Forgot to hardcode the mobj.valid checks

This commit is contained in:
MascaraSnake 2019-06-12 21:28:09 +02:00
parent 6a46fc76b8
commit fae4dc3f21

View file

@ -2353,7 +2353,7 @@ void A_VultureHover(mobj_t *actor)
return;
#endif
if (!actor->target)
if (!actor->target || P_MobjWasRemoved(actor->target))
{
P_SetMobjState(actor, actor->info->spawnstate);
return;
@ -12897,7 +12897,7 @@ void A_DustDevilThink(mobj_t *actor)
#endif
//Chained thinker for the spiralling dust column.
while (layer) {
while (layer && !P_MobjWasRemoved(layer)) {
angle_t fa = layer->angle >> ANGLETOFINESHIFT;
P_TeleportMove(layer, layer->x + 5 * FixedMul(scale, FINECOSINE(fa)), layer->y + 5 * FixedMul(scale, FINESINE(fa)), layer->z);
layer->scale = scale;