mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-29 20:50:58 +00:00
Merge branch 'master' into newmenus
This commit is contained in:
parent
147815b87c
commit
e8caa8538d
37 changed files with 1066 additions and 567 deletions
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@ -4270,13 +4270,11 @@ static INT16 Consistancy(void)
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ret += P_GetRandSeed();
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#ifdef MOBJCONSISTANCY
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if (!thlist[THINK_MOBJ].next)
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{
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DEBFILE(va("Consistancy = %u\n", ret));
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return ret;
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}
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo = (mobj_t *)th;
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if (mo->flags & (MF_SPECIAL | MF_SOLID | MF_PUSHABLE | MF_BOSS | MF_MISSILE | MF_SPRING | MF_MONITOR | MF_FIRE | MF_ENEMY | MF_PAIN | MF_STICKY))
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@ -4261,7 +4261,8 @@ static void Command_Archivetest_f(void)
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// assign mobjnum
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i = 1;
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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((mobj_t *)th)->mobjnum = i++;
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if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed)
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((mobj_t *)th)->mobjnum = i++;
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// allocate buffer
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buf = save_p = ZZ_Alloc(1024);
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@ -5699,7 +5699,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_CEZFLOWER",
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"S_CEZPOLE",
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"S_CEZBANNER",
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"S_CEZBANNER1",
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"S_CEZBANNER2",
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"S_PINETREE",
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"S_CEZBUSH1",
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"S_CEZBUSH2",
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@ -5708,7 +5709,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
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"S_FLAMEHOLDER",
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"S_FIRETORCH",
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"S_WAVINGFLAG",
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"S_WAVINGFLAGSEG",
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"S_WAVINGFLAGSEG1",
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"S_WAVINGFLAGSEG2",
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"S_CRAWLASTATUE",
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"S_FACESTABBERSTATUE",
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"S_SUSPICIOUSFACESTABBERSTATUE_WAIT",
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@ -7514,8 +7516,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_SMALLFIREBAR", // Small Firebar
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"MT_BIGFIREBAR", // Big Firebar
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"MT_CEZFLOWER", // Flower
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"MT_CEZPOLE", // Pole
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"MT_CEZBANNER", // Banner
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"MT_CEZPOLE1", // Pole (with red banner)
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"MT_CEZPOLE2", // Pole (with blue banner)
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"MT_CEZBANNER1", // Banner (red)
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"MT_CEZBANNER2", // Banner (blue)
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"MT_PINETREE", // Pine Tree
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"MT_CEZBUSH1", // Bush 1
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"MT_CEZBUSH2", // Bush 2
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@ -7523,8 +7527,10 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
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"MT_CANDLEPRICKET", // Candle pricket
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"MT_FLAMEHOLDER", // Flame holder
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"MT_FIRETORCH", // Fire torch
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"MT_WAVINGFLAG", // Waving flag
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"MT_WAVINGFLAGSEG", // Waving flag segment
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"MT_WAVINGFLAG1", // Waving flag (red)
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"MT_WAVINGFLAG2", // Waving flag (blue)
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"MT_WAVINGFLAGSEG1", // Waving flag segment (red)
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"MT_WAVINGFLAGSEG2", // Waving flag segment (blue)
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"MT_CRAWLASTATUE", // Crawla statue
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"MT_FACESTABBERSTATUE", // Facestabber statue
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"MT_SUSPICIOUSFACESTABBERSTATUE", // :eggthinking:
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@ -1695,6 +1695,9 @@ void F_TitleScreenTicker(boolean run)
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{
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)th;
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if (!mo2)
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13
src/g_game.c
13
src/g_game.c
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@ -2567,6 +2567,9 @@ void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
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// scan all thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)th;
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if (!(mo2->flags & MF_MISSILE))
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@ -4466,12 +4469,13 @@ void G_ConsGhostTic(void)
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mobj = NULL;
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mobj = (mobj_t *)th;
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if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
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break;
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mobj = NULL; // wasn't this one, keep searching.
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}
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if (mobj && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
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if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
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{
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if (demosynced)
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CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
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@ -5860,13 +5864,16 @@ void G_DoPlayMetal(void)
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// find metal sonic
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo = (mobj_t *)th;
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if (mo->type != MT_METALSONIC_RACE)
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continue;
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break;
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}
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if (!mo)
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if (th == &thlist[THINK_MOBJ])
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{
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CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n"));
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Z_Free(metalbuffer);
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@ -804,6 +804,14 @@ void HWR_WallLighting(FOutVector *wlVerts)
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FSurfaceInfo Surf;
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float dist_p2d, d[4], s;
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if (!dynlights->mo[j])
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continue;
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if (P_MobjWasRemoved(dynlights->mo[j]))
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{
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P_SetTarget(&dynlights->mo[j], NULL);
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continue;
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}
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// check bounding box first
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if (SphereTouchBBox3D(&wlVerts[2], &wlVerts[0], &LIGHT_POS(j), DL_RADIUS(j))==false)
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continue;
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@ -854,8 +862,6 @@ void HWR_WallLighting(FOutVector *wlVerts)
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#ifdef DL_HIGH_QUALITY
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Surf.FlatColor.s.alpha = (UINT8)((1-dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
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#endif
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if (!dynlights->mo[j]->state)
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return;
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// next state is null so fade out with alpha
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if (dynlights->mo[j]->state->nextstate == S_NULL)
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Surf.FlatColor.s.alpha = (UINT8)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
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@ -886,6 +892,14 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts)
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FSurfaceInfo Surf;
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float dist_p2d, s;
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if (!dynlights->mo[j])
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continue;
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if (P_MobjWasRemoved(dynlights->mo[j]))
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{
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P_SetTarget(&dynlights->mo[j], NULL);
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continue;
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}
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// BP: The kickass Optimization: check if light touch bounding box
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if (SphereTouchBBox3D(&p1, &p2, &dynlights->position[j], DL_RADIUS(j))==false)
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continue;
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@ -917,8 +931,6 @@ void HWR_PlaneLighting(FOutVector *clVerts, int nrClipVerts)
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#ifdef DL_HIGH_QUALITY
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Surf.FlatColor.s.alpha = (unsigned char)((1 - dist_p2d/DL_SQRRADIUS(j))*Surf.FlatColor.s.alpha);
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#endif
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if (!dynlights->mo[j]->state)
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return;
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// next state is null so fade out with alpha
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if ((dynlights->mo[j]->state->nextstate == S_NULL))
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Surf.FlatColor.s.alpha = (unsigned char)(((float)dynlights->mo[j]->tics/(float)dynlights->mo[j]->state->tics)*Surf.FlatColor.s.alpha);
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@ -1049,6 +1061,14 @@ void HWR_DrawCoronas(void)
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if (!(p_lspr->type & CORONA_SPR))
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continue;
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if (!dynlights->mo[j])
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continue;
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if (P_MobjWasRemoved(dynlights->mo[j]))
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{
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P_SetTarget(&dynlights->mo[j], NULL);
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continue;
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}
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transform(&cx,&cy,&cz);
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// more realistique corona !
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@ -1110,7 +1130,8 @@ void HWR_DrawCoronas(void)
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// --------------------------------------------------------------------------
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void HWR_ResetLights(void)
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{
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dynlights->nb = 0;
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while (dynlights->nb)
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P_SetTarget(&dynlights->mo[--dynlights->nb], NULL);
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}
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// --------------------------------------------------------------------------
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@ -1141,24 +1162,25 @@ void HWR_DL_AddLight(gr_vissprite_t *spr, GLPatch_t *patch)
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return;
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#endif
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if (dynlights->nb >= DL_MAX_LIGHT)
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return;
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// check if sprite contain dynamic light
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p_lspr = t_lspr[spr->mobj->sprite];
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if ((p_lspr->type&DYNLIGHT_SPR)
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&& ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value)
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&& (dynlights->nb < DL_MAX_LIGHT)
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if (!(p_lspr->type & DYNLIGHT_SPR))
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return;
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if ((p_lspr->type != LIGHT_SPR) || cv_grstaticlighting.value)
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return;
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&& spr->mobj->state)
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{
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LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x);
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LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(spr->mobj->z)+FIXED_TO_FLOAT(spr->mobj->height>>1)+p_lspr->light_yoffset;
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LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(spr->mobj->y);
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LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(spr->mobj->x);
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LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(spr->mobj->z)+FIXED_TO_FLOAT(spr->mobj->height>>1)+p_lspr->light_yoffset;
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LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(spr->mobj->y);
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P_SetTarget(&dynlights->mo[dynlights->nb], spr->mobj);
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P_SetTarget(&dynlights->mo[dynlights->nb], spr->mobj);
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dynlights->p_lspr[dynlights->nb] = p_lspr;
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dynlights->p_lspr[dynlights->nb] = p_lspr;
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dynlights->nb++;
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}
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dynlights->nb++;
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}
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static GLPatch_t lightmappatch;
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@ -1312,6 +1334,14 @@ static void HWR_CheckSubsector(size_t num, fixed_t *bbox)
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// if (CircleTouchBBox(&p1, &p2, &LIGHT_POS(lightnum), DL_RADIUS(lightnum))==false)
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// continue;
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if (!dynlights->mo[lightnum])
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continue;
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if (P_MobjWasRemoved(dynlights->mo[lightnum]))
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{
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P_SetTarget(&dynlights->mo[lightnum], NULL);
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continue;
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}
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count = sub->numlines; // how many linedefs
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line = &segs[sub->firstline]; // first line seg
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while (count--)
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@ -1329,18 +1359,20 @@ static void HWR_CheckSubsector(size_t num, fixed_t *bbox)
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// --------------------------------------------------------------------------
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static void HWR_AddMobjLights(mobj_t *thing)
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{
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if (t_lspr[thing->sprite]->type & CORONA_SPR)
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{
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LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(thing->x);
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LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(thing->z) + t_lspr[thing->sprite]->light_yoffset;
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LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(thing->y);
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if (dynlights->nb >= DL_MAX_LIGHT)
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return;
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if (!(t_lspr[thing->sprite]->type & CORONA_SPR))
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return;
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dynlights->p_lspr[dynlights->nb] = t_lspr[thing->sprite];
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LIGHT_POS(dynlights->nb).x = FIXED_TO_FLOAT(thing->x);
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LIGHT_POS(dynlights->nb).y = FIXED_TO_FLOAT(thing->z) + t_lspr[thing->sprite]->light_yoffset;
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LIGHT_POS(dynlights->nb).z = FIXED_TO_FLOAT(thing->y);
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dynlights->nb++;
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if (dynlights->nb > DL_MAX_LIGHT)
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dynlights->nb = DL_MAX_LIGHT;
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}
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P_SetTarget(&dynlights->mo[dynlights->nb], thing);
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dynlights->p_lspr[dynlights->nb] = t_lspr[thing->sprite];
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dynlights->nb++;
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}
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//Hurdler: The goal of this function is to walk through all the bsp starting
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@ -1367,7 +1399,8 @@ static void HWR_SearchLightsInMobjs(void)
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// search in the list of thinkers
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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HWR_AddMobjLights((mobj_t *)th);
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if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed)
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HWR_AddMobjLights((mobj_t *)th);
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}
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#endif
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@ -1379,7 +1412,7 @@ void HWR_CreateStaticLightmaps(int bspnum)
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#ifdef STATICLIGHT
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CONS_Debug(DBG_RENDER, "HWR_CreateStaticLightmaps\n");
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dynlights->nb = 0;
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HWR_ResetLights();
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// First: Searching for lights
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// BP: if i was you, I will make it in create mobj since mobj can be create
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@ -1390,8 +1423,6 @@ void HWR_CreateStaticLightmaps(int bspnum)
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// Second: Build all lightmap for walls covered by lights
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validcount++; // to be sure
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HWR_ComputeLightMapsInBSPNode(bspnum, NULL);
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dynlights->nb = 0;
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#else
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(void)bspnum;
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#endif
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142
src/info.c
142
src/info.c
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@ -2322,9 +2322,10 @@ state_t states[NUMSTATES] =
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{SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1}, // S_BIGFIREBAR16
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{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZFLOWER
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{SPR_BANR, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZPOLE
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{SPR_BANR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER
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{SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER1
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{SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBANNER2
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{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL}, // S_PINETREE
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{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CEZBUSH1
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@ -2338,7 +2339,8 @@ state_t states[NUMSTATES] =
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{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH}, // S_FIRETORCH
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{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG
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{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG1
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{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL}, // S_WAVINGFLAGSEG2
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{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CRAWLASTATUE
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@ -7492,7 +7494,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL, // painstate
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0, // painchance
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sfx_s3k64, // painsound
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S_NULL, // meleestate
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S_WALLSPIKE4, // meleestate
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S_NULL, // missilestate
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S_WALLSPIKED1, // deathstate
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S_WALLSPIKED2, // xdeathstate
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@ -11018,7 +11020,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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||||
},
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||||
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||||
{ // MT_CEZPOLE
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||||
{ // MT_CEZPOLE1
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||||
1117, // doomednum
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||||
S_CEZPOLE, // spawnstate
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||||
1000, // spawnhealth
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||||
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@ -11045,9 +11047,63 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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||||
},
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||||
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||||
{ // MT_CEZBANNER
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||||
{ // MT_CEZPOLE2
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||||
1118, // doomednum
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||||
S_CEZPOLE, // spawnstate
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||||
1000, // spawnhealth
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||||
S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
40*FRACUNIT, // radius
|
||||
224*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CEZBANNER1
|
||||
-1, // doomednum
|
||||
S_CEZBANNER, // spawnstate
|
||||
S_CEZBANNER1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
40*FRACUNIT, // radius
|
||||
224*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_CEZBANNER2
|
||||
-1, // doomednum
|
||||
S_CEZBANNER2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -11261,8 +11317,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WAVINGFLAG
|
||||
1118, // doomednum
|
||||
{ // MT_WAVINGFLAG1
|
||||
1128, // doomednum
|
||||
S_WAVINGFLAG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
|
@ -11278,8 +11334,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
4*FRACUNIT, // radius
|
||||
104*FRACUNIT, // height
|
||||
8*FRACUNIT, // radius
|
||||
208*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
|
@ -11288,9 +11344,9 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WAVINGFLAGSEG
|
||||
-1, // doomednum
|
||||
S_WAVINGFLAGSEG, // spawnstate
|
||||
{ // MT_WAVINGFLAG2
|
||||
1129, // doomednum
|
||||
S_WAVINGFLAG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
|
@ -11305,7 +11361,61 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
4*FRACUNIT, // radius
|
||||
8*FRACUNIT, // radius
|
||||
208*FRACUNIT, // height
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_SOLID, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WAVINGFLAGSEG1
|
||||
-1, // doomednum
|
||||
S_WAVINGFLAGSEG1, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
1, // height -- this is not a typo
|
||||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_WAVINGFLAGSEG2
|
||||
-1, // doomednum
|
||||
S_WAVINGFLAGSEG2, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
0, // speed
|
||||
8*FRACUNIT, // radius
|
||||
1, // height -- this is not a typo
|
||||
0, // display offset
|
||||
100, // mass
|
||||
|
@ -19642,7 +19752,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
0, // display offset
|
||||
100, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
sfx_wbreak, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
|
18
src/info.h
18
src/info.h
|
@ -2458,7 +2458,8 @@ typedef enum state
|
|||
|
||||
S_CEZFLOWER,
|
||||
S_CEZPOLE,
|
||||
S_CEZBANNER,
|
||||
S_CEZBANNER1,
|
||||
S_CEZBANNER2,
|
||||
S_PINETREE,
|
||||
S_CEZBUSH1,
|
||||
S_CEZBUSH2,
|
||||
|
@ -2467,7 +2468,8 @@ typedef enum state
|
|||
S_FLAMEHOLDER,
|
||||
S_FIRETORCH,
|
||||
S_WAVINGFLAG,
|
||||
S_WAVINGFLAGSEG,
|
||||
S_WAVINGFLAGSEG1,
|
||||
S_WAVINGFLAGSEG2,
|
||||
S_CRAWLASTATUE,
|
||||
S_FACESTABBERSTATUE,
|
||||
S_SUSPICIOUSFACESTABBERSTATUE_WAIT,
|
||||
|
@ -4295,8 +4297,10 @@ typedef enum mobj_type
|
|||
MT_SMALLFIREBAR, // Small Firebar
|
||||
MT_BIGFIREBAR, // Big Firebar
|
||||
MT_CEZFLOWER, // Flower
|
||||
MT_CEZPOLE, // Pole
|
||||
MT_CEZBANNER, // Banner
|
||||
MT_CEZPOLE1, // Pole (with red banner)
|
||||
MT_CEZPOLE2, // Pole (with blue banner)
|
||||
MT_CEZBANNER1, // Banner (red)
|
||||
MT_CEZBANNER2, // Banner (blue)
|
||||
MT_PINETREE, // Pine Tree
|
||||
MT_CEZBUSH1, // Bush 1
|
||||
MT_CEZBUSH2, // Bush 2
|
||||
|
@ -4304,8 +4308,10 @@ typedef enum mobj_type
|
|||
MT_CANDLEPRICKET, // Candle pricket
|
||||
MT_FLAMEHOLDER, // Flame holder
|
||||
MT_FIRETORCH, // Fire torch
|
||||
MT_WAVINGFLAG, // Waving flag
|
||||
MT_WAVINGFLAGSEG, // Waving flag segment
|
||||
MT_WAVINGFLAG1, // Waving flag (red)
|
||||
MT_WAVINGFLAG2, // Waving flag (blue)
|
||||
MT_WAVINGFLAGSEG1, // Waving flag segment (red)
|
||||
MT_WAVINGFLAGSEG2, // Waving flag segment (blue)
|
||||
MT_CRAWLASTATUE, // Crawla statue
|
||||
MT_FACESTABBERSTATUE, // Facestabber statue
|
||||
MT_SUSPICIOUSFACESTABBERSTATUE, // :eggthinking:
|
||||
|
|
|
@ -539,7 +539,7 @@ static int lib_pSpawnLockOn(lua_State *L)
|
|||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
visual->target = lockon;
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
visual->flags2 |= MF2_DONTDRAW;
|
||||
P_SetMobjStateNF(visual, state);
|
||||
}
|
||||
|
|
|
@ -54,10 +54,12 @@ static UINT8 lib_searchBlockmap_Objects(lua_State *L, INT32 x, INT32 y, mobj_t *
|
|||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
blockfuncerror = true;
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return 0; // *shrugs*
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, continue
|
||||
P_SetTarget(&bnext, NULL);
|
||||
if (lua_toboolean(gL, -1))
|
||||
return 2; // stop whole search
|
||||
else
|
||||
|
|
|
@ -274,10 +274,19 @@ static int mobj_get(lua_State *L)
|
|||
// bprev -- same deal as sprev above, but for the blockmap.
|
||||
return UNIMPLEMENTED;
|
||||
case mobj_hnext:
|
||||
if (mo->hnext && P_MobjWasRemoved(mo->hnext))
|
||||
{ // don't put invalid mobj back into Lua.
|
||||
P_SetTarget(&mo->hnext, NULL);
|
||||
return 0;
|
||||
}
|
||||
LUA_PushUserdata(L, mo->hnext, META_MOBJ);
|
||||
break;
|
||||
case mobj_hprev:
|
||||
// implimented differently from sprev and bprev because SSNTails.
|
||||
if (mo->hprev && P_MobjWasRemoved(mo->hprev))
|
||||
{ // don't put invalid mobj back into Lua.
|
||||
P_SetTarget(&mo->hprev, NULL);
|
||||
return 0;
|
||||
}
|
||||
LUA_PushUserdata(L, mo->hprev, META_MOBJ);
|
||||
break;
|
||||
case mobj_type:
|
||||
|
|
|
@ -476,7 +476,12 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"followitem"))
|
||||
plr->followitem = luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"followmobj"))
|
||||
P_SetTarget(&plr->followmobj, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
|
||||
{
|
||||
mobj_t *mo = NULL;
|
||||
if (!lua_isnil(L, 3))
|
||||
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
P_SetTarget(&plr->followmobj, mo);
|
||||
}
|
||||
else if (fastcmp(field,"actionspd"))
|
||||
plr->actionspd = (INT32)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"mindash"))
|
||||
|
@ -560,9 +565,19 @@ static int player_set(lua_State *L)
|
|||
else if (fastcmp(field,"old_angle_pos"))
|
||||
plr->old_angle_pos = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"axis1"))
|
||||
P_SetTarget(&plr->axis1, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
|
||||
{
|
||||
mobj_t *mo = NULL;
|
||||
if (!lua_isnil(L, 3))
|
||||
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
P_SetTarget(&plr->axis1, mo);
|
||||
}
|
||||
else if (fastcmp(field,"axis2"))
|
||||
P_SetTarget(&plr->axis2, *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ)));
|
||||
{
|
||||
mobj_t *mo = NULL;
|
||||
if (!lua_isnil(L, 3))
|
||||
mo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
|
||||
P_SetTarget(&plr->axis2, mo);
|
||||
}
|
||||
else if (fastcmp(field,"bumpertime"))
|
||||
plr->bumpertime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"flyangle"))
|
||||
|
|
|
@ -1127,14 +1127,15 @@ void LUA_Archive(void)
|
|||
ArchiveExtVars(&players[i], "player");
|
||||
}
|
||||
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
// archive function will determine when to skip mobjs,
|
||||
// and write mobjnum in otherwise.
|
||||
ArchiveExtVars(th, "mobj");
|
||||
}
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
// archive function will determine when to skip mobjs,
|
||||
// and write mobjnum in otherwise.
|
||||
ArchiveExtVars(th, "mobj");
|
||||
}
|
||||
|
||||
WRITEUINT32(save_p, UINT32_MAX); // end of mobjs marker, replaces mobjnum.
|
||||
|
||||
|
@ -1163,11 +1164,14 @@ void LUA_UnArchive(void)
|
|||
|
||||
do {
|
||||
mobjnum = READUINT32(save_p); // read a mobjnum
|
||||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker
|
||||
&& ((mobj_t *)th)->mobjnum == mobjnum) // find matching mobj
|
||||
UnArchiveExtVars(th); // apply variables
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
if (((mobj_t *)th)->mobjnum != mobjnum) // find matching mobj
|
||||
continue;
|
||||
UnArchiveExtVars(th); // apply variables
|
||||
}
|
||||
} while(mobjnum != UINT32_MAX); // repeat until end of mobjs marker.
|
||||
|
||||
LUAh_NetArchiveHook(NetUnArchive); // call the NetArchive hook in unarchive mode
|
||||
|
|
|
@ -579,6 +579,9 @@ void Command_Teleport_f(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
|
@ -1068,10 +1071,14 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
// get offset from mt, which points to old mapthings, then add new location
|
||||
if (mo->spawnpoint)
|
||||
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
|
||||
if (!mo->spawnpoint)
|
||||
continue;
|
||||
mo->spawnpoint = (mo->spawnpoint - mt) + mapthings;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
49
src/m_menu.c
49
src/m_menu.c
|
@ -2289,23 +2289,26 @@ static boolean MIT_SetCurBackground(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].bgcolor >= 0)
|
||||
{
|
||||
curbgcolor = menupres[menutype].bgcolor;
|
||||
return true;
|
||||
}
|
||||
else if (menupres[menutype].bgname[0] && (!menupres[menutype].bghide || !titlemapinaction))
|
||||
else if (menupres[menutype].bghide && titlemapinaction) // hide the background
|
||||
{
|
||||
curbghide = true;
|
||||
return true;
|
||||
}
|
||||
else if (menupres[menutype].bgname[0])
|
||||
{
|
||||
strncpy(curbgname, menupres[menutype].bgname, 8);
|
||||
curbgxspeed = menupres[menutype].titlescrollxspeed != INT32_MAX ? menupres[menutype].titlescrollxspeed : titlescrollxspeed;
|
||||
curbgyspeed = menupres[menutype].titlescrollyspeed != INT32_MAX ? menupres[menutype].titlescrollyspeed : titlescrollyspeed;
|
||||
return true;
|
||||
}
|
||||
else if (menupres[menutype].bghide && titlemapinaction) // hide the background
|
||||
{
|
||||
curbghide = true;
|
||||
return true;
|
||||
}
|
||||
else if (!level)
|
||||
{
|
||||
if (M_GetYoungestChildMenu() == MN_SP_PLAYER || !defaultname || !defaultname[0])
|
||||
|
@ -2329,6 +2332,9 @@ static boolean MIT_ChangeMusic(UINT32 menutype, INT32 level, INT32 *retval, void
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].musname[0])
|
||||
{
|
||||
S_ChangeMusic(menupres[menutype].musname, menupres[menutype].mustrack, menupres[menutype].muslooping);
|
||||
|
@ -2353,6 +2359,9 @@ static boolean MIT_SetCurFadeValue(UINT32 menutype, INT32 level, INT32 *retval,
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].fadestrength >= 0)
|
||||
{
|
||||
curfadevalue = (menupres[menutype].fadestrength % 32);
|
||||
|
@ -2369,6 +2378,9 @@ static boolean MIT_SetCurHideTitlePics(UINT32 menutype, INT32 level, INT32 *retv
|
|||
(void)retval;
|
||||
(void)fromoldest;
|
||||
|
||||
if (!menutype) // if there's nothing in this level, do nothing
|
||||
return false;
|
||||
|
||||
if (menupres[menutype].hidetitlepics >= 0)
|
||||
{
|
||||
curhidepics = menupres[menutype].hidetitlepics;
|
||||
|
@ -2470,7 +2482,7 @@ static void M_HandleMenuPresState(menu_t *newMenu)
|
|||
curbgcolor = -1;
|
||||
curbgxspeed = (gamestate == GS_TIMEATTACK) ? 0 : titlescrollxspeed;
|
||||
curbgyspeed = (gamestate == GS_TIMEATTACK) ? 18 : titlescrollyspeed;
|
||||
curbghide = (gamestate == GS_TIMEATTACK) ? false : true;
|
||||
curbghide = (gamestate != GS_TIMEATTACK); // show in time attack, hide in other menus
|
||||
|
||||
// don't do the below during the in-game menus
|
||||
if (gamestate != GS_TITLESCREEN && gamestate != GS_TIMEATTACK)
|
||||
|
@ -5054,6 +5066,14 @@ static void M_DrawLevelPlatterMenu(void)
|
|||
F_SkyScroll(curbgxspeed, curbgyspeed, curbgname);
|
||||
if (curfadevalue)
|
||||
V_DrawFadeScreen(0xFF00, curfadevalue);
|
||||
|
||||
// Draw and animate foreground
|
||||
if (!curbghide || !titlemapinaction)
|
||||
{
|
||||
V_DrawSciencePatch(0, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTOLEFT, W_CachePatchName("RECATFG", PU_CACHE), FRACUNIT);
|
||||
V_DrawSciencePatch(320<<FRACBITS, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTORIGHT|V_FLIP, W_CachePatchName("RECATFG", PU_CACHE), FRACUNIT);
|
||||
recfgtimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// finds row at top of the screen
|
||||
|
@ -8061,7 +8081,6 @@ void M_DrawTimeAttackMenu(void)
|
|||
INT32 i, x, y, cursory = 0;
|
||||
UINT16 dispstatus;
|
||||
patch_t *PictureOfUrFace;
|
||||
patch_t *menufg;
|
||||
|
||||
curbgxspeed = 0;
|
||||
curbgyspeed = 18;
|
||||
|
@ -8069,7 +8088,6 @@ void M_DrawTimeAttackMenu(void)
|
|||
|
||||
strncpy(curbgname, "RECATTBG", 8);
|
||||
M_ChangeMenuMusic("_inter", true); // Eww, but needed for when user hits escape during demo playback
|
||||
menufg = W_CachePatchName("RECATFG", PU_CACHE);
|
||||
|
||||
if (curbgcolor >= 0)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
|
||||
|
@ -8079,11 +8097,12 @@ void M_DrawTimeAttackMenu(void)
|
|||
V_DrawFadeScreen(0xFF00, curfadevalue);
|
||||
|
||||
// Draw and animate foreground
|
||||
V_DrawSciencePatch(0, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTOLEFT, menufg, FRACUNIT);
|
||||
V_DrawSciencePatch(320<<FRACBITS, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTORIGHT|V_FLIP, menufg, FRACUNIT);
|
||||
recfgtimer++;
|
||||
CONS_Printf("%d\n", recfgtimer);
|
||||
|
||||
if (!curbghide || !titlemapinaction)
|
||||
{
|
||||
V_DrawSciencePatch(0, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTOLEFT, W_CachePatchName("RECATFG", PU_CACHE), FRACUNIT);
|
||||
V_DrawSciencePatch(320<<FRACBITS, -(130<<FRACBITS) + FixedMul(130<<FRACBITS, FixedDiv(recfgtimer%70, 70)), V_SNAPTOTOP|V_SNAPTORIGHT|V_FLIP, W_CachePatchName("RECATFG", PU_CACHE), FRACUNIT);
|
||||
recfgtimer++;
|
||||
}
|
||||
M_DrawMenuTitle();
|
||||
|
||||
// draw menu (everything else goes on top of it)
|
||||
|
@ -8256,6 +8275,7 @@ static void M_TimeAttack(INT32 choice)
|
|||
M_PatchSkinNameTable();
|
||||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
M_SetupNextMenu(&SP_TimeAttackDef);
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
|
@ -8437,6 +8457,7 @@ static void M_NightsAttack(INT32 choice)
|
|||
|
||||
G_SetGamestate(GS_TIMEATTACK); // do this before M_SetupNextMenu so that menu meta state knows that we're switching
|
||||
M_SetupNextMenu(&SP_NightsAttackDef);
|
||||
titlemapinaction = TITLEMAP_OFF; // Nope don't give us HOMs please
|
||||
if (!M_CanShowLevelInList(cv_nextmap.value-1, -1) && levelselect.rows[0].maplist[0])
|
||||
CV_SetValue(&cv_nextmap, levelselect.rows[0].maplist[0]);
|
||||
else
|
||||
|
|
|
@ -1391,7 +1391,7 @@ void A_StatueBurst(mobj_t *actor)
|
|||
return;
|
||||
|
||||
new->angle = actor->angle;
|
||||
new->target = actor->target;
|
||||
P_SetTarget(&new->target, actor->target);
|
||||
if (locvar2)
|
||||
P_SetMobjState(new, (statenum_t)locvar2);
|
||||
S_StartSound(new, new->info->attacksound);
|
||||
|
@ -2155,7 +2155,7 @@ void A_CrushclawLaunch(mobj_t *actor)
|
|||
for (i = 0; (i < CSEGS); i++)
|
||||
{
|
||||
mobj_t *newchain = P_SpawnMobjFromMobj(actor, 0, 0, 0, actor->info->raisestate);
|
||||
prevchain->target = newchain;
|
||||
P_SetTarget(&prevchain->target, newchain);
|
||||
prevchain = newchain;
|
||||
}
|
||||
actor->target->angle = R_PointToAngle2(actor->target->x, actor->target->y, crab->target->x, crab->target->y);
|
||||
|
@ -3088,7 +3088,7 @@ void A_Boss1Laser(mobj_t *actor)
|
|||
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1)
|
||||
{
|
||||
point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
|
||||
point->target = actor;
|
||||
P_SetTarget(&point->target, actor);
|
||||
point->destscale = 3*FRACUNIT;
|
||||
point->scalespeed = FRACUNIT>>2;
|
||||
point->fuse = TICRATE;
|
||||
|
@ -3488,9 +3488,11 @@ void A_1upThinker(mobj_t *actor)
|
|||
|
||||
if (closestplayer == -1 || skins[players[closestplayer].skin].sprites[SPR2_LIFE].numframes == 0)
|
||||
{ // Closest player not found (no players in game?? may be empty dedicated server!), or does not have correct sprite.
|
||||
if (actor->tracer) {
|
||||
P_RemoveMobj(actor->tracer);
|
||||
actor->tracer = NULL;
|
||||
if (actor->tracer)
|
||||
{
|
||||
mobj_t *tracer = actor->tracer;
|
||||
P_SetTarget(&actor->tracer, NULL);
|
||||
P_RemoveMobj(tracer);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -3786,6 +3788,9 @@ void A_BossDeath(mobj_t *mo)
|
|||
// if all bosses are dead
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2 != mo && (mo2->flags & MF_BOSS) && mo2->health > 0)
|
||||
goto bossjustdie; // other boss not dead - just go straight to dying!
|
||||
|
@ -3884,6 +3889,9 @@ bossjustdie:
|
|||
// scan the thinkers to find the runaway point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_BOSSFLYPOINT)
|
||||
|
@ -6137,6 +6145,9 @@ void A_RingExplode(mobj_t *actor)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2 == actor) // Don't explode yourself! Endless loop!
|
||||
|
@ -7263,7 +7274,7 @@ void A_Boss2PogoTarget(mobj_t *actor)
|
|||
if (actor->info->missilestate) // spawn the pogo stick collision box
|
||||
{
|
||||
mobj_t *pogo = P_SpawnMobj(actor->x, actor->y, actor->z - mobjinfo[actor->info->missilestate].height, (mobjtype_t)actor->info->missilestate);
|
||||
pogo->target = actor;
|
||||
P_SetTarget(&pogo->target, actor);
|
||||
}
|
||||
|
||||
actor->reactiontime = 1;
|
||||
|
@ -7835,6 +7846,9 @@ void A_Boss3Path(mobj_t *actor)
|
|||
// the number
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type != MT_BOSS3WAYPOINT)
|
||||
continue;
|
||||
|
@ -8227,6 +8241,9 @@ void A_FindTarget(mobj_t *actor)
|
|||
// scan the thinkers
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == (mobjtype_t)locvar1)
|
||||
|
@ -8289,6 +8306,9 @@ void A_FindTracer(mobj_t *actor)
|
|||
// scan the thinkers
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == (mobjtype_t)locvar1)
|
||||
|
@ -8873,6 +8893,9 @@ void A_RemoteAction(mobj_t *actor)
|
|||
// scan the thinkers
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == (mobjtype_t)locvar1)
|
||||
|
@ -9136,6 +9159,9 @@ void A_SetObjectTypeState(mobj_t *actor)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == (mobjtype_t)loc2lw)
|
||||
|
@ -9771,6 +9797,9 @@ void A_CheckThingCount(mobj_t *actor)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == (mobjtype_t)loc1up)
|
||||
|
@ -13061,9 +13090,10 @@ static boolean PIT_TNTExplode(mobj_t *nearby)
|
|||
if (barrel->target == nearby)
|
||||
{
|
||||
mobj_t *tar = barrel->target; // temporarily store barrel's target
|
||||
barrel->target = NULL;
|
||||
P_SetTarget(&barrel->target, NULL);
|
||||
P_DamageMobj(nearby, barrel, NULL, 1, 0);
|
||||
barrel->target = tar;
|
||||
if (!P_MobjWasRemoved(barrel))
|
||||
P_SetTarget(&barrel->target, tar);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -13565,7 +13595,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
|
|||
door->extravalue2 = 0;
|
||||
|
||||
// Origin door
|
||||
door->tracer = actor;
|
||||
P_SetTarget(&door->tracer, actor);
|
||||
|
||||
//Back
|
||||
door = P_SpawnMobj(x - c*d, y - s*d, z, MT_SALOONDOOR);
|
||||
|
@ -13578,7 +13608,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
|
|||
door->extravalue2 = 0;
|
||||
|
||||
// Origin door
|
||||
door->tracer = actor;
|
||||
P_SetTarget(&door->tracer, actor);
|
||||
}
|
||||
|
||||
// Function: A_MinecartSparkThink
|
||||
|
|
|
@ -1975,22 +1975,27 @@ void T_ThwompSector(levelspecthink_t *thwomp)
|
|||
}
|
||||
else // Not going anywhere, so look for players.
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo;
|
||||
|
||||
if (!rover || (rover->flags & FF_EXISTS))
|
||||
{
|
||||
// scan the thinkers to find players!
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
UINT8 i;
|
||||
// scan the players to find victims!
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
mo = (mobj_t *)th;
|
||||
if (mo->type == MT_PLAYER && mo->health && mo->player && !mo->player->spectator
|
||||
&& mo->z <= thwomp->sector->ceilingheight
|
||||
&& P_AproxDistance(thwompx - mo->x, thwompy - mo->y) <= 96*FRACUNIT)
|
||||
{
|
||||
thwomp->direction = -1;
|
||||
break;
|
||||
}
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].spectator)
|
||||
continue;
|
||||
if (!players[i].mo)
|
||||
continue;
|
||||
if (!players[i].mo->health)
|
||||
continue;
|
||||
if (players[i].mo->z > thwomp->sector->ceilingheight)
|
||||
continue;
|
||||
if (P_AproxDistance(thwompx - players[i].mo->x, thwompy - players[i].mo->y) > 96 * FRACUNIT)
|
||||
continue;
|
||||
|
||||
thwomp->direction = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -99,6 +99,9 @@ void P_ClearStarPost(INT32 postnum)
|
|||
// scan the thinkers
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
|
@ -125,10 +128,15 @@ void P_ResetStarposts(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
post = (mobj_t *)th;
|
||||
|
||||
if (post->type == MT_STARPOST)
|
||||
P_SetMobjState(post, post->info->spawnstate);
|
||||
if (post->type != MT_STARPOST)
|
||||
continue;
|
||||
|
||||
P_SetMobjState(post, post->info->spawnstate);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -828,19 +836,22 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// scan the thinkers to find the corresponding anchorpoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_IDEYAANCHOR)
|
||||
{
|
||||
if (mo2->health == toucher->tracer->health) // do ideya numberes match?
|
||||
anchorpoint = mo2;
|
||||
else if (toucher->tracer->hnext && mo2->health == toucher->tracer->hnext->health)
|
||||
anchorpoint2 = mo2;
|
||||
if (mo2->type != MT_IDEYAANCHOR)
|
||||
continue;
|
||||
|
||||
if ((!toucher->tracer->hnext && anchorpoint)
|
||||
|| (toucher->tracer->hnext && anchorpoint && anchorpoint2))
|
||||
break;
|
||||
}
|
||||
if (mo2->health == toucher->tracer->health) // do ideya numberes match?
|
||||
anchorpoint = mo2;
|
||||
else if (toucher->tracer->hnext && mo2->health == toucher->tracer->hnext->health)
|
||||
anchorpoint2 = mo2;
|
||||
|
||||
if ((!toucher->tracer->hnext && anchorpoint)
|
||||
|| (toucher->tracer->hnext && anchorpoint && anchorpoint2))
|
||||
break;
|
||||
}
|
||||
|
||||
if (anchorpoint)
|
||||
|
@ -919,6 +930,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// scan the remaining thinkers
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2 == special)
|
||||
|
@ -966,6 +980,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// in from the paraloop. Isn't this just so efficient?
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (P_AproxDistance(P_AproxDistance(mo2->x - x, mo2->y - y), mo2->z - z) > gatherradius)
|
||||
|
@ -1337,6 +1354,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// scan the remaining thinkers to find koopa
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_KOOPA)
|
||||
|
@ -1434,6 +1454,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
|
@ -2572,9 +2595,11 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
UINT32 i = 0; // to check how many clones we've removed
|
||||
|
||||
// scan the thinkers to make sure all the old pinch dummies are gone on death
|
||||
// this can happen if the boss was hurt earlier than expected
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
if (mo->type != (mobjtype_t)target->info->mass)
|
||||
continue;
|
||||
|
|
|
@ -61,8 +61,8 @@
|
|||
#define P_GetPlayerHeight(player) FixedMul(player->height, player->mo->scale)
|
||||
#define P_GetPlayerSpinHeight(player) FixedMul(player->spinheight, player->mo->scale)
|
||||
|
||||
typedef enum{
|
||||
THINK_LIMBO,
|
||||
typedef enum
|
||||
{
|
||||
THINK_POLYOBJ,
|
||||
THINK_MAIN,
|
||||
THINK_MOBJ,
|
||||
|
|
|
@ -1093,7 +1093,10 @@ boolean P_BlockThingsIterator(INT32 x, INT32 y, boolean (*func)(mobj_t *))
|
|||
{
|
||||
P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
|
||||
if (!func(mobj))
|
||||
{
|
||||
P_SetTarget(&bnext, NULL);
|
||||
return false;
|
||||
}
|
||||
if (P_MobjWasRemoved(tmthing) // func just popped our tmthing, cannot continue.
|
||||
|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
|
||||
{
|
||||
|
|
141
src/p_mobj.c
141
src/p_mobj.c
|
@ -716,6 +716,9 @@ void P_EmeraldManager(void)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (mo->type == MT_EMERALDSPAWN)
|
||||
|
@ -3694,6 +3697,9 @@ void P_DestroyRobots(void)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
if (mo->health <= 0 || !(mo->flags & (MF_ENEMY|MF_BOSS)))
|
||||
continue; // not a valid enemy
|
||||
|
@ -4426,6 +4432,9 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
// this can happen if the boss was hurt earlier than expected
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type != (mobjtype_t)mobj->info->mass)
|
||||
continue;
|
||||
|
@ -4524,6 +4533,9 @@ static void P_Boss3Thinker(mobj_t *mobj)
|
|||
// the number
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type != MT_BOSS3WAYPOINT)
|
||||
continue;
|
||||
|
@ -4662,7 +4674,7 @@ static void P_Boss4PinchSpikeballs(mobj_t *mobj, angle_t angle, fixed_t dz)
|
|||
}
|
||||
|
||||
dz /= 9;
|
||||
|
||||
|
||||
while ((base = base->tracer)) // there are 10 per spoke, remember that
|
||||
{
|
||||
dx = (originx + P_ReturnThrustX(mobj, angle, (9*132)<<FRACBITS) - mobj->x)/9;
|
||||
|
@ -4832,8 +4844,8 @@ static void P_Boss4Thinker(mobj_t *mobj)
|
|||
P_SetTarget(&seg->target, mobj);
|
||||
for (i = 0; i < 9; i++)
|
||||
{
|
||||
seg->hnext = P_SpawnMobj(mobj->x, mobj->y, z, MT_EGGMOBILE4_MACE);
|
||||
seg->hnext->hprev = seg;
|
||||
P_SetTarget(&seg->hnext, P_SpawnMobj(mobj->x, mobj->y, z, MT_EGGMOBILE4_MACE));
|
||||
P_SetTarget(&seg->hnext->hprev, seg);
|
||||
seg = seg->hnext;
|
||||
}
|
||||
}
|
||||
|
@ -5245,6 +5257,9 @@ static void P_Boss7Thinker(mobj_t *mobj)
|
|||
// Find waypoint he is closest to
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint)
|
||||
{
|
||||
|
@ -5297,6 +5312,9 @@ static void P_Boss7Thinker(mobj_t *mobj)
|
|||
// the waypoint to use
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_BOSS3WAYPOINT && mo2->spawnpoint && (mo2->spawnpoint->options & 7) == waypointNum)
|
||||
{
|
||||
|
@ -5427,14 +5445,17 @@ static void P_Boss9Thinker(mobj_t *mobj)
|
|||
// Build a hoop linked list of 'em!
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_BOSS9GATHERPOINT)
|
||||
{
|
||||
if (last)
|
||||
last->hnext = mo2;
|
||||
P_SetTarget(&last->hnext, mo2);
|
||||
else
|
||||
mobj->hnext = mo2;
|
||||
mo2->hprev = last;
|
||||
P_SetTarget(&mobj->hnext, mo2);
|
||||
P_SetTarget(&mo2->hprev, last);
|
||||
last = mo2;
|
||||
}
|
||||
}
|
||||
|
@ -6072,6 +6093,9 @@ mobj_t *P_GetClosestAxis(mobj_t *source)
|
|||
// scan the thinkers to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_AXIS)
|
||||
|
@ -6841,12 +6865,14 @@ static void P_RemoveOverlay(mobj_t *thing)
|
|||
{
|
||||
mobj_t *mo;
|
||||
for (mo = overlaycap; mo; mo = mo->hnext)
|
||||
if (mo->hnext == thing)
|
||||
{
|
||||
P_SetTarget(&mo->hnext, thing->hnext);
|
||||
P_SetTarget(&thing->hnext, NULL);
|
||||
return;
|
||||
}
|
||||
{
|
||||
if (mo->hnext != thing)
|
||||
continue;
|
||||
|
||||
P_SetTarget(&mo->hnext, thing->hnext);
|
||||
P_SetTarget(&thing->hnext, NULL);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void A_BossDeath(mobj_t *mo);
|
||||
|
@ -8046,7 +8072,8 @@ void P_MobjThinker(mobj_t *mobj)
|
|||
mobj->tracer->z += mobj->height;
|
||||
}
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
fixed_t base = (leveltime<<(FRACBITS+1));
|
||||
mobj_t *seg = mobj->tracer, *prev = mobj;
|
||||
|
@ -9649,15 +9676,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
case MT_BIGMINE:
|
||||
mobj->extravalue1 = FixedHypot(mobj->x, mobj->y)>>FRACBITS;
|
||||
break;
|
||||
case MT_WAVINGFLAG:
|
||||
case MT_WAVINGFLAG1:
|
||||
case MT_WAVINGFLAG2:
|
||||
{
|
||||
mobj_t *prev = mobj, *cur;
|
||||
UINT8 i;
|
||||
mobj->destscale <<= 2;
|
||||
P_SetScale(mobj, mobj->destscale);
|
||||
for (i = 0; i <= 16; i++) // probably should be < but staying authentic to the Lua version
|
||||
{
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_WAVINGFLAGSEG);
|
||||
cur = P_SpawnMobjFromMobj(mobj, 0, 0, 0, ((mobj->type == MT_WAVINGFLAG1) ? MT_WAVINGFLAGSEG1 : MT_WAVINGFLAGSEG2));;
|
||||
P_SetTarget(&prev->tracer, cur);
|
||||
cur->extravalue1 = i;
|
||||
prev = cur;
|
||||
|
@ -9751,7 +9777,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->momx = 1; //stack hack
|
||||
break;
|
||||
case MT_MINECARTEND:
|
||||
mobj->tracer = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID);
|
||||
P_SetTarget(&mobj->tracer, P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_MINECARTENDSOLID));
|
||||
mobj->tracer->angle = mobj->angle + ANGLE_90;
|
||||
break;
|
||||
default:
|
||||
|
@ -9960,37 +9986,28 @@ void P_RemoveMobj(mobj_t *mobj)
|
|||
|
||||
P_SetTarget(&mobj->hnext, P_SetTarget(&mobj->hprev, NULL));
|
||||
|
||||
// free block
|
||||
// DBG: set everything in mobj_t to 0xFF instead of leaving it. debug memory error.
|
||||
if (mobj->flags & MF_NOTHINK && !mobj->thinker.next)
|
||||
#ifdef SCRAMBLE_REMOVED
|
||||
// Invalidate mobj_t data to cause crashes if accessed!
|
||||
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
|
||||
#endif
|
||||
|
||||
// free block
|
||||
if (!mobj->thinker.next)
|
||||
{ // Uh-oh, the mobj doesn't think, P_RemoveThinker would never go through!
|
||||
INT32 prevreferences;
|
||||
if (!mobj->thinker.references)
|
||||
{
|
||||
#ifdef SCRAMBLE_REMOVED
|
||||
// Invalidate mobj_t data to cause crashes if accessed!
|
||||
memset(mobj, 0xff, sizeof(mobj_t));
|
||||
#endif
|
||||
Z_Free(mobj); // No refrences? Can be removed immediately! :D
|
||||
}
|
||||
else
|
||||
{ // Add thinker just to delay removing it until refrences are gone.
|
||||
mobj->flags &= ~MF_NOTHINK;
|
||||
P_AddThinker(THINK_MOBJ, (thinker_t *)mobj);
|
||||
#ifdef SCRAMBLE_REMOVED
|
||||
// Invalidate mobj_t data to cause crashes if accessed!
|
||||
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
|
||||
#endif
|
||||
P_RemoveThinker((thinker_t *)mobj);
|
||||
Z_Free(mobj); // No refrrences? Can be removed immediately! :D
|
||||
return;
|
||||
}
|
||||
|
||||
prevreferences = mobj->thinker.references;
|
||||
P_AddThinker(THINK_MOBJ, (thinker_t *)mobj);
|
||||
mobj->thinker.references = prevreferences;
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef SCRAMBLE_REMOVED
|
||||
// Invalidate mobj_t data to cause crashes if accessed!
|
||||
memset((UINT8 *)mobj + sizeof(thinker_t), 0xff, sizeof(mobj_t) - sizeof(thinker_t));
|
||||
#endif
|
||||
P_RemoveThinker((thinker_t *)mobj);
|
||||
}
|
||||
|
||||
P_RemoveThinker((thinker_t *)mobj);
|
||||
}
|
||||
|
||||
// This does not need to be added to Lua.
|
||||
|
@ -11737,13 +11754,14 @@ ML_EFFECT5 : Don't stop thinking when too far away
|
|||
P_SpawnMobjFromMobj(mobj, -1*FRACUNIT, 0, 0, MT_THZTREEBRANCH)->angle = mobjangle + ANGLE_270;
|
||||
}
|
||||
break;
|
||||
case MT_CEZPOLE:
|
||||
case MT_CEZPOLE1:
|
||||
case MT_CEZPOLE2:
|
||||
{ // Spawn the banner
|
||||
angle_t mobjangle = FixedAngle(mthing->angle<<FRACBITS);
|
||||
P_SpawnMobjFromMobj(mobj,
|
||||
P_ReturnThrustX(mobj, mobjangle, 4<<FRACBITS),
|
||||
P_ReturnThrustY(mobj, mobjangle, 4<<FRACBITS),
|
||||
0, MT_CEZBANNER)->angle = mobjangle + ANGLE_90;
|
||||
0, ((mobj->type == MT_CEZPOLE1) ? MT_CEZBANNER1 : MT_CEZBANNER2))->angle = mobjangle + ANGLE_90;
|
||||
}
|
||||
break;
|
||||
case MT_HHZTREE_TOP:
|
||||
|
@ -11821,6 +11839,9 @@ ML_EFFECT5 : Don't stop thinking when too far away
|
|||
// See if other starposts exist in this level that have the same value.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2 == mobj)
|
||||
|
@ -12124,11 +12145,11 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
|
|||
// Link all the sprites in the hoop together
|
||||
if (nextmobj)
|
||||
{
|
||||
mobj->hprev = nextmobj;
|
||||
mobj->hprev->hnext = mobj;
|
||||
P_SetTarget(&mobj->hprev, nextmobj);
|
||||
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||
}
|
||||
else
|
||||
mobj->hprev = mobj->hnext = NULL;
|
||||
P_SetTarget(&mobj->hprev, P_SetTarget(&mobj->hnext, NULL));
|
||||
|
||||
nextmobj = mobj;
|
||||
}
|
||||
|
@ -12154,9 +12175,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
|
|||
mobj->z -= mobj->height/2;
|
||||
|
||||
// Link all the collision sprites together.
|
||||
mobj->hnext = NULL;
|
||||
mobj->hprev = nextmobj;
|
||||
mobj->hprev->hnext = mobj;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
P_SetTarget(&mobj->hprev, nextmobj);
|
||||
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||
|
||||
nextmobj = mobj;
|
||||
}
|
||||
|
@ -12181,9 +12202,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
|
|||
mobj->z -= mobj->height/2;
|
||||
|
||||
// Link all the collision sprites together.
|
||||
mobj->hnext = NULL;
|
||||
mobj->hprev = nextmobj;
|
||||
mobj->hprev->hnext = mobj;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
P_SetTarget(&mobj->hprev, nextmobj);
|
||||
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||
|
||||
nextmobj = mobj;
|
||||
}
|
||||
|
@ -12266,11 +12287,11 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
|
|||
// Link all the sprites in the hoop together
|
||||
if (nextmobj)
|
||||
{
|
||||
mobj->hprev = nextmobj;
|
||||
mobj->hprev->hnext = mobj;
|
||||
P_SetTarget(&mobj->hprev, nextmobj);
|
||||
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||
}
|
||||
else
|
||||
mobj->hprev = mobj->hnext = NULL;
|
||||
P_SetTarget(&mobj->hprev, P_SetTarget(&mobj->hnext, NULL));
|
||||
|
||||
nextmobj = mobj;
|
||||
}
|
||||
|
@ -12307,9 +12328,9 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing, boolean bonustime)
|
|||
mobj->z -= mobj->height/2;
|
||||
|
||||
// Link all the collision sprites together.
|
||||
mobj->hnext = NULL;
|
||||
mobj->hprev = nextmobj;
|
||||
mobj->hprev->hnext = mobj;
|
||||
P_SetTarget(&mobj->hnext, NULL);
|
||||
P_SetTarget(&mobj->hprev, nextmobj);
|
||||
P_SetTarget(&mobj->hprev->hnext, mobj);
|
||||
|
||||
nextmobj = mobj;
|
||||
}
|
||||
|
|
174
src/p_polyobj.c
174
src/p_polyobj.c
|
@ -1495,6 +1495,7 @@ void Polyobj_InitLevel(void)
|
|||
mqueue_t anchorqueue;
|
||||
mobjqitem_t *qitem;
|
||||
INT32 i, numAnchors = 0;
|
||||
mobj_t *mo;
|
||||
|
||||
M_QueueInit(&spawnqueue);
|
||||
M_QueueInit(&anchorqueue);
|
||||
|
@ -1510,7 +1511,10 @@ void Polyobj_InitLevel(void)
|
|||
// the mobj_t pointers on a queue for use below.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
mobj_t *mo = (mobj_t *)th;
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
if (mo->info->doomednum == POLYOBJ_SPAWN_DOOMEDNUM ||
|
||||
mo->info->doomednum == POLYOBJ_SPAWNCRUSH_DOOMEDNUM)
|
||||
|
@ -1815,6 +1819,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
// We redo this each tic to make savegame compatibility easier.
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
|
@ -1893,28 +1900,31 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
// Find next waypoint
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence)
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (th->direction == -1)
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1929,27 +1939,30 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence)
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (th->direction == -1)
|
||||
if (waypoint == NULL)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
{
|
||||
if (waypoint == NULL)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1963,28 +1976,31 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence)
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1)
|
||||
{
|
||||
if (th->direction == -1)
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
if (mo2->health == target->health - 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
if (mo2->health == target->health + 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2511,36 +2527,39 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
// Find the first waypoint we need to use
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence)
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
{
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
if (mo2->health == 0)
|
||||
last = mo2;
|
||||
else
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
last = mo2;
|
||||
else
|
||||
{
|
||||
if (first == NULL)
|
||||
first = mo2;
|
||||
else if (mo2->health > first->health)
|
||||
first = mo2;
|
||||
}
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
if (first == NULL)
|
||||
first = mo2;
|
||||
else
|
||||
{
|
||||
if (last == NULL)
|
||||
last = mo2;
|
||||
else if (mo2->health > last->health)
|
||||
last = mo2;
|
||||
}
|
||||
else if (mo2->health > first->health)
|
||||
first = mo2;
|
||||
}
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
first = mo2;
|
||||
else
|
||||
{
|
||||
if (last == NULL)
|
||||
last = mo2;
|
||||
else if (mo2->health > last->health)
|
||||
last = mo2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2579,28 +2598,31 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
target = first;
|
||||
/*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == th->sequence)
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
{
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
if (mo2->health == first->health - 1)
|
||||
{
|
||||
if (mo2->health == first->health - 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
else // waypoint 0
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == first->health + 1)
|
||||
{
|
||||
if (mo2->health == first->health + 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
|
|
@ -2174,7 +2174,6 @@ static void P_NetArchiveThinkers(void)
|
|||
for (i = 0; i < NUM_THINKERLISTS; i++)
|
||||
{
|
||||
UINT32 numsaved = 0;
|
||||
|
||||
// save off the current thinkers
|
||||
for (th = thlist[i].next; th != &thlist[i]; th = th->next)
|
||||
{
|
||||
|
@ -2405,12 +2404,12 @@ static void P_NetArchiveThinkers(void)
|
|||
}
|
||||
#endif // ESLOPE
|
||||
#ifdef PARANOIA
|
||||
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
|
||||
else if (th->function.acp1 != P_RemoveThinkerDelayed) // wait garbage collection
|
||||
I_Error("unknown thinker type %p", th->function.acp1);
|
||||
#endif
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "%u thinkers saved\n", numsaved);
|
||||
CONS_Debug(DBG_NETPLAY, "%u thinkers saved in list %d\n", numsaved, i);
|
||||
|
||||
WRITEUINT8(save_p, tc_end);
|
||||
}
|
||||
|
@ -2427,9 +2426,14 @@ mobj_t *P_FindNewPosition(UINT32 oldposition)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
if (mobj->mobjnum == oldposition)
|
||||
return mobj;
|
||||
if (mobj->mobjnum != oldposition)
|
||||
continue;
|
||||
|
||||
return mobj;
|
||||
}
|
||||
CONS_Debug(DBG_GAMELOGIC, "mobj not found\n");
|
||||
return NULL;
|
||||
|
@ -3404,7 +3408,7 @@ static void P_NetUnArchiveThinkers(void)
|
|||
{
|
||||
for (;;)
|
||||
{
|
||||
thinker_t* th;
|
||||
thinker_t* th = NULL;
|
||||
tclass = READUINT8(save_p);
|
||||
|
||||
if (tclass == tc_end)
|
||||
|
@ -3597,22 +3601,22 @@ static void P_NetUnArchiveThinkers(void)
|
|||
P_AddThinker(i, th);
|
||||
}
|
||||
|
||||
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded\n", numloaded);
|
||||
CONS_Debug(DBG_NETPLAY, "%u thinkers loaded in list %d\n", numloaded, i);
|
||||
}
|
||||
|
||||
if (restoreNum)
|
||||
if (restoreNum)
|
||||
{
|
||||
executor_t *delay = NULL;
|
||||
UINT32 mobjnum;
|
||||
for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
executor_t *delay = NULL;
|
||||
UINT32 mobjnum;
|
||||
for (currentthinker = thlist[i].next; currentthinker != &thlist[i];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 == (actionf_p1)T_ExecutorDelay)
|
||||
{
|
||||
delay = (void *)currentthinker;
|
||||
if ((mobjnum = (UINT32)(size_t)delay->caller))
|
||||
delay->caller = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
|
||||
continue;
|
||||
delay = (void *)currentthinker;
|
||||
if (!(mobjnum = (UINT32)(size_t)delay->caller))
|
||||
continue;
|
||||
delay->caller = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3723,6 +3727,9 @@ static inline void P_FinishMobjs(void)
|
|||
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
mobj->info = &mobjinfo[mobj->type];
|
||||
}
|
||||
|
@ -3738,6 +3745,9 @@ static void P_RelinkPointers(void)
|
|||
for (currentthinker = thlist[THINK_MOBJ].next; currentthinker != &thlist[THINK_MOBJ];
|
||||
currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
|
||||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
|
@ -4115,6 +4125,9 @@ void P_SaveNetGame(void)
|
|||
// Assign the mobjnumber for pointer tracking
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
continue;
|
||||
|
|
|
@ -817,6 +817,9 @@ void P_ReloadRings(void)
|
|||
// scan the thinkers to find rings/spheres/hoops to unset
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
if (mo->type == MT_HOOPCENTER)
|
||||
|
@ -883,6 +886,9 @@ void P_SwitchSpheresBonusMode(boolean bonustime)
|
|||
// scan the thinkers to find spheres to switch
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)th;
|
||||
|
||||
if (mo->type != MT_BLUESPHERE && mo->type != MT_NIGHTSCHIP
|
||||
|
@ -2284,7 +2290,6 @@ static void P_LevelInitStuff(void)
|
|||
void P_LoadThingsOnly(void)
|
||||
{
|
||||
// Search through all the thinkers.
|
||||
mobj_t *mo;
|
||||
thinker_t *think;
|
||||
INT32 i, viewid = -1, centerid = -1; // for skyboxes
|
||||
|
||||
|
@ -2301,10 +2306,9 @@ void P_LoadThingsOnly(void)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (mo)
|
||||
P_RemoveMobj(mo);
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
P_RemoveMobj((mobj_t *)think);
|
||||
}
|
||||
|
||||
P_LevelInitStuff();
|
||||
|
@ -2864,7 +2868,10 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
playerstarts[i] = NULL;
|
||||
playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < MAX_DM_STARTS; i++)
|
||||
deathmatchstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
skyboxmo[i] = NULL;
|
||||
|
@ -2900,7 +2907,10 @@ boolean P_SetupLevel(boolean skipprecip)
|
|||
|
||||
// reset the player starts
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
playerstarts[i] = NULL;
|
||||
playerstarts[i] = bluectfstarts[i] = redctfstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < MAX_DM_STARTS; i++)
|
||||
deathmatchstarts[i] = NULL;
|
||||
|
||||
for (i = 0; i < 2; i++)
|
||||
skyboxmo[i] = NULL;
|
||||
|
|
78
src/p_spec.c
78
src/p_spec.c
|
@ -2260,7 +2260,7 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
thinker_t *think;
|
||||
precipmobj_t *precipmobj;
|
||||
|
||||
for (think = thlist[THINK_MAIN].next; think != &thlist[THINK_MAIN]; think = think->next)
|
||||
for (think = thlist[THINK_PRECIP].next; think != &thlist[THINK_PRECIP]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
|
@ -2276,7 +2276,7 @@ void P_SwitchWeather(INT32 weathernum)
|
|||
precipmobj_t *precipmobj;
|
||||
state_t *st;
|
||||
|
||||
for (think = thlist[THINK_MAIN].next; think != &thlist[THINK_MAIN]; think = think->next)
|
||||
for (think = thlist[THINK_PRECIP].next; think != &thlist[THINK_PRECIP]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != (actionf_p1)P_NullPrecipThinker)
|
||||
continue; // not a precipmobj thinker
|
||||
|
@ -3992,6 +3992,9 @@ void P_SetupSignExit(player_t *player)
|
|||
// spin all signposts in the level then.
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
thing = (mobj_t *)think;
|
||||
if (thing->type != MT_SIGN)
|
||||
continue;
|
||||
|
@ -4017,20 +4020,18 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
|||
{
|
||||
thinker_t *think;
|
||||
mobj_t *mo;
|
||||
INT32 specialnum = 0;
|
||||
INT32 specialnum = (flag == MT_REDFLAG) ? 3 : 4;
|
||||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (mo->type != flag)
|
||||
continue;
|
||||
|
||||
if (mo->type == MT_REDFLAG)
|
||||
specialnum = 3;
|
||||
else if (mo->type == MT_BLUEFLAG)
|
||||
specialnum = 4;
|
||||
|
||||
if (GETSECSPECIAL(mo->subsector->sector->special, 4) == specialnum)
|
||||
return true;
|
||||
else if (mo->subsector->sector->ffloors) // Check the 3D floors
|
||||
|
@ -4045,9 +4046,11 @@ boolean P_IsFlagAtBase(mobjtype_t flag)
|
|||
if (GETSECSPECIAL(rover->master->frontsector->special, 4) != specialnum)
|
||||
continue;
|
||||
|
||||
if (mo->z <= P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)
|
||||
&& mo->z >= P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector))
|
||||
return true;
|
||||
if (!(mo->z <= P_GetSpecialTopZ(mo, sectors + rover->secnum, mo->subsector->sector)
|
||||
&& mo->z >= P_GetSpecialBottomZ(mo, sectors + rover->secnum, mo->subsector->sector)))
|
||||
continue;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4451,9 +4454,12 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_EGGTRAP)
|
||||
P_KillMobj(mo2, NULL, player->mo, 0);
|
||||
if (mo2->type != MT_EGGTRAP)
|
||||
continue;
|
||||
P_KillMobj(mo2, NULL, player->mo, 0);
|
||||
}
|
||||
|
||||
// clear the special so you can't push the button twice.
|
||||
|
@ -4754,14 +4760,20 @@ DoneSection2:
|
|||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_TUBEWAYPOINT && mo2->threshold == sequence
|
||||
&& mo2->health == 0)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!waypoint)
|
||||
|
@ -4830,15 +4842,20 @@ DoneSection2:
|
|||
// to find the last waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_TUBEWAYPOINT && mo2->threshold == sequence)
|
||||
{
|
||||
if (!waypoint)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (!waypoint)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
|
||||
if (!waypoint)
|
||||
|
@ -4979,6 +4996,9 @@ DoneSection2:
|
|||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
|
@ -5014,6 +5034,9 @@ DoneSection2:
|
|||
// Find waypoint before this one (waypointlow)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
|
@ -5038,6 +5061,9 @@ DoneSection2:
|
|||
// Find waypoint after this one (waypointhigh)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
|
|
86
src/p_tick.c
86
src/p_tick.c
|
@ -44,6 +44,9 @@ void Command_Numthinkers_f(void)
|
|||
INT32 count = 0;
|
||||
actionf_p1 action;
|
||||
thinker_t *think;
|
||||
thinklistnum_t start = 0;
|
||||
thinklistnum_t end = NUM_THINKERLISTS - 1;
|
||||
thinklistnum_t i;
|
||||
|
||||
if (gamestate != GS_LEVEL)
|
||||
{
|
||||
|
@ -70,6 +73,7 @@ void Command_Numthinkers_f(void)
|
|||
switch (num)
|
||||
{
|
||||
case 1:
|
||||
start = end = THINK_MOBJ;
|
||||
action = (actionf_p1)P_MobjThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_MobjThinker");
|
||||
break;
|
||||
|
@ -82,14 +86,17 @@ void Command_Numthinkers_f(void)
|
|||
CONS_Printf(M_GetText("Number of %s: "), "P_SnowThinker");
|
||||
break;*/
|
||||
case 2:
|
||||
start = end = THINK_PRECIP;
|
||||
action = (actionf_p1)P_NullPrecipThinker;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "P_NullPrecipThinker");
|
||||
break;
|
||||
case 3:
|
||||
start = end = THINK_MAIN;
|
||||
action = (actionf_p1)T_Friction;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Friction");
|
||||
break;
|
||||
case 4:
|
||||
start = end = THINK_MAIN;
|
||||
action = (actionf_p1)T_Pusher;
|
||||
CONS_Printf(M_GetText("Number of %s: "), "T_Pusher");
|
||||
break;
|
||||
|
@ -102,12 +109,15 @@ void Command_Numthinkers_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
for (think = thlist[THINK_MAIN].next; think != &thlist[THINK_MAIN]; think = think->next)
|
||||
for (i = start; i <= end; i++)
|
||||
{
|
||||
if (think->function.acp1 != action)
|
||||
continue;
|
||||
for (think = thlist[i].next; think != &thlist[i]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 != action)
|
||||
continue;
|
||||
|
||||
count++;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%d\n", count);
|
||||
|
@ -141,6 +151,9 @@ void Command_CountMobjs_f(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
count++;
|
||||
}
|
||||
|
@ -158,6 +171,9 @@ void Command_CountMobjs_f(void)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
if (((mobj_t *)th)->type == i)
|
||||
count++;
|
||||
}
|
||||
|
@ -180,6 +196,10 @@ void P_InitThinkers(void)
|
|||
// Adds a new thinker at the end of the list.
|
||||
void P_AddThinker(const thinklistnum_t n, thinker_t *thinker)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
I_Assert(n >= 0 && n < NUM_THINKERLISTS);
|
||||
#endif
|
||||
|
||||
thlist[n].prev->next = thinker;
|
||||
thinker->next = &thlist[n];
|
||||
thinker->prev = thlist[n].prev;
|
||||
|
@ -206,22 +226,33 @@ static thinker_t *currentthinker;
|
|||
// remove it, and set currentthinker to one node preceeding it, so
|
||||
// that the next step in P_RunThinkers() will get its successor.
|
||||
//
|
||||
void P_RemoveThinkerDelayed(void *pthinker)
|
||||
void P_RemoveThinkerDelayed(thinker_t *thinker)
|
||||
{
|
||||
thinker_t *thinker = pthinker;
|
||||
if (!thinker->references)
|
||||
thinker_t *next;
|
||||
#ifdef PARANOIA
|
||||
#define BEENAROUNDBIT (0x40000000) // has to be sufficiently high that it's unlikely to happen in regular gameplay. If you change this, pay attention to the bit pattern of INT32_MIN.
|
||||
if (thinker->references & ~BEENAROUNDBIT)
|
||||
{
|
||||
{
|
||||
/* Remove from main thinker list */
|
||||
thinker_t *next = thinker->next;
|
||||
/* Note that currentthinker is guaranteed to point to us,
|
||||
* and since we're freeing our memory, we had better change that. So
|
||||
* point it to thinker->prev, so the iterator will correctly move on to
|
||||
* thinker->prev->next = thinker->next */
|
||||
(next->prev = currentthinker = thinker->prev)->next = next;
|
||||
}
|
||||
Z_Free(thinker);
|
||||
if (thinker->references & BEENAROUNDBIT) // Usually gets cleared up in one frame; what's going on here, then?
|
||||
CONS_Printf("Number of potentially faulty references: %d\n", (thinker->references & ~BEENAROUNDBIT));
|
||||
thinker->references |= BEENAROUNDBIT;
|
||||
return;
|
||||
}
|
||||
#undef BEENAROUNDBIT
|
||||
#else
|
||||
if (thinker->references)
|
||||
return;
|
||||
#endif
|
||||
|
||||
/* Remove from main thinker list */
|
||||
next = thinker->next;
|
||||
/* Note that currentthinker is guaranteed to point to us,
|
||||
* and since we're freeing our memory, we had better change that. So
|
||||
* point it to thinker->prev, so the iterator will correctly move on to
|
||||
* thinker->prev->next = thinker->next */
|
||||
(next->prev = currentthinker = thinker->prev)->next = next;
|
||||
|
||||
Z_Free(thinker);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -238,23 +269,10 @@ void P_RemoveThinkerDelayed(void *pthinker)
|
|||
//
|
||||
void P_RemoveThinker(thinker_t *thinker)
|
||||
{
|
||||
thinker_t *next = thinker->next;
|
||||
#ifdef HAVE_BLUA
|
||||
LUA_InvalidateUserdata(thinker);
|
||||
#endif
|
||||
thinker->function.acp1 = P_RemoveThinkerDelayed;
|
||||
|
||||
if (currentthinker == thinker)
|
||||
currentthinker = thinker->prev;
|
||||
|
||||
// Remove thinker from its current list.
|
||||
(next->prev = thinker->prev)->next = next;
|
||||
|
||||
// Now add it to the limbo list
|
||||
thlist[THINK_LIMBO].prev->next = thinker;
|
||||
thinker->next = &thlist[THINK_LIMBO];
|
||||
thinker->prev = thlist[THINK_LIMBO].prev;
|
||||
thlist[THINK_LIMBO].prev = thinker;
|
||||
thinker->function.acp1 = (actionf_p1)P_RemoveThinkerDelayed;
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -307,8 +325,10 @@ static inline void P_RunThinkers(void)
|
|||
{
|
||||
for (currentthinker = thlist[i].next; currentthinker != &thlist[i]; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1)
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
#ifdef PARANOIA
|
||||
I_Assert(currentthinker->function.acp1 != NULL)
|
||||
#endif
|
||||
currentthinker->function.acp1(currentthinker);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ void Command_CountMobjs_f(void);
|
|||
void P_Ticker(boolean run);
|
||||
void P_PreTicker(INT32 frames);
|
||||
void P_DoTeamscrambling(void);
|
||||
void P_RemoveThinkerDelayed(void *pthinker); //killed
|
||||
void P_RemoveThinkerDelayed(thinker_t *thinker); //killed
|
||||
mobj_t *P_SetTarget(mobj_t **mo, mobj_t *target); // killough 11/98
|
||||
|
||||
#endif
|
||||
|
|
374
src/p_user.c
374
src/p_user.c
|
@ -345,9 +345,16 @@ UINT8 P_FindLowestMare(void)
|
|||
// to find the egg capsule with the lowest mare
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_EGGCAPSULE && mo2->health > 0)
|
||||
if (mo2->type != MT_EGGCAPSULE)
|
||||
continue;
|
||||
if (mo2->health <= 0)
|
||||
continue;
|
||||
|
||||
{
|
||||
const UINT8 threshold = (UINT8)mo2->threshold;
|
||||
if (mare == 255)
|
||||
|
@ -391,29 +398,32 @@ boolean P_TransferToNextMare(player_t *player)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_AXIS)
|
||||
{
|
||||
if (mo2->threshold == mare)
|
||||
{
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
lowestaxisnum = mo2->health;
|
||||
dist2 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y)-mo2->radius;
|
||||
}
|
||||
else if (mo2->health < lowestaxisnum)
|
||||
{
|
||||
dist1 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y)-mo2->radius;
|
||||
if (mo2->type != MT_AXIS)
|
||||
continue;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
lowestaxisnum = mo2->health;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
if (mo2->threshold != mare)
|
||||
continue;
|
||||
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
lowestaxisnum = mo2->health;
|
||||
dist2 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y) - mo2->radius;
|
||||
}
|
||||
else if (mo2->health < lowestaxisnum)
|
||||
{
|
||||
dist1 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y) - mo2->radius;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
lowestaxisnum = mo2->health;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -439,17 +449,22 @@ static mobj_t *P_FindAxis(INT32 mare, INT32 axisnum)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
// Axis things are only at beginning of list.
|
||||
if (!(mo2->flags2 & MF2_AXIS))
|
||||
return NULL;
|
||||
|
||||
if (mo2->type == MT_AXIS)
|
||||
{
|
||||
if (mo2->health == axisnum && mo2->threshold == mare)
|
||||
return mo2;
|
||||
}
|
||||
if (mo2->type != MT_AXIS)
|
||||
continue;
|
||||
if (mo2->health != axisnum)
|
||||
continue;
|
||||
if (mo2->threshold != mare)
|
||||
continue;
|
||||
return mo2;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -469,17 +484,22 @@ static mobj_t *P_FindAxisTransfer(INT32 mare, INT32 axisnum, mobjtype_t type)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
// Axis things are only at beginning of list.
|
||||
if (!(mo2->flags2 & MF2_AXIS))
|
||||
return NULL;
|
||||
|
||||
if (mo2->type == type)
|
||||
{
|
||||
if (mo2->health == axisnum && mo2->threshold == mare)
|
||||
return mo2;
|
||||
}
|
||||
if (mo2->type != type)
|
||||
continue;
|
||||
if (mo2->health != axisnum)
|
||||
continue;
|
||||
if (mo2->threshold != mare)
|
||||
continue;
|
||||
return mo2;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
|
@ -505,27 +525,31 @@ void P_TransferToAxis(player_t *player, INT32 axisnum)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_AXIS)
|
||||
{
|
||||
if (mo2->health == axisnum && mo2->threshold == mare)
|
||||
{
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y)-mo2->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist1 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y)-mo2->radius;
|
||||
if (mo2->type != MT_AXIS)
|
||||
continue;
|
||||
if (mo2->health != axisnum)
|
||||
continue;
|
||||
if (mo2->threshold != mare)
|
||||
continue;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y) - mo2->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist1 = R_PointToDist2(player->mo->x, player->mo->y, mo2->x, mo2->y) - mo2->radius;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -602,6 +626,9 @@ static void P_DeNightserizePlayer(player_t *player)
|
|||
// Check to see if the player should be killed.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (!(mo2->type == MT_NIGHTSDRONE))
|
||||
continue;
|
||||
|
@ -1617,6 +1644,9 @@ void P_SpawnShieldOrb(player_t *player)
|
|||
// blaze through the thinkers to see if an orb already exists!
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
shieldobj = (mobj_t *)th;
|
||||
|
||||
if (shieldobj->type == orbtype && shieldobj->target == player->mo)
|
||||
|
@ -2019,7 +2049,7 @@ boolean P_PlayerHitFloor(player_t *player)
|
|||
fixed_t mu = FixedMul(player->maxdash, player->mo->scale);
|
||||
fixed_t mu2 = FixedHypot(player->mo->momx, player->mo->momy);
|
||||
fixed_t ev;
|
||||
mobj_t *missile;
|
||||
mobj_t *missile = NULL;
|
||||
if (mu2 < mu)
|
||||
mu2 = mu;
|
||||
ev = (50*FRACUNIT - (mu/25))/50;
|
||||
|
@ -3625,7 +3655,8 @@ static void P_DoTeeter(player_t *player)
|
|||
if (teeter) // only bother with objects as a last resort if you were already teetering
|
||||
{
|
||||
mobj_t *oldtmthing = tmthing;
|
||||
tmthing = teeterer = player->mo;
|
||||
teeterer = player->mo;
|
||||
P_SetTarget(&tmthing, teeterer);
|
||||
teeterxl = teeterxh = player->mo->x;
|
||||
teeteryl = teeteryh = player->mo->y;
|
||||
couldteeter = false;
|
||||
|
@ -3639,7 +3670,7 @@ static void P_DoTeeter(player_t *player)
|
|||
}
|
||||
teeterdone:
|
||||
teeter = solidteeter;
|
||||
tmthing = oldtmthing; // restore old tmthing, goodness knows what the game does with this before mobj thinkers
|
||||
P_SetTarget(&tmthing, oldtmthing); // restore old tmthing, goodness knows what the game does with this before mobj thinkers
|
||||
}
|
||||
}
|
||||
if (teeter)
|
||||
|
@ -4314,7 +4345,7 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
|
|||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
visual->target = lockon;
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
}
|
||||
}
|
||||
if ((cmd->buttons & BT_USE) && !(player->pflags & PF_USEDOWN))
|
||||
|
@ -4589,6 +4620,9 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2 == player->mo)
|
||||
|
@ -4637,7 +4671,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
visual->target = lockon;
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5783,29 +5817,32 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
// Axis things are only at beginning of list.
|
||||
if (!(mo2->flags2 & MF2_AXIS))
|
||||
break;
|
||||
if (!(mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE))
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if ((mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE)
|
||||
&& mo2->threshold == sequence)
|
||||
if (player->pflags & PF_TRANSFERTOCLOSEST)
|
||||
{
|
||||
if (player->pflags & PF_TRANSFERTOCLOSEST)
|
||||
{
|
||||
if (mo2->health == player->axis1->health)
|
||||
transfer1 = mo2;
|
||||
else if (mo2->health == player->axis2->health)
|
||||
transfer2 = mo2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == player->mo->target->health)
|
||||
transfer1 = mo2;
|
||||
else if (mo2->health == player->mo->target->health + 1)
|
||||
transfer2 = mo2;
|
||||
}
|
||||
if (mo2->health == player->axis1->health)
|
||||
transfer1 = mo2;
|
||||
else if (mo2->health == player->axis2->health)
|
||||
transfer2 = mo2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo2->health == player->mo->target->health)
|
||||
transfer1 = mo2;
|
||||
else if (mo2->health == player->mo->target->health + 1)
|
||||
transfer2 = mo2;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5816,24 +5853,28 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
{
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
// Axis things are only at beginning of list.
|
||||
if (!(mo2->flags2 & MF2_AXIS))
|
||||
break;
|
||||
if (!(mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE))
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == sequence && (mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE))
|
||||
if (!transfer1)
|
||||
{
|
||||
if (!transfer1)
|
||||
{
|
||||
transfer1 = mo2;
|
||||
transfer1last = true;
|
||||
}
|
||||
else if (mo2->health > transfer1->health)
|
||||
{
|
||||
transfer1 = mo2;
|
||||
transfer1last = true;
|
||||
}
|
||||
transfer1 = mo2;
|
||||
transfer1last = true;
|
||||
}
|
||||
else if (mo2->health > transfer1->health)
|
||||
{
|
||||
transfer1 = mo2;
|
||||
transfer1last = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5841,24 +5882,28 @@ static void P_NightsTransferPoints(player_t *player, fixed_t xspeed, fixed_t rad
|
|||
{
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
// Axis things are only at beginning of list.
|
||||
if (!(mo2->flags2 & MF2_AXIS))
|
||||
break;
|
||||
if (!(mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE))
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == sequence && (mo2->type == MT_AXISTRANSFER || mo2->type == MT_AXISTRANSFERLINE))
|
||||
if (!transfer2)
|
||||
{
|
||||
if (!transfer2)
|
||||
{
|
||||
transfer2 = mo2;
|
||||
transfer2last = true;
|
||||
}
|
||||
else if (mo2->health > transfer2->health)
|
||||
{
|
||||
transfer2 = mo2;
|
||||
transfer2last = true;
|
||||
}
|
||||
transfer2 = mo2;
|
||||
transfer2last = true;
|
||||
}
|
||||
else if (mo2->health > transfer2->health)
|
||||
{
|
||||
transfer2 = mo2;
|
||||
transfer2last = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6545,31 +6590,32 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
// to find the closest axis point
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_AXIS)
|
||||
{
|
||||
if (mo2->threshold == player->mare)
|
||||
{
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = R_PointToDist2(newx, newy, mo2->x, mo2->y)-mo2->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist1 = R_PointToDist2(newx, newy, mo2->x, mo2->y)-mo2->radius;
|
||||
if (mo2->type != MT_AXIS)
|
||||
continue;
|
||||
if (mo2->threshold != player->mare)
|
||||
continue;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
if (closestaxis == NULL)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = R_PointToDist2(newx, newy, mo2->x, mo2->y) - mo2->radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
dist1 = R_PointToDist2(newx, newy, mo2->x, mo2->y) - mo2->radius;
|
||||
|
||||
if (dist1 < dist2)
|
||||
{
|
||||
closestaxis = mo2;
|
||||
dist2 = dist1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
P_SetTarget(&player->mo->target, closestaxis);
|
||||
}
|
||||
|
||||
|
@ -7352,6 +7398,9 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_EGGCAPSULE
|
||||
|
@ -7855,7 +7904,7 @@ static void P_MovePlayer(player_t *player)
|
|||
if (P_IsLocalPlayer(player)) // Only display it on your own view.
|
||||
{
|
||||
mobj_t *visual = P_SpawnMobj(lockon->x, lockon->y, lockon->z, MT_LOCKON); // positioning, flip handled in P_SceneryThinker
|
||||
visual->target = lockon;
|
||||
P_SetTarget(&visual->target, lockon);
|
||||
P_SetMobjStateNF(visual, visual->info->spawnstate+1);
|
||||
}
|
||||
}
|
||||
|
@ -8256,20 +8305,25 @@ static void P_DoZoomTube(player_t *player)
|
|||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == sequence)
|
||||
{
|
||||
if ((reverse && mo2->health == player->mo->tracer->health - 1)
|
||||
|| (!reverse && mo2->health == player->mo->tracer->health + 1))
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (reverse && mo2->health != player->mo->tracer->health - 1)
|
||||
continue;
|
||||
|
||||
if (!reverse && mo2->health != player->mo->tracer->health + 1)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (waypoint)
|
||||
|
@ -8387,19 +8441,22 @@ static void P_DoRopeHang(player_t *player)
|
|||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == sequence)
|
||||
{
|
||||
if (mo2->health == player->mo->tracer->health + 1)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->health != player->mo->tracer->health + 1)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint)
|
||||
|
@ -8409,19 +8466,22 @@ static void P_DoRopeHang(player_t *player)
|
|||
// Wrap around back to first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold == sequence)
|
||||
{
|
||||
if (mo2->health == 0)
|
||||
{
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8468,22 +8528,22 @@ static void P_DoRopeHang(player_t *player)
|
|||
static void P_NukeAllPlayers(player_t *player)
|
||||
{
|
||||
mobj_t *mo;
|
||||
thinker_t *think;
|
||||
UINT8 i;
|
||||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (!mo->player)
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
if (players[i].spectator)
|
||||
continue;
|
||||
if (!players[i].mo)
|
||||
continue;
|
||||
if (players[i].mo == player->mo)
|
||||
continue;
|
||||
if (players[i].mo->health <= 0)
|
||||
continue;
|
||||
|
||||
if (mo->health <= 0) // dead
|
||||
continue;
|
||||
|
||||
if (mo == player->mo)
|
||||
continue;
|
||||
|
||||
P_DamageMobj(mo, player->mo, player->mo, 1, 0);
|
||||
P_DamageMobj(players[i].mo, player->mo, player->mo, 1, 0);
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("%s caused a world of pain.\n"), player_names[player-players]);
|
||||
|
@ -8517,6 +8577,9 @@ void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
|
||||
if (!(mo->flags & MF_SHOOTABLE) && !(mo->type == MT_EGGGUARD || mo->type == MT_MINUS))
|
||||
|
@ -8565,6 +8628,9 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet)
|
|||
|
||||
for (think = thlist[THINK_MOBJ].next; think != &thlist[THINK_MOBJ]; think = think->next)
|
||||
{
|
||||
if (think->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo = (mobj_t *)think;
|
||||
if (!((mo->flags & (MF_ENEMY|MF_BOSS|MF_MONITOR) && (mo->flags & MF_SHOOTABLE)) || (mo->flags & MF_SPRING)) == !(mo->flags2 & MF2_INVERTAIMABLE)) // allows if it has the flags desired XOR it has the invert aimable flag
|
||||
continue; // not a valid target
|
||||
|
@ -8706,6 +8772,9 @@ void P_FindEmerald(void)
|
|||
// to find all emeralds
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
if (mo2->type == MT_EMERHUNT)
|
||||
{
|
||||
|
@ -9931,6 +10000,9 @@ static mobj_t *P_GetAxis(INT32 num)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mobj = (mobj_t *)th;
|
||||
|
||||
// NiGHTS axes spawn before anything else. If this mobj doesn't have MF2_AXIS, it means we reached the axes' end.
|
||||
|
@ -9943,6 +10015,7 @@ static mobj_t *P_GetAxis(INT32 num)
|
|||
|
||||
return mobj;
|
||||
}
|
||||
|
||||
CONS_Alert(CONS_WARNING, "P_GetAxis: Track segment %d is missing!\n", num);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -10569,6 +10642,9 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (!(mo2->type == MT_RING || mo2->type == MT_COIN
|
||||
|
|
|
@ -2276,7 +2276,8 @@ void R_PrecacheLevel(void)
|
|||
if (spritepresent == NULL) I_Error("%s: Out of memory looking up sprites", "R_PrecacheLevel");
|
||||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
spritepresent[((mobj_t *)th)->sprite] = 1;
|
||||
if (th->function.acp1 != (actionf_p1)P_RemoveThinkerDelayed)
|
||||
spritepresent[((mobj_t *)th)->sprite] = 1;
|
||||
|
||||
spritememory = 0;
|
||||
for (i = 0; i < numsprites; i++)
|
||||
|
|
|
@ -2446,9 +2446,11 @@ static void R_DrawMaskedList (drawnode_t* head)
|
|||
|
||||
void R_DrawMasked(maskcount_t* masks, UINT8 nummasks)
|
||||
{
|
||||
drawnode_t heads[nummasks]; /**< Drawnode lists; as many as number of views/portals. */
|
||||
drawnode_t *heads; /**< Drawnode lists; as many as number of views/portals. */
|
||||
SINT8 i;
|
||||
|
||||
heads = calloc(nummasks, sizeof(drawnode_t));
|
||||
|
||||
for (i = 0; i < nummasks; i++)
|
||||
{
|
||||
heads[i].next = heads[i].prev = &heads[i];
|
||||
|
@ -2474,6 +2476,8 @@ void R_DrawMasked(maskcount_t* masks, UINT8 nummasks)
|
|||
R_DrawMaskedList(&heads[nummasks - 1]);
|
||||
R_ClearDrawNodes(&heads[nummasks - 1]);
|
||||
}
|
||||
|
||||
free(heads);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
|
|
@ -1988,8 +1988,10 @@ void GameMIDIMusic_OnChange(void)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
void ModFilter_OnChange(void)
|
||||
{
|
||||
if (openmpt_mhandle)
|
||||
openmpt_module_set_render_param(openmpt_mhandle, OPENMPT_MODULE_RENDER_INTERPOLATIONFILTER_LENGTH, cv_modfilter.value);
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -277,6 +277,7 @@
|
|||
<ClInclude Include="..\r_local.h" />
|
||||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
<ClInclude Include="..\r_splats.h" />
|
||||
|
@ -430,6 +431,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
<ClCompile Include="..\r_splats.c" />
|
||||
|
|
|
@ -453,6 +453,9 @@
|
|||
<ClInclude Include="..\hardware\hw_clip.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\tmap.nas">
|
||||
|
@ -894,6 +897,10 @@
|
|||
<ClCompile Include="..\hardware\hw_clip.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\apng.c" />
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Srb2SDL.ico">
|
||||
|
|
|
@ -108,14 +108,16 @@ static UINT16 current_track;
|
|||
#endif
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
int mod_err = OPENMPT_ERROR_OK;
|
||||
static int mod_err = OPENMPT_ERROR_OK;
|
||||
static const char *mod_err_str;
|
||||
static UINT16 current_subsong;
|
||||
static size_t probesize;
|
||||
static int result;
|
||||
#endif
|
||||
|
||||
static void var_cleanup(void)
|
||||
{
|
||||
loop_point = song_length = 0.0f;
|
||||
song_length = loop_point = 0.0f;
|
||||
music_bytes = fading_source = fading_target =\
|
||||
fading_timer = fading_duration = 0;
|
||||
|
||||
|
@ -388,7 +390,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
gme_track_info(emu, &info, 0);
|
||||
|
||||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
mem = Z_Malloc(len, PU_SOUND, 0);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
@ -461,7 +463,7 @@ void *I_GetSfx(sfxinfo_t *sfx)
|
|||
gme_track_info(emu, &info, 0);
|
||||
|
||||
len = (info->play_length * 441 / 10) << 2;
|
||||
mem = malloc(len);
|
||||
mem = Z_Malloc(len, PU_SOUND, 0);
|
||||
gme_play(emu, len >> 1, mem);
|
||||
gme_free_info(info);
|
||||
gme_delete(emu);
|
||||
|
@ -1112,6 +1114,36 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
/*
|
||||
If the size of the data to be checked is bigger than the recommended size (> 2048)
|
||||
Let's just set the probe size to the recommended size
|
||||
Otherwise let's give it the full data size
|
||||
*/
|
||||
|
||||
if (len > openmpt_probe_file_header_get_recommended_size())
|
||||
probesize = openmpt_probe_file_header_get_recommended_size();
|
||||
else
|
||||
probesize = len;
|
||||
|
||||
result = openmpt_probe_file_header(OPENMPT_PROBE_FILE_HEADER_FLAGS_DEFAULT, data, probesize, len, NULL, NULL, NULL, NULL, NULL, NULL);
|
||||
|
||||
if (result == OPENMPT_PROBE_FILE_HEADER_RESULT_SUCCESS) // We only cared if it succeeded, continue on if not.
|
||||
{
|
||||
openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
|
||||
if (!openmpt_mhandle) // Failed to create module handle? Show error and return!
|
||||
{
|
||||
mod_err = openmpt_module_error_get_last(openmpt_mhandle);
|
||||
mod_err_str = openmpt_error_string(mod_err);
|
||||
CONS_Alert(CONS_ERROR, "openmpt_module_create_from_memory2: %s\n", mod_err_str);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return true; // All good and we're ready for music playback!
|
||||
}
|
||||
#endif
|
||||
|
||||
// Let's see if Mixer is able to load this.
|
||||
rw = SDL_RWFromMem(data, len);
|
||||
if (rw != NULL)
|
||||
{
|
||||
|
@ -1123,40 +1155,6 @@ boolean I_LoadSong(char *data, size_t len)
|
|||
return false;
|
||||
}
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
switch(Mix_GetMusicType(music))
|
||||
{
|
||||
case MUS_MODPLUG:
|
||||
case MUS_MOD:
|
||||
openmpt_mhandle = openmpt_module_create_from_memory2(data, len, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
|
||||
if (!openmpt_mhandle)
|
||||
{
|
||||
mod_err = openmpt_module_error_get_last(openmpt_mhandle);
|
||||
mod_err_str = openmpt_error_string(mod_err);
|
||||
CONS_Alert(CONS_ERROR, "openmpt_module_create_from_memory2: %s\n", mod_err_str);
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Mix_FreeMusic(music);
|
||||
music = NULL;
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case MUS_WAV:
|
||||
case MUS_MID:
|
||||
case MUS_OGG:
|
||||
case MUS_MP3:
|
||||
case MUS_FLAC:
|
||||
Mix_HookMusic(NULL, NULL);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Find the OGG loop point.
|
||||
loop_point = 0.0f;
|
||||
song_length = 0.0f;
|
||||
|
|
|
@ -2308,27 +2308,31 @@ static void ST_doItemFinderIconsAndSound(void)
|
|||
// Scan thinkers to find emblem mobj with these ids
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type == MT_EMBLEM)
|
||||
if (mo2->type != MT_EMBLEM)
|
||||
continue;
|
||||
|
||||
if (!(mo2->flags & MF_SPECIAL))
|
||||
continue;
|
||||
|
||||
for (i = 0; i < stemblems; ++i)
|
||||
{
|
||||
if (!(mo2->flags & MF_SPECIAL))
|
||||
continue;
|
||||
|
||||
for (i = 0; i < stemblems; ++i)
|
||||
if (mo2->health == emblems[i] + 1)
|
||||
{
|
||||
if (mo2->health == emblems[i]+1)
|
||||
{
|
||||
soffset = (i * 20) - ((stemblems-1) * 10);
|
||||
soffset = (i * 20) - ((stemblems - 1) * 10);
|
||||
|
||||
newinterval = ST_drawEmeraldHuntIcon(mo2, itemhoming, soffset);
|
||||
if (newinterval && (!interval || newinterval < interval))
|
||||
interval = newinterval;
|
||||
newinterval = ST_drawEmeraldHuntIcon(mo2, itemhoming, soffset);
|
||||
if (newinterval && (!interval || newinterval < interval))
|
||||
interval = newinterval;
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0)
|
||||
|
|
|
@ -293,6 +293,7 @@
|
|||
</ClCompile>
|
||||
<ClCompile Include="..\r_main.c" />
|
||||
<ClCompile Include="..\r_plane.c" />
|
||||
<ClCompile Include="..\r_portal.c" />
|
||||
<ClCompile Include="..\r_segs.c" />
|
||||
<ClCompile Include="..\r_sky.c" />
|
||||
<ClCompile Include="..\r_splats.c" />
|
||||
|
@ -443,6 +444,7 @@
|
|||
<ClInclude Include="..\r_local.h" />
|
||||
<ClInclude Include="..\r_main.h" />
|
||||
<ClInclude Include="..\r_plane.h" />
|
||||
<ClInclude Include="..\r_portal.h" />
|
||||
<ClInclude Include="..\r_segs.h" />
|
||||
<ClInclude Include="..\r_sky.h" />
|
||||
<ClInclude Include="..\r_splats.h" />
|
||||
|
|
|
@ -456,6 +456,10 @@
|
|||
<ClCompile Include="..\hardware\hw_clip.c">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\apng.c" />
|
||||
<ClCompile Include="..\r_portal.c">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="afxres.h">
|
||||
|
@ -857,6 +861,10 @@
|
|||
<ClInclude Include="..\hardware\hw_clip.h">
|
||||
<Filter>Hw_Hardware</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\apng.h" />
|
||||
<ClInclude Include="..\r_portal.h">
|
||||
<Filter>R_Rend</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Srb2win.ico">
|
||||
|
|
Loading…
Reference in a new issue