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Interpolation flag support
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parent
4760ff0963
commit
53ddf19f94
3 changed files with 75 additions and 6 deletions
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@ -833,10 +833,14 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
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run?
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*/
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static boolean HWR_CanInterpolateModel(mobj_t *mobj)
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static boolean HWR_CanInterpolateModel(mobj_t *mobj, model_t *model)
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{
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return (!(mobj->state->nextstate == S_PLAY_WAIT && mobj->state == &states[S_PLAY_STND] && !(mobj->sprite2 & FF_SPR2SUPER)))
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&& (mobj->state != &states[S_PLAY_ROLL]);
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return model->interpolate[(mobj->frame & FF_FRAMEMASK)];
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}
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static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame)
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{
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return spr2frame->interpolate;
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}
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void HWR_DrawMD2(gr_vissprite_t *spr)
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@ -1027,7 +1031,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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{
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if (spr->mobj->sprite2 && md2->model->spr2frames)
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{
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if (HWR_CanInterpolateModel(spr->mobj))
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if (HWR_CanInterpolateSprite2(&md2->model->spr2frames[spr2]))
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{
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UINT32 framecount = (&((skin_t *)spr->mobj->skin)->sprites[spr->mobj->sprite2])->numframes;
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nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
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@ -1039,7 +1043,7 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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nextFrame = md2->model->spr2frames[spr2].frames[nextFrame];
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}
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}
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else
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else if (HWR_CanInterpolateModel(spr->mobj, md2->model))
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{
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// frames are handled differently for states with FF_ANIMATE, so get the next frame differently for the interpolation
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if (spr->mobj->frame & FF_ANIMATE)
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@ -199,6 +199,8 @@ model_t *LoadModel(const char *filename, int ztag)
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Optimize(model);
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GeneratePolygonNormals(model, ztag);
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LoadModelSprite2(model);
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if (!model->spr2frames)
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LoadModelInterpolationSettings(model);
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// Default material properties
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for (i = 0 ; i < model->numMaterials; i++)
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@ -224,12 +226,59 @@ model_t *LoadModel(const char *filename, int ztag)
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void HWR_ReloadModels(void)
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{
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size_t i;
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INT32 s;
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for (s = 0; s < MAXSKINS; s++)
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{
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if (md2_playermodels[s].model)
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LoadModelSprite2(md2_playermodels[s].model);
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}
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for (i = 0; i < NUMSPRITES; i++)
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{
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if (md2_models[i].model)
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LoadModelInterpolationSettings(md2_models[i].model);
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}
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}
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void LoadModelInterpolationSettings(model_t *model)
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{
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INT32 i;
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INT32 numframes = model->meshes[0].numFrames;
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char *framename = model->framenames;
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if (!framename)
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return;
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#define GET_OFFSET \
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memcpy(&interpolation_flag, framename + offset, 2); \
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model->interpolate[i] = (!memcmp(interpolation_flag, MODEL_INTERPOLATION_FLAG, 2));
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for (i = 0; i < numframes; i++)
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{
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int offset = (strlen(framename) - 4);
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char interpolation_flag[3];
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memset(&interpolation_flag, 0x00, 3);
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// find the +i on the frame name
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// ANIM+i00
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// so the offset is (frame name length - 4)
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GET_OFFSET;
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// maybe the frame had three digits?
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// ANIM+i000
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// so the offset is (frame name length - 5)
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if (!model->interpolate[i])
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{
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offset--;
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GET_OFFSET;
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}
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framename += 16;
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}
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#undef GET_OFFSET
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}
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void LoadModelSprite2(model_t *model)
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@ -246,12 +295,15 @@ void LoadModelSprite2(model_t *model)
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{
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char prefix[6];
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char name[5];
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char interpolation_flag[3];
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char framechar[4];
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UINT8 frame = 0;
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UINT8 spr2idx;
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boolean interpolate = false;
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memset(&prefix, 0x00, 6);
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memset(&name, 0x00, 5);
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memset(&interpolation_flag, 0x00, 3);
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memset(&framechar, 0x00, 4);
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if (strlen(framename) >= 9)
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@ -261,6 +313,13 @@ void LoadModelSprite2(model_t *model)
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modelframename += 5;
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memcpy(&name, modelframename, 4);
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modelframename += 4;
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// Oh look
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memcpy(&interpolation_flag, modelframename, 2);
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if (!memcmp(interpolation_flag, MODEL_INTERPOLATION_FLAG, 2))
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{
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interpolate = true;
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modelframename += 2;
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}
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memcpy(&framechar, modelframename, 3);
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frame = atoi(framechar);
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@ -277,6 +336,7 @@ void LoadModelSprite2(model_t *model)
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spr2frames[spr2idx].superframes[frame] = i;
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else
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spr2frames[spr2idx].frames[frame] = i;
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spr2frames[spr2idx].interpolate = interpolate;
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break;
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}
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spr2idx++;
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@ -73,10 +73,13 @@ typedef struct tag_s
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// matrix_t transform;
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} tag_t;
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#define MODEL_INTERPOLATION_FLAG "+i"
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typedef struct
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{
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INT32 frames[256];
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INT32 superframes[256];
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boolean interpolate;
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} modelspr2frames_t;
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typedef struct model_s
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@ -93,8 +96,9 @@ typedef struct model_s
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char *mdlFilename;
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boolean unloaded;
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modelspr2frames_t *spr2frames;
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char *framenames;
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boolean interpolate[256];
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modelspr2frames_t *spr2frames;
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} model_t;
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extern int numModels;
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@ -106,6 +110,7 @@ tag_t *GetTagByName(model_t *model, char *name, int frame);
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model_t *LoadModel(const char *filename, int ztag);
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void UnloadModel(model_t *model);
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void Optimize(model_t *model);
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void LoadModelInterpolationSettings(model_t *model);
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void LoadModelSprite2(model_t *model);
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void GenerateVertexNormals(model_t *model);
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void GeneratePolygonNormals(model_t *model, int ztag);
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