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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Do some minor HUD fixes.
* Move HUD text's anchoring to underneath STR instead of above Lives. * Adjust chat position slightly, to take advantage of SRB2's HUD layout having less content towards the bottom (unlike Kart, where it has roughly equal). * Fix Match emeralds not displaying while in tab rankings with all-seven invuln/shoes bonus active.
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e20949ef77
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2 changed files with 72 additions and 47 deletions
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@ -1327,7 +1327,7 @@ static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
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INT16 chatx = 13, chaty = 169; // let's use this as our coordinates, shh
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INT16 chatx = 14, chaty = 180; // let's use this as our coordinates
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// chat stuff by VincyTM LOL XD!
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@ -1502,8 +1502,8 @@ static void HU_drawChatLog(INT32 offset)
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if (splitscreen)
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{
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y -= BASEVIDHEIGHT/2;
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if (splitscreen > 1)
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y += 16;
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//if (splitscreen > 1)
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//y += 16;
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}
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#endif
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y -= (G_RingSlingerGametype() ? 16 : 0);
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@ -2302,7 +2302,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
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| V_ALLOWLOWERCASE, tab[i].name);
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// Draw emeralds
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if (!players[tab[i].num].powers[pw_super]
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if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
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HU_DrawEmeralds(x-12,y+2,255);
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else if (!players[tab[i].num].powers[pw_super]
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|| ((leveltime/7) & 1))
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{
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HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
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@ -2574,7 +2576,9 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
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}
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// Draw emeralds
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if (!players[tab[i].num].powers[pw_super]
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if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
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HU_DrawEmeralds(x-12,y+2,255);
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else if (!players[tab[i].num].powers[pw_super]
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|| ((leveltime/7) & 1))
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{
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HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
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@ -2646,7 +2650,9 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
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V_DrawSmallScaledPatch(x - SHORT(exiticon->width)/2 - 1, y-3, 0, exiticon);
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// Draw emeralds
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if (!players[tab[i].num].powers[pw_super]
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if (players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
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HU_DrawEmeralds(x-12,y+2,255);
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else if (!players[tab[i].num].powers[pw_super]
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|| ((leveltime/7) & 1))
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{
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HU_DrawEmeralds(x-12,y+2,tab[i].emeralds);
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@ -2746,7 +2752,12 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
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V_DrawFixedPatch((x-10)*FRACUNIT, (y)*FRACUNIT, FRACUNIT/4, 0, tagico, 0);
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// Draw emeralds
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if (!players[tab[i].num].powers[pw_super]
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if (players[tab[i].num].powers[pw_invulnerability] && players[tab[i].num].powers[pw_invulnerability] && (players[tab[i].num].powers[pw_invulnerability] == players[tab[i].num].powers[pw_sneakers]) && ((leveltime/7) & 1))
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{
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HU_Draw32Emeralds(x+60, y+2, 255);
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//HU_DrawEmeralds(x-12,y+2,255);
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}
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else if (!players[tab[i].num].powers[pw_super]
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|| ((leveltime/7) & 1))
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{
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HU_Draw32Emeralds(x+60, y+2, tab[i].emeralds);
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@ -1968,37 +1968,27 @@ static void ST_drawMatchHUD(void)
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static void ST_drawTextHUD(void)
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{
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INT32 y = 176 - 16; // HUD_LIVES
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boolean dof12 = false, dospecheader = false;
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INT32 y = 42 + 16; // HUD_RINGS
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boolean donef12 = false;
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#define textHUDdraw(str) \
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{\
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V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM, str);\
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y -= 8;\
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y += 8;\
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}
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if (F_GetPromptHideHud(y))
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return;
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if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator))
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if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
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textHUDdraw(M_GetText("\x86""Spectator mode:"))
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if (circuitmap)
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{
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if (leveltime < hidetime * TICRATE)
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{
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if (stplyr->pflags & PF_TAGIT)
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{
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textHUDdraw(M_GetText("Waiting for players to hide..."))
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textHUDdraw(M_GetText("\x82""You are blindfolded!"))
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}
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else if (gametype == GT_HIDEANDSEEK)
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textHUDdraw(M_GetText("Hide before time runs out!"))
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else
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textHUDdraw(M_GetText("Flee before you are hunted!"))
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}
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else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT))
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{
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textHUDdraw(M_GetText("You cannot move while hiding."))
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dof12 = true;
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}
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if (stplyr->exiting)
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textHUDdraw(M_GetText("\x82""FINISHED!"))
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else
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textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
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}
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if (!stplyr->spectator && stplyr->exiting && cv_playersforexit.value && gametype == GT_COOP)
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@ -2027,13 +2017,23 @@ static void ST_drawTextHUD(void)
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if (exiting < total)
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{
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if (!splitscreen && !donef12)
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{
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textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
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donef12 = true;
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}
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total -= exiting;
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textHUDdraw(va(M_GetText("%d player%s remaining"), total, ((total == 1) ? "" : "s")))
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dof12 = true;
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}
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}
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else if (gametype != GT_COOP && (stplyr->exiting || (G_GametypeUsesLives() && stplyr->lives <= 0 && countdown != 1)))
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dof12 = true;
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{
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if (!splitscreen && !donef12)
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{
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textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
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donef12 = true;
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}
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}
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else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) //Death overrides spectator text.
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{
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INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE;
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@ -2045,6 +2045,15 @@ static void ST_drawTextHUD(void)
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}
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else if (stplyr->spectator && (gametype != GT_COOP || stplyr->playerstate == PST_LIVE))
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{
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if (!splitscreen && !donef12)
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{
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textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
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donef12 = true;
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}
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textHUDdraw(M_GetText("\x82""JUMP:""\x80 Rise"))
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textHUDdraw(M_GetText("\x82""SPIN:""\x80 Lower"))
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if (G_IsSpecialStage(gamemap) && (maptol & TOL_NIGHTS))
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textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
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else if (gametype == GT_COOP)
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@ -2076,28 +2085,33 @@ static void ST_drawTextHUD(void)
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}
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else
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textHUDdraw(M_GetText("\x82""FIRE:""\x80 Enter game"))
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textHUDdraw(M_GetText("\x82""SPIN:""\x80 Lower"))
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textHUDdraw(M_GetText("\x82""JUMP:""\x80 Rise"))
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dof12 = true;
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dospecheader = true;
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}
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if (!splitscreen && dof12)
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textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
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if (circuitmap)
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if ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && (!stplyr->spectator))
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{
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if (stplyr->exiting)
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textHUDdraw(M_GetText("\x82""FINISHED!"))
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else
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textHUDdraw(va("Lap:""\x82 %u/%d", stplyr->laps+1, cv_numlaps.value))
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if (leveltime < hidetime * TICRATE)
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{
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if (stplyr->pflags & PF_TAGIT)
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{
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textHUDdraw(M_GetText("\x82""You are blindfolded!"))
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textHUDdraw(M_GetText("Waiting for players to hide..."))
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}
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else if (gametype == GT_HIDEANDSEEK)
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textHUDdraw(M_GetText("Hide before time runs out!"))
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else
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textHUDdraw(M_GetText("Flee before you are hunted!"))
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}
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else if (gametype == GT_HIDEANDSEEK && !(stplyr->pflags & PF_TAGIT))
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{
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if (!splitscreen && !donef12)
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{
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textHUDdraw(M_GetText("\x82""VIEWPOINT:""\x80 Switch view"))
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donef12 = true;
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}
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textHUDdraw(M_GetText("You cannot move while hiding."))
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}
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}
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if (dospecheader)
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textHUDdraw(M_GetText("\x86""Spectator mode:"))
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#undef textHUDdraw
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}
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