Merge remote-tracking branch 'origin/master' into knuxstuff

Update to master branch
This commit is contained in:
lachwright 2019-09-23 00:21:35 +08:00
commit 0772ee693c
27 changed files with 1008 additions and 529 deletions

9
.gitattributes vendored
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@ -1,3 +1,12 @@
#Source code
/src/*.c text=auto
/src/*.h text=auto
/src/*.s text=auto
/src/*.m text=auto
/src/*.xpm text=auto
/src/Makefile text=auto
/src/Make*.cfg text=auto
/src/CMakeLists.txt text=auto
# Windows EOL
*.cs -crlf -whitespace
*.mk -crlf -whitespace

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@ -129,6 +129,7 @@ char srb2home[256] = ".";
char srb2path[256] = ".";
boolean usehome = true;
const char *pandf = "%s" PATHSEP "%s";
static char addonsdir[MAX_WADPATH];
//
// EVENT HANDLING
@ -1039,7 +1040,6 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
I_mkdir(srb2home, 0700);
#else
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
@ -1056,6 +1056,10 @@ void D_SRB2Main(void)
configfile[sizeof configfile - 1] = '\0';
}
// Create addons dir
snprintf(addonsdir, sizeof addonsdir, "%s%s%s", srb2home, PATHSEP, "addons");
I_mkdir(addonsdir, 0755);
// rand() needs seeded regardless of password
srand((unsigned int)time(NULL));

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@ -637,6 +637,8 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_screenshot_folder);
CV_RegisterVar(&cv_screenshot_colorprofile);
CV_RegisterVar(&cv_moviemode);
CV_RegisterVar(&cv_movie_option);
CV_RegisterVar(&cv_movie_folder);
// PNG variables
CV_RegisterVar(&cv_zlib_level);
CV_RegisterVar(&cv_zlib_memory);

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@ -5578,14 +5578,12 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_DRIPC1",
"S_DRIPC2",
// Coral 1
// Coral
"S_CORAL1",
// Coral 2
"S_CORAL2",
// Coral 3
"S_CORAL3",
"S_CORAL4",
"S_CORAL5",
// Blue Crystal
"S_BLUECRYSTAL1",
@ -5593,6 +5591,11 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Kelp,
"S_KELP",
// Animated algae
"S_ANIMALGAETOP1",
"S_ANIMALGAETOP2",
"S_ANIMALGAESEG",
// DSZ Stalagmites
"S_DSZSTALAGMITE",
"S_DSZ2STALAGMITE",
@ -5739,6 +5742,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_CACTI9",
"S_CACTI10",
"S_CACTI11",
"S_CACTITINYSEG",
"S_CACTISMALLSEG",
// Warning signs sprites
"S_ARIDSIGN_CAUTION",
@ -7457,11 +7462,15 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_SEAWEED", // DSZ Seaweed
"MT_WATERDRIP", // Dripping Water source
"MT_WATERDROP", // Water drop from dripping water
"MT_CORAL1", // Coral 1
"MT_CORAL2", // Coral 2
"MT_CORAL3", // Coral 3
"MT_CORAL1", // Coral
"MT_CORAL2",
"MT_CORAL3",
"MT_CORAL4",
"MT_CORAL5",
"MT_BLUECRYSTAL", // Blue Crystal
"MT_KELP", // Kelp
"MT_ANIMALGAETOP", // Animated algae top
"MT_ANIMALGAESEG", // Animated algae segment
"MT_DSZSTALAGMITE", // Deep Sea 1 Stalagmite
"MT_DSZ2STALAGMITE", // Deep Sea 2 Stalagmite
"MT_LIGHTBEAM", // DSZ Light beam
@ -7523,6 +7532,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
"MT_CACTI9",
"MT_CACTI10",
"MT_CACTI11",
"MT_CACTITINYSEG",
"MT_CACTISMALLSEG",
"MT_ARIDSIGN_CAUTION",
"MT_ARIDSIGN_CACTI",
"MT_ARIDSIGN_SHARPTURN",

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@ -751,7 +751,7 @@ boolean preparefilemenu(boolean samedepth)
}
else if (ext == EXT_TXT)
{
if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
ext |= EXT_LOADED;
}

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@ -2100,7 +2100,7 @@ static inline void G_PlayerFinishLevel(INT32 player)
// G_PlayerReborn
// Called after a player dies. Almost everything is cleared and initialized.
//
void G_PlayerReborn(INT32 player)
void G_PlayerReborn(INT32 player, boolean betweenmaps)
{
player_t *p;
INT32 score;
@ -2205,7 +2205,7 @@ void G_PlayerReborn(INT32 player)
bot = players[player].bot;
pity = players[player].pity;
if (!G_IsSpecialStage(gamemap))
if (betweenmaps || !G_IsSpecialStage(gamemap))
{
rings = (ultimatemode ? 0 : mapheaderinfo[gamemap-1]->startrings);
spheres = 0;
@ -2284,6 +2284,28 @@ void G_PlayerReborn(INT32 player)
//if ((netgame || multiplayer) && !p->spectator) -- moved into P_SpawnPlayer to account for forced changes there
//p->powers[pw_flashing] = flashingtics-1; // Babysitting deterrent
// Check to make sure their color didn't change somehow...
if (G_GametypeHasTeams())
{
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
{
if (p == &players[consoleplayer])
CV_SetValue(&cv_playercolor, skincolor_redteam);
else if (p == &players[secondarydisplayplayer])
CV_SetValue(&cv_playercolor2, skincolor_redteam);
}
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
{
if (p == &players[consoleplayer])
CV_SetValue(&cv_playercolor, skincolor_blueteam);
else if (p == &players[secondarydisplayplayer])
CV_SetValue(&cv_playercolor2, skincolor_blueteam);
}
}
if (betweenmaps)
return;
if (p-players == consoleplayer)
{
if (mapmusflags & MUSIC_RELOADRESET)
@ -2303,9 +2325,6 @@ void G_PlayerReborn(INT32 player)
if (gametype == GT_COOP)
P_FindEmerald(); // scan for emeralds to hunt for
// Reset Nights score and max link to 0 on death
p->marescore = p->maxlink = 0;
// If NiGHTS, find lowest mare to start with.
p->mare = P_FindLowestMare();
@ -2313,27 +2332,6 @@ void G_PlayerReborn(INT32 player)
if (p->mare == 255)
p->mare = 0;
p->marelap = p->marebonuslap = 0;
// Check to make sure their color didn't change somehow...
if (G_GametypeHasTeams())
{
if (p->ctfteam == 1 && p->skincolor != skincolor_redteam)
{
if (p == &players[consoleplayer])
CV_SetValue(&cv_playercolor, skincolor_redteam);
else if (p == &players[secondarydisplayplayer])
CV_SetValue(&cv_playercolor2, skincolor_redteam);
}
else if (p->ctfteam == 2 && p->skincolor != skincolor_blueteam)
{
if (p == &players[consoleplayer])
CV_SetValue(&cv_playercolor, skincolor_blueteam);
else if (p == &players[secondarydisplayplayer])
CV_SetValue(&cv_playercolor2, skincolor_blueteam);
}
}
}
//

View file

@ -100,7 +100,7 @@ extern INT32 localaiming, localaiming2; // should be an angle_t but signed
//
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo);
void G_DoReborn(INT32 playernum);
void G_PlayerReborn(INT32 player);
void G_PlayerReborn(INT32 player, boolean betweenmaps);
void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer,
boolean skipprecutscene, boolean FLS);
char *G_BuildMapTitle(INT32 mapnum);

View file

@ -1202,7 +1202,7 @@ static UINT8 P_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *p
if (!md2 || !skin)
return 0;
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
return 0;
while (!(md2->model->spr2frames[spr2*2 + 1])

View file

@ -212,11 +212,11 @@ char sprnames[NUMSPRITES + 1][5] =
"GARG", // Deep Sea Gargoyle
"SEWE", // Deep Sea Seaweed
"DRIP", // Dripping water
"CRL1", // Coral 1
"CRL2", // Coral 2
"CRL3", // Coral 3
"CORL", // Coral
"BCRY", // Blue Crystal
"KELP", // Kelp
"ALGA", // Animated algae top
"ALGB", // Animated algae segment
"DSTG", // DSZ Stalagmites
"LIBE", // DSZ Light beam
@ -246,7 +246,7 @@ char sprnames[NUMSPRITES + 1][5] =
// Arid Canyon Scenery
"BTBL", // Big tumbleweed
"STBL", // Small tumbleweed
"CACT", // Cacti sprites
"CACT", // Cacti
"WWSG", // Caution Sign
"WWS2", // Cacti Sign
"WWS3", // Sharp Turn Sign
@ -739,7 +739,7 @@ state_t states[NUMSTATES] =
// CA_FLY/CA_SWIM
{SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY}, // S_PLAY_FLY
{SPR_PLAY, SPR2_SWIM, 2, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM
{SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM}, // S_PLAY_SWIM
{SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED}, // S_PLAY_FLY_TIRED
// CA_GLIDEANDCLIMB
@ -2164,14 +2164,12 @@ state_t states[NUMSTATES] =
{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2}, // S_DRIPC1
{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL}, // S_DRIPC2
// Coral 1
{SPR_CRL1, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
// Coral 2
{SPR_CRL2, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
// Coral 3
{SPR_CRL3, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
// Coral
{SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL1
{SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL2
{SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL3
{SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL4
{SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CORAL5
// Blue Crystal
{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_BLUECRYSTAL1
@ -2179,6 +2177,11 @@ state_t states[NUMSTATES] =
// Kelp
{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KELP
// Animated algae
{SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2}, // S_ANIMALGAETOP1
{SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAETOP2
{SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL}, // S_ANIMALGAESEG
// DSZ Stalagmites
{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_DSZSTALAGMITE
{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL}, // S_DSZ2STALAGMITE
@ -2323,18 +2326,20 @@ state_t states[NUMSTATES] =
{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8}, // S_LITTLETUMBLEWEED_ROLL7
{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1}, // S_LITTLETUMBLEWEED_ROLL8
// Cacti Sprites
{SPR_CACT, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI1
{SPR_CACT, 1, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI2
{SPR_CACT, 2, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI3
{SPR_CACT, 3, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI4
// Cacti
{SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI1
{SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI2
{SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI3
{SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI4
{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI5
{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI6
{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI7
{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI8
{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI9
{SPR_CACT, 9, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI10
{SPR_CACT, 10, -1, {NULL}, 0, 0, S_NULL}, // S_CACTI11
{SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL}, // S_CACTI10
{SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL}, // S_CACTI11
{SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL}, // S_CACTITINYSEG
{SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL}, // S_CACTISMALLSEG
// Warning Signs
{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_ARIDSIGN_CAUTION
@ -6499,8 +6504,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
@ -6580,8 +6585,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
16*FRACUNIT, // radius
30*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
@ -10036,7 +10041,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
@ -10063,7 +10068,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
8, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SCENERY, // flags
MF_SPECIAL|MF_SCENERY, // flags
S_NULL // raisestate
},
@ -10084,13 +10089,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
29*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
@ -10111,13 +10116,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
30*FRACUNIT, // radius
53*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
@ -10138,13 +10143,67 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
28*FRACUNIT, // radius
41*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL4
1014, // doomednum
S_CORAL4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
56*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL5
1015, // doomednum
S_CORAL5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
56*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
@ -10171,13 +10230,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_KELP
1007, // doomednum
S_KELP, // spawnstate
S_KELP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -10192,19 +10251,73 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
292*FRACUNIT, // height
16*FRACUNIT, // radius
292*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_ANIMALGAETOP
1013, // doomednum
S_ANIMALGAETOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_ANIMALGAESEG
-1, // doomednum
S_ANIMALGAESEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_DSZSTALAGMITE
1008, // doomednum
S_DSZSTALAGMITE, // spawnstate
S_DSZSTALAGMITE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -10220,12 +10333,12 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
116*FRACUNIT, // height
116*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID, // flags
MF_SCENERY|MF_SOLID, // flags
S_NULL // raisestate
},
@ -10247,18 +10360,18 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
116*FRACUNIT, // height
116*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID, // flags
MF_SCENERY|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_LIGHTBEAM
1010, // doomednum
S_LIGHTBEAM1, // spawnstate
S_LIGHTBEAM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -10273,7 +10386,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
@ -10339,7 +10452,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_FLAMEPARTICLE
-1, // doomednum
S_FLAMEPARTICLE, // spawnstate
S_FLAMEPARTICLE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -11461,13 +11574,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
13*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -11488,13 +11601,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
15*FRACUNIT, // radius
52*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -11515,13 +11628,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
13*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -11542,13 +11655,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
15*FRACUNIT, // radius
52*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -11572,7 +11685,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
32*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
@ -11704,13 +11817,13 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
13*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
@ -11731,13 +11844,67 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
15*FRACUNIT, // radius
60*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTITINYSEG
-1, // doomednum
S_CACTITINYSEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CACTISMALLSEG
-1, // doomednum
S_CACTISMALLSEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
60*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},

View file

@ -458,11 +458,11 @@ typedef enum sprite
SPR_GARG, // Deep Sea Gargoyle
SPR_SEWE, // Deep Sea Seaweed
SPR_DRIP, // Dripping water
SPR_CRL1, // Coral 1
SPR_CRL2, // Coral 2
SPR_CRL3, // Coral 3
SPR_CORL, // Coral
SPR_BCRY, // Blue Crystal
SPR_KELP, // Kelp
SPR_ALGA, // Animated algae top
SPR_ALGB, // Animated algae segment
SPR_DSTG, // DSZ Stalagmites
SPR_LIBE, // DSZ Light beam
@ -492,7 +492,7 @@ typedef enum sprite
// Arid Canyon Scenery
SPR_BTBL, // Big tumbleweed
SPR_STBL, // Small tumbleweed
SPR_CACT, // Cacti sprites
SPR_CACT, // Cacti
SPR_WWSG, // Caution Sign
SPR_WWS2, // Cacti Sign
SPR_WWS3, // Sharp Turn Sign
@ -2289,14 +2289,12 @@ typedef enum state
S_DRIPC1,
S_DRIPC2,
// Coral 1
// Coral
S_CORAL1,
// Coral 2
S_CORAL2,
// Coral 3
S_CORAL3,
S_CORAL4,
S_CORAL5,
// Blue Crystal
S_BLUECRYSTAL1,
@ -2304,6 +2302,11 @@ typedef enum state
// Kelp,
S_KELP,
// Animated algae
S_ANIMALGAETOP1,
S_ANIMALGAETOP2,
S_ANIMALGAESEG,
// DSZ Stalagmites
S_DSZSTALAGMITE,
S_DSZ2STALAGMITE,
@ -2438,7 +2441,7 @@ typedef enum state
S_LITTLETUMBLEWEED_ROLL7,
S_LITTLETUMBLEWEED_ROLL8,
// Cacti Sprites
// Cacti
S_CACTI1,
S_CACTI2,
S_CACTI3,
@ -2450,8 +2453,10 @@ typedef enum state
S_CACTI9,
S_CACTI10,
S_CACTI11,
S_CACTITINYSEG,
S_CACTISMALLSEG,
// Warning signs sprites
// Warning signs
S_ARIDSIGN_CAUTION,
S_ARIDSIGN_CACTI,
S_ARIDSIGN_SHARPTURN,
@ -4190,11 +4195,15 @@ typedef enum mobj_type
MT_SEAWEED, // DSZ Seaweed
MT_WATERDRIP, // Dripping Water source
MT_WATERDROP, // Water drop from dripping water
MT_CORAL1, // Coral 1
MT_CORAL2, // Coral 2
MT_CORAL3, // Coral 3
MT_CORAL1, // Coral
MT_CORAL2,
MT_CORAL3,
MT_CORAL4,
MT_CORAL5,
MT_BLUECRYSTAL, // Blue Crystal
MT_KELP, // Kelp
MT_ANIMALGAETOP, // Animated algae top
MT_ANIMALGAESEG, // Animated algae segment
MT_DSZSTALAGMITE, // Deep Sea 1 Stalagmite
MT_DSZ2STALAGMITE, // Deep Sea 2 Stalagmite
MT_LIGHTBEAM, // DSZ Light beam
@ -4245,17 +4254,19 @@ typedef enum mobj_type
// Arid Canyon Scenery
MT_BIGTUMBLEWEED,
MT_LITTLETUMBLEWEED,
MT_CACTI1,
MT_CACTI2,
MT_CACTI3,
MT_CACTI4,
MT_CACTI5, // Harmful Cactus 1
MT_CACTI6, // Harmful Cactus 2
MT_CACTI7, // Harmful Cactus 3
MT_CACTI8, // Harmful Cactus 4
MT_CACTI9, // Harmful Cactus 5
MT_CACTI10, // Harmful Cactus 6
MT_CACTI11, // Harmful Cactus 7
MT_CACTI1, // Tiny Red Flower Cactus
MT_CACTI2, // Small Red Flower Cactus
MT_CACTI3, // Tiny Blue Flower Cactus
MT_CACTI4, // Small Blue Flower Cactus
MT_CACTI5, // Prickly Pear
MT_CACTI6, // Barrel Cactus
MT_CACTI7, // Tall Barrel Cactus
MT_CACTI8, // Armed Cactus
MT_CACTI9, // Ball Cactus
MT_CACTI10, // Tiny Cactus
MT_CACTI11, // Small Cactus
MT_CACTITINYSEG, // Tiny Cactus Segment
MT_CACTISMALLSEG, // Small Cactus Segment
MT_ARIDSIGN_CAUTION, // Caution Sign
MT_ARIDSIGN_CACTI, // Cacti Sign
MT_ARIDSIGN_SHARPTURN, // Sharp Turn Sign

View file

@ -118,7 +118,7 @@ const char *quitmsg[NUM_QUITMESSAGES];
// Stuff for customizing the player select screen Tails 09-22-2003
description_t description[MAXSKINS];
INT16 char_on = -1, startchar = 1;
INT16 char_on = -1, startchar = 0;
static char *char_notes = NULL;
static fixed_t char_scroll = 0;
@ -276,9 +276,10 @@ menu_t MP_MainDef;
// Split into multiple parts due to size
// Controls
menu_t OP_ChangeControlsDef;
menu_t OP_MPControlsDef, OP_CameraControlsDef, OP_MiscControlsDef;
menu_t OP_MPControlsDef, OP_MiscControlsDef;
menu_t OP_P1ControlsDef, OP_P2ControlsDef, OP_MouseOptionsDef;
menu_t OP_Mouse2OptionsDef, OP_Joystick1Def, OP_Joystick2Def;
menu_t OP_CameraOptionsDef, OP_Camera2OptionsDef;
static void M_VideoModeMenu(INT32 choice);
static void M_Setup1PControlsMenu(INT32 choice);
static void M_Setup2PControlsMenu(INT32 choice);
@ -1003,13 +1004,11 @@ static menuitem_t OP_P1ControlsMenu[] =
{IT_SUBMENU | IT_STRING, NULL, "Mouse Options...", &OP_MouseOptionsDef, 20},
{IT_SUBMENU | IT_STRING, NULL, "Gamepad Options...", &OP_Joystick1Def , 30},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 50},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 70},
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_CameraOptionsDef, 50},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 90},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 90},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 100},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog, 100},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar, 70},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake, 80},
};
static menuitem_t OP_P2ControlsMenu[] =
@ -1018,13 +1017,11 @@ static menuitem_t OP_P2ControlsMenu[] =
{IT_SUBMENU | IT_STRING, NULL, "Second Mouse Options...", &OP_Mouse2OptionsDef, 20},
{IT_SUBMENU | IT_STRING, NULL, "Second Gamepad Options...", &OP_Joystick2Def , 30},
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 50},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 60},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 70},
{IT_SUBMENU | IT_STRING, NULL, "Camera Options...", &OP_Camera2OptionsDef, 50},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 90},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 90},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 100},
//{IT_STRING | IT_CVAR, NULL, "Analog Control", &cv_useranalog2, 100},
{IT_STRING | IT_CVAR, NULL, "Character angle", &cv_directionchar2, 70},
{IT_STRING | IT_CVAR, NULL, "Automatic braking", &cv_autobrake2, 80},
};
static menuitem_t OP_ChangeControlsMenu[] =
@ -1153,6 +1150,34 @@ static menuitem_t OP_Mouse2OptionsMenu[] =
NULL, "Mouse Y Sensitivity", &cv_mouseysens2, 80},
};
static menuitem_t OP_CameraOptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam , 10},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam , 20},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam_orbit , 30},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam_adjust, 40},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam_dist, 60},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam_height, 70},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam_speed, 80},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair, 100},
};
static menuitem_t OP_Camera2OptionsMenu[] =
{
{IT_STRING | IT_CVAR, NULL, "Third-person Camera" , &cv_chasecam2 , 10},
{IT_STRING | IT_CVAR, NULL, "Flip Camera with Gravity" , &cv_flipcam2 , 20},
{IT_STRING | IT_CVAR, NULL, "Orbital Looking" , &cv_cam2_orbit , 30},
{IT_STRING | IT_CVAR, NULL, "Downhill Slope Adjustment", &cv_cam2_adjust, 40},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Distance", &cv_cam2_dist, 60},
{IT_STRING | IT_CVAR | IT_CV_INTEGERSTEP, NULL, "Camera Height", &cv_cam2_height, 70},
{IT_STRING | IT_CVAR | IT_CV_FLOATSLIDER, NULL, "Camera Speed", &cv_cam2_speed, 80},
{IT_STRING | IT_CVAR, NULL, "Crosshair", &cv_crosshair2, 100},
};
static menuitem_t OP_VideoOptionsMenu[] =
{
{IT_HEADER, NULL, "Screen", NULL, 0},
@ -1363,36 +1388,39 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
{
{IT_HEADER, NULL, "General", NULL, 0},
{IT_STRING|IT_CVAR, NULL, "Use color profile", &cv_screenshot_colorprofile, 6},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 11},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 16},
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 30},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 36},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 41},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 46},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 51},
{IT_HEADER, NULL, "Screenshots (F8)", NULL, 16},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_screenshot_option, 22},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_screenshot_folder, 27},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memory, 42},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_level, 47},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategy, 52},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bits, 57},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 60},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 66},
{IT_HEADER, NULL, "Movie Mode (F9)", NULL, 64},
{IT_STRING|IT_CVAR, NULL, "Storage Location", &cv_movie_option, 70},
{IT_STRING|IT_CVAR|IT_CV_STRING, NULL, "Custom Folder", &cv_movie_folder, 75},
{IT_STRING|IT_CVAR, NULL, "Capture Mode", &cv_moviemode, 90},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 71},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 76},
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 71},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 76},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 81},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 86},
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
{IT_STRING|IT_CVAR, NULL, "Strategy", &cv_zlib_strategya, 105},
{IT_STRING|IT_CVAR, NULL, "Window Size", &cv_zlib_window_bitsa, 110},
};
enum
{
op_screenshot_colorprofile = 1,
op_screenshot_folder = 3,
op_screenshot_capture = 10,
op_screenshot_gif_start = 11,
op_screenshot_gif_end = 12,
op_screenshot_apng_start = 13,
op_screenshot_apng_end = 16,
op_screenshot_folder = 4,
op_movie_folder = 11,
op_screenshot_capture = 12,
op_screenshot_gif_start = 13,
op_screenshot_gif_end = 14,
op_screenshot_apng_start = 15,
op_screenshot_apng_end = 18,
};
static menuitem_t OP_EraseDataMenu[] =
@ -1887,6 +1915,13 @@ menu_t OP_JoystickSetDef =
0,
NULL
};
menu_t OP_CameraOptionsDef = DEFAULTMENUSTYLE(
MN_OP_MAIN + (MN_OP_P1CONTROLS << 6) + (MN_OP_P1CAMERA << 12),
"M_CONTRO", OP_CameraOptionsMenu, &OP_P1ControlsDef, 35, 30);
menu_t OP_Camera2OptionsDef = DEFAULTMENUSTYLE(
MN_OP_MAIN + (MN_OP_P2CONTROLS << 6) + (MN_OP_P2CAMERA << 12),
"M_CONTRO", OP_Camera2OptionsMenu, &OP_P2ControlsDef, 35, 30);
menu_t OP_VideoOptionsDef =
{
@ -2210,6 +2245,12 @@ void Addons_option_Onchange(void)
(cv_addons_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
}
void Moviemode_option_Onchange(void)
{
OP_ScreenshotOptionsMenu[op_movie_folder].status =
(cv_movie_option.value == 3 ? IT_CVAR|IT_STRING|IT_CV_STRING : IT_DISABLED);
}
// ==========================================================================
// END ORGANIZATION STUFF.
// ==========================================================================
@ -2748,13 +2789,27 @@ static void M_ChangeCvar(INT32 choice)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_INVISSLIDER)
||((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_NOMOD))
{
CV_SetValue(cv,cv->value+(choice));
if (cv->flags & CV_FLOAT && (currentMenu->menuitems[itemOn].status & IT_CV_FLOATSLIDER) == IT_CV_FLOATSLIDER)
{
char s[20];
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
CV_Set(cv,s);
}
else
CV_SetValue(cv,cv->value+(choice));
}
else if (cv->flags & CV_FLOAT)
{
char s[20];
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
CV_Set(cv,s);
if (currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP)
{
CV_SetValue(cv,FIXED_TO_FLOAT(cv->value)+(choice));
}
else
{
char s[20];
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
CV_Set(cv,s);
}
}
else
CV_AddValue(cv,choice);
@ -3644,7 +3699,12 @@ static void M_DrawSlider(INT32 x, INT32 y, const consvar_t *cv, boolean ontop)
for (i = 0; cv->PossibleValue[i+1].strvalue; i++);
if ((range = atoi(cv->defaultvalue)) != cv->value)
if (cv->flags & CV_FLOAT)
range = (INT32)(atof(cv->defaultvalue)*FRACUNIT);
else
range = atoi(cv->defaultvalue);
if (range != cv->value)
{
range = ((range - cv->PossibleValue[0].value) * 100 /
(cv->PossibleValue[i].value - cv->PossibleValue[0].value));

View file

@ -72,10 +72,12 @@ typedef enum
MN_OP_P1MOUSE,
MN_OP_P1JOYSTICK,
MN_OP_JOYSTICKSET, // OP_JoystickSetDef shared with P2
MN_OP_P1CAMERA,
MN_OP_P2CONTROLS,
MN_OP_P2MOUSE,
MN_OP_P2JOYSTICK,
MN_OP_P2CAMERA,
MN_OP_VIDEO,
MN_OP_VIDEOMODE,
@ -242,6 +244,8 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
#define IT_CV_NOPRINT 1536
#define IT_CV_NOMOD 2048
#define IT_CV_INVISSLIDER 2560
#define IT_CV_INTEGERSTEP 4096 // if IT_CV_NORMAL and cvar is CV_FLOAT, modify it by 1 instead of 0.0625
#define IT_CV_FLOATSLIDER 4608 // IT_CV_SLIDER, value modified by 0.0625 instead of 1 (for CV_FLOAT cvars)
//call/submenu specific
// There used to be a lot more here but ...
@ -397,6 +401,9 @@ void Screenshot_option_Onchange(void);
// Addons menu updating
void Addons_option_Onchange(void);
// Moviemode menu updating
void Moviemode_option_Onchange(void);
// These defines make it a little easier to make menus
#define DEFAULTMENUSTYLE(id, header, source, prev, x, y)\
{\

View file

@ -108,6 +108,9 @@ consvar_t cv_screenshot_colorprofile = {"screenshot_colorprofile", "Yes", CV_SAV
static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}};
consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_movie_option = {"movie_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Moviemode_option_Onchange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_movie_folder = {"movie_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t zlib_mem_level_t[] = {
{1, "(Min Memory) 1"},
{2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"},
@ -1124,19 +1127,25 @@ static inline moviemode_t M_StartMovieGIF(const char *pathname)
void M_StartMovie(void)
{
#if NUMSCREENS > 2
const char *pathname = ".";
char pathname[MAX_WADPATH];
if (moviemode)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
if (cv_movie_option.value == 0)
strcpy(pathname, usehome ? srb2home : srb2path);
else if (cv_movie_option.value == 1)
strcpy(pathname, srb2home);
else if (cv_movie_option.value == 2)
strcpy(pathname, srb2path);
else if (cv_movie_option.value == 3 && *cv_movie_folder.string != '\0')
strcpy(pathname, cv_movie_folder.string);
if (cv_movie_option.value != 3)
{
strcat(pathname, PATHSEP"movies"PATHSEP);
I_mkdir(pathname, 0755);
}
if (rendermode == render_none)
I_Error("Can't make a movie without a render system\n");
@ -1474,7 +1483,8 @@ void M_ScreenShot(void)
void M_DoScreenShot(void)
{
#if NUMSCREENS > 2
const char *freename = NULL, *pathname = ".";
const char *freename = NULL;
char pathname[MAX_WADPATH];
boolean ret = false;
UINT8 *linear = NULL;
@ -1486,13 +1496,19 @@ void M_DoScreenShot(void)
return;
if (cv_screenshot_option.value == 0)
pathname = usehome ? srb2home : srb2path;
strcpy(pathname, usehome ? srb2home : srb2path);
else if (cv_screenshot_option.value == 1)
pathname = srb2home;
strcpy(pathname, srb2home);
else if (cv_screenshot_option.value == 2)
pathname = srb2path;
strcpy(pathname, srb2path);
else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0')
pathname = cv_screenshot_folder.string;
strcpy(pathname, cv_screenshot_folder.string);
if (cv_screenshot_option.value != 3)
{
strcat(pathname, PATHSEP"screenshots"PATHSEP);
I_mkdir(pathname, 0755);
}
#ifdef USE_PNG
freename = Newsnapshotfile(pathname,"png");

View file

@ -30,7 +30,7 @@ typedef enum {
extern moviemode_t moviemode;
extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_colorprofile;
extern consvar_t cv_moviemode;
extern consvar_t cv_moviemode, cv_movie_folder, cv_movie_option;
extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
extern consvar_t cv_apng_delay;

View file

@ -1701,13 +1701,15 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
if (mariomode)
return;
if (special->state-states != S_EXTRALARGEBUBBLE)
return; // Don't grab the bubble during its spawn animation
else if (toucher->eflags & MFE_VERTICALFLIP)
{
if (special->z+special->height < toucher->z + toucher->height / 3
|| special->z+special->height > toucher->z + (toucher->height*2/3))
if (special->z+special->height < toucher->z
|| special->z+special->height > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth
}
else if (special->z < toucher->z + toucher->height / 3
else if (special->z < toucher->z
|| special->z > toucher->z + (toucher->height*2/3))
return; // Only go in the mouth

View file

@ -115,10 +115,10 @@ typedef struct camera_s
extern camera_t camera, camera2;
extern consvar_t cv_cam_dist, cv_cam_still, cv_cam_height;
extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed;
extern consvar_t cv_cam_speed, cv_cam_rotate, cv_cam_rotspeed, cv_cam_orbit, cv_cam_adjust;
extern consvar_t cv_cam2_dist, cv_cam2_still, cv_cam2_height;
extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed;
extern consvar_t cv_cam2_speed, cv_cam2_rotate, cv_cam2_rotspeed, cv_cam2_orbit, cv_cam2_adjust;
extern fixed_t t_cam_dist, t_cam_height, t_cam_rotate;
extern fixed_t t_cam2_dist, t_cam2_height, t_cam2_rotate;

View file

@ -2881,11 +2881,8 @@ static boolean P_ThingHeightClip(mobj_t *thing)
thing->z = thing->ceilingz - thing->height;
}
if (thing->z != oldz)
{
if (thing->player)
P_PlayerHitFloor(thing->player, !onfloor);
}
if (P_MobjFlip(thing)*(thing->z - oldz) > 0 && thing->player)
P_PlayerHitFloor(thing->player, !onfloor);
// debug: be sure it falls to the floor
thing->eflags &= ~MFE_ONGROUND;
@ -3199,7 +3196,7 @@ static boolean P_IsClimbingValid(player_t *player, angle_t angle)
&& glidesector->sector->ceilingpic == skyflatnum)
return false;
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < ceilingz)
if ((player->mo->z + FixedMul(16*FRACUNIT,player->mo->scale) < floorz)
|| (player->mo->z >= ceilingz))
floorclimb = true;
}

View file

@ -2381,22 +2381,42 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
{
fixed_t topheight;
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
{
fixed_t topheight =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
#endif
*rover->topheight;
// not a lava block with solid planes
if (!(rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
&& !(rover->master->flags & ML_BLOCKMONSTERS)))
return false;
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
&& !(rover->master->flags & ML_BLOCKMONSTERS)
&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale)))
// is solid from the sides
if (rover->master->flags & ML_EFFECT3)
return true;
if (mo->eflags & MFE_VERTICALFLIP)
{
topheight =
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) :
#endif
*rover->bottomheight;
if (mo->z+mo->height-mo->momz < topheight + FixedMul(16*FRACUNIT, mo->scale))
return true;
return false;
}
topheight =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
#endif
*rover->topheight;
if (mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale))
return true;
return false;
}
@ -3760,7 +3780,7 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
if (thiscam->momx || thiscam->momy)
{
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam))
if (!P_TryCameraMove(thiscam->x + thiscam->momx, thiscam->y + thiscam->momy, thiscam)) // Thanks for the greatly improved camera, Lach -- Sev
{ // Never fails for 2D mode.
mobj_t dummy;
dummy.thinker.function.acp1 = (actionf_p1)P_MobjThinker;
@ -3770,9 +3790,22 @@ boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled
dummy.z = thiscam->z;
dummy.height = thiscam->height;
if (!resetcalled && !(player->pflags & PF_NOCLIP) && !P_CheckSight(&dummy, player->mo)) // TODO: "P_CheckCameraSight" instead.
{
P_ResetCamera(player, thiscam);
resetcalled = true;
}
else
{
fixed_t camspeed = P_AproxDistance(thiscam->momx, thiscam->momy);
P_SlideCameraMove(thiscam);
if (!resetcalled && P_AproxDistance(thiscam->momx, thiscam->momy) == camspeed)
{
P_ResetCamera(player, thiscam);
resetcalled = true;
}
}
if (resetcalled) // Okay this means the camera is fully reset.
return true;
}
@ -3981,6 +4014,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
}
else
{
#if 0 // i don't know why this is here, it's causing a few undesired state glitches, and disabling it doesn't appear to negatively affect the game, but i don't want it gone permanently just in case some obscure bug crops up
if (!(mobj->player->powers[pw_carry] == CR_NIGHTSMODE)) // used for drilling
mobj->player->pflags &= ~PF_STARTJUMP;
mobj->player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
@ -3990,6 +4024,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
mobj->player->powers[pw_tailsfly] = 0;
P_SetPlayerMobjState(mobj, S_PLAY_WALK);
}
#endif
mobj->eflags &= ~MFE_JUSTHITFLOOR;
}
@ -10412,7 +10447,7 @@ void P_SpawnPlayer(INT32 playernum)
mobj_t *mobj;
if (p->playerstate == PST_REBORN)
G_PlayerReborn(playernum);
G_PlayerReborn(playernum, false);
// spawn as spectator determination
if (!G_GametypeHasSpectators())

View file

@ -2246,6 +2246,8 @@ static void P_LevelInitStuff(void)
for (i = 0; i < MAXPLAYERS; i++)
{
G_PlayerReborn(i, true);
if (canresetlives && (netgame || multiplayer) && playeringame[i] && (gametype == GT_COMPETITION || players[i].lives <= 0))
{
// In Co-Op, replenish a user's lives if they are depleted.
@ -2253,42 +2255,18 @@ static void P_LevelInitStuff(void)
}
// obliteration station...
players[i].spheres =\
players[i].xtralife = players[i].deadtimer =\
players[i].numboxes = players[i].totalring =\
players[i].laps = players[i].aiming =\
players[i].losstime = players[i].timeshit =\
players[i].marescore = players[i].lastmarescore =\
players[i].maxlink = players[i].startedtime =\
players[i].finishedtime = players[i].finishedspheres =\
players[i].finishedrings = players[i].lastmare =\
players[i].lastmarelap = players[i].lastmarebonuslap =\
players[i].totalmarelap = players[i].totalmarebonuslap =\
players[i].marebegunat = players[i].textvar =\
players[i].texttimer = players[i].linkcount =\
players[i].linktimer = players[i].flyangle =\
players[i].anotherflyangle = players[i].nightstime =\
players[i].oldscale = players[i].mare = players[i].marelap =\
players[i].marebonuslap = players[i].lapbegunat =\
players[i].lapstartedtime = players[i].totalmarescore =\
players[i].realtime = players[i].exiting = 0;
players[i].numboxes = players[i].totalring =\
players[i].laps = players[i].marescore = players[i].lastmarescore =\
players[i].mare = players[i].exiting = 0;
// i guess this could be part of the above but i feel mildly uncomfortable implicitly casting
players[i].gotcontinue = false;
// aha, the first evidence this shouldn't be a memset!
players[i].drillmeter = 40*20;
players[i].rings = (ultimatemode ? 0 : mapheaderinfo[gamemap-1]->startrings);
P_ResetPlayer(&players[i]);
// hit these too
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_TRANSFERTOCLOSEST);
// unset ALL the pointers. P_SetTarget isn't needed here because if this
// function is being called we're just going to clobber the data anyways
players[i].mo = players[i].followmobj = players[i].awayviewmobj =\
players[i].capsule = players[i].axis1 = players[i].axis2 = players[i].drone = NULL;
players[i].pflags &= ~(PF_GAMETYPEOVER);
}
if (botingame)
CV_SetValue(&cv_analog2, true);
}
//

View file

@ -1109,7 +1109,7 @@ boolean P_PlayerCanDamage(player_t *player, mobj_t *thing)
}
else if (P_MobjFlip(player->mo)*(topheight - (thing->z + thing->height/2)) < 0)
{
if (player->charability == CA_FLY && player->panim == PA_ABILITY && (P_MobjFlip(player->mo)*(player->mo->momz - thing->momz) > 0))
if (player->charability == CA_FLY && player->panim == PA_ABILITY && !(player->mo->eflags & MFE_UNDERWATER) && (P_MobjFlip(player->mo)*(player->mo->momz - thing->momz) > 0))
return true;
}
@ -2217,148 +2217,153 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
player->pflags &= ~PF_SPINNING;
}
if (player->pflags & PF_SPINNING)
{
if (player->mo->state-states != S_PLAY_ROLL && !(player->pflags & PF_STARTDASH))
{
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
S_StartSound(player->mo, sfx_spin);
}
}
else if (player->pflags & PF_GLIDING) // ground gliding
{
if (dorollstuff)
{
player->skidtime = TICRATE;
player->mo->tics = -1;
}
else if (!player->skidtime)
player->pflags &= ~PF_GLIDING;
}
else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
{
if (player->mo->state-states != S_PLAY_MELEE_LANDING)
{
mobjtype_t type = player->revitem;
P_SetPlayerMobjState(player->mo, S_PLAY_MELEE_LANDING);
player->mo->tics = (player->mo->movefactor == FRACUNIT) ? TICRATE/2 : (FixedDiv(35<<(FRACBITS-1), FixedSqrt(player->mo->movefactor)))>>FRACBITS;
S_StartSound(player->mo, sfx_s3k8b);
player->pflags |= PF_FULLSTASIS;
// hearticles
if (type)
{
UINT8 i = 0;
angle_t throwang = -(2*ANG30);
fixed_t xo = P_ReturnThrustX(player->mo, player->drawangle, 16*player->mo->scale);
fixed_t yo = P_ReturnThrustY(player->mo, player->drawangle, 16*player->mo->scale);
fixed_t zo = 6*player->mo->scale;
fixed_t mu = FixedMul(player->maxdash, player->mo->scale);
fixed_t mu2 = FixedHypot(player->mo->momx, player->mo->momy);
fixed_t ev;
mobj_t *missile = NULL;
if (mu2 < mu)
mu2 = mu;
ev = (50*FRACUNIT - (mu/25))/50;
while (i < 5)
{
missile = P_SpawnMobjFromMobj(player->mo, xo, yo, zo, type);
P_SetTarget(&missile->target, player->mo);
missile->angle = throwang + player->drawangle;
P_Thrust(missile, player->drawangle + ANGLE_90,
P_ReturnThrustY(missile, throwang, mu)); // side to side component
P_Thrust(missile, player->drawangle, mu2); // forward component
P_SetObjectMomZ(missile, (4 + ((i&1)<<1))*FRACUNIT, true);
missile->momz += player->mo->pmomz;
missile->fuse = TICRATE/2;
missile->extravalue2 = ev;
i++;
throwang += ANG30;
}
if (mobjinfo[type].seesound && missile)
S_StartSound(missile, missile->info->seesound);
}
}
}
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
;
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
{
if (player->cmomx || player->cmomy)
{
if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
P_SetPlayerMobjState(player->mo, S_PLAY_RUN);
else if ((player->rmomx || player->rmomy)
&& (player->panim != PA_WALK || player->mo->state-states == S_PLAY_FLOAT))
P_SetPlayerMobjState(player->mo, S_PLAY_WALK);
else if (!player->rmomx && !player->rmomy && player->panim != PA_IDLE)
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
else
{
if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
P_SetPlayerMobjState(player->mo, S_PLAY_RUN);
else if ((player->mo->momx || player->mo->momy)
&& (player->panim != PA_WALK || player->mo->state-states == S_PLAY_FLOAT))
P_SetPlayerMobjState(player->mo, S_PLAY_WALK);
else if (!player->mo->momx && !player->mo->momy && player->panim != PA_IDLE)
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
}
if (!(player->pflags & PF_GLIDING))
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
player->pflags &= ~(PF_STARTJUMP|PF_THOKKED|PF_CANCARRY/*|PF_GLIDING*/);
player->secondjump = 0;
player->glidetime = 0;
player->climbing = 0;
player->powers[pw_tailsfly] = 0;
if (player->pflags & PF_SHIELDABILITY)
{
player->pflags &= ~PF_SHIELDABILITY;
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL) // Elemental shield's stomp attack.
{
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)) // play a blunt sound
S_StartSound(player->mo, sfx_s3k4c);
else // create a fire pattern on the ground
{
S_StartSound(player->mo, sfx_s3k47);
P_ElementalFire(player, true);
}
P_SetObjectMomZ(player->mo,
(player->mo->eflags & MFE_UNDERWATER)
? 6*FRACUNIT/5
: 5*FRACUNIT/2,
false);
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
player->mo->momx = player->mo->momy = 0;
clipmomz = false;
}
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) // Bubble shield's bounce attack.
{
P_DoBubbleBounce(player);
clipmomz = false;
}
}
if (player->pflags & PF_BOUNCING)
{
P_MobjCheckWater(player->mo);
player->mo->momz *= -1;
P_DoAbilityBounce(player, true);
if (player->scoreadd)
player->scoreadd--;
if (dorollstuff && player->mo->state-states != S_PLAY_BOUNCE_LANDING)
{
P_MobjCheckWater(player->mo);
player->mo->momz *= -1;
P_DoAbilityBounce(player, true);
if (player->scoreadd)
player->scoreadd--;
}
clipmomz = false;
}
else
{
if (player->pflags & PF_SPINNING)
{
if (player->mo->state-states != S_PLAY_ROLL && !(player->pflags & PF_STARTDASH))
{
P_SetPlayerMobjState(player->mo, S_PLAY_ROLL);
S_StartSound(player->mo, sfx_spin);
}
}
else if (player->pflags & PF_GLIDING) // ground gliding
{
if (dorollstuff)
{
player->skidtime = TICRATE;
player->mo->tics = -1;
}
else if (!player->skidtime)
player->pflags &= ~PF_GLIDING;
}
else if (player->charability2 == CA2_MELEE && player->panim == PA_ABILITY2)
{
if (player->mo->state-states != S_PLAY_MELEE_LANDING)
{
mobjtype_t type = player->revitem;
P_SetPlayerMobjState(player->mo, S_PLAY_MELEE_LANDING);
player->mo->tics = (player->mo->movefactor == FRACUNIT) ? TICRATE/2 : (FixedDiv(35<<(FRACBITS-1), FixedSqrt(player->mo->movefactor)))>>FRACBITS;
S_StartSound(player->mo, sfx_s3k8b);
player->pflags |= PF_FULLSTASIS;
// hearticles
if (type)
{
UINT8 i = 0;
angle_t throwang = -(2*ANG30);
fixed_t xo = P_ReturnThrustX(player->mo, player->drawangle, 16*player->mo->scale);
fixed_t yo = P_ReturnThrustY(player->mo, player->drawangle, 16*player->mo->scale);
fixed_t zo = 6*player->mo->scale;
fixed_t mu = FixedMul(player->maxdash, player->mo->scale);
fixed_t mu2 = FixedHypot(player->mo->momx, player->mo->momy);
fixed_t ev;
mobj_t *missile = NULL;
if (mu2 < mu)
mu2 = mu;
ev = (50*FRACUNIT - (mu/25))/50;
while (i < 5)
{
missile = P_SpawnMobjFromMobj(player->mo, xo, yo, zo, type);
P_SetTarget(&missile->target, player->mo);
missile->angle = throwang + player->drawangle;
P_Thrust(missile, player->drawangle + ANGLE_90,
P_ReturnThrustY(missile, throwang, mu)); // side to side component
P_Thrust(missile, player->drawangle, mu2); // forward component
P_SetObjectMomZ(missile, (4 + ((i&1)<<1))*FRACUNIT, true);
missile->momz += player->mo->pmomz;
missile->fuse = TICRATE/2;
missile->extravalue2 = ev;
i++;
throwang += ANG30;
}
if (mobjinfo[type].seesound && missile)
S_StartSound(missile, missile->info->seesound);
}
}
}
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
;
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
{
if (player->cmomx || player->cmomy)
{
if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
P_SetPlayerMobjState(player->mo, S_PLAY_RUN);
else if ((player->rmomx || player->rmomy)
&& (player->panim != PA_WALK || player->mo->state-states == S_PLAY_FLOAT))
P_SetPlayerMobjState(player->mo, S_PLAY_WALK);
else if (!player->rmomx && !player->rmomy && player->panim != PA_IDLE)
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
else
{
if (player->charflags & SF_DASHMODE && player->dashmode >= 3*TICRATE && player->panim != PA_DASH)
P_SetPlayerMobjState(player->mo, S_PLAY_DASH);
else if (player->speed >= FixedMul(player->runspeed, player->mo->scale)
&& (player->panim != PA_RUN || player->mo->state-states == S_PLAY_FLOAT_RUN))
P_SetPlayerMobjState(player->mo, S_PLAY_RUN);
else if ((player->mo->momx || player->mo->momy)
&& (player->panim != PA_WALK || player->mo->state-states == S_PLAY_FLOAT))
P_SetPlayerMobjState(player->mo, S_PLAY_WALK);
else if (!player->mo->momx && !player->mo->momy && player->panim != PA_IDLE)
P_SetPlayerMobjState(player->mo, S_PLAY_STND);
}
}
if (!(player->pflags & PF_GLIDING))
player->pflags &= ~(PF_JUMPED|PF_NOJUMPDAMAGE);
player->pflags &= ~(PF_STARTJUMP|PF_THOKKED|PF_CANCARRY/*|PF_GLIDING*/);
player->secondjump = 0;
player->glidetime = 0;
player->climbing = 0;
player->powers[pw_tailsfly] = 0;
if (player->pflags & PF_SHIELDABILITY)
{
player->pflags &= ~PF_SHIELDABILITY;
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ELEMENTAL) // Elemental shield's stomp attack.
{
if (player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)) // play a blunt sound
S_StartSound(player->mo, sfx_s3k4c);
else // create a fire pattern on the ground
{
S_StartSound(player->mo, sfx_s3k47);
P_ElementalFire(player, true);
}
P_SetObjectMomZ(player->mo,
(player->mo->eflags & MFE_UNDERWATER)
? 6*FRACUNIT/5
: 5*FRACUNIT/2,
false);
P_SetPlayerMobjState(player->mo, S_PLAY_FALL);
player->mo->momx = player->mo->momy = 0;
clipmomz = false;
}
else if ((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP) // Bubble shield's bounce attack.
{
P_DoBubbleBounce(player);
clipmomz = false;
}
}
}
}
return clipmomz;
@ -2964,22 +2969,19 @@ static void P_DoBubbleBreath(player_t *player)
P_SetScale(bubble, bubble->destscale);
}
if (player->powers[pw_carry] == CR_NIGHTSMODE) // NiGHTS Super doesn't spawn flight bubbles
return;
// Tails stirs up the water while flying in it
if (player->powers[pw_tailsfly] && (leveltime & 1) && player->charability != CA_SWIM)
{
fixed_t radius = (3*player->mo->radius)>>1;
fixed_t radius = player->mo->radius;
angle_t fa = ((leveltime%45)*FINEANGLES/8) & FINEMASK;
fixed_t stirwaterx = FixedMul(FINECOSINE(fa),radius);
fixed_t stirwatery = FixedMul(FINESINE(fa),radius);
fixed_t stirwaterz;
if (player->mo->eflags & MFE_VERTICALFLIP)
stirwaterz = player->mo->z + player->mo->height - FixedDiv(player->mo->height,3*FRACUNIT/2);
stirwaterz = player->mo->z + player->mo->height - (4<<FRACBITS);
else
stirwaterz = player->mo->z + FixedDiv(player->mo->height,3*FRACUNIT/2);
stirwaterz = player->mo->z + (4<<FRACBITS);
bubble = P_SpawnMobj(
player->mo->x + stirwaterx,
@ -8105,7 +8107,7 @@ static void P_MovePlayer(player_t *player)
}
else if (player->pflags & PF_BOUNCING)
{
if (!(player->pflags & PF_JUMPDOWN) || (onground && P_MobjFlip(player->mo)*player->mo->momz <= 0)) // If not holding the jump button OR on flat ground
if (!(player->pflags & PF_JUMPDOWN)) // If not holding the jump button
{
P_ResetPlayer(player); // down, stop bouncing.
player->pflags |= PF_THOKKED;
@ -8205,12 +8207,18 @@ static void P_MovePlayer(player_t *player)
if (P_MobjFlip(player->mo)*player->mo->momz < FixedMul(5*actionspd, player->mo->scale))
P_SetObjectMomZ(player->mo, actionspd/2, true);
P_SetPlayerMobjState(player->mo, player->mo->state->nextstate);
player->fly1--;
}
}
// Tails Put-Put noise
if (player->charability == CA_FLY && player->bot != 1 && leveltime % 10 == 0 && !player->spectator)
if (player->charability == CA_FLY
&& player->bot != 1
&& !(player->mo->eflags & MFE_UNDERWATER)
&& leveltime % 10 == 0
&& !player->spectator)
S_StartSound(player->mo, sfx_putput);
// Descend
@ -8222,11 +8230,12 @@ static void P_MovePlayer(player_t *player)
else
{
// Tails-gets-tired Stuff
if (player->panim == PA_ABILITY)
if (player->panim == PA_ABILITY && player->mo->state-states != S_PLAY_FLY_TIRED)
P_SetPlayerMobjState(player->mo, S_PLAY_FLY_TIRED);
if (player->charability == CA_FLY && (leveltime % 10 == 0)
&& player->mo->state-states == S_PLAY_FLY_TIRED
&& !(player->mo->eflags & MFE_UNDERWATER)
&& !player->spectator)
S_StartSound(player->mo, sfx_pudpud);
}
@ -9350,12 +9359,16 @@ consvar_t cv_cam_still = {"cam_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL,
consvar_t cv_cam_speed = {"cam_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotate = {"cam_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_rotspeed = {"cam_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_orbit = {"cam_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam_adjust = {"cam_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_dist = {"cam2_dist", "160", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_height = {"cam2_height", "25", CV_FLOAT|CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_still = {"cam2_still", "Off", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_speed = {"cam2_speed", "0.3", CV_FLOAT|CV_SAVE, CV_CamSpeed, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotate = {"cam2_rotate", "0", CV_CALL|CV_NOINIT, CV_CamRotate, CV_CamRotate2_OnChange, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_rotspeed = {"cam2_rotspeed", "10", CV_SAVE, rotation_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_orbit = {"cam2_orbit", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_cam2_adjust = {"cam2_adjust", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
fixed_t t_cam_dist = -42;
fixed_t t_cam_height = -42;
@ -9409,9 +9422,9 @@ void P_ResetCamera(player_t *player, camera_t *thiscam)
boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcalled)
{
angle_t angle = 0, focusangle = 0, focusaiming = 0;
fixed_t x, y, z, dist, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight;
fixed_t x, y, z, dist, distxy, distz, checkdist, viewpointx, viewpointy, camspeed, camdist, camheight, pviewheight, slopez = 0;
INT32 camrotate;
boolean camstill, cameranoclip;
boolean camstill, cameranoclip, camorbit;
mobj_t *mo;
subsector_t *newsubsec;
fixed_t f1, f2;
@ -9492,6 +9505,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
// force defaults because we have a camera look section
camspeed = (INT32)(atof(cv_cam_speed.defaultvalue) * FRACUNIT);
camstill = (!stricmp(cv_cam_still.defaultvalue, "off")) ? false : true;
camorbit = (!stricmp(cv_cam_orbit.defaultvalue, "off")) ? false : true;
camrotate = atoi(cv_cam_rotate.defaultvalue);
camdist = FixedMul((INT32)(atof(cv_cam_dist.defaultvalue) * FRACUNIT), mo->scale);
camheight = FixedMul((INT32)(atof(cv_cam_height.defaultvalue) * FRACUNIT), FixedMul(player->camerascale, mo->scale));
@ -9500,6 +9514,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
camspeed = cv_cam_speed.value;
camstill = cv_cam_still.value;
camorbit = cv_cam_orbit.value;
camrotate = cv_cam_rotate.value;
camdist = FixedMul(cv_cam_dist.value, mo->scale);
camheight = FixedMul(cv_cam_height.value, FixedMul(player->camerascale, mo->scale));
@ -9508,6 +9523,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
camspeed = cv_cam2_speed.value;
camstill = cv_cam2_still.value;
camorbit = cv_cam2_orbit.value;
camrotate = cv_cam2_rotate.value;
camdist = FixedMul(cv_cam2_dist.value, mo->scale);
camheight = FixedMul(cv_cam2_height.value, FixedMul(player->camerascale, mo->scale));
@ -9617,13 +9633,50 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
dist <<= 1;
}
checkdist = (dist = FixedMul(dist, player->camerascale));
if (checkdist < 128*FRACUNIT)
checkdist = 128*FRACUNIT;
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), dist);
if (!(twodlevel || (mo->flags2 & MF2_TWOD)) && !(player->powers[pw_carry] == CR_NIGHTSMODE)) // This block here is like 90% Lach's work, thanks bud
{
if ((thiscam == &camera && cv_cam_adjust.value) || (thiscam == &camera2 && cv_cam2_adjust.value))
{
if (!(mo->eflags & MFE_JUSTHITFLOOR) && (P_IsObjectOnGround(mo)) // Check that player is grounded
&& thiscam->ceilingz - thiscam->floorz >= P_GetPlayerHeight(player)) // Check that camera's sector is large enough for the player to fit into, at least
{
if (mo->eflags & MFE_VERTICALFLIP) // if player is upside-down
{
//z = min(z, thiscam->ceilingz); // solution 1: change new z coordinate to be at LEAST its ground height
slopez += min(thiscam->ceilingz - mo->z, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
}
else // player is not upside-down
{
//z = max(z, thiscam->floorz); // solution 1: change new z coordinate to be at LEAST its ground height
slopez += max(thiscam->floorz - mo->z - mo->height, 0); // solution 2: change new z coordinate by the difference between camera's ground and top of player
}
}
}
}
if (camorbit) //Sev here, I'm guessing this is where orbital cam lives
{
if (rendermode == render_opengl)
distxy = FixedMul(dist, FINECOSINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK));
else
distxy = dist;
distz = -FixedMul(dist, FINESINE((focusaiming>>ANGLETOFINESHIFT) & FINEMASK)) + slopez;
}
else
{
distxy = dist;
distz = slopez;
}
x = mo->x - FixedMul(FINECOSINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
y = mo->y - FixedMul(FINESINE((angle>>ANGLETOFINESHIFT) & FINEMASK), distxy);
#if 0
if (twodlevel || (mo->flags2 & MF2_TWOD))
@ -9660,9 +9713,9 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
pviewheight = FixedMul(41*player->height/48, mo->scale);
if (mo->eflags & MFE_VERTICALFLIP)
z = mo->z + mo->height - pviewheight - camheight;
z = mo->z + mo->height - pviewheight - camheight + distz;
else
z = mo->z + pviewheight + camheight;
z = mo->z + pviewheight + camheight + distz;
// move camera down to move under lower ceilings
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
@ -9975,6 +10028,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
return (x == thiscam->x && y == thiscam->y && z == thiscam->z && angle == thiscam->aiming);
}
boolean P_SpectatorJoinGame(player_t *player)
@ -10626,7 +10680,8 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
angle_t horizangle = player->drawangle;
fixed_t zoffs = 0;
fixed_t backwards = -1*FRACUNIT;
boolean doroll = (player->panim == PA_ROLL || player->panim == PA_JUMP);
boolean doswim = (player->panim == PA_ABILITY && (player->mo->eflags & MFE_UNDERWATER));
boolean doroll = (player->panim == PA_ROLL || (player->panim == PA_JUMP && !(player->charflags & SF_NOJUMPSPIN)) || doswim);
angle_t rollangle;
boolean panimchange;
INT32 ticnum = 0;
@ -10653,17 +10708,25 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
if (testval < FRACUNIT)
testval = FRACUNIT;
}
if (smilesonground && !player->mo->reactiontime)
if (doswim)
zdist = player->mo->momz<<1;
else if (smilesonground && !player->mo->reactiontime)
zdist = (player->mo->z - tails->threshold);
else
zdist = player->mo->momz;
rollangle = R_PointToAngle2(0, 0, testval, -P_MobjFlip(player->mo)*zdist);
zoffs = 3*FRACUNIT + 12*FINESINE(rollangle >> ANGLETOFINESHIFT);
backwards = -12*FINECOSINE(rollangle >> ANGLETOFINESHIFT);
if (!doswim)
{
zoffs = 3*FRACUNIT + 12*FINESINE(rollangle >> ANGLETOFINESHIFT);
backwards = -12*FINECOSINE(rollangle >> ANGLETOFINESHIFT);
}
}
else if (player->panim == PA_RUN)
backwards = -5*FRACUNIT;
else if (player->panim == PA_SPRING)
else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
{
zoffs += 4*FRACUNIT;
backwards /= 2;
@ -10685,7 +10748,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
zoffs = -7*FRACUNIT;
backwards = -9*FRACUNIT;
}
else if (player->mo->sprite2 == SPR2_FLY || player->mo->sprite2 == SPR2_TIRE)
else if (player->panim == PA_ABILITY)
backwards = -5*FRACUNIT;
// sprite...
@ -10702,7 +10765,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
else
chosenstate = S_TAILSOVERLAY_0DEGREES;
}
else if (player->panim == PA_SPRING)
else if (player->panim == PA_SPRING || player->panim == PA_JUMP)
chosenstate = S_TAILSOVERLAY_MINUS60DEGREES;
else if (player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE)
chosenstate = S_TAILSOVERLAY_PLUS60DEGREES;
@ -10725,6 +10788,8 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
}
else if (player->mo->sprite2 == SPR2_FLY)
chosenstate = S_TAILSOVERLAY_FLY;
else if (player->mo->sprite2 == SPR2_SWIM)
chosenstate = S_TAILSOVERLAY_FLY;
else if (player->mo->sprite2 == SPR2_TIRE)
chosenstate = S_TAILSOVERLAY_TIRE;
else if (player->panim == PA_ABILITY2)
@ -10750,8 +10815,10 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
}
}
#if 0
if (player->fly1 != 0 && player->powers[pw_tailsfly] != 0 && !smilesonground)
P_SetMobjState(tails, chosenstate);
#endif
// animation...
if (player->panim == PA_SPRING || player->panim == PA_FALL || player->mo->state-states == S_PLAY_RIDE)
@ -10766,7 +10833,7 @@ static void P_DoTailsOverlay(player_t *player, mobj_t *tails)
else if (player->mo->state-states == S_PLAY_GASP)
tails->tics = -1;
else if (player->mo->sprite2 == SPR2_TIRE)
ticnum = 4;
ticnum = (doswim ? 2 : 4);
else if (player->panim != PA_IDLE)
ticnum = player->mo->tics;
@ -10989,7 +11056,8 @@ void P_PlayerThink(player_t *player)
if (player->exiting == 2 || countdown2 == 2)
{
if (cv_playersforexit.value) // Count to be sure everyone's exited
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
if (numneeded) // Count to be sure everyone's exited
{
INT32 i, total = 0, exiting = 0;
@ -11005,7 +11073,7 @@ void P_PlayerThink(player_t *player)
exiting++;
}
if (!total || ((4*exiting)/total) >= cv_playersforexit.value)
if (!total || ((4*exiting)/total) >= numneeded)
{
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
@ -11299,8 +11367,8 @@ void P_PlayerThink(player_t *player)
{
boolean currentlyonground = P_IsObjectOnGround(player->mo);
if (!player->powers[pw_carry]
&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
if (!player->powers[pw_carry] && !player->powers[pw_nocontrol]
&& ((player->pflags & (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE|PF_STASIS)) == (PF_AUTOBRAKE|PF_APPLYAUTOBRAKE))
&& !(cmd->forwardmove || cmd->sidemove)
&& (player->rmomx || player->rmomy)
&& (!player->capsule || (player->capsule->reactiontime != (player-players)+1)))
@ -11311,7 +11379,7 @@ void P_PlayerThink(player_t *player)
if (!currentlyonground)
acceleration /= 2;
// fake skidding! see P_SkidStuff for reference on conditionals
else if (!player->skidtime && !(player->mo->eflags & MFE_GOOWATER) && !(player->pflags & (PF_JUMPED|PF_SPINNING|PF_SLIDING)) && !(player->charflags & SF_NOSKID) && P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed/2, player->mo->scale))
else if (!player->skidtime && !(player->mo->eflags & MFE_GOOWATER) && !(player->pflags & (PF_JUMPED|PF_SPINNING|PF_SLIDING)) && !(player->charflags & SF_NOSKID) && P_AproxDistance(player->mo->momx, player->mo->momy) >= FixedMul(player->runspeed, player->mo->scale)) // modified from player->runspeed/2 'cuz the skid was just TOO frequent ngl
{
if (player->mo->state-states != S_PLAY_SKID)
P_SetPlayerMobjState(player->mo, S_PLAY_SKID);
@ -11842,6 +11910,8 @@ void P_PlayerAfterThink(player_t *player)
{
if (player->mo->state-states != S_PLAY_RIDE)
P_SetPlayerMobjState(player->mo, S_PLAY_RIDE);
if ((tails->skin && ((skin_t *)(tails->skin))->sprites[SPR2_SWIM].numframes) && (tails->eflags & MFE_UNDERWATER))
tails->player->powers[pw_tailsfly] = 0;
}
else
P_SetTarget(&player->mo->tracer, NULL);

View file

@ -23,6 +23,7 @@
#include "z_zone.h"
#include "p_setup.h" // levelflats
#include "v_video.h" // pMasterPalette
#include "byteptr.h"
#include "dehacked.h"
#ifdef _WIN32
@ -2819,18 +2820,14 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
UINT8 *imgptr = imgbuf;
UINT8 *colpointers, *startofspan;
#define WRITE8(buf, a) ({*buf = (a); buf++;})
#define WRITE16(buf, a) ({*buf = (a)&255; buf++; *buf = (a)>>8; buf++;})
#define WRITE32(buf, a) ({WRITE16(buf, (a)&65535); WRITE16(buf, (a)>>16);})
if (!raw)
I_Error("R_PNGToPatch: conversion failed");
// Write image size and offset
WRITE16(imgptr, width);
WRITE16(imgptr, height);
WRITE16(imgptr, leftoffset);
WRITE16(imgptr, topoffset);
WRITEINT16(imgptr, width);
WRITEINT16(imgptr, height);
WRITEINT16(imgptr, leftoffset);
WRITEINT16(imgptr, topoffset);
// Leave placeholder to column pointers
colpointers = imgptr;
@ -2845,7 +2842,7 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
//printf("%d ", x);
// Write column pointer (@TODO may be wrong)
WRITE32(colpointers, imgptr - imgbuf);
WRITEINT32(colpointers, imgptr - imgbuf);
// Write pixels
for (y = 0; y < height; y++)
@ -2857,7 +2854,7 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
if (!opaque)
{
if (startofspan)
WRITE8(imgptr, 0);
WRITEUINT8(imgptr, 0);
startofspan = NULL;
continue;
}
@ -2869,15 +2866,15 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
// If we reached the span size limit, finish the previous span
if (startofspan)
WRITE8(imgptr, 0);
WRITEUINT8(imgptr, 0);
if (y > 254)
{
// Make sure we're aligned to 254
if (lastStartY < 254)
{
WRITE8(imgptr, 254);
WRITE8(imgptr, 0);
WRITEUINT8(imgptr, 254);
WRITEUINT8(imgptr, 0);
imgptr += 2;
lastStartY = 254;
}
@ -2887,15 +2884,15 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
while (writeY > 254)
{
WRITE8(imgptr, 254);
WRITE8(imgptr, 0);
WRITEUINT8(imgptr, 254);
WRITEUINT8(imgptr, 0);
imgptr += 2;
writeY -= 254;
}
}
startofspan = imgptr;
WRITE8(imgptr, writeY);///@TODO calculate starting y pos
WRITEUINT8(imgptr, writeY);///@TODO calculate starting y pos
imgptr += 2;
spanSize = 0;
@ -2903,21 +2900,17 @@ patch_t *R_PNGToPatch(const UINT8 *png, size_t size, size_t *destsize, boolean t
}
// Write the pixel
WRITE8(imgptr, paletteIndex);
WRITEUINT8(imgptr, paletteIndex);
spanSize++;
startofspan[1] = spanSize;
}
if (startofspan)
WRITE8(imgptr, 0);
WRITEUINT8(imgptr, 0);
WRITE8(imgptr, 0xFF);
WRITEUINT8(imgptr, 0xFF);
}
#undef WRITE8
#undef WRITE16
#undef WRITE32
size = imgptr-imgbuf;
img = Z_Malloc(size, PU_STATIC, NULL);
memcpy(img, imgbuf, size);

View file

@ -1182,6 +1182,8 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_cam_speed);
CV_RegisterVar(&cv_cam_rotate);
CV_RegisterVar(&cv_cam_rotspeed);
CV_RegisterVar(&cv_cam_orbit);
CV_RegisterVar(&cv_cam_adjust);
CV_RegisterVar(&cv_cam2_dist);
CV_RegisterVar(&cv_cam2_still);
@ -1189,6 +1191,8 @@ void R_RegisterEngineStuff(void)
CV_RegisterVar(&cv_cam2_speed);
CV_RegisterVar(&cv_cam2_rotate);
CV_RegisterVar(&cv_cam2_rotspeed);
CV_RegisterVar(&cv_cam2_orbit);
CV_RegisterVar(&cv_cam2_adjust);
CV_RegisterVar(&cv_showhud);
CV_RegisterVar(&cv_translucenthud);

View file

@ -2524,7 +2524,7 @@ UINT8 P_GetSkinSprite2(skin_t *skin, UINT8 spr2, player_t *player)
if (!skin)
return 0;
if ((unsigned)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
return 0;
while (!(skin->sprites[spr2].numframes)

View file

@ -26,6 +26,8 @@
#include <unistd.h>
#endif
#include "time.h" // For log timestamps
#ifdef HAVE_SDL
#ifdef HAVE_TTF
@ -114,6 +116,7 @@ int main(int argc, char **argv)
#endif
{
const char *logdir = NULL;
char logfile[MAX_WADPATH];
myargc = argc;
myargv = argv; /// \todo pull out path to exe from this string
@ -125,15 +128,36 @@ int main(int argc, char **argv)
#endif
#endif
logdir = D_Home();
#ifdef LOGMESSAGES
if (!M_CheckParm("-nolog"))
{
time_t my_time;
struct tm * timeinfo;
char buf[26];
logdir = D_Home();
my_time = time(NULL);
timeinfo = localtime(&my_time);
strftime(buf, 26, "%Y-%m-%d %H-%M-%S", timeinfo);
strcpy(logfile, va("log-%s.txt", buf));
#ifdef DEFAULTDIR
if (logdir)
logstream = fopen(va("%s/"DEFAULTDIR"/log.txt",logdir), "wt");
else
if (logdir)
{
// Create dirs here because D_SRB2Main() is too late.
I_mkdir(va("%s%s"DEFAULTDIR, logdir, PATHSEP), 0755);
I_mkdir(va("%s%s"DEFAULTDIR"%slogs",logdir, PATHSEP, PATHSEP), 0755);
logstream = fopen(va("%s%s"DEFAULTDIR"%slogs%s%s",logdir, PATHSEP, PATHSEP, PATHSEP, logfile), "wt");
}
else
#endif
logstream = fopen("./log.txt", "wt");
{
I_mkdir("."PATHSEP"logs"PATHSEP, 0755);
logstream = fopen(va("."PATHSEP"logs"PATHSEP"%s", logfile), "wt");
}
}
#endif
//I_OutputMsg("I_StartupSystem() ...\n");
@ -160,6 +184,10 @@ int main(int argc, char **argv)
// startup SRB2
CONS_Printf("Setting up SRB2...\n");
D_SRB2Main();
#ifdef LOGMESSAGES
if (!M_CheckParm("-nolog"))
CONS_Printf("Logfile: %s\n", logfile);
#endif
CONS_Printf("Entering main game loop...\n");
// never return
D_SRB2Loop();

View file

@ -2100,39 +2100,43 @@ static void ST_drawTextHUD(void)
textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
}
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting && cv_playersforexit.value)
if (gametype == GT_COOP && (!stplyr->spectator || (!(maptol & TOL_NIGHTS) && G_IsSpecialStage(gamemap))) && stplyr->exiting)
{
INT32 i, total = 0, exiting = 0;
for (i = 0; i < MAXPLAYERS; i++)
UINT8 numneeded = (G_IsSpecialStage(gamemap) ? 4 : cv_playersforexit.value);
if (numneeded)
{
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].lives <= 0)
continue;
INT32 i, total = 0, exiting = 0;
total++;
if (players[i].exiting)
exiting++;
}
if (cv_playersforexit.value != 4)
{
total *= cv_playersforexit.value;
if (total & 3)
total += 4; // round up
total /= 4;
}
if (exiting < total)
{
if (!splitscreen && !donef12)
for (i = 0; i < MAXPLAYERS; i++)
{
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
donef12 = true;
if (!playeringame[i] || players[i].spectator)
continue;
if (players[i].lives <= 0)
continue;
total++;
if (players[i].exiting)
exiting++;
}
if (numneeded != 4)
{
total *= cv_playersforexit.value;
if (total & 3)
total += 4; // round up
total /= 4;
}
if (exiting < total)
{
if (!splitscreen && !donef12)
{
textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
donef12 = true;
}
total -= exiting;
textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s")))
}
total -= exiting;
textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s")))
}
}
else if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator))

View file

@ -1686,13 +1686,145 @@ void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5)
#endif
}
// Verify versions for different archive
// formats. checklist assumed to be valid.
static int
W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
{
size_t j;
for (j = 0; checklist[j].len && checklist[j].name; ++j)
{
if (( strncmp(name, checklist[j].name,
checklist[j].len) != false ) == status)
{
return true;
}
}
return false;
}
static int
W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
{
size_t i;
// assume wad file
wadinfo_t header;
filelump_t lumpinfo;
// read the header
if (fread(&header, 1, sizeof header, fp) == sizeof header
&& header.numlumps < INT16_MAX
&& strncmp(header.identification, "ZWAD", 4)
&& strncmp(header.identification, "IWAD", 4)
&& strncmp(header.identification, "PWAD", 4)
&& strncmp(header.identification, "SDLL", 4))
{
return true;
}
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
// let seek to the lumpinfo list
if (fseek(fp, header.infotableofs, SEEK_SET) == -1)
return true;
for (i = 0; i < header.numlumps; i++)
{
// fill in lumpinfo for this wad file directory
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , fp) != 1)
return true;
lumpinfo.filepos = LONG(lumpinfo.filepos);
lumpinfo.size = LONG(lumpinfo.size);
if (lumpinfo.size == 0)
continue;
if (! W_VerifyName(lumpinfo.name, checklist, status))
return false;
}
return true;
}
static int
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
{
zend_t zend;
zentry_t zentry;
UINT16 numlumps;
size_t i;
char pat_central[] = {0x50, 0x4b, 0x01, 0x02, 0x00};
char pat_end[] = {0x50, 0x4b, 0x05, 0x06, 0x00};
char lumpname[9];
// Haha the ResGetLumpsZip function doesn't
// check for file errors, so neither will I.
// Central directory bullshit
fseek(fp, 0, SEEK_END);
if (!ResFindSignature(fp, pat_end, max(0, ftell(fp) - (22 + 65536))))
return true;
fseek(fp, -4, SEEK_CUR);
if (fread(&zend, 1, sizeof zend, fp) < sizeof zend)
return true;
numlumps = zend.entries;
fseek(fp, zend.cdiroffset, SEEK_SET);
for (i = 0; i < numlumps; i++)
{
char* fullname;
char* trimname;
char* dotpos;
if (fread(&zentry, 1, sizeof(zentry_t), fp) < sizeof(zentry_t))
return true;
if (memcmp(zentry.signature, pat_central, 4))
return true;
fullname = malloc(zentry.namelen + 1);
if (fgets(fullname, zentry.namelen + 1, fp) != fullname)
return true;
// Strip away file address and extension for the 8char name.
if ((trimname = strrchr(fullname, '/')) != 0)
trimname++;
else
trimname = fullname; // Care taken for root files.
if (*trimname) // Ignore directories
{
if ((dotpos = strrchr(trimname, '.')) == 0)
dotpos = fullname + strlen(fullname); // Watch for files without extension.
memset(lumpname, '\0', 9); // Making sure they're initialized to 0. Is it necessary?
strncpy(lumpname, trimname, min(8, dotpos - trimname));
if (! W_VerifyName(lumpname, checklist, status))
return false;
}
free(fullname);
}
return true;
}
// Note: This never opens lumps themselves and therefore doesn't have to
// deal with compressed lumps.
static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
boolean status)
{
FILE *handle;
size_t i, j;
int goodfile = false;
if (!checklist)
@ -1701,66 +1833,18 @@ static int W_VerifyFile(const char *filename, lumpchecklist_t *checklist,
if ((handle = W_OpenWadFile(&filename, false)) == NULL)
return -1;
// detect wad file by the absence of the other supported extensions
if (stricmp(&filename[strlen(filename) - 4], ".soc")
#ifdef HAVE_BLUA
&& stricmp(&filename[strlen(filename) - 4], ".lua")
#endif
&& stricmp(&filename[strlen(filename) - 4], ".pk3"))
if (stricmp(&filename[strlen(filename) - 4], ".pk3") == 0)
goodfile = W_VerifyPK3(handle, checklist, status);
else
{
// assume wad file
wadinfo_t header;
filelump_t lumpinfo;
// read the header
if (fread(&header, 1, sizeof header, handle) == sizeof header
&& header.numlumps < INT16_MAX
&& strncmp(header.identification, "ZWAD", 4)
&& strncmp(header.identification, "IWAD", 4)
&& strncmp(header.identification, "PWAD", 4)
&& strncmp(header.identification, "SDLL", 4))
// detect wad file by the absence of the other supported extensions
if (stricmp(&filename[strlen(filename) - 4], ".soc")
#ifdef HAVE_BLUA
&& stricmp(&filename[strlen(filename) - 4], ".lua")
#endif
)
{
fclose(handle);
return true;
}
header.numlumps = LONG(header.numlumps);
header.infotableofs = LONG(header.infotableofs);
// let seek to the lumpinfo list
if (fseek(handle, header.infotableofs, SEEK_SET) == -1)
{
fclose(handle);
return false;
}
goodfile = true;
for (i = 0; i < header.numlumps; i++)
{
// fill in lumpinfo for this wad file directory
if (fread(&lumpinfo, sizeof (lumpinfo), 1 , handle) != 1)
{
fclose(handle);
return -1;
}
lumpinfo.filepos = LONG(lumpinfo.filepos);
lumpinfo.size = LONG(lumpinfo.size);
if (lumpinfo.size == 0)
continue;
for (j = 0; j < NUMSPRITES; j++)
if (sprnames[j] && !strncmp(lumpinfo.name, sprnames[j], 4)) // Sprites
continue;
goodfile = false;
for (j = 0; checklist[j].len && checklist[j].name && !goodfile; j++)
if ((strncmp(lumpinfo.name, checklist[j].name, checklist[j].len) != false) == status)
goodfile = true;
if (!goodfile)
break;
goodfile = W_VerifyWAD(handle, checklist, status);
}
}
fclose(handle);

View file

@ -261,7 +261,7 @@ void Y_IntermissionDrawer(void)
// draw time
ST_DrawPatchFromHud(HUD_TIME, sbotime);
if (cv_timetic.value == 1)
if (cv_timetic.value == 3)
ST_DrawNumFromHud(HUD_SECONDS, data.coop.tics);
else
{
@ -275,8 +275,7 @@ void Y_IntermissionDrawer(void)
ST_DrawPatchFromHud(HUD_TIMECOLON, sbocolon); // Colon
ST_DrawPadNumFromHud(HUD_SECONDS, seconds, 2); // Seconds
// we should show centiseconds on the intermission screen too, if the conditions are right.
if (modeattacking || cv_timetic.value == 2)
if (cv_timetic.value == 1 || cv_timetic.value == 2 || modeattacking) // there's not enough room for tics in splitscreen, don't even bother trying!
{
ST_DrawPatchFromHud(HUD_TIMETICCOLON, sboperiod); // Period
ST_DrawPadNumFromHud(HUD_TICS, tictrn, 2); // Tics