* Fix native MF_PAIN sound extension being limited to UINT8 range, which only became evident when the new s1/2/cd/3db/kc sfx were added.

* Make the pain-causing cactodes have DMG_SPIKE.
This commit is contained in:
toaster 2019-09-18 17:48:41 +01:00
parent a5460c7451
commit f870b5237f
2 changed files with 10 additions and 10 deletions

View file

@ -11599,7 +11599,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11624,9 +11624,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
224*FRACUNIT, // height
224*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11651,9 +11651,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
256*FRACUNIT, // height
256*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11680,7 +11680,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
48*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11707,7 +11707,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11734,7 +11734,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags

View file

@ -1019,7 +1019,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // underneath
if (tmthing->flags & MF_SHOOTABLE && thing->health > 0)
{
UINT8 damagetype = (thing->info->mass & 0xFF);
UINT32 damagetype = (thing->info->mass & 0xFF);
if (!damagetype && thing->flags & MF_FIRE) // BURN!
damagetype = DMG_FIRE;
if (P_DamageMobj(tmthing, thing, thing, 1, damagetype) && (damagetype = (thing->info->mass>>8)))
@ -1036,7 +1036,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
return true; // underneath
if (thing->flags & MF_SHOOTABLE && tmthing->health > 0)
{
UINT8 damagetype = (tmthing->info->mass & 0xFF);
UINT32 damagetype = (tmthing->info->mass & 0xFF);
if (!damagetype && tmthing->flags & MF_FIRE) // BURN!
damagetype = DMG_FIRE;
if (P_DamageMobj(thing, tmthing, tmthing, 1, damagetype) && (damagetype = (tmthing->info->mass>>8)))