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Make nametags compatible with current player.dta
(again)
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parent
f2915817a7
commit
9b0e2b8991
2 changed files with 5 additions and 4 deletions
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@ -844,8 +844,9 @@ typedef enum playersprite
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// SPR2_XTRA
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#define XTRA_LIFEPIC 0 // Life icon patch
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#define XTRA_CHARSEL 1 // Character select picture
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#define XTRA_ENDING 2 // Ending finale patches
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#define XTRA_NAMETAG (XTRA_ENDING+3) // Character select nametag
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#define XTRA_NAMETAG 2 // Character select nametag
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#define XTRA_CONTINUE 3 // Continue icon
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#define XTRA_ENDING 4 // Ending finale patches
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typedef enum state
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{
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@ -8574,10 +8574,10 @@ void M_DrawTimeAttackMenu(void)
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// Character face!
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{
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if (skins[cv_chooseskin.value-1].sprites[SPR2_XTRA].numframes >= 2)
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if (skins[cv_chooseskin.value-1].sprites[SPR2_XTRA].numframes >= XTRA_CHARSEL+1)
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{
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spritedef_t *sprdef = &skins[cv_chooseskin.value-1].sprites[SPR2_XTRA];
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spriteframe_t *sprframe = &sprdef->spriteframes[1];
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spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CHARSEL];
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PictureOfUrFace = W_CachePatchNum(sprframe->lumppat[0], PU_CACHE);
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}
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else
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