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if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
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{
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P_ResetCamera(player, thiscam);
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resetcalled = true;
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}
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else
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{
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fixed_t camspeed = P_AproxDistance(thiscam->momx, thiscam->momy);
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P_SlideCameraMove(thiscam);
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if (!resetcalled && P_AproxDistance(thiscam->momx, thiscam->momy) == camspeed)
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{
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P_ResetCamera(player, thiscam);
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resetcalled = true;
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}
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}
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if (resetcalled) // Okay this means the camera is fully reset.
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return true;
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}
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57
src/p_user.c
57
src/p_user.c
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@ -9337,12 +9337,16 @@ consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL,
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consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
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fixed_t t_cam_dist = -42;
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fixed_t t_cam_height = -42;
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@ -9396,9 +9400,9 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
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boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
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{
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angle_t angle = 0, focusangle = 0, focusaiming = 0;
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fixed_t x, y, z, dist, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
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fixed_t x, y, z, dist, distxy, distz, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight, slopez = 0;
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INT32 camrotate;
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boolean camstill, cameranoclip;
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boolean camstill, cameranoclip, camorbit;
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mobj_t *mo;
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subsector_t *newsubsec;
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fixed_t f1, f2;
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@ -9479,6 +9483,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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// force defaults because we have a camera look section
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camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
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camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
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camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
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camrotate = atoi(cv_cam_rotate.defaultvalue);
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camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
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camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale));
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@ -9487,6 +9492,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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camspeed = cv_cam_speed.value;
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camstill = cv_cam_still.value;
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camorbit = cv_cam_orbit.value;
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camrotate = cv_cam_rotate.value;
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camdist = FixedMul(cv_cam_dist.value, mo->scale);
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camheight = FixedMul(cv_cam_height.value, FixedMul(player->camerascale, mo->scale));
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@ -9495,6 +9501,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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camspeed = cv_cam2_speed.value;
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camstill = cv_cam2_still.value;
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camorbit = cv_cam2_orbit.value;
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camrotate = cv_cam2_rotate.value;
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camdist = FixedMul(cv_cam2_dist.value, mo->scale);
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camheight = FixedMul(cv_cam2_height.value, FixedMul(player->camerascale, mo->scale));
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@ -9604,13 +9611,50 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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dist <<= 1;
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}
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checkdist = (dist = FixedMul(dist, player->camerascale));
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if (checkdist < 128*FRACUNIT)
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checkdist = 128*FRACUNIT;
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x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
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y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
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if (!(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->powers[pw_carry] == CR_NIGHTSMODE)) // This block here is like 90% Lach's work, thanks bud
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{
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if ((thiscam == &camera && cv_cam_adjust.value) || (thiscam == &camera2 && cv_cam2_adjust.value))
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{
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if (!(mo->eflags & MFE_JUSTHITFLOOR) && (P_IsObjectOnGround(mo)) // Check that player is grounded
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&& thiscam->ceilingz - thiscam->floorz >= P_GetPlayerHeight(player)) // Check that camera's sector is large enough for the player to fit into, at least
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{
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if (mo->eflags & MFE_VERTICALFLIP) // if player is upside-down
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{
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//z = min(z, thiscam->ceilingz); // solution 1: change new z coordinate to be at LEAST its ground height
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slopez += min(thiscam->ceilingz - mo->z, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
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}
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else // player is not upside-down
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{
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//z = max(z, thiscam->floorz); // solution 1: change new z coordinate to be at LEAST its ground height
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slopez += max(thiscam->floorz - mo->z - mo->height, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
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}
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}
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}
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}
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if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
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{
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if (rendermode == render_opengl)
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distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
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else
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distxy = dist;
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distz = -FixedMul(dist, FINESINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)) + slopez;
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}
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else
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{
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distxy = dist;
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distz = slopez;
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}
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x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
|
||||
|
||||
#if 0
|
||||
if (twodlevel || (mo->flags2 & MF2_TWOD))
|
||||
|
@ -9647,9 +9691,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
pviewheight = FixedMul(41*player->height/48, mo->scale);
|
||||
|
||||
if (mo->eflags & MFE_VERTICALFLIP)
|
||||
z = mo->z + mo->height - pviewheight - camheight;
|
||||
z = mo->z + mo->height - pviewheight - camheight + distz;
|
||||
else
|
||||
z = mo->z + pviewheight + camheight;
|
||||
z = mo->z + pviewheight + camheight + distz;
|
||||
|
||||
// move camera down to move under lower ceilings
|
||||
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
|
@ -9962,6 +10006,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
|
||||
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
|
||||
|
||||
}
|
||||
|
||||
boolean P_SpectatorJoinGame(player_t *player)
|
||||
|
|
|
@ -1182,6 +1182,8 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_cam_speed);
|
||||
CV_RegisterVar(&cv_cam_rotate);
|
||||
CV_RegisterVar(&cv_cam_rotspeed);
|
||||
CV_RegisterVar(&cv_cam_orbit);
|
||||
CV_RegisterVar(&cv_cam_adjust);
|
||||
|
||||
CV_RegisterVar(&cv_cam2_dist);
|
||||
CV_RegisterVar(&cv_cam2_still);
|
||||
|
@ -1189,6 +1191,8 @@ void R_RegisterEngineStuff(void)
|
|||
CV_RegisterVar(&cv_cam2_speed);
|
||||
CV_RegisterVar(&cv_cam2_rotate);
|
||||
CV_RegisterVar(&cv_cam2_rotspeed);
|
||||
CV_RegisterVar(&cv_cam2_orbit);
|
||||
CV_RegisterVar(&cv_cam2_adjust);
|
||||
|
||||
CV_RegisterVar(&cv_showhud);
|
||||
CV_RegisterVar(&cv_translucenthud);
|
||||
|
|
Loading…
Reference in a new issue