mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 10:52:23 +00:00
Set Fang's minimum bounce strength to 1.5 times jump strength
This commit is contained in:
parent
842b503d90
commit
aac9592e31
1 changed files with 3 additions and 1 deletions
|
@ -4730,6 +4730,7 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz)
|
|||
return;
|
||||
if (changemomz)
|
||||
{
|
||||
fixed_t minmomz;
|
||||
prevmomz = player->mo->momz;
|
||||
if (P_MobjFlip(player->mo)*prevmomz < 0)
|
||||
prevmomz = 0;
|
||||
|
@ -4737,7 +4738,8 @@ void P_DoAbilityBounce(player_t *player, boolean changemomz)
|
|||
prevmomz /= 2;
|
||||
P_DoJump(player, false);
|
||||
player->pflags &= ~(PF_STARTJUMP|PF_JUMPED);
|
||||
player->mo->momz = (FixedMul(player->mo->momz, 3*FRACUNIT/2) + prevmomz)/2;
|
||||
minmomz = FixedMul(player->mo->momz, 3*FRACUNIT/2);
|
||||
player->mo->momz = max(minmomz, (minmomz + prevmomz)/2);
|
||||
}
|
||||
S_StartSound(player->mo, sfx_boingf);
|
||||
P_SetPlayerMobjState(player->mo, S_PLAY_BOUNCE_LANDING);
|
||||
|
|
Loading…
Reference in a new issue